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            <ol class="chapter"><li class="affix"><a href="README.html">Introduction</a></li><li><a href="meet-safe-and-unsafe.html"><strong aria-hidden="true">1.</strong> Meet Safe and Unsafe</a></li><li><ol class="section"><li><a href="safe-unsafe-meaning.html"><strong aria-hidden="true">1.1.</strong> How Safe and Unsafe Interact</a></li><li><a href="what-unsafe-does.html"><strong aria-hidden="true">1.2.</strong> What Unsafe Can Do</a></li><li><a href="working-with-unsafe.html"><strong aria-hidden="true">1.3.</strong> Working with Unsafe</a></li></ol></li><li><a href="data.html"><strong aria-hidden="true">2.</strong> Data Layout</a></li><li><ol class="section"><li><a href="repr-rust.html"><strong aria-hidden="true">2.1.</strong> repr(Rust)</a></li><li><a href="exotic-sizes.html"><strong aria-hidden="true">2.2.</strong> Exotically Sized Types</a></li><li><a href="other-reprs.html"><strong aria-hidden="true">2.3.</strong> Other reprs</a></li></ol></li><li><a href="ownership.html"><strong aria-hidden="true">3.</strong> Ownership</a></li><li><ol class="section"><li><a href="references.html"><strong aria-hidden="true">3.1.</strong> References</a></li><li><a href="aliasing.html"><strong aria-hidden="true">3.2.</strong> Aliasing</a></li><li><a href="lifetimes.html"><strong aria-hidden="true">3.3.</strong> Lifetimes</a></li><li><a href="lifetime-mismatch.html"><strong aria-hidden="true">3.4.</strong> Limits of Lifetimes</a></li><li><a href="lifetime-elision.html"><strong aria-hidden="true">3.5.</strong> Lifetime Elision</a></li><li><a href="unbounded-lifetimes.html"><strong aria-hidden="true">3.6.</strong> Unbounded Lifetimes</a></li><li><a href="hrtb.html"><strong aria-hidden="true">3.7.</strong> Higher-Rank Trait Bounds</a></li><li><a href="subtyping.html"><strong aria-hidden="true">3.8.</strong> Subtyping and Variance</a></li><li><a href="dropck.html"><strong aria-hidden="true">3.9.</strong> Drop Check</a></li><li><a href="phantom-data.html" class="active"><strong aria-hidden="true">3.10.</strong> PhantomData</a></li><li><a href="borrow-splitting.html"><strong aria-hidden="true">3.11.</strong> Splitting Borrows</a></li></ol></li><li><a href="conversions.html"><strong aria-hidden="true">4.</strong> Type Conversions</a></li><li><ol class="section"><li><a href="coercions.html"><strong aria-hidden="true">4.1.</strong> Coercions</a></li><li><a href="dot-operator.html"><strong aria-hidden="true">4.2.</strong> The Dot Operator</a></li><li><a href="casts.html"><strong aria-hidden="true">4.3.</strong> Casts</a></li><li><a href="transmutes.html"><strong aria-hidden="true">4.4.</strong> Transmutes</a></li></ol></li><li><a href="uninitialized.html"><strong aria-hidden="true">5.</strong> Uninitialized Memory</a></li><li><ol class="section"><li><a href="checked-uninit.html"><strong aria-hidden="true">5.1.</strong> Checked</a></li><li><a href="drop-flags.html"><strong aria-hidden="true">5.2.</strong> Drop Flags</a></li><li><a href="unchecked-uninit.html"><strong aria-hidden="true">5.3.</strong> Unchecked</a></li></ol></li><li><a href="obrm.html"><strong aria-hidden="true">6.</strong> Ownership Based Resource Management</a></li><li><ol class="section"><li><a href="constructors.html"><strong aria-hidden="true">6.1.</strong> Constructors</a></li><li><a href="destructors.html"><strong aria-hidden="true">6.2.</strong> Destructors</a></li><li><a href="leaking.html"><strong aria-hidden="true">6.3.</strong> Leaking</a></li></ol></li><li><a href="unwinding.html"><strong aria-hidden="true">7.</strong> Unwinding</a></li><li><ol class="section"><li><a href="exception-safety.html"><strong aria-hidden="true">7.1.</strong> Exception Safety</a></li><li><a href="poisoning.html"><strong aria-hidden="true">7.2.</strong> Poisoning</a></li></ol></li><li><a href="concurrency.html"><strong aria-hidden="true">8.</strong> Concurrency</a></li><li><ol class="section"><li><a href="races.html"><strong aria-hidden="true">8.1.</strong> Races</a></li><li><a href="send-and-sync.html"><strong aria-hidden="true">8.2.</strong> Send and Sync</a></li><li><a href="atomics.html"><strong aria-hidden="true">8.3.</strong> Atomics</a></li></ol></li><li><a href="vec.html"><strong aria-hidden="true">9.</strong> Implementing Vec</a></li><li><ol class="section"><li><a href="vec-layout.html"><strong aria-hidden="true">9.1.</strong> Layout</a></li><li><a href="vec-alloc.html"><strong aria-hidden="true">9.2.</strong> Allocating</a></li><li><a href="vec-push-pop.html"><strong aria-hidden="true">9.3.</strong> Push and Pop</a></li><li><a href="vec-dealloc.html"><strong aria-hidden="true">9.4.</strong> Deallocating</a></li><li><a href="vec-deref.html"><strong aria-hidden="true">9.5.</strong> Deref</a></li><li><a href="vec-insert-remove.html"><strong aria-hidden="true">9.6.</strong> Insert and Remove</a></li><li><a href="vec-into-iter.html"><strong aria-hidden="true">9.7.</strong> IntoIter</a></li><li><a href="vec-raw.html"><strong aria-hidden="true">9.8.</strong> RawVec</a></li><li><a href="vec-drain.html"><strong aria-hidden="true">9.9.</strong> Drain</a></li><li><a href="vec-zsts.html"><strong aria-hidden="true">9.10.</strong> Handling Zero-Sized Types</a></li><li><a href="vec-final.html"><strong aria-hidden="true">9.11.</strong> Final Code</a></li></ol></li><li><a href="arc-and-mutex.html"><strong aria-hidden="true">10.</strong> Implementing Arc and Mutex</a></li><li><a href="ffi.html"><strong aria-hidden="true">11.</strong> FFI</a></li></ol>
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                        <a class="header" href="phantom-data.html#phantomdata" id="phantomdata"><h1>PhantomData</h1></a>
<p>When working with unsafe code, we can often end up in a situation where
types or lifetimes are logically associated with a struct, but not actually
part of a field. This most commonly occurs with lifetimes. For instance, the
<code>Iter</code> for <code>&amp;'a [T]</code> is (approximately) defined as follows:</p>
<pre><code class="language-rust ignore">struct Iter&lt;'a, T: 'a&gt; {
    ptr: *const T,
    end: *const T,
}
</code></pre>
<p>However because <code>'a</code> is unused within the struct's body, it's <em>unbounded</em>.
Because of the troubles this has historically caused, unbounded lifetimes and
types are <em>forbidden</em> in struct definitions. Therefore we must somehow refer
to these types in the body. Correctly doing this is necessary to have
correct variance and drop checking.</p>
<p>We do this using <code>PhantomData</code>, which is a special marker type. <code>PhantomData</code>
consumes no space, but simulates a field of the given type for the purpose of
static analysis. This was deemed to be less error-prone than explicitly telling
the type-system the kind of variance that you want, while also providing other
useful such as the information needed by drop check.</p>
<p>Iter logically contains a bunch of <code>&amp;'a T</code>s, so this is exactly what we tell
the PhantomData to simulate:</p>
<pre><code>use std::marker;

struct Iter&lt;'a, T: 'a&gt; {
    ptr: *const T,
    end: *const T,
    _marker: marker::PhantomData&lt;&amp;'a T&gt;,
}
</code></pre>
<p>and that's it. The lifetime will be bounded, and your iterator will be variant
over <code>'a</code> and <code>T</code>. Everything Just Works.</p>
<p>Another important example is Vec, which is (approximately) defined as follows:</p>
<pre><code>struct Vec&lt;T&gt; {
    data: *const T, // *const for variance!
    len: usize,
    cap: usize,
}
</code></pre>
<p>Unlike the previous example, it <em>appears</em> that everything is exactly as we
want. Every generic argument to Vec shows up in at least one field.
Good to go!</p>
<p>Nope.</p>
<p>The drop checker will generously determine that <code>Vec&lt;T&gt;</code> does not own any values
of type T. This will in turn make it conclude that it doesn't need to worry
about Vec dropping any T's in its destructor for determining drop check
soundness. This will in turn allow people to create unsoundness using
Vec's destructor.</p>
<p>In order to tell dropck that we <em>do</em> own values of type T, and therefore may
drop some T's when <em>we</em> drop, we must add an extra PhantomData saying exactly
that:</p>
<pre><code>use std::marker;

struct Vec&lt;T&gt; {
    data: *const T, // *const for variance!
    len: usize,
    cap: usize,
    _marker: marker::PhantomData&lt;T&gt;,
}
</code></pre>
<p>Raw pointers that own an allocation is such a pervasive pattern that the
standard library made a utility for itself called <code>Unique&lt;T&gt;</code> which:</p>
<ul>
<li>wraps a <code>*const T</code> for variance</li>
<li>includes a <code>PhantomData&lt;T&gt;</code></li>
<li>auto-derives <code>Send</code>/<code>Sync</code> as if T was contained</li>
<li>marks the pointer as <code>NonZero</code> for the null-pointer optimization</li>
</ul>
<a class="header" href="phantom-data.html#table-of-phantomdata-patterns" id="table-of-phantomdata-patterns"><h2>Table of <code>PhantomData</code> patterns</h2></a>
<p>Here’s a table of all the wonderful ways <code>PhantomData</code> could be used:</p>
<table><thead><tr><th> Phantom type                </th><th> <code>'a</code>      </th><th> <code>T</code>                       </th></tr></thead><tbody>
<tr><td> <code>PhantomData&lt;T&gt;</code>            </td><td> -         </td><td> variant (with drop check) </td></tr>
<tr><td> <code>PhantomData&lt;&amp;'a T&gt;</code>        </td><td> variant   </td><td> variant                   </td></tr>
<tr><td> <code>PhantomData&lt;&amp;'a mut T&gt;</code>    </td><td> variant   </td><td> invariant                 </td></tr>
<tr><td> <code>PhantomData&lt;*const T&gt;</code>     </td><td> -         </td><td> variant                   </td></tr>
<tr><td> <code>PhantomData&lt;*mut T&gt;</code>       </td><td> -         </td><td> invariant                 </td></tr>
<tr><td> <code>PhantomData&lt;fn(T)&gt;</code>        </td><td> -         </td><td> contravariant (*)         </td></tr>
<tr><td> <code>PhantomData&lt;fn() -&gt; T&gt;</code>    </td><td> -         </td><td> variant                   </td></tr>
<tr><td> <code>PhantomData&lt;fn(T) -&gt; T&gt;</code>   </td><td> -         </td><td> invariant                 </td></tr>
<tr><td> <code>PhantomData&lt;Cell&lt;&amp;'a ()&gt;&gt;</code> </td><td> invariant </td><td> -                         </td></tr>
</tbody></table>
<p>(*) If contravariance gets scrapped, this would be invariant.</p>

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