<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Visualizer.qml Example File | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-audio-visualizer-qml-example.html">Qt 3D: Audio Visualizer Example</a></td><td >Visualizer.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Visualizer.qml Example File</h1> <span class="subtitle">audio-visualizer-qml/Visualizer.qml</span> <!-- $$$audio-visualizer-qml/Visualizer.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Extras 2.0 import QtQuick 2.2 as QQ2 <span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> { <span class="name">id</span>: <span class="name">sceneRoot</span> property <span class="type">int</span> <span class="name">barRotationTimeMs</span>: <span class="number">1</span> property <span class="type">int</span> <span class="name">numberOfBars</span>: <span class="number">1</span> property <span class="type">string</span> <span class="name">animationState</span>: <span class="string">"stopped"</span> property <span class="type">real</span> <span class="name">titleStartAngle</span>: <span class="number">95</span> property <span class="type">real</span> <span class="name">titleStopAngle</span>: <span class="number">5</span> <span class="name">onAnimationStateChanged</span>: { <span class="keyword">if</span> (<span class="name">animationState</span> <span class="operator">==</span> <span class="string">"playing"</span>) { <span class="name">mediaPlayer</span>.<span class="name">play</span>() <span class="keyword">if</span> (<span class="name">progressTransformAnimation</span>.<span class="name">paused</span>) <span class="name">progressTransformAnimation</span>.<span class="name">resume</span>() <span class="keyword">else</span> <span class="name">progressTransformAnimation</span>.<span class="name">start</span>() } <span class="keyword">else</span> <span class="keyword">if</span> (<span class="name">animationState</span> <span class="operator">==</span> <span class="string">"paused"</span>) { <span class="name">mediaPlayer</span>.<span class="name">pause</span>() <span class="keyword">if</span> (<span class="name">progressTransformAnimation</span>.<span class="name">running</span>) <span class="name">progressTransformAnimation</span>.<span class="name">pause</span>() } <span class="keyword">else</span> { <span class="name">mediaPlayer</span>.<span class="name">stop</span>() <span class="name">progressTransformAnimation</span>.<span class="name">stop</span>() <span class="name">progressTransform</span>.<span class="name">progressAngle</span> <span class="operator">=</span> <span class="name">progressTransform</span>.<span class="name">defaultStartAngle</span> } } <span class="type">QQ2</span>.Item { <span class="name">id</span>: <span class="name">stateItem</span> <span class="name">state</span>: <span class="name">animationState</span> <span class="name">states</span>: [ <span class="type">QQ2</span>.State { <span class="name">name</span>: <span class="string">"playing"</span> <span class="type">QQ2</span>.PropertyChanges { <span class="name">target</span>: <span class="name">titlePrism</span> <span class="name">titleAngle</span>: <span class="name">titleStopAngle</span> } }, <span class="type">QQ2</span>.State { <span class="name">name</span>: <span class="string">"paused"</span> <span class="type">QQ2</span>.PropertyChanges { <span class="name">target</span>: <span class="name">titlePrism</span> <span class="name">titleAngle</span>: <span class="name">titleStopAngle</span> } }, <span class="type">QQ2</span>.State { <span class="name">name</span>: <span class="string">"stopped"</span> <span class="type">QQ2</span>.PropertyChanges { <span class="name">target</span>: <span class="name">titlePrism</span> <span class="name">titleAngle</span>: <span class="name">titleStartAngle</span> } } ] <span class="name">transitions</span>: <span class="name">QQ2</span>.Transition { <span class="type">QQ2</span>.NumberAnimation { <span class="name">property</span>: <span class="string">"titleAngle"</span> <span class="name">duration</span>: <span class="number">2000</span> <span class="name">running</span>: <span class="number">false</span> } } } <span class="keyword">function</span> <span class="name">startVisualization</span>() { <span class="name">progressTransformAnimation</span>.<span class="name">duration</span> <span class="operator">=</span> <span class="name">mediaPlayer</span>.<span class="name">duration</span> <span class="name">mainview</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"playing"</span> <span class="name">progressTransformAnimation</span>.<span class="name">start</span>() } <span class="type"><a href="qml-qt3d-render-camera.html">Camera</a></span> { <span class="name">id</span>: <span class="name">camera</span> <span class="name">projectionType</span>: <span class="name">CameraLens</span>.<span class="name">PerspectiveProjection</span> <span class="name">fieldOfView</span>: <span class="number">45</span> <span class="name">aspectRatio</span>: <span class="number">1820</span> <span class="operator">/</span> <span class="number">1080</span> <span class="name">nearPlane</span>: <span class="number">0.1</span> <span class="name">farPlane</span>: <span class="number">1000.0</span> <span class="name">position</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">0.014</span>, <span class="number">0.956</span>, <span class="number">2.178</span>) <span class="name">upVector</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">0.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>) <span class="name">viewCenter</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">0.0</span>, <span class="number">0.7</span>, <span class="number">0.0</span>) } <span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> { <span class="name">components</span>: [ <span class="type"><a href="qml-qt3d-render-directionallight.html">DirectionalLight</a></span> { <span class="name">intensity</span>: <span class="number">0.9</span> <span class="name">worldDirection</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">0</span>, <span class="number">0.6</span>, -<span class="number">1</span>) } ] } <span class="type"><a href="qml-qt3d-render-rendersettings.html">RenderSettings</a></span> { <span class="name">id</span>: <span class="name">external_forward_renderer</span> <span class="name">activeFrameGraph</span>: <span class="name">ForwardRenderer</span> { <span class="name">camera</span>: <span class="name">camera</span> <span class="name">clearColor</span>: <span class="string">"transparent"</span> } } <span class="name">components</span>: [<span class="name">external_forward_renderer</span>] <span class="comment">// Bars</span> <span class="type"><a href="qml-qt3d-extras-cuboidmesh.html">CuboidMesh</a></span> { <span class="name">id</span>: <span class="name">barMesh</span> <span class="name">xExtent</span>: <span class="number">0.1</span> <span class="name">yExtent</span>: <span class="number">0.1</span> <span class="name">zExtent</span>: <span class="number">0.1</span> } <span class="type"><a href="qml-qt3d-core-nodeinstantiator.html">NodeInstantiator</a></span> { <span class="name">id</span>: <span class="name">collection</span> property <span class="type">int</span> <span class="name">maxCount</span>: <span class="name">parent</span>.<span class="name">numberOfBars</span> <span class="name">model</span>: <span class="name">maxCount</span> <span class="name">delegate</span>: <span class="name">BarEntity</span> { <span class="name">id</span>: <span class="name">cubicEntity</span> <span class="name">entityMesh</span>: <span class="name">barMesh</span> <span class="name">rotationTimeMs</span>: <span class="name">sceneRoot</span>.<span class="name">barRotationTimeMs</span> <span class="name">entityIndex</span>: <span class="name">index</span> <span class="name">entityCount</span>: <span class="name">sceneRoot</span>.<span class="name">numberOfBars</span> <span class="name">entityAnimationsState</span>: <span class="name">animationState</span> <span class="name">magnitude</span>: <span class="number">0</span> } } <span class="comment">// TitlePrism</span> <span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> { <span class="name">id</span>: <span class="name">titlePrism</span> property <span class="type">real</span> <span class="name">titleAngle</span>: <span class="name">titleStartAngle</span> <span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> { <span class="name">id</span>: <span class="name">titlePlane</span> <span class="type"><a href="qml-qt3d-extras-planemesh.html">PlaneMesh</a></span> { <span class="name">id</span>: <span class="name">titlePlaneMesh</span> <span class="name">width</span>: <span class="number">550</span> <span class="name">height</span>: <span class="number">100</span> } <span class="type"><a href="qml-qt3d-core-transform.html">Transform</a></span> { <span class="name">id</span>: <span class="name">titlePlaneTransform</span> <span class="name">scale</span>: <span class="number">0.003</span> <span class="name">translation</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">0</span>, <span class="number">0.11</span>, <span class="number">0</span>) } <span class="type"><a href="qml-qt3d-extras-normaldiffusemapalphamaterial.html">NormalDiffuseMapAlphaMaterial</a></span> { <span class="name">id</span>: <span class="name">titlePlaneMaterial</span> <span class="name">diffuse</span>: <span class="name">TextureLoader</span> { <span class="name">source</span>: <span class="string">"qrc:/images/demotitle.png"</span> } <span class="name">normal</span>: <span class="name">TextureLoader</span> { <span class="name">source</span>: <span class="string">"qrc:/images/normalmap.png"</span> } <span class="name">shininess</span>: <span class="number">1.0</span> } <span class="name">components</span>: [<span class="name">titlePlaneMesh</span>, <span class="name">titlePlaneMaterial</span>, <span class="name">titlePlaneTransform</span>] } <span class="comment">// Song title</span> <span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> { <span class="name">id</span>: <span class="name">songTitlePlane</span> <span class="type"><a href="qml-qt3d-extras-planemesh.html">PlaneMesh</a></span> { <span class="name">id</span>: <span class="name">songPlaneMesh</span> <span class="name">width</span>: <span class="number">550</span> <span class="name">height</span>: <span class="number">100</span> } <span class="type"><a href="qml-qt3d-core-transform.html">Transform</a></span> { <span class="name">id</span>: <span class="name">songPlaneTransform</span> <span class="name">scale</span>: <span class="number">0.003</span> <span class="name">rotationX</span>: <span class="number">90</span> <span class="name">translation</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">0</span>, -<span class="number">0.03</span>, <span class="number">0.13</span>) } property <span class="type"><a href="qml-qt3d-render-material.html">Material</a></span> <span class="name">songPlaneMaterial</span>: <span class="name">NormalDiffuseMapAlphaMaterial</span> { <span class="name">diffuse</span>: <span class="name">TextureLoader</span> { <span class="name">source</span>: <span class="string">"qrc:/images/songtitle.png"</span> } <span class="name">normal</span>: <span class="name">TextureLoader</span> { <span class="name">source</span>: <span class="string">"qrc:/images/normalmap.png"</span> } <span class="name">shininess</span>: <span class="number">1.0</span> } <span class="name">components</span>: [<span class="name">songPlaneMesh</span>, <span class="name">songPlaneMaterial</span>, <span class="name">songPlaneTransform</span>] } property <span class="type"><a href="qml-qt3d-core-transform.html">Transform</a></span> <span class="name">titlePrismPlaneTransform</span>: <span class="name">Transform</span> { <span class="name">matrix</span>: { var <span class="name">m</span> = <span class="name">Qt</span>.<span class="name">matrix4x4</span>() <span class="name">m</span>.<span class="name">translate</span>(<span class="name">Qt</span>.<span class="name">vector3d</span>(-<span class="number">0.5</span>, <span class="number">1.3</span>, -<span class="number">0.4</span>)) <span class="name">m</span>.<span class="name">rotate</span>(<span class="name">titlePrism</span>.<span class="name">titleAngle</span>, <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">1</span>, <span class="number">0</span>, <span class="number">0</span>)) <span class="keyword">return</span> <span class="name">m</span>; } } <span class="name">components</span>: [<span class="name">titlePlane</span>, <span class="name">songTitlePlane</span>, <span class="name">titlePrismPlaneTransform</span>] } <span class="comment">// Circle to create the reflection effect</span> <span class="type"><a href="qml-qt3d-render-mesh.html">Mesh</a></span> { <span class="name">id</span>: <span class="name">circleMesh</span> <span class="name">source</span>: <span class="string">"qrc:/meshes/circle.obj"</span> } <span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> { <span class="name">id</span>: <span class="name">circleEntity</span> property <span class="type"><a href="qml-qt3d-render-material.html">Material</a></span> <span class="name">circleMaterial</span>: <span class="name">PhongAlphaMaterial</span> { <span class="name">alpha</span>: <span class="number">0.4</span> <span class="name">ambient</span>: <span class="string">"black"</span> <span class="name">diffuse</span>: <span class="string">"black"</span> <span class="name">specular</span>: <span class="string">"black"</span> <span class="name">shininess</span>: <span class="number">10000</span> } <span class="name">components</span>: [<span class="name">circleMesh</span>, <span class="name">circleMaterial</span>] } <span class="comment">// Progress</span> <span class="type"><a href="qml-qt3d-render-mesh.html">Mesh</a></span> { <span class="name">id</span>: <span class="name">progressMesh</span> <span class="name">source</span>: <span class="string">"qrc:/meshes/progressbar.obj"</span> } <span class="type"><a href="qml-qt3d-core-transform.html">Transform</a></span> { <span class="name">id</span>: <span class="name">progressTransform</span> property <span class="type">real</span> <span class="name">defaultStartAngle</span>: -<span class="number">90</span> property <span class="type">real</span> <span class="name">progressAngle</span>: <span class="name">defaultStartAngle</span> <span class="name">rotationY</span>: <span class="name">progressAngle</span> } <span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> { property <span class="type"><a href="qml-qt3d-render-material.html">Material</a></span> <span class="name">progressMaterial</span>: <span class="name">PhongMaterial</span> { <span class="name">ambient</span>: <span class="string">"#80C342"</span> <span class="name">diffuse</span>: <span class="string">"black"</span> } <span class="name">components</span>: [<span class="name">progressMesh</span>, <span class="name">progressMaterial</span>, <span class="name">progressTransform</span>] } <span class="type">QQ2</span>.NumberAnimation { <span class="name">id</span>: <span class="name">progressTransformAnimation</span> <span class="name">target</span>: <span class="name">progressTransform</span> <span class="name">property</span>: <span class="string">"progressAngle"</span> <span class="name">duration</span>: <span class="number">0</span> <span class="name">running</span>: <span class="number">false</span> <span class="name">from</span>: <span class="name">progressTransform</span>.<span class="name">defaultStartAngle</span> <span class="name">to</span>: -<span class="number">270</span> <span class="name">onStopped</span>: <span class="keyword">if</span> (<span class="name">animationState</span> <span class="operator">!=</span> <span class="string">"stopped"</span>) <span class="name">animationState</span> <span class="operator">=</span> <span class="string">"stopped"</span> } } </pre> </div> <!-- @@@audio-visualizer-qml/Visualizer.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>