<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `libcore/num/flt2dec/decoder.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>decoder.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../../dark.css"><link rel="stylesheet" type="text/css" href="../../../../light.css" id="themeStyle"><script src="../../../../storage.js"></script><link rel="shortcut icon" href="https://doc.rust-lang.org/favicon.ico"></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../../core/index.html'><img src='https://www.rust-lang.org/logos/rust-logo-128x128-blk-v2.png' alt='logo' width='100'></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><input class="search-input" name="search" autocomplete="off" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"><a id="settings-menu" href="../../../../settings.html"><img src="../../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span> <span id="2"> 2</span> <span id="3"> 3</span> <span id="4"> 4</span> <span id="5"> 5</span> <span id="6"> 6</span> <span id="7"> 7</span> <span id="8"> 8</span> <span id="9"> 9</span> <span id="10">10</span> <span id="11">11</span> <span id="12">12</span> <span id="13">13</span> <span id="14">14</span> <span id="15">15</span> <span id="16">16</span> <span id="17">17</span> <span id="18">18</span> <span id="19">19</span> <span id="20">20</span> <span id="21">21</span> <span id="22">22</span> <span id="23">23</span> <span id="24">24</span> <span id="25">25</span> <span id="26">26</span> <span id="27">27</span> <span id="28">28</span> <span id="29">29</span> <span id="30">30</span> <span id="31">31</span> <span id="32">32</span> <span id="33">33</span> <span id="34">34</span> <span id="35">35</span> <span id="36">36</span> <span id="37">37</span> <span id="38">38</span> <span id="39">39</span> <span id="40">40</span> <span id="41">41</span> <span id="42">42</span> <span id="43">43</span> <span id="44">44</span> <span id="45">45</span> <span id="46">46</span> <span id="47">47</span> <span id="48">48</span> <span id="49">49</span> <span id="50">50</span> <span id="51">51</span> <span id="52">52</span> <span id="53">53</span> <span id="54">54</span> <span id="55">55</span> <span id="56">56</span> <span id="57">57</span> <span id="58">58</span> <span id="59">59</span> <span id="60">60</span> <span id="61">61</span> <span id="62">62</span> <span id="63">63</span> <span id="64">64</span> <span id="65">65</span> <span id="66">66</span> <span id="67">67</span> <span id="68">68</span> <span id="69">69</span> <span id="70">70</span> <span id="71">71</span> <span id="72">72</span> <span id="73">73</span> <span id="74">74</span> <span id="75">75</span> <span id="76">76</span> <span id="77">77</span> <span id="78">78</span> <span id="79">79</span> <span id="80">80</span> <span id="81">81</span> <span id="82">82</span> <span id="83">83</span> <span id="84">84</span> <span id="85">85</span> <span id="86">86</span> <span id="87">87</span> <span id="88">88</span> <span id="89">89</span> <span id="90">90</span> <span id="91">91</span> <span id="92">92</span> <span id="93">93</span> <span id="94">94</span> <span id="95">95</span> <span id="96">96</span> <span id="97">97</span> <span id="98">98</span> <span id="99">99</span> </pre><pre class="rust "> <span class="comment">// Copyright 2015 The Rust Project Developers. See the COPYRIGHT</span> <span class="comment">// file at the top-level directory of this distribution and at</span> <span class="comment">// http://rust-lang.org/COPYRIGHT.</span> <span class="comment">//</span> <span class="comment">// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or</span> <span class="comment">// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license</span> <span class="comment">// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your</span> <span class="comment">// option. This file may not be copied, modified, or distributed</span> <span class="comment">// except according to those terms.</span> <span class="doccomment">//! Decodes a floating-point value into individual parts and error ranges.</span> <span class="kw">use</span> {<span class="ident">f32</span>, <span class="ident">f64</span>}; <span class="kw">use</span> <span class="ident">num</span>::<span class="ident">FpCategory</span>; <span class="kw">use</span> <span class="ident">num</span>::<span class="ident">dec2flt</span>::<span class="ident">rawfp</span>::<span class="ident">RawFloat</span>; <span class="doccomment">/// Decoded unsigned finite value, such that:</span> <span class="doccomment">///</span> <span class="doccomment">/// - The original value equals to `mant * 2^exp`.</span> <span class="doccomment">///</span> <span class="doccomment">/// - Any number from `(mant - minus) * 2^exp` to `(mant + plus) * 2^exp` will</span> <span class="doccomment">/// round to the original value. The range is inclusive only when</span> <span class="doccomment">/// `inclusive` is true.</span> <span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Copy</span>, <span class="ident">Clone</span>, <span class="ident">Debug</span>, <span class="ident">PartialEq</span>, <span class="ident">Eq</span>)]</span> <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Decoded</span> { <span class="doccomment">/// The scaled mantissa.</span> <span class="kw">pub</span> <span class="ident">mant</span>: <span class="ident">u64</span>, <span class="doccomment">/// The lower error range.</span> <span class="kw">pub</span> <span class="ident">minus</span>: <span class="ident">u64</span>, <span class="doccomment">/// The upper error range.</span> <span class="kw">pub</span> <span class="ident">plus</span>: <span class="ident">u64</span>, <span class="doccomment">/// The shared exponent in base 2.</span> <span class="kw">pub</span> <span class="ident">exp</span>: <span class="ident">i16</span>, <span class="doccomment">/// True when the error range is inclusive.</span> <span class="doccomment">///</span> <span class="doccomment">/// In IEEE 754, this is true when the original mantissa was even.</span> <span class="kw">pub</span> <span class="ident">inclusive</span>: <span class="ident">bool</span>, } <span class="doccomment">/// Decoded unsigned value.</span> <span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Copy</span>, <span class="ident">Clone</span>, <span class="ident">Debug</span>, <span class="ident">PartialEq</span>, <span class="ident">Eq</span>)]</span> <span class="kw">pub</span> <span class="kw">enum</span> <span class="ident">FullDecoded</span> { <span class="doccomment">/// Not-a-number.</span> <span class="ident">Nan</span>, <span class="doccomment">/// Infinities, either positive or negative.</span> <span class="ident">Infinite</span>, <span class="doccomment">/// Zero, either positive or negative.</span> <span class="ident">Zero</span>, <span class="doccomment">/// Finite numbers with further decoded fields.</span> <span class="ident">Finite</span>(<span class="ident">Decoded</span>), } <span class="doccomment">/// A floating point type which can be `decode`d.</span> <span class="kw">pub</span> <span class="kw">trait</span> <span class="ident">DecodableFloat</span>: <span class="ident">RawFloat</span> <span class="op">+</span> <span class="ident">Copy</span> { <span class="doccomment">/// The minimum positive normalized value.</span> <span class="kw">fn</span> <span class="ident">min_pos_norm_value</span>() <span class="op">-></span> <span class="self">Self</span>; } <span class="kw">impl</span> <span class="ident">DecodableFloat</span> <span class="kw">for</span> <span class="ident">f32</span> { <span class="kw">fn</span> <span class="ident">min_pos_norm_value</span>() <span class="op">-></span> <span class="self">Self</span> { <span class="ident">f32</span>::<span class="ident">MIN_POSITIVE</span> } } <span class="kw">impl</span> <span class="ident">DecodableFloat</span> <span class="kw">for</span> <span class="ident">f64</span> { <span class="kw">fn</span> <span class="ident">min_pos_norm_value</span>() <span class="op">-></span> <span class="self">Self</span> { <span class="ident">f64</span>::<span class="ident">MIN_POSITIVE</span> } } <span class="doccomment">/// Returns a sign (true when negative) and `FullDecoded` value</span> <span class="doccomment">/// from given floating point number.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">decode</span><span class="op"><</span><span class="ident">T</span>: <span class="ident">DecodableFloat</span><span class="op">></span>(<span class="ident">v</span>: <span class="ident">T</span>) <span class="op">-></span> (<span class="comment">/*negative?*/</span> <span class="ident">bool</span>, <span class="ident">FullDecoded</span>) { <span class="kw">let</span> (<span class="ident">mant</span>, <span class="ident">exp</span>, <span class="ident">sign</span>) <span class="op">=</span> <span class="ident">v</span>.<span class="ident">integer_decode</span>(); <span class="kw">let</span> <span class="ident">even</span> <span class="op">=</span> (<span class="ident">mant</span> <span class="op">&</span> <span class="number">1</span>) <span class="op">==</span> <span class="number">0</span>; <span class="kw">let</span> <span class="ident">decoded</span> <span class="op">=</span> <span class="kw">match</span> <span class="ident">v</span>.<span class="ident">classify</span>() { <span class="ident">FpCategory</span>::<span class="ident">Nan</span> <span class="op">=></span> <span class="ident">FullDecoded</span>::<span class="ident">Nan</span>, <span class="ident">FpCategory</span>::<span class="ident">Infinite</span> <span class="op">=></span> <span class="ident">FullDecoded</span>::<span class="ident">Infinite</span>, <span class="ident">FpCategory</span>::<span class="ident">Zero</span> <span class="op">=></span> <span class="ident">FullDecoded</span>::<span class="ident">Zero</span>, <span class="ident">FpCategory</span>::<span class="ident">Subnormal</span> <span class="op">=></span> { <span class="comment">// neighbors: (mant - 2, exp) -- (mant, exp) -- (mant + 2, exp)</span> <span class="comment">// Float::integer_decode always preserves the exponent,</span> <span class="comment">// so the mantissa is scaled for subnormals.</span> <span class="ident">FullDecoded</span>::<span class="ident">Finite</span>(<span class="ident">Decoded</span> { <span class="ident">mant</span>: <span class="ident">mant</span>, <span class="ident">minus</span>: <span class="number">1</span>, <span class="ident">plus</span>: <span class="number">1</span>, <span class="ident">exp</span>: <span class="ident">exp</span>, <span class="ident">inclusive</span>: <span class="ident">even</span> }) } <span class="ident">FpCategory</span>::<span class="ident">Normal</span> <span class="op">=></span> { <span class="kw">let</span> <span class="ident">minnorm</span> <span class="op">=</span> <span class="op"><</span><span class="ident">T</span> <span class="kw">as</span> <span class="ident">DecodableFloat</span><span class="op">></span>::<span class="ident">min_pos_norm_value</span>().<span class="ident">integer_decode</span>(); <span class="kw">if</span> <span class="ident">mant</span> <span class="op">==</span> <span class="ident">minnorm</span>.<span class="number">0</span> { <span class="comment">// neighbors: (maxmant, exp - 1) -- (minnormmant, exp) -- (minnormmant + 1, exp)</span> <span class="comment">// where maxmant = minnormmant * 2 - 1</span> <span class="ident">FullDecoded</span>::<span class="ident">Finite</span>(<span class="ident">Decoded</span> { <span class="ident">mant</span>: <span class="ident">mant</span> <span class="op"><<</span> <span class="number">2</span>, <span class="ident">minus</span>: <span class="number">1</span>, <span class="ident">plus</span>: <span class="number">2</span>, <span class="ident">exp</span>: <span class="ident">exp</span> <span class="op">-</span> <span class="number">2</span>, <span class="ident">inclusive</span>: <span class="ident">even</span> }) } <span class="kw">else</span> { <span class="comment">// neighbors: (mant - 1, exp) -- (mant, exp) -- (mant + 1, exp)</span> <span class="ident">FullDecoded</span>::<span class="ident">Finite</span>(<span class="ident">Decoded</span> { <span class="ident">mant</span>: <span class="ident">mant</span> <span class="op"><<</span> <span class="number">1</span>, <span class="ident">minus</span>: <span class="number">1</span>, <span class="ident">plus</span>: <span class="number">1</span>, <span class="ident">exp</span>: <span class="ident">exp</span> <span class="op">-</span> <span class="number">1</span>, <span class="ident">inclusive</span>: <span class="ident">even</span> }) } } }; (<span class="ident">sign</span> <span class="op"><</span> <span class="number">0</span>, <span class="ident">decoded</span>) } </pre> </section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd>↑</kbd></dt><dd>Move up in search results</dd><dt><kbd>↓</kbd></dt><dd>Move down in search results</dd><dt><kbd>↹</kbd></dt><dd>Switch tab</dd><dt><kbd>⏎</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g. <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g. <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g. <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../../../";window.currentCrate = "core";</script><script src="../../../../aliases.js"></script><script src="../../../../main.js"></script><script defer src="../../../../search-index.js"></script></body></html>