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qt3d5-doc-5.9.4-1.mga6.noarch.rpm

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<td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td >Qt3DExtras Namespace</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td>
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<h1 class="title">Qt3DExtras Namespace</h1>
<!-- $$$Qt3DExtras-brief -->
<p>Contains classes from the <a href="qt3dextras-module.html">Qt3DExtras</a> module. <a href="#details">More...</a></p>
<!-- @@@Qt3DExtras -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;Qt3DExtras&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dextras</td></tr></table></div><ul>
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<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html">QConeGeometry</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconemesh.html">QConeMesh</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html">QCuboidGeometry</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidmesh.html">QCuboidMesh</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcylindergeometry.html">QCylinderGeometry</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcylindermesh.html">QCylinderMesh</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qdiffusemapmaterial.html">QDiffuseMapMaterial</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qdiffusespecularmapmaterial.html">QDiffuseSpecularMapMaterial</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qextrudedtextgeometry.html">QExtrudedTextGeometry</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qextrudedtextmesh.html">QExtrudedTextMesh</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qfirstpersoncameracontroller.html">QFirstPersonCameraController</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qforwardrenderer.html">QForwardRenderer</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qgoochmaterial.html">QGoochMaterial</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qmetalroughmaterial.html">QMetalRoughMaterial</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qmorphphongmaterial.html">QMorphPhongMaterial</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapalphamaterial.html">QNormalDiffuseMapAlphaMaterial</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html">QNormalDiffuseMapMaterial</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html">QNormalDiffuseSpecularMapMaterial</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qorbitcameracontroller.html">QOrbitCameraController</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qpervertexcolormaterial.html">QPerVertexColorMaterial</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html">QPhongAlphaMaterial</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongmaterial.html">QPhongMaterial</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qplanegeometry.html">QPlaneGeometry</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qplanemesh.html">QPlaneMesh</a></b></td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qspheregeometry.html">QSphereGeometry</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qspheremesh.html">QSphereMesh</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtext2dentity.html">QText2DEntity</a></b></td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html">QTexturedMetalRoughMaterial</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtorusgeometry.html">QTorusGeometry</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtorusmesh.html">QTorusMesh</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qt3dwindow.html">Qt3DWindow</a></b></td></tr>
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<!-- $$$Qt3DExtras-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Contains classes from the <a href="qt3dextras-module.html">Qt3DExtras</a> module.</p>
</div>
<!-- @@@Qt3DExtras -->
<div class="classes">
<h2>Classes</h2>
<h3> class <a href="qt3dextras-qconegeometry.html">QConeGeometry</a></h3><!-- $$$QConeGeometry-brief -->
<p>The <a href="qt3dextras-qconegeometry.html">QConeGeometry</a> class allows creation of a cone in 3D space. <a href="qt3dextras-qconegeometry.html#details">More...</a></p>
<!-- @@@QConeGeometry -->
<h3> class <a href="qt3dextras-qconemesh.html">QConeMesh</a></h3><!-- $$$QConeMesh-brief -->
<p>A conical mesh. <a href="qt3dextras-qconemesh.html#details">More...</a></p>
<!-- @@@QConeMesh -->
<h3> class <a href="qt3dextras-qcuboidgeometry.html">QCuboidGeometry</a></h3><!-- $$$QCuboidGeometry-brief -->
<p>The <a href="qt3dextras-qcuboidgeometry.html">QCuboidGeometry</a> class allows creation of a cuboid in 3D space. <a href="qt3dextras-qcuboidgeometry.html#details">More...</a></p>
<!-- @@@QCuboidGeometry -->
<h3> class <a href="qt3dextras-qcuboidmesh.html">QCuboidMesh</a></h3><!-- $$$QCuboidMesh-brief -->
<p>A cuboid mesh. <a href="qt3dextras-qcuboidmesh.html#details">More...</a></p>
<!-- @@@QCuboidMesh -->
<h3> class <a href="qt3dextras-qcylindergeometry.html">QCylinderGeometry</a></h3><!-- $$$QCylinderGeometry-brief -->
<p>The <a href="qt3dextras-qcylindergeometry.html">QCylinderGeometry</a> class allows creation of a cylinder in 3D space. <a href="qt3dextras-qcylindergeometry.html#details">More...</a></p>
<!-- @@@QCylinderGeometry -->
<h3> class <a href="qt3dextras-qcylindermesh.html">QCylinderMesh</a></h3><!-- $$$QCylinderMesh-brief -->
<p>A cylindrical mesh. <a href="qt3dextras-qcylindermesh.html#details">More...</a></p>
<!-- @@@QCylinderMesh -->
<h3> class <a href="qt3dextras-qdiffusemapmaterial.html">QDiffuseMapMaterial</a></h3><!-- $$$QDiffuseMapMaterial-brief -->
<p>The <a href="qt3dextras-qdiffusemapmaterial.html">QDiffuseMapMaterial</a> provides a default implementation of the phong lighting effect where the diffuse light component is read from a texture map. <a href="qt3dextras-qdiffusemapmaterial.html#details">More...</a></p>
<!-- @@@QDiffuseMapMaterial -->
<h3> class <a href="qt3dextras-qdiffusespecularmapmaterial.html">QDiffuseSpecularMapMaterial</a></h3><!-- $$$QDiffuseSpecularMapMaterial-brief -->
<p>The <a href="qt3dextras-qdiffusespecularmapmaterial.html">QDiffuseSpecularMapMaterial</a> provides a default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps. <a href="qt3dextras-qdiffusespecularmapmaterial.html#details">More...</a></p>
<!-- @@@QDiffuseSpecularMapMaterial -->
<h3> class <a href="qt3dextras-qextrudedtextgeometry.html">QExtrudedTextGeometry</a></h3><!-- $$$QExtrudedTextGeometry-brief -->
<p>The <a href="qt3dextras-qextrudedtextgeometry.html">QExtrudedTextGeometry</a> class allows creation of a 3D extruded text in 3D space. <a href="qt3dextras-qextrudedtextgeometry.html#details">More...</a></p>
<!-- @@@QExtrudedTextGeometry -->
<h3> class <a href="qt3dextras-qextrudedtextmesh.html">QExtrudedTextMesh</a></h3><!-- $$$QExtrudedTextMesh-brief -->
<p>A 3D extruded Text mesh. <a href="qt3dextras-qextrudedtextmesh.html#details">More...</a></p>
<!-- @@@QExtrudedTextMesh -->
<h3> class <a href="qt3dextras-qfirstpersoncameracontroller.html">QFirstPersonCameraController</a></h3><!-- $$$QFirstPersonCameraController-brief -->
<p>The <a href="qt3dextras-qfirstpersoncameracontroller.html">QFirstPersonCameraController</a> class allows controlling the scene camera from the first person perspective. <a href="qt3dextras-qfirstpersoncameracontroller.html#details">More...</a></p>
<!-- @@@QFirstPersonCameraController -->
<h3> class <a href="qt3dextras-qforwardrenderer.html">QForwardRenderer</a></h3><!-- $$$QForwardRenderer-brief -->
<p>The <a href="qt3dextras-qforwardrenderer.html">QForwardRenderer</a> provides a default <a href="qt3drender-framegraph.html">FrameGraph</a> implementation of a forward renderer. <a href="qt3dextras-qforwardrenderer.html#details">More...</a></p>
<!-- @@@QForwardRenderer -->
<h3> class <a href="qt3dextras-qgoochmaterial.html">QGoochMaterial</a></h3><!-- $$$QGoochMaterial-brief -->
<p>The <a href="qt3dextras-qgoochmaterial.html">QGoochMaterial</a> provides a material that implements the Gooch shading model, popular in CAD and CAM applications. <a href="qt3dextras-qgoochmaterial.html#details">More...</a></p>
<!-- @@@QGoochMaterial -->
<h3> class <a href="qt3dextras-qmetalroughmaterial.html">QMetalRoughMaterial</a></h3><!-- $$$QMetalRoughMaterial-brief -->
<p>The <a href="qt3dextras-qmetalroughmaterial.html">QMetalRoughMaterial</a> provides a default implementation of PBR lighting. <a href="qt3dextras-qmetalroughmaterial.html#details">More...</a></p>
<!-- @@@QMetalRoughMaterial -->
<h3> class <a href="qt3dextras-qmorphphongmaterial.html">QMorphPhongMaterial</a></h3><!-- $$$QMorphPhongMaterial-brief -->
<p>The <a href="qt3dextras-qmorphphongmaterial.html">QMorphPhongMaterial</a> class provides a default implementation of the phong lighting effect. <a href="qt3dextras-qmorphphongmaterial.html#details">More...</a></p>
<!-- @@@QMorphPhongMaterial -->
<h3> class <a href="qt3dextras-qnormaldiffusemapalphamaterial.html">QNormalDiffuseMapAlphaMaterial</a></h3><!-- $$$QNormalDiffuseMapAlphaMaterial-brief -->
<p>The <a href="qt3dextras-qnormaldiffusemapalphamaterial.html">QNormalDiffuseMapAlphaMaterial</a> provides a specialization of <a href="qt3dextras-qnormaldiffusemapmaterial.html">QNormalDiffuseMapMaterial</a> with alpha coverage and a depth test performed in the rendering pass. <a href="qt3dextras-qnormaldiffusemapalphamaterial.html#details">More...</a></p>
<!-- @@@QNormalDiffuseMapAlphaMaterial -->
<h3> class <a href="qt3dextras-qnormaldiffusemapmaterial.html">QNormalDiffuseMapMaterial</a></h3><!-- $$$QNormalDiffuseMapMaterial-brief -->
<p>The <a href="qt3dextras-qnormaldiffusemapmaterial.html">QNormalDiffuseMapMaterial</a> provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. <a href="qt3dextras-qnormaldiffusemapmaterial.html#details">More...</a></p>
<!-- @@@QNormalDiffuseMapMaterial -->
<h3> class <a href="qt3dextras-qnormaldiffusespecularmapmaterial.html">QNormalDiffuseSpecularMapMaterial</a></h3><!-- $$$QNormalDiffuseSpecularMapMaterial-brief -->
<p>The <a href="qt3dextras-qnormaldiffusespecularmapmaterial.html">QNormalDiffuseSpecularMapMaterial</a> provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map. <a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#details">More...</a></p>
<!-- @@@QNormalDiffuseSpecularMapMaterial -->
<h3> class <a href="qt3dextras-qorbitcameracontroller.html">QOrbitCameraController</a></h3><!-- $$$QOrbitCameraController-brief -->
<p>The <a href="qt3dextras-qorbitcameracontroller.html">QOrbitCameraController</a> class allows controlling the scene camera along orbital path. <a href="qt3dextras-qorbitcameracontroller.html#details">More...</a></p>
<!-- @@@QOrbitCameraController -->
<h3> class <a href="qt3dextras-qpervertexcolormaterial.html">QPerVertexColorMaterial</a></h3><!-- $$$QPerVertexColorMaterial-brief -->
<p>The <a href="qt3dextras-qpervertexcolormaterial.html">QPerVertexColorMaterial</a> class provides a default implementation for rendering the color properties set for each vertex. <a href="qt3dextras-qpervertexcolormaterial.html#details">More...</a></p>
<!-- @@@QPerVertexColorMaterial -->
<h3> class <a href="qt3dextras-qphongalphamaterial.html">QPhongAlphaMaterial</a></h3><!-- $$$QPhongAlphaMaterial-brief -->
<p>The <a href="qt3dextras-qphongalphamaterial.html">QPhongAlphaMaterial</a> class provides a default implementation of the phong lighting effect with alpha. <a href="qt3dextras-qphongalphamaterial.html#details">More...</a></p>
<!-- @@@QPhongAlphaMaterial -->
<h3> class <a href="qt3dextras-qphongmaterial.html">QPhongMaterial</a></h3><!-- $$$QPhongMaterial-brief -->
<p>The <a href="qt3dextras-qphongmaterial.html">QPhongMaterial</a> class provides a default implementation of the phong lighting effect. <a href="qt3dextras-qphongmaterial.html#details">More...</a></p>
<!-- @@@QPhongMaterial -->
<h3> class <a href="qt3dextras-qplanegeometry.html">QPlaneGeometry</a></h3><!-- $$$QPlaneGeometry-brief -->
<p>The <a href="qt3dextras-qplanegeometry.html">QPlaneGeometry</a> class allows creation of a plane in 3D space. <a href="qt3dextras-qplanegeometry.html#details">More...</a></p>
<!-- @@@QPlaneGeometry -->
<h3> class <a href="qt3dextras-qplanemesh.html">QPlaneMesh</a></h3><!-- $$$QPlaneMesh-brief -->
<p>A square planar mesh. <a href="qt3dextras-qplanemesh.html#details">More...</a></p>
<!-- @@@QPlaneMesh -->
<h3> class <a href="qt3dextras-qskyboxentity.html">QSkyboxEntity</a></h3><!-- $$$QSkyboxEntity-brief -->
<p><a href="qt3dextras-qskyboxentity.html">Qt3DExtras::QSkyboxEntity</a> is a convenience <a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a> subclass that can be used to insert a skybox in a 3D scene. <a href="qt3dextras-qskyboxentity.html#details">More...</a></p>
<!-- @@@QSkyboxEntity -->
<h3> class <a href="qt3dextras-qspheregeometry.html">QSphereGeometry</a></h3><!-- $$$QSphereGeometry-brief -->
<p>The <a href="qt3dextras-qspheregeometry.html">QSphereGeometry</a> class allows creation of a sphere in 3D space. <a href="qt3dextras-qspheregeometry.html#details">More...</a></p>
<!-- @@@QSphereGeometry -->
<h3> class <a href="qt3dextras-qspheremesh.html">QSphereMesh</a></h3><!-- $$$QSphereMesh-brief -->
<p>A spherical mesh. <a href="qt3dextras-qspheremesh.html#details">More...</a></p>
<!-- @@@QSphereMesh -->
<h3> class <a href="qt3dextras-qtext2dentity.html">QText2DEntity</a></h3><h3> class <a href="qt3dextras-qtexturematerial.html">QTextureMaterial</a></h3><!-- $$$QTextureMaterial-brief -->
<p>The <a href="qt3dextras-qtexturematerial.html">QTextureMaterial</a> provides a default implementation of a simple unlit texture material. <a href="qt3dextras-qtexturematerial.html#details">More...</a></p>
<!-- @@@QTextureMaterial -->
<h3> class <a href="qt3dextras-qtexturedmetalroughmaterial.html">QTexturedMetalRoughMaterial</a></h3><!-- $$$QTexturedMetalRoughMaterial-brief -->
<p>The <a href="qt3dextras-qtexturedmetalroughmaterial.html">QTexturedMetalRoughMaterial</a> provides a default implementation of PBR lighting, environment maps and bump effect where the components are read from texture maps (including normal maps). <a href="qt3dextras-qtexturedmetalroughmaterial.html#details">More...</a></p>
<!-- @@@QTexturedMetalRoughMaterial -->
<h3> class <a href="qt3dextras-qtorusgeometry.html">QTorusGeometry</a></h3><!-- $$$QTorusGeometry-brief -->
<p>The <a href="qt3dextras-qtorusgeometry.html">QTorusGeometry</a> class allows creation of a torus in 3D space. <a href="qt3dextras-qtorusgeometry.html#details">More...</a></p>
<!-- @@@QTorusGeometry -->
<h3> class <a href="qt3dextras-qtorusmesh.html">QTorusMesh</a></h3><!-- $$$QTorusMesh-brief -->
<p>A toroidal mesh. <a href="qt3dextras-qtorusmesh.html#details">More...</a></p>
<!-- @@@QTorusMesh -->
<h3> class <a href="qt3dextras-qt3dwindow.html">Qt3DWindow</a></h3></div>
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