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<h1 class="title">Visualizer.qml Example File</h1>
<span class="subtitle">audio-visualizer-qml/Visualizer.qml</span>
<!-- $$$audio-visualizer-qml/Visualizer.qml-description -->
<div class="descr"> <a name="details"></a>
<pre class="qml">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2017 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the Qt3D module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** &quot;Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
  **   * Neither the name of The Qt Company Ltd nor the names of its
  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
  **
  **
  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  import Qt3D.Core 2.0
  import Qt3D.Render 2.0
  import Qt3D.Extras 2.0
  import QtQuick 2.2 as QQ2

  <span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> {
      <span class="name">id</span>: <span class="name">sceneRoot</span>
      property <span class="type">int</span> <span class="name">barRotationTimeMs</span>: <span class="number">1</span>
      property <span class="type">int</span> <span class="name">numberOfBars</span>: <span class="number">1</span>
      property <span class="type">string</span> <span class="name">animationState</span>: <span class="string">&quot;stopped&quot;</span>
      property <span class="type">real</span> <span class="name">titleStartAngle</span>: <span class="number">95</span>
      property <span class="type">real</span> <span class="name">titleStopAngle</span>: <span class="number">5</span>

      <span class="name">onAnimationStateChanged</span>: {
          <span class="keyword">if</span> (<span class="name">animationState</span> <span class="operator">==</span> <span class="string">&quot;playing&quot;</span>) {
              <span class="name">mediaPlayer</span>.<span class="name">play</span>()
              <span class="keyword">if</span> (<span class="name">progressTransformAnimation</span>.<span class="name">paused</span>)
                  <span class="name">progressTransformAnimation</span>.<span class="name">resume</span>()
              <span class="keyword">else</span>
                  <span class="name">progressTransformAnimation</span>.<span class="name">start</span>()
          } <span class="keyword">else</span> <span class="keyword">if</span> (<span class="name">animationState</span> <span class="operator">==</span> <span class="string">&quot;paused&quot;</span>) {
              <span class="name">mediaPlayer</span>.<span class="name">pause</span>()
              <span class="keyword">if</span> (<span class="name">progressTransformAnimation</span>.<span class="name">running</span>)
                  <span class="name">progressTransformAnimation</span>.<span class="name">pause</span>()
          } <span class="keyword">else</span> {
              <span class="name">mediaPlayer</span>.<span class="name">stop</span>()
              <span class="name">progressTransformAnimation</span>.<span class="name">stop</span>()
              <span class="name">progressTransform</span>.<span class="name">progressAngle</span> <span class="operator">=</span> <span class="name">progressTransform</span>.<span class="name">defaultStartAngle</span>
          }
      }

      <span class="type">QQ2</span>.Item {
          <span class="name">id</span>: <span class="name">stateItem</span>

          <span class="name">state</span>: <span class="name">animationState</span>
          <span class="name">states</span>: [
              <span class="type">QQ2</span>.State {
                  <span class="name">name</span>: <span class="string">&quot;playing&quot;</span>
                  <span class="type">QQ2</span>.PropertyChanges {
                      <span class="name">target</span>: <span class="name">titlePrism</span>
                      <span class="name">titleAngle</span>: <span class="name">titleStopAngle</span>
                  }
              },
              <span class="type">QQ2</span>.State {
                  <span class="name">name</span>: <span class="string">&quot;paused&quot;</span>
                  <span class="type">QQ2</span>.PropertyChanges {
                      <span class="name">target</span>: <span class="name">titlePrism</span>
                      <span class="name">titleAngle</span>: <span class="name">titleStopAngle</span>
                  }
              },
              <span class="type">QQ2</span>.State {
                  <span class="name">name</span>: <span class="string">&quot;stopped&quot;</span>
                  <span class="type">QQ2</span>.PropertyChanges {
                      <span class="name">target</span>: <span class="name">titlePrism</span>
                      <span class="name">titleAngle</span>: <span class="name">titleStartAngle</span>
                  }
              }
          ]

          <span class="name">transitions</span>: <span class="name">QQ2</span>.Transition {
              <span class="type">QQ2</span>.NumberAnimation {
                  <span class="name">property</span>: <span class="string">&quot;titleAngle&quot;</span>
                  <span class="name">duration</span>: <span class="number">2000</span>
                  <span class="name">running</span>: <span class="number">false</span>
              }
          }
      }

      <span class="keyword">function</span> <span class="name">startVisualization</span>() {
          <span class="name">progressTransformAnimation</span>.<span class="name">duration</span> <span class="operator">=</span> <span class="name">mediaPlayer</span>.<span class="name">duration</span>
          <span class="name">mainview</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">&quot;playing&quot;</span>
          <span class="name">progressTransformAnimation</span>.<span class="name">start</span>()
      }

      <span class="type"><a href="qml-qt3d-render-camera.html">Camera</a></span> {
          <span class="name">id</span>: <span class="name">camera</span>
          <span class="name">projectionType</span>: <span class="name">CameraLens</span>.<span class="name">PerspectiveProjection</span>
          <span class="name">fieldOfView</span>: <span class="number">45</span>
          <span class="name">aspectRatio</span>: <span class="number">1820</span> <span class="operator">/</span> <span class="number">1080</span>
          <span class="name">nearPlane</span>: <span class="number">0.1</span>
          <span class="name">farPlane</span>: <span class="number">1000.0</span>
          <span class="name">position</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">0.014</span>, <span class="number">0.956</span>, <span class="number">2.178</span>)
          <span class="name">upVector</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">0.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>)
          <span class="name">viewCenter</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">0.0</span>, <span class="number">0.7</span>, <span class="number">0.0</span>)
      }

      <span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> {
          <span class="name">components</span>: [
              <span class="type"><a href="qml-qt3d-render-directionallight.html">DirectionalLight</a></span> {
                  <span class="name">intensity</span>: <span class="number">0.9</span>
                  <span class="name">worldDirection</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">0</span>, <span class="number">0.6</span>, -<span class="number">1</span>)
              }
          ]
      }

      <span class="type"><a href="qml-qt3d-render-rendersettings.html">RenderSettings</a></span> {
          <span class="name">id</span>: <span class="name">external_forward_renderer</span>
          <span class="name">activeFrameGraph</span>: <span class="name">ForwardRenderer</span> {
              <span class="name">camera</span>: <span class="name">camera</span>
              <span class="name">clearColor</span>: <span class="string">&quot;transparent&quot;</span>
          }
      }

      <span class="name">components</span>: [<span class="name">external_forward_renderer</span>]

      <span class="comment">// Bars</span>
      <span class="type"><a href="qml-qt3d-extras-cuboidmesh.html">CuboidMesh</a></span> {
          <span class="name">id</span>: <span class="name">barMesh</span>
          <span class="name">xExtent</span>: <span class="number">0.1</span>
          <span class="name">yExtent</span>: <span class="number">0.1</span>
          <span class="name">zExtent</span>: <span class="number">0.1</span>
      }

      <span class="type"><a href="qml-qt3d-core-nodeinstantiator.html">NodeInstantiator</a></span> {
          <span class="name">id</span>: <span class="name">collection</span>
          property <span class="type">int</span> <span class="name">maxCount</span>: <span class="name">parent</span>.<span class="name">numberOfBars</span>
          <span class="name">model</span>: <span class="name">maxCount</span>

          <span class="name">delegate</span>: <span class="name">BarEntity</span> {
              <span class="name">id</span>: <span class="name">cubicEntity</span>
              <span class="name">entityMesh</span>: <span class="name">barMesh</span>
              <span class="name">rotationTimeMs</span>: <span class="name">sceneRoot</span>.<span class="name">barRotationTimeMs</span>
              <span class="name">entityIndex</span>: <span class="name">index</span>
              <span class="name">entityCount</span>: <span class="name">sceneRoot</span>.<span class="name">numberOfBars</span>
              <span class="name">entityAnimationsState</span>: <span class="name">animationState</span>
              <span class="name">magnitude</span>: <span class="number">0</span>
          }
      }

      <span class="comment">// TitlePrism</span>
      <span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> {
          <span class="name">id</span>: <span class="name">titlePrism</span>
          property <span class="type">real</span> <span class="name">titleAngle</span>: <span class="name">titleStartAngle</span>

          <span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> {
              <span class="name">id</span>: <span class="name">titlePlane</span>

              <span class="type"><a href="qml-qt3d-extras-planemesh.html">PlaneMesh</a></span> {
                  <span class="name">id</span>: <span class="name">titlePlaneMesh</span>
                  <span class="name">width</span>: <span class="number">550</span>
                  <span class="name">height</span>: <span class="number">100</span>
              }

              <span class="type"><a href="qml-qt3d-core-transform.html">Transform</a></span> {
                  <span class="name">id</span>: <span class="name">titlePlaneTransform</span>
                  <span class="name">scale</span>: <span class="number">0.003</span>
                  <span class="name">translation</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">0</span>, <span class="number">0.11</span>, <span class="number">0</span>)
              }

              <span class="type"><a href="qml-qt3d-extras-normaldiffusemapalphamaterial.html">NormalDiffuseMapAlphaMaterial</a></span> {
                  <span class="name">id</span>: <span class="name">titlePlaneMaterial</span>
                  <span class="name">diffuse</span>: <span class="name">TextureLoader</span> { <span class="name">source</span>: <span class="string">&quot;qrc:/images/demotitle.png&quot;</span> }
                  <span class="name">normal</span>: <span class="name">TextureLoader</span> { <span class="name">source</span>: <span class="string">&quot;qrc:/images/normalmap.png&quot;</span> }
                  <span class="name">shininess</span>: <span class="number">1.0</span>
              }

              <span class="name">components</span>: [<span class="name">titlePlaneMesh</span>, <span class="name">titlePlaneMaterial</span>, <span class="name">titlePlaneTransform</span>]
          }

          <span class="comment">// Song title</span>
          <span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> {
              <span class="name">id</span>: <span class="name">songTitlePlane</span>

              <span class="type"><a href="qml-qt3d-extras-planemesh.html">PlaneMesh</a></span> {
                  <span class="name">id</span>: <span class="name">songPlaneMesh</span>
                  <span class="name">width</span>: <span class="number">550</span>
                  <span class="name">height</span>: <span class="number">100</span>
              }

              <span class="type"><a href="qml-qt3d-core-transform.html">Transform</a></span> {
                  <span class="name">id</span>: <span class="name">songPlaneTransform</span>
                  <span class="name">scale</span>: <span class="number">0.003</span>
                  <span class="name">rotationX</span>: <span class="number">90</span>
                  <span class="name">translation</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">0</span>, -<span class="number">0.03</span>, <span class="number">0.13</span>)
              }

              property <span class="type"><a href="qml-qt3d-render-material.html">Material</a></span> <span class="name">songPlaneMaterial</span>: <span class="name">NormalDiffuseMapAlphaMaterial</span> {
                  <span class="name">diffuse</span>: <span class="name">TextureLoader</span> { <span class="name">source</span>: <span class="string">&quot;qrc:/images/songtitle.png&quot;</span> }
                  <span class="name">normal</span>: <span class="name">TextureLoader</span> { <span class="name">source</span>: <span class="string">&quot;qrc:/images/normalmap.png&quot;</span> }
                  <span class="name">shininess</span>: <span class="number">1.0</span>
              }

              <span class="name">components</span>: [<span class="name">songPlaneMesh</span>, <span class="name">songPlaneMaterial</span>, <span class="name">songPlaneTransform</span>]
          }

          property <span class="type"><a href="qml-qt3d-core-transform.html">Transform</a></span> <span class="name">titlePrismPlaneTransform</span>: <span class="name">Transform</span> {
              <span class="name">matrix</span>: {
                  var <span class="name">m</span> = <span class="name">Qt</span>.<span class="name">matrix4x4</span>()
                  <span class="name">m</span>.<span class="name">translate</span>(<span class="name">Qt</span>.<span class="name">vector3d</span>(-<span class="number">0.5</span>, <span class="number">1.3</span>, -<span class="number">0.4</span>))
                  <span class="name">m</span>.<span class="name">rotate</span>(<span class="name">titlePrism</span>.<span class="name">titleAngle</span>, <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">1</span>, <span class="number">0</span>, <span class="number">0</span>))
                  <span class="keyword">return</span> <span class="name">m</span>;
              }
          }

          <span class="name">components</span>: [<span class="name">titlePlane</span>, <span class="name">songTitlePlane</span>, <span class="name">titlePrismPlaneTransform</span>]
      }

      <span class="comment">// Circle to create the reflection effect</span>
      <span class="type"><a href="qml-qt3d-render-mesh.html">Mesh</a></span> {
          <span class="name">id</span>: <span class="name">circleMesh</span>
          <span class="name">source</span>: <span class="string">&quot;qrc:/meshes/circle.obj&quot;</span>
      }

      <span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> {
          <span class="name">id</span>: <span class="name">circleEntity</span>
          property <span class="type"><a href="qml-qt3d-render-material.html">Material</a></span> <span class="name">circleMaterial</span>: <span class="name">PhongAlphaMaterial</span> {
              <span class="name">alpha</span>: <span class="number">0.4</span>
              <span class="name">ambient</span>: <span class="string">&quot;black&quot;</span>
              <span class="name">diffuse</span>: <span class="string">&quot;black&quot;</span>
              <span class="name">specular</span>: <span class="string">&quot;black&quot;</span>
              <span class="name">shininess</span>: <span class="number">10000</span>
          }

          <span class="name">components</span>: [<span class="name">circleMesh</span>, <span class="name">circleMaterial</span>]
      }

      <span class="comment">// Progress</span>
      <span class="type"><a href="qml-qt3d-render-mesh.html">Mesh</a></span> {
          <span class="name">id</span>: <span class="name">progressMesh</span>
          <span class="name">source</span>: <span class="string">&quot;qrc:/meshes/progressbar.obj&quot;</span>
      }

      <span class="type"><a href="qml-qt3d-core-transform.html">Transform</a></span> {
          <span class="name">id</span>: <span class="name">progressTransform</span>
          property <span class="type">real</span> <span class="name">defaultStartAngle</span>: -<span class="number">90</span>
          property <span class="type">real</span> <span class="name">progressAngle</span>: <span class="name">defaultStartAngle</span>
          <span class="name">rotationY</span>: <span class="name">progressAngle</span>
      }

      <span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> {
          property <span class="type"><a href="qml-qt3d-render-material.html">Material</a></span> <span class="name">progressMaterial</span>: <span class="name">PhongMaterial</span> {
              <span class="name">ambient</span>: <span class="string">&quot;#80C342&quot;</span>
              <span class="name">diffuse</span>: <span class="string">&quot;black&quot;</span>
          }

          <span class="name">components</span>: [<span class="name">progressMesh</span>, <span class="name">progressMaterial</span>, <span class="name">progressTransform</span>]
      }

      <span class="type">QQ2</span>.NumberAnimation {
          <span class="name">id</span>: <span class="name">progressTransformAnimation</span>
          <span class="name">target</span>: <span class="name">progressTransform</span>
          <span class="name">property</span>: <span class="string">&quot;progressAngle&quot;</span>
          <span class="name">duration</span>: <span class="number">0</span>
          <span class="name">running</span>: <span class="number">false</span>
          <span class="name">from</span>: <span class="name">progressTransform</span>.<span class="name">defaultStartAngle</span>
          <span class="name">to</span>: -<span class="number">270</span>
          <span class="name">onStopped</span>: <span class="keyword">if</span> (<span class="name">animationState</span> <span class="operator">!=</span> <span class="string">&quot;stopped&quot;</span>) <span class="name">animationState</span> <span class="operator">=</span> <span class="string">&quot;stopped&quot;</span>
      }
  }

</pre>
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   their respective owners.<br>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
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