Description: Use SDL by default since it's faster without hardware acceleration Author: Felix Geyer <fgeyer@debian.org> --- src/main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) --- a/src/main.cpp +++ b/src/main.cpp @@ -212,8 +212,8 @@ int main(int argc, char* argv[]) else { std::cerr << "Warning: Unknown renderer selected!"; - std::cerr << "Falling back to OpenGL" << std::endl; - rmanager = RenderManager::createRenderManagerGL2D(); + std::cerr << "Falling back to SDL" << std::endl; + rmanager = RenderManager::createRenderManagerSDL(); } #else #if MAC_OS_X