<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>main.qml Example File | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3dscene2d-module.html#scene2d">Qt 3D: Scene2D QML Example</a></td><td >main.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">main.qml Example File</h1> <span class="subtitle">scene2d/main.qml</span> <!-- $$$scene2d/main.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> import Qt3D.Core 2.9 import Qt3D.Render 2.9 import Qt3D.Extras 2.9 import Qt3D.Input 2.0 import QtQuick 2.0 import QtQuick.Scene2D 2.9 import QtQuick.Controls 1.4 import QtQuick.Layouts 1.2 <span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> { <span class="name">id</span>: <span class="name">sceneRoot</span> <span class="type"><a href="qml-qt3d-render-camera.html">Camera</a></span> { <span class="name">id</span>: <span class="name">camera</span> <span class="name">projectionType</span>: <span class="name">CameraLens</span>.<span class="name">PerspectiveProjection</span> <span class="name">position</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>( <span class="number">0.0</span>, <span class="number">0.0</span>, <span class="number">20</span> ) } <span class="name">components</span>: [ <span class="type"><a href="qml-qt3d-render-rendersettings.html">RenderSettings</a></span> { <span class="name">activeFrameGraph</span>: <span class="name">ForwardRenderer</span> { <span class="name">camera</span>: <span class="name">camera</span> <span class="name">clearColor</span>: <span class="string">"white"</span> } <span class="name">pickingSettings</span>.pickMethod: <span class="name">PickingSettings</span>.<span class="name">TrianglePicking</span> }, <span class="type"><a href="qml-qt3d-input-inputsettings.html">InputSettings</a></span> {} ] <span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> { <span class="name">id</span>: <span class="name">logoEntity</span> <span class="type"><a href="qml-qt3d-core-transform.html">Transform</a></span> { <span class="name">id</span>: <span class="name">logoTransform</span> <span class="name">scale</span>: <span class="number">1</span> <span class="name">translation</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>( <span class="number">0</span>, <span class="number">0</span>, <span class="name">logoControls</span>.<span class="name">logoCentreZ</span> ) <span class="name">rotation</span>: <span class="name">fromEulerAngles</span>( <span class="name">logoControls</span>.<span class="name">rotationX</span>, <span class="name">logoControls</span>.<span class="name">rotationY</span>, <span class="name">logoControls</span>.<span class="name">rotationZ</span> ) } <span class="type"><a href="qml-qt3d-render-mesh.html">Mesh</a></span> { <span class="name">id</span>: <span class="name">logoMesh</span> <span class="name">source</span>: <span class="string">"Qt_logo.obj"</span> } <span class="type"><a href="qml-qt3d-extras-phongmaterial.html">PhongMaterial</a></span> { <span class="name">id</span>: <span class="name">logoMaterial</span> <span class="name">ambient</span>: <span class="name">Qt</span>.<span class="name">rgba</span>( <span class="name">logoControls</span>.<span class="name">colorR</span><span class="operator">/</span><span class="number">255</span>, <span class="name">logoControls</span>.<span class="name">colorG</span><span class="operator">/</span><span class="number">255</span>, <span class="name">logoControls</span>.<span class="name">colorB</span><span class="operator">/</span><span class="number">255</span>, <span class="number">1.0</span> ) <span class="name">diffuse</span>: <span class="name">Qt</span>.<span class="name">rgba</span>( <span class="number">0.1</span>, <span class="number">0.1</span>, <span class="number">0.1</span>, <span class="number">0.5</span> ) <span class="name">shininess</span>: <span class="name">logoControls</span>.<span class="name">shininess</span> } <span class="name">components</span>: [ <span class="name">logoTransform</span>, <span class="name">logoMesh</span>, <span class="name">logoMaterial</span> ] } <span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> { <span class="name">id</span>: <span class="name">cube</span> <span class="name">components</span>: [<span class="name">cubeTransform</span>, <span class="name">cubeMaterial</span>, <span class="name">cubeMesh</span>, <span class="name">cubePicker</span>] property <span class="type">real</span> <span class="name">rotationAngle</span>: <span class="number">0</span> Behavior on <span class="name">rotationAngle</span> { <span class="name">enabled</span>: <span class="name">logoControls</span>.<span class="name">enabled</span> <span class="type">RotationAnimation</span> { <span class="name">direction</span>: <span class="name">RotationAnimation</span>.<span class="name">Shortest</span> <span class="name">duration</span>: <span class="number">450</span> } } RotationAnimation on <span class="name">rotationAngle</span> { <span class="name">running</span>: !<span class="name">logoControls</span>.<span class="name">enabled</span> <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> <span class="name">from</span>: <span class="number">0</span>; <span class="name">to</span>: <span class="number">360</span> <span class="name">duration</span>: <span class="number">4000</span> <span class="name">onStopped</span>: <span class="name">cube</span>.<span class="name">rotationAngle</span> <span class="operator">=</span> <span class="number">0</span> } <span class="type"><a href="qml-qt3d-core-transform.html">Transform</a></span> { <span class="name">id</span>: <span class="name">cubeTransform</span> <span class="name">translation</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">2</span>, <span class="number">0</span>, <span class="number">10</span>) <span class="name">scale3D</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">1</span>, <span class="number">4</span>, <span class="number">1</span>) <span class="name">rotation</span>: <span class="name">fromAxisAndAngle</span>(<span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="number">0</span>,<span class="number">1</span>,<span class="number">0</span>), <span class="name">cube</span>.<span class="name">rotationAngle</span>) } <span class="type"><a href="qml-qt3d-extras-cuboidmesh.html">CuboidMesh</a></span> { <span class="name">id</span>: <span class="name">cubeMesh</span> } <span class="type"><a href="qml-qt3d-render-objectpicker.html">ObjectPicker</a></span> { <span class="name">id</span>: <span class="name">cubePicker</span> <span class="name">hoverEnabled</span>: <span class="number">true</span> <span class="name">dragEnabled</span>: <span class="number">true</span> <span class="comment">// Explicitly require a middle click to have the Scene2D grab the mouse</span> <span class="comment">// events from the picker</span> <span class="name">onPressed</span>: { <span class="keyword">if</span> (<span class="name">pick</span>.<span class="name">button</span> <span class="operator">===</span> <span class="name">PickEvent</span>.<span class="name">MiddleButton</span>) { <span class="name">qmlTexture</span>.<span class="name">mouseEnabled</span> <span class="operator">=</span> !<span class="name">qmlTexture</span>.<span class="name">mouseEnabled</span> <span class="name">logoControls</span>.<span class="name">enabled</span> <span class="operator">=</span> !<span class="name">logoControls</span>.<span class="name">enabled</span> } } } <span class="type">TextureMaterial</span> { <span class="name">id</span>: <span class="name">cubeMaterial</span> <span class="name">texture</span>: <span class="name">offscreenTexture</span> } <span class="type"><a href="qml-qt3d-scene2d-scene2d.html">Scene2D</a></span> { <span class="name">id</span>: <span class="name">qmlTexture</span> <span class="name">output</span>: <span class="name">RenderTargetOutput</span> { <span class="name">attachmentPoint</span>: <span class="name">RenderTargetOutput</span>.<span class="name">Color0</span> <span class="name">texture</span>: <span class="name">Texture2D</span> { <span class="name">id</span>: <span class="name">offscreenTexture</span> <span class="name">width</span>: <span class="number">256</span> <span class="name">height</span>: <span class="number">1024</span> <span class="name">format</span>: <span class="name">Texture</span>.<span class="name">RGBA8_UNorm</span> <span class="name">generateMipMaps</span>: <span class="number">true</span> <span class="name">magnificationFilter</span>: <span class="name">Texture</span>.<span class="name">Linear</span> <span class="name">minificationFilter</span>: <span class="name">Texture</span>.<span class="name">LinearMipMapLinear</span> <span class="type">wrapMode</span> { <span class="name">x</span>: <span class="name">WrapMode</span>.<span class="name">ClampToEdge</span> <span class="name">y</span>: <span class="name">WrapMode</span>.<span class="name">ClampToEdge</span> } } } <span class="name">entities</span>: [ <span class="name">cube</span> ] <span class="name">mouseEnabled</span>: <span class="number">false</span> <span class="type">LogoControls</span> { <span class="name">id</span>: <span class="name">logoControls</span> <span class="name">width</span>: <span class="name">offscreenTexture</span>.<span class="name">width</span> <span class="name">height</span>: <span class="name">offscreenTexture</span>.<span class="name">height</span> } } } } </pre> </div> <!-- @@@scene2d/main.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>