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<h1 class="title">game.cpp Example File</h1>
<span class="subtitle">json/savegame/game.cpp</span>
<!-- $$$json/savegame/game.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2016 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the examples of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** &quot;Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
  **   * Neither the name of The Qt Company Ltd nor the names of its
  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
  **
  **
  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  <span class="preprocessor">#include &quot;game.h&quot;</span>

  <span class="preprocessor">#include &lt;QFile&gt;</span>
  <span class="preprocessor">#include &lt;QJsonArray&gt;</span>
  <span class="preprocessor">#include &lt;QJsonDocument&gt;</span>

  Game<span class="operator">::</span>Game()
  {
  }

  <span class="keyword">const</span> Character <span class="operator">&amp;</span>Game<span class="operator">::</span>player() <span class="keyword">const</span>
  {
      <span class="keyword">return</span> mPlayer;
  }

  <span class="keyword">const</span> <span class="type"><a href="qlist.html">QList</a></span><span class="operator">&lt;</span>Level<span class="operator">&gt;</span> <span class="operator">&amp;</span>Game<span class="operator">::</span>levels() <span class="keyword">const</span> {
      <span class="keyword">return</span> mLevels;
  }

  <span class="type">void</span> Game<span class="operator">::</span>newGame() {
      mPlayer <span class="operator">=</span> Character();
      mPlayer<span class="operator">.</span>setName(<span class="type"><a href="qstring.html#QStringLiteral">QStringLiteral</a></span>(<span class="string">&quot;Hero&quot;</span>));
      mPlayer<span class="operator">.</span>setClassType(Character<span class="operator">::</span>Archer);
      mPlayer<span class="operator">.</span>setLevel(<span class="number">15</span>);

      mLevels<span class="operator">.</span>clear();

      Level village;
      <span class="type"><a href="qlist.html">QList</a></span><span class="operator">&lt;</span>Character<span class="operator">&gt;</span> villageNpcs;
      villageNpcs<span class="operator">.</span>append(Character(<span class="type"><a href="qstring.html#QStringLiteral">QStringLiteral</a></span>(<span class="string">&quot;Barry the Blacksmith&quot;</span>)<span class="operator">,</span> <span class="number">10</span><span class="operator">,</span> Character<span class="operator">::</span>Warrior));
      villageNpcs<span class="operator">.</span>append(Character(<span class="type"><a href="qstring.html#QStringLiteral">QStringLiteral</a></span>(<span class="string">&quot;Terry the Trader&quot;</span>)<span class="operator">,</span> <span class="number">10</span><span class="operator">,</span> Character<span class="operator">::</span>Warrior));
      village<span class="operator">.</span>setNpcs(villageNpcs);
      mLevels<span class="operator">.</span>append(village);

      Level dungeon;
      <span class="type"><a href="qlist.html">QList</a></span><span class="operator">&lt;</span>Character<span class="operator">&gt;</span> dungeonNpcs;
      dungeonNpcs<span class="operator">.</span>append(Character(<span class="type"><a href="qstring.html#QStringLiteral">QStringLiteral</a></span>(<span class="string">&quot;Eric the Evil&quot;</span>)<span class="operator">,</span> <span class="number">20</span><span class="operator">,</span> Character<span class="operator">::</span>Mage));
      dungeonNpcs<span class="operator">.</span>append(Character(<span class="type"><a href="qstring.html#QStringLiteral">QStringLiteral</a></span>(<span class="string">&quot;Eric's Sidekick #1&quot;</span>)<span class="operator">,</span> <span class="number">5</span><span class="operator">,</span> Character<span class="operator">::</span>Warrior));
      dungeonNpcs<span class="operator">.</span>append(Character(<span class="type"><a href="qstring.html#QStringLiteral">QStringLiteral</a></span>(<span class="string">&quot;Eric's Sidekick #2&quot;</span>)<span class="operator">,</span> <span class="number">5</span><span class="operator">,</span> Character<span class="operator">::</span>Warrior));
      dungeon<span class="operator">.</span>setNpcs(dungeonNpcs);
      mLevels<span class="operator">.</span>append(dungeon);
  }

  bool Game<span class="operator">::</span>loadGame(Game<span class="operator">::</span>SaveFormat saveFormat)
  {
      <span class="type"><a href="qfile.html">QFile</a></span> loadFile(saveFormat <span class="operator">=</span><span class="operator">=</span> Json
          <span class="operator">?</span> <span class="type"><a href="qstring.html#QStringLiteral">QStringLiteral</a></span>(<span class="string">&quot;save.json&quot;</span>)
          : <span class="type"><a href="qstring.html#QStringLiteral">QStringLiteral</a></span>(<span class="string">&quot;save.dat&quot;</span>));

      <span class="keyword">if</span> (<span class="operator">!</span>loadFile<span class="operator">.</span>open(<span class="type"><a href="qiodevice.html">QIODevice</a></span><span class="operator">::</span>ReadOnly)) {
          <a href="qtglobal.html#qWarning">qWarning</a>(<span class="string">&quot;Couldn't open save file.&quot;</span>);
          <span class="keyword">return</span> <span class="keyword">false</span>;
      }

      <span class="type"><a href="qbytearray.html">QByteArray</a></span> saveData <span class="operator">=</span> loadFile<span class="operator">.</span>readAll();

      <span class="type"><a href="qjsondocument.html">QJsonDocument</a></span> loadDoc(saveFormat <span class="operator">=</span><span class="operator">=</span> Json
          <span class="operator">?</span> <span class="type"><a href="qjsondocument.html">QJsonDocument</a></span><span class="operator">::</span>fromJson(saveData)
          : <span class="type"><a href="qjsondocument.html">QJsonDocument</a></span><span class="operator">::</span>fromBinaryData(saveData));

      read(loadDoc<span class="operator">.</span>object());

      <span class="keyword">return</span> <span class="keyword">true</span>;
  }

  bool Game<span class="operator">::</span>saveGame(Game<span class="operator">::</span>SaveFormat saveFormat) <span class="keyword">const</span>
  {
      <span class="type"><a href="qfile.html">QFile</a></span> saveFile(saveFormat <span class="operator">=</span><span class="operator">=</span> Json
          <span class="operator">?</span> <span class="type"><a href="qstring.html#QStringLiteral">QStringLiteral</a></span>(<span class="string">&quot;save.json&quot;</span>)
          : <span class="type"><a href="qstring.html#QStringLiteral">QStringLiteral</a></span>(<span class="string">&quot;save.dat&quot;</span>));

      <span class="keyword">if</span> (<span class="operator">!</span>saveFile<span class="operator">.</span>open(<span class="type"><a href="qiodevice.html">QIODevice</a></span><span class="operator">::</span>WriteOnly)) {
          <a href="qtglobal.html#qWarning">qWarning</a>(<span class="string">&quot;Couldn't open save file.&quot;</span>);
          <span class="keyword">return</span> <span class="keyword">false</span>;
      }

      <span class="type"><a href="qjsonobject.html">QJsonObject</a></span> gameObject;
      write(gameObject);
      <span class="type"><a href="qjsondocument.html">QJsonDocument</a></span> saveDoc(gameObject);
      saveFile<span class="operator">.</span>write(saveFormat <span class="operator">=</span><span class="operator">=</span> Json
          <span class="operator">?</span> saveDoc<span class="operator">.</span>toJson()
          : saveDoc<span class="operator">.</span>toBinaryData());

      <span class="keyword">return</span> <span class="keyword">true</span>;
  }

  <span class="type">void</span> Game<span class="operator">::</span>read(<span class="keyword">const</span> <span class="type"><a href="qjsonobject.html">QJsonObject</a></span> <span class="operator">&amp;</span>json)
  {
      mPlayer<span class="operator">.</span>read(json<span class="operator">[</span><span class="string">&quot;player&quot;</span><span class="operator">]</span><span class="operator">.</span>toObject());

      mLevels<span class="operator">.</span>clear();
      <span class="type"><a href="qjsonarray.html">QJsonArray</a></span> levelArray <span class="operator">=</span> json<span class="operator">[</span><span class="string">&quot;levels&quot;</span><span class="operator">]</span><span class="operator">.</span>toArray();
      <span class="keyword">for</span> (<span class="type">int</span> levelIndex <span class="operator">=</span> <span class="number">0</span>; levelIndex <span class="operator">&lt;</span> levelArray<span class="operator">.</span>size(); <span class="operator">+</span><span class="operator">+</span>levelIndex) {
          <span class="type"><a href="qjsonobject.html">QJsonObject</a></span> levelObject <span class="operator">=</span> levelArray<span class="operator">[</span>levelIndex<span class="operator">]</span><span class="operator">.</span>toObject();
          Level level;
          level<span class="operator">.</span>read(levelObject);
          mLevels<span class="operator">.</span>append(level);
      }
  }

  <span class="type">void</span> Game<span class="operator">::</span>write(<span class="type"><a href="qjsonobject.html">QJsonObject</a></span> <span class="operator">&amp;</span>json) <span class="keyword">const</span>
  {
      <span class="type"><a href="qjsonobject.html">QJsonObject</a></span> playerObject;
      mPlayer<span class="operator">.</span>write(playerObject);
      json<span class="operator">[</span><span class="string">&quot;player&quot;</span><span class="operator">]</span> <span class="operator">=</span> playerObject;

      <span class="type"><a href="qjsonarray.html">QJsonArray</a></span> levelArray;
      foreach (<span class="keyword">const</span> Level level<span class="operator">,</span> mLevels) {
          <span class="type"><a href="qjsonobject.html">QJsonObject</a></span> levelObject;
          level<span class="operator">.</span>write(levelObject);
          levelArray<span class="operator">.</span>append(levelObject);
      }
      json<span class="operator">[</span><span class="string">&quot;levels&quot;</span><span class="operator">]</span> <span class="operator">=</span> levelArray;
  }

</pre>
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<!-- @@@json/savegame/game.cpp -->
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