<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qrendertargetselector.cpp --> <title>QRenderTargetSelector Class | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QRenderTargetSelector</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#public-slots">Public Slots</a></li> <li class="level1"><a href="#signals">Signals</a></li> <li class="level1"><a href="#protected-functions">Protected Functions</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QRenderTargetSelector Class</h1> <span class="small-subtitle">(<a href="qt3drender-qrendertargetselector.html">Qt3DRender::QRenderTargetSelector</a>)<br/></span> <!-- $$$QRenderTargetSelector-brief --> <p>Provides a way of specifying a render target <a href="#details">More...</a></p> <!-- @@@QRenderTargetSelector --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QRenderTargetSelector></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-rendertargetselector.html">RenderTargetSelector</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3drender-qframegraphnode.html">Qt3DRender::QFrameGraphNode</a></td></tr></table></div><ul> <li><a href="qt3drender-qrendertargetselector-members.html">List of all members, including inherited members</a></li> </ul> <a name="properties"></a> <h2 id="properties">Properties</h2> <ul> <li class="fn"><b><a href="qt3drender-qrendertargetselector.html#target-prop">target</a></b> : Qt3DRender::QRenderTarget *</li> </ul> <ul> <li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetselector.html#QRenderTargetSelector">QRenderTargetSelector</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QVector<QRenderTargetOutput::AttachmentPoint> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetselector.html#outputs">outputs</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetselector.html#setOutputs">setOutputs</a></b>(const QVector<QRenderTargetOutput::AttachmentPoint> &<i>buffers</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QRenderTarget *</td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetselector.html#target-prop">target</a></b>() const</td></tr> </table></div> <ul> <li class="fn">1 public function inherited from <a href="qt3drender-qframegraphnode.html#public-functions">Qt3DRender::QFrameGraphNode</a></li> <li class="fn">11 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li> </ul> <a name="public-slots"></a> <h2 id="public-slots">Public Slots</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetselector.html#target-prop">setTarget</a></b>(QRenderTarget *<i>target</i>)</td></tr> </table></div> <ul> <li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li> </ul> <a name="signals"></a> <h2 id="signals">Signals</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetselector.html#target-prop">targetChanged</a></b>(QRenderTarget *<i>target</i>)</td></tr> </table></div> <ul> <li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li> </ul> <a name="protected-functions"></a> <h2 id="protected-functions">Protected Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetselector.html#QRenderTargetSelector-1">QRenderTargetSelector</a></b>(QRenderTargetSelectorPrivate &<i>dd</i>, Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr> </table></div> <ul> <li class="fn">1 protected function inherited from <a href="qt3drender-qframegraphnode.html#protected-functions">Qt3DRender::QFrameGraphNode</a></li> <li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li> </ul> <a name="details"></a> <!-- $$$QRenderTargetSelector-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>Provides a way of specifying a render target</p> <p>A <a href="qt3drender-qrendertargetselector.html">Qt3DRender::QRenderTargetSelector</a> is used to select active <a href="qt3drender-qrendertarget.html">Qt3DRender::QRenderTarget</a> for the FrameGraph. When <a href="qt3drender-qrendertargetselector.html">QRenderTargetSelector</a> is present in the FrameGraph, the rendering is directed into QTexture objects or draw buffers instead of the surface specified in the <a href="qt3drender-qrendersurfaceselector.html">Qt3DRender::QRenderSurfaceSelector</a>. A render buffer is automatically generated for an attachment point if drawBuffers contain attachment point that any output in the <a href="qt3drender-qrendertarget.html">QRenderTarget</a> do not specify. If the drawBuffers is empty, the renderer will default to using all the outputs in <a href="qt3drender-qrendertarget.html">QRenderTarget</a>.</p> </div> <!-- @@@QRenderTargetSelector --> <div class="prop"> <h2>Property Documentation</h2> <!-- $$$target-prop$$$target$$$setTargetQRenderTarget*$$$targetChangedQRenderTarget* --> <h3 class="fn" id="target-prop"><a name="target-prop"></a><span class="name">target</span> : <span class="type">Qt3DRender::QRenderTarget</span> *</h3> <p>Holds the current render target</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QRenderTarget *</td><td class="memItemRight bottomAlign"><span class="name"><b>target</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setTarget</b></span>(QRenderTarget *<i>target</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>targetChanged</b></span>(QRenderTarget *<i>target</i>)</td></tr> </table></div> <!-- @@@target --> </div> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QRenderTargetSelector[overload1]$$$QRenderTargetSelectorQt3DCore::QNode* --> <h3 class="fn" id="QRenderTargetSelector"><a name="QRenderTargetSelector"></a>QRenderTargetSelector::<span class="name">QRenderTargetSelector</span>(<span class="type">Qt3DCore::QNode</span> *<i>parent</i> = nullptr)</h3> <p>Default constructs an instance of QRenderTargetSelector.</p><!-- @@@QRenderTargetSelector --> <!-- $$$QRenderTargetSelector$$$QRenderTargetSelectorQRenderTargetSelectorPrivate&Qt3DCore::QNode* --> <h3 class="fn" id="QRenderTargetSelector-1"><a name="QRenderTargetSelector-1"></a><code>[protected] </code>QRenderTargetSelector::<span class="name">QRenderTargetSelector</span>(<span class="type">QRenderTargetSelectorPrivate</span> &<i>dd</i>, <span class="type">Qt3DCore::QNode</span> *<i>parent</i> = nullptr)</h3> <p>Copy constructor.</p><!-- @@@QRenderTargetSelector --> <!-- $$$outputs[overload1]$$$outputs --> <h3 class="fn" id="outputs"><a name="outputs"></a><span class="type">QVector</span><<span class="type"><a href="qt3drender-qrendertargetoutput.html#AttachmentPoint-enum">QRenderTargetOutput::AttachmentPoint</a></span>> QRenderTargetSelector::<span class="name">outputs</span>() const</h3> <p>Returns the list of draw buffers for the current <a href="qt3drender-qrendertargetselector.html">Qt3DRender::QRenderTargetSelector</a> instance.</p> <p><b>See also </b><a href="qt3drender-qrendertargetselector.html#setOutputs">setOutputs</a>().</p> <!-- @@@outputs --> <!-- $$$setOutputs[overload1]$$$setOutputsconstQVector<QRenderTargetOutput::AttachmentPoint>& --> <h3 class="fn" id="setOutputs"><a name="setOutputs"></a><span class="type">void</span> QRenderTargetSelector::<span class="name">setOutputs</span>(const <span class="type">QVector</span><<span class="type"><a href="qt3drender-qrendertargetoutput.html#AttachmentPoint-enum">QRenderTargetOutput::AttachmentPoint</a></span>> &<i>buffers</i>)</h3> <p>Sets the draw <i>buffers</i> to be used. The draw buffers should be matching the <a href="qt3drender-qrendertargetoutput.html#AttachmentPoint-enum">Qt3DRender::QRenderTargetOutput::AttachmentPoint</a> defined in the attachments of the <a href="qt3drender-qrendertarget.html">Qt3DRender::QRenderTarget</a> associated to the <a href="qt3drender-qrendertargetselector.html">Qt3DRender::QRenderTargetSelector</a> instance.</p> <p><b>Note: </b>At render time, if no draw buffer has been specified, the renderer will default to using all the attachments' draw buffers.</p><p><b>See also </b><a href="qt3drender-qrendertargetselector.html#outputs">outputs</a>().</p> <!-- @@@setOutputs --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>