Version 9 2010-May-31 --Improved plot dragging behavior when player drops second corner of plot on top of one of the GUI panels. --Fixed bugs that let other gardeners interact with player's gardener after it was dead. --Locked max frame rate down to 80fps to reduce CPU usage on fast computers. --Added command-line switches for configure script (to skip interactive menu) by Jose Jorge. --Added Portuguese translation by Jose Jorge. --Fixed random number generation on 64-bit platforms (thanks to Kevin Fan). --Got working against latest minorGems. --Fixed string warnings thrown by recent GCC versions. Version 8 2007-August-9 --Fixed linear segmentation of soul trails in larger immortal images. Soul trails are now smooth curves in all image sizes. --Included French translation in distribution. --Added sound effects for many in-game actions. Version 7 2006-December-27 --Fixed missing tool-tips after restart, and associated restart crash. --Changed to mouse dragging for plot selection. --Added a pause button. --Improved font. --Improved button graphics. --Improved appearance of user interface bars. --Gardeners now get angry if someone mates with a gardener that they like a lot. --Added a tutorial. Version 6 2006-November-26 --Fixed some compiler warnings. --Set a limit of 10 stored items. --Added poisoning of fruit when standing on poisoned ground. --Added a Lead button. --Fixed destination position of flying objects, like harvested fruit, to match gardener height. --Added gates to immortality. --Added tool-tips for buttons. Version 5 2006-October-13 --Fixed a potential crash at startup. Version 4 2006-October-10 --Fixed a crash on exit. --Reduced music sample rate from 44100 to 11025 Hz to improve performance. --Fixed a crash when an orphaned baby finishes growing. --Improved selection of least/most-liked gardeners when there is a tie. --Added a limit on plot size for AI-controlled gardeners. Version 3 2006-October-6 --Increased contrast of clouds to make view less hazy. --Fixed bug that caused highlighted fruit highlighting to differ from harvested fruit. --Added a features.txt file for disabling graphical details on slower systems. --Rewrote AI system using probabilistic behavior selection. --Added genetic influences in behavior selection. --Added plot abandoning behavior. --Improved music pitches. --Fixed crash when a partially-grown baby's parent dies. --Fixed a music loudness bug when the gardener population shrinks. --Made water pickup and dumping smoother. --Fixed an eye drawing bug. --Turned on compiler optimizations and turned off debugging for builds. Version 2 2006-September-20 --Added genetically-generated music for each gardener. --Added clouds. --Fixed bug with plant overlapping. --Added poison action. --Fixed a bug that sometimes caused gardeners to rotate randomly at the end of a move. --Fixed a bug that caused the island shape to be the same after pressing the restart button. --Improved flower colors. Version 1 2006-September-13 --Fixed bug where AI tries to mate with an already-pregnant partner. --Fixed a bug where mating can be triggered multiple times while the mating cells are in flight, resulting in a machine-gun stream of mating cells. --Fixed bug causing flower petals to be too narrow. --Improved leaf textures to remove pixelation. Version 0 2006-September-9 --Initial release (Submitted to IGF)