<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qt3dextras-module.qdoc --> <title>Qt3DExtras Namespace | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td >Qt3DExtras Namespace</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#classes">Classes</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Qt3DExtras Namespace</h1> <!-- $$$Qt3DExtras-brief --> <p>Contains classes from the <a href="qt3dextras-module.html">Qt3DExtras</a> module. <a href="#details">More...</a></p> <!-- @@@Qt3DExtras --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <Qt3DExtras></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dextras</td></tr></table></div><ul> </ul> <a name="classes"></a> <h2 id="classes">Classes</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html">QConeGeometry</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconemesh.html">QConeMesh</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html">QCuboidGeometry</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidmesh.html">QCuboidMesh</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcylindergeometry.html">QCylinderGeometry</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcylindermesh.html">QCylinderMesh</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qdiffusemapmaterial.html">QDiffuseMapMaterial</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qdiffusespecularmapmaterial.html">QDiffuseSpecularMapMaterial</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qextrudedtextgeometry.html">QExtrudedTextGeometry</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qextrudedtextmesh.html">QExtrudedTextMesh</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qfirstpersoncameracontroller.html">QFirstPersonCameraController</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qforwardrenderer.html">QForwardRenderer</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qgoochmaterial.html">QGoochMaterial</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qmetalroughmaterial.html">QMetalRoughMaterial</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qmorphphongmaterial.html">QMorphPhongMaterial</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapalphamaterial.html">QNormalDiffuseMapAlphaMaterial</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html">QNormalDiffuseMapMaterial</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html">QNormalDiffuseSpecularMapMaterial</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qorbitcameracontroller.html">QOrbitCameraController</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qpervertexcolormaterial.html">QPerVertexColorMaterial</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html">QPhongAlphaMaterial</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongmaterial.html">QPhongMaterial</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qplanegeometry.html">QPlaneGeometry</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qplanemesh.html">QPlaneMesh</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qskyboxentity.html">QSkyboxEntity</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qspheregeometry.html">QSphereGeometry</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qspheremesh.html">QSphereMesh</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtext2dentity.html">QText2DEntity</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturematerial.html">QTextureMaterial</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html">QTexturedMetalRoughMaterial</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtorusgeometry.html">QTorusGeometry</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtorusmesh.html">QTorusMesh</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qt3dwindow.html">Qt3DWindow</a></b></td></tr> </table></div> <a name="details"></a> <!-- $$$Qt3DExtras-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>Contains classes from the <a href="qt3dextras-module.html">Qt3DExtras</a> module.</p> </div> <!-- @@@Qt3DExtras --> <div class="classes"> <h2>Classes</h2> <h3> class <a href="qt3dextras-qconegeometry.html">QConeGeometry</a></h3><!-- $$$QConeGeometry-brief --> <p>The <a href="qt3dextras-qconegeometry.html">QConeGeometry</a> class allows creation of a cone in 3D space. <a href="qt3dextras-qconegeometry.html#details">More...</a></p> <!-- @@@QConeGeometry --> <h3> class <a href="qt3dextras-qconemesh.html">QConeMesh</a></h3><!-- $$$QConeMesh-brief --> <p>A conical mesh. <a href="qt3dextras-qconemesh.html#details">More...</a></p> <!-- @@@QConeMesh --> <h3> class <a href="qt3dextras-qcuboidgeometry.html">QCuboidGeometry</a></h3><!-- $$$QCuboidGeometry-brief --> <p>The <a href="qt3dextras-qcuboidgeometry.html">QCuboidGeometry</a> class allows creation of a cuboid in 3D space. <a href="qt3dextras-qcuboidgeometry.html#details">More...</a></p> <!-- @@@QCuboidGeometry --> <h3> class <a href="qt3dextras-qcuboidmesh.html">QCuboidMesh</a></h3><!-- $$$QCuboidMesh-brief --> <p>A cuboid mesh. <a href="qt3dextras-qcuboidmesh.html#details">More...</a></p> <!-- @@@QCuboidMesh --> <h3> class <a href="qt3dextras-qcylindergeometry.html">QCylinderGeometry</a></h3><!-- $$$QCylinderGeometry-brief --> <p>The <a href="qt3dextras-qcylindergeometry.html">QCylinderGeometry</a> class allows creation of a cylinder in 3D space. <a href="qt3dextras-qcylindergeometry.html#details">More...</a></p> <!-- @@@QCylinderGeometry --> <h3> class <a href="qt3dextras-qcylindermesh.html">QCylinderMesh</a></h3><!-- $$$QCylinderMesh-brief --> <p>A cylindrical mesh. <a href="qt3dextras-qcylindermesh.html#details">More...</a></p> <!-- @@@QCylinderMesh --> <h3> class <a href="qt3dextras-qdiffusemapmaterial.html">QDiffuseMapMaterial</a></h3><!-- $$$QDiffuseMapMaterial-brief --> <p>The <a href="qt3dextras-qdiffusemapmaterial.html">QDiffuseMapMaterial</a> provides a default implementation of the phong lighting effect where the diffuse light component is read from a texture map. <a href="qt3dextras-qdiffusemapmaterial.html#details">More...</a></p> <!-- @@@QDiffuseMapMaterial --> <h3> class <a href="qt3dextras-qdiffusespecularmapmaterial.html">QDiffuseSpecularMapMaterial</a></h3><!-- $$$QDiffuseSpecularMapMaterial-brief --> <p>The <a href="qt3dextras-qdiffusespecularmapmaterial.html">QDiffuseSpecularMapMaterial</a> provides a default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps. <a href="qt3dextras-qdiffusespecularmapmaterial.html#details">More...</a></p> <!-- @@@QDiffuseSpecularMapMaterial --> <h3> class <a href="qt3dextras-qextrudedtextgeometry.html">QExtrudedTextGeometry</a></h3><!-- $$$QExtrudedTextGeometry-brief --> <p>The <a href="qt3dextras-qextrudedtextgeometry.html">QExtrudedTextGeometry</a> class allows creation of a 3D extruded text in 3D space. <a href="qt3dextras-qextrudedtextgeometry.html#details">More...</a></p> <!-- @@@QExtrudedTextGeometry --> <h3> class <a href="qt3dextras-qextrudedtextmesh.html">QExtrudedTextMesh</a></h3><!-- $$$QExtrudedTextMesh-brief --> <p>A 3D extruded Text mesh. <a href="qt3dextras-qextrudedtextmesh.html#details">More...</a></p> <!-- @@@QExtrudedTextMesh --> <h3> class <a href="qt3dextras-qfirstpersoncameracontroller.html">QFirstPersonCameraController</a></h3><!-- $$$QFirstPersonCameraController-brief --> <p>The <a href="qt3dextras-qfirstpersoncameracontroller.html">QFirstPersonCameraController</a> class allows controlling the scene camera from the first person perspective. <a href="qt3dextras-qfirstpersoncameracontroller.html#details">More...</a></p> <!-- @@@QFirstPersonCameraController --> <h3> class <a href="qt3dextras-qforwardrenderer.html">QForwardRenderer</a></h3><!-- $$$QForwardRenderer-brief --> <p>The <a href="qt3dextras-qforwardrenderer.html">QForwardRenderer</a> provides a default <a href="qt3drender-framegraph.html">FrameGraph</a> implementation of a forward renderer. <a href="qt3dextras-qforwardrenderer.html#details">More...</a></p> <!-- @@@QForwardRenderer --> <h3> class <a href="qt3dextras-qgoochmaterial.html">QGoochMaterial</a></h3><!-- $$$QGoochMaterial-brief --> <p>The <a href="qt3dextras-qgoochmaterial.html">QGoochMaterial</a> provides a material that implements the Gooch shading model, popular in CAD and CAM applications. <a href="qt3dextras-qgoochmaterial.html#details">More...</a></p> <!-- @@@QGoochMaterial --> <h3> class <a href="qt3dextras-qmetalroughmaterial.html">QMetalRoughMaterial</a></h3><!-- $$$QMetalRoughMaterial-brief --> <p>The <a href="qt3dextras-qmetalroughmaterial.html">QMetalRoughMaterial</a> provides a default implementation of PBR lighting. <a href="qt3dextras-qmetalroughmaterial.html#details">More...</a></p> <!-- @@@QMetalRoughMaterial --> <h3> class <a href="qt3dextras-qmorphphongmaterial.html">QMorphPhongMaterial</a></h3><!-- $$$QMorphPhongMaterial-brief --> <p>The <a href="qt3dextras-qmorphphongmaterial.html">QMorphPhongMaterial</a> class provides a default implementation of the phong lighting effect. <a href="qt3dextras-qmorphphongmaterial.html#details">More...</a></p> <!-- @@@QMorphPhongMaterial --> <h3> class <a href="qt3dextras-qnormaldiffusemapalphamaterial.html">QNormalDiffuseMapAlphaMaterial</a></h3><!-- $$$QNormalDiffuseMapAlphaMaterial-brief --> <p>The <a href="qt3dextras-qnormaldiffusemapalphamaterial.html">QNormalDiffuseMapAlphaMaterial</a> provides a specialization of <a href="qt3dextras-qnormaldiffusemapmaterial.html">QNormalDiffuseMapMaterial</a> with alpha coverage and a depth test performed in the rendering pass. <a href="qt3dextras-qnormaldiffusemapalphamaterial.html#details">More...</a></p> <!-- @@@QNormalDiffuseMapAlphaMaterial --> <h3> class <a href="qt3dextras-qnormaldiffusemapmaterial.html">QNormalDiffuseMapMaterial</a></h3><!-- $$$QNormalDiffuseMapMaterial-brief --> <p>The <a href="qt3dextras-qnormaldiffusemapmaterial.html">QNormalDiffuseMapMaterial</a> provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. <a href="qt3dextras-qnormaldiffusemapmaterial.html#details">More...</a></p> <!-- @@@QNormalDiffuseMapMaterial --> <h3> class <a href="qt3dextras-qnormaldiffusespecularmapmaterial.html">QNormalDiffuseSpecularMapMaterial</a></h3><!-- $$$QNormalDiffuseSpecularMapMaterial-brief --> <p>The <a href="qt3dextras-qnormaldiffusespecularmapmaterial.html">QNormalDiffuseSpecularMapMaterial</a> provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map. <a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#details">More...</a></p> <!-- @@@QNormalDiffuseSpecularMapMaterial --> <h3> class <a href="qt3dextras-qorbitcameracontroller.html">QOrbitCameraController</a></h3><!-- $$$QOrbitCameraController-brief --> <p>The <a href="qt3dextras-qorbitcameracontroller.html">QOrbitCameraController</a> class allows controlling the scene camera along orbital path. <a href="qt3dextras-qorbitcameracontroller.html#details">More...</a></p> <!-- @@@QOrbitCameraController --> <h3> class <a href="qt3dextras-qpervertexcolormaterial.html">QPerVertexColorMaterial</a></h3><!-- $$$QPerVertexColorMaterial-brief --> <p>The <a href="qt3dextras-qpervertexcolormaterial.html">QPerVertexColorMaterial</a> class provides a default implementation for rendering the color properties set for each vertex. <a href="qt3dextras-qpervertexcolormaterial.html#details">More...</a></p> <!-- @@@QPerVertexColorMaterial --> <h3> class <a href="qt3dextras-qphongalphamaterial.html">QPhongAlphaMaterial</a></h3><!-- $$$QPhongAlphaMaterial-brief --> <p>The <a href="qt3dextras-qphongalphamaterial.html">QPhongAlphaMaterial</a> class provides a default implementation of the phong lighting effect with alpha. <a href="qt3dextras-qphongalphamaterial.html#details">More...</a></p> <!-- @@@QPhongAlphaMaterial --> <h3> class <a href="qt3dextras-qphongmaterial.html">QPhongMaterial</a></h3><!-- $$$QPhongMaterial-brief --> <p>The <a href="qt3dextras-qphongmaterial.html">QPhongMaterial</a> class provides a default implementation of the phong lighting effect. <a href="qt3dextras-qphongmaterial.html#details">More...</a></p> <!-- @@@QPhongMaterial --> <h3> class <a href="qt3dextras-qplanegeometry.html">QPlaneGeometry</a></h3><!-- $$$QPlaneGeometry-brief --> <p>The <a href="qt3dextras-qplanegeometry.html">QPlaneGeometry</a> class allows creation of a plane in 3D space. <a href="qt3dextras-qplanegeometry.html#details">More...</a></p> <!-- @@@QPlaneGeometry --> <h3> class <a href="qt3dextras-qplanemesh.html">QPlaneMesh</a></h3><!-- $$$QPlaneMesh-brief --> <p>A square planar mesh. <a href="qt3dextras-qplanemesh.html#details">More...</a></p> <!-- @@@QPlaneMesh --> <h3> class <a href="qt3dextras-qskyboxentity.html">QSkyboxEntity</a></h3><!-- $$$QSkyboxEntity-brief --> <p><a href="qt3dextras-qskyboxentity.html">Qt3DExtras::QSkyboxEntity</a> is a convenience <a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a> subclass that can be used to insert a skybox in a 3D scene. <a href="qt3dextras-qskyboxentity.html#details">More...</a></p> <!-- @@@QSkyboxEntity --> <h3> class <a href="qt3dextras-qspheregeometry.html">QSphereGeometry</a></h3><!-- $$$QSphereGeometry-brief --> <p>The <a href="qt3dextras-qspheregeometry.html">QSphereGeometry</a> class allows creation of a sphere in 3D space. <a href="qt3dextras-qspheregeometry.html#details">More...</a></p> <!-- @@@QSphereGeometry --> <h3> class <a href="qt3dextras-qspheremesh.html">QSphereMesh</a></h3><!-- $$$QSphereMesh-brief --> <p>A spherical mesh. <a href="qt3dextras-qspheremesh.html#details">More...</a></p> <!-- @@@QSphereMesh --> <h3> class <a href="qt3dextras-qtext2dentity.html">QText2DEntity</a></h3><h3> class <a href="qt3dextras-qtexturematerial.html">QTextureMaterial</a></h3><!-- $$$QTextureMaterial-brief --> <p>The <a href="qt3dextras-qtexturematerial.html">QTextureMaterial</a> provides a default implementation of a simple unlit texture material. <a href="qt3dextras-qtexturematerial.html#details">More...</a></p> <!-- @@@QTextureMaterial --> <h3> class <a href="qt3dextras-qtexturedmetalroughmaterial.html">QTexturedMetalRoughMaterial</a></h3><!-- $$$QTexturedMetalRoughMaterial-brief --> <p>The <a href="qt3dextras-qtexturedmetalroughmaterial.html">QTexturedMetalRoughMaterial</a> provides a default implementation of PBR lighting, environment maps and bump effect where the components are read from texture maps (including normal maps). <a href="qt3dextras-qtexturedmetalroughmaterial.html#details">More...</a></p> <!-- @@@QTexturedMetalRoughMaterial --> <h3> class <a href="qt3dextras-qtorusgeometry.html">QTorusGeometry</a></h3><!-- $$$QTorusGeometry-brief --> <p>The <a href="qt3dextras-qtorusgeometry.html">QTorusGeometry</a> class allows creation of a torus in 3D space. <a href="qt3dextras-qtorusgeometry.html#details">More...</a></p> <!-- @@@QTorusGeometry --> <h3> class <a href="qt3dextras-qtorusmesh.html">QTorusMesh</a></h3><!-- $$$QTorusMesh-brief --> <p>A toroidal mesh. <a href="qt3dextras-qtorusmesh.html#details">More...</a></p> <!-- @@@QTorusMesh --> <h3> class <a href="qt3dextras-qt3dwindow.html">Qt3DWindow</a></h3></div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>