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<td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td >Qt 3D: Simple QML Example</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td>
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<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#running-the-example">Running the Example</a></li>
<li class="level1"><a href="#setting-up-the-scene">Setting Up the Scene</a></li>
<li class="level1"><a href="#specifying-settings-and-axes">Specifying Settings and Axes</a></li>
<li class="level1"><a href="#specifying-settings-and-axes">Specifying Settings and Axes</a></li>
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<h1 class="title">Qt 3D: Simple QML Example</h1>
<span class="subtitle"></span>
<!-- $$$simple-qml-description -->
<div class="descr"> <a name="details"></a>
<p class="centerAlign"><img src="images/simple-qml.png" alt="" /></p><p><i>Simple</i> demonstrates how to render a scene in Qt 3D.</p>
<a name="running-the-example"></a>
<h2 id="running-the-example">Running the Example</h2>
<p>To run the example from Qt Creator, open the <b>Welcome</b> mode and select the example from <b>Examples</b>. For more information, visit Building and Running an Example.</p>
<a name="setting-up-the-scene"></a>
<h2 id="setting-up-the-scene">Setting Up the Scene</h2>
<p>We set up the entire scene in the <i>main.qml</i> file.</p>
<p>To be able to use the types in the Q3D and Q3D Render modules, we must import the modules:</p>
<pre class="qml">

  import Qt3D.Core 2.0
  import Qt3D.Render 2.0

</pre>
<p>The first entities we create are a <a href="qml-qt3d-render-camera.html">Camera</a>, which represents the camera used for the final rendering, and a camera controller, which allows us to control this camera using the keyboard or the mouse:</p>
<pre class="qml">

      <span class="type"><a href="qml-qt3d-render-camera.html">Camera</a></span> {
          <span class="name">id</span>: <span class="name">camera</span>
          <span class="name">projectionType</span>: <span class="name">CameraLens</span>.<span class="name">PerspectiveProjection</span>
          <span class="name">fieldOfView</span>: <span class="number">45</span>
          <span class="name">aspectRatio</span>: <span class="number">16</span><span class="operator">/</span><span class="number">9</span>
          <span class="name">nearPlane</span> : <span class="number">0.1</span>
          <span class="name">farPlane</span> : <span class="number">1000.0</span>
          <span class="name">position</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>( <span class="number">0.0</span>, <span class="number">0.0</span>, -<span class="number">40.0</span> )
          <span class="name">upVector</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>( <span class="number">0.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span> )
          <span class="name">viewCenter</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>( <span class="number">0.0</span>, <span class="number">0.0</span>, <span class="number">0.0</span> )
      }

      <span class="type"><a href="qml-qt3d-extras-orbitcameracontroller.html">OrbitCameraController</a></span> {
          <span class="name">camera</span>: <span class="name">camera</span>
      }

</pre>
<p>A <a href="qml-qt3d-render-rendersettings.html">RenderSettings</a> entity specifies a <a href="qml-qt3d-extras-forwardrenderer.html">ForwardRenderer</a> as the active framegraph:</p>
<pre class="qml">

      <span class="name">components</span>: [
          <span class="type"><a href="qml-qt3d-render-rendersettings.html">RenderSettings</a></span> {
              <span class="name">activeFrameGraph</span>: <span class="name">ForwardRenderer</span> {
                  <span class="name">clearColor</span>: <span class="name">Qt</span>.<span class="name">rgba</span>(<span class="number">0</span>, <span class="number">0.5</span>, <span class="number">1</span>, <span class="number">1</span>)
                  <span class="name">camera</span>: <span class="name">camera</span>
              }
          },

</pre>
<p>The event source is set by the Qt3DQuickWindow:</p>
<pre class="qml">

          <span class="type"><a href="qml-qt3d-input-inputsettings.html">InputSettings</a></span> { }

</pre>
<a name="specifying-settings-and-axes"></a>
<a name="specifying-settings-and-axes"></a>
<h2 id="specifying-settings-and-axes">Specifying Settings and Axes</h2>
<p>In the <i>CameraController.qml</i> file, we use the <a href="qml-qt3d-input-logicaldevice.html">LogicalDevice</a> type to define a set of actions and axes to use within the application:</p>
<pre class="qml">

      <span class="type"><a href="qml-qt3d-input-logicaldevice.html">LogicalDevice</a></span> {
          <span class="name">id</span>: <span class="name">cameraControlDevice</span>

          <span class="name">actions</span>: [
              <span class="type"><a href="qml-qt3d-input-action.html">Action</a></span> {
                  <span class="name">name</span>: <span class="string">&quot;LMB&quot;</span>
                  <span class="name">inputs</span>: [
                      <span class="type"><a href="qml-qt3d-input-actioninput.html">ActionInput</a></span> {
                          <span class="name">sourceDevice</span>: <span class="name">mouseSourceDevice</span>
                          <span class="name">buttons</span>: [<span class="name">MouseEvent</span>.<span class="name">LeftButton</span>]
      ...
          <span class="name">axes</span>: [
              <span class="comment">// Rotation</span>
              <span class="type"><a href="qml-qt3d-input-axis.html">Axis</a></span> {
                  <span class="name">name</span>: <span class="string">&quot;RX&quot;</span>
                  <span class="name">inputs</span>: [
                      <span class="type"><a href="qml-qt3d-input-analogaxisinput.html">AnalogAxisInput</a></span> {
                          <span class="name">sourceDevice</span>: <span class="name">mouseSourceDevice</span>
                          <span class="name">axis</span>: <span class="name">MouseDevice</span>.<span class="name">X</span>
                      }
                  ]
      ...

</pre>
<p>Files:</p>
<ul>
<li><a href="qt3d-simple-qml-cameracontroller-qml.html">simple-qml/CameraController.qml</a></li>
<li><a href="qt3d-simple-qml-main-qml.html">simple-qml/main.qml</a></li>
<li><a href="qt3d-simple-qml-main-cpp.html">simple-qml/main.cpp</a></li>
<li><a href="qt3d-simple-qml-simple-qml-pro.html">simple-qml/simple-qml.pro</a></li>
<li><a href="qt3d-simple-qml-simple-qml-qrc.html">simple-qml/simple-qml.qrc</a></li>
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