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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Builder` struct in crate `std`."><meta name="keywords" content="rust, rustlang, rust-lang, Builder"><title>std::thread::Builder - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script src="../../storage.js"></script><link rel="shortcut icon" href="https://doc.rust-lang.org/favicon.ico"></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../std/index.html'><img src='https://www.rust-lang.org/logos/rust-logo-128x128-blk-v2.png' alt='logo' width='100'></a><p class='location'>Struct Builder</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#methods">Methods</a><div class="sidebar-links"><a href="#method.new">new</a><a href="#method.name">name</a><a href="#method.stack_size">stack_size</a><a href="#method.spawn">spawn</a></div><a class="sidebar-title" href="#implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Debug">Debug</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a></div></div><p class='location'><a href='../index.html'>std</a>::<wbr><a href='index.html'>thread</a></p><script>window.sidebarCurrent = {name: 'Builder', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><input class="search-input" name="search" autocomplete="off" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"><a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='in-band'>Struct <a href='../index.html'>std</a>::<wbr><a href='index.html'>thread</a>::<wbr><a class="struct" href=''>Builder</a></span><span class='out-of-band'><span class='since' title='Stable since Rust version 1.0.0'>1.0.0</span><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/std/thread/mod.rs.html#262-267' title='goto source code'>[src]</a></span></h1><div class="docblock type-decl"><pre class='rust struct'>pub struct Builder { /* fields omitted */ }</pre></div><div class='docblock'><p>Thread factory, which can be used in order to configure the properties of
a new thread.</p>
<p>Methods can be chained on it in order to configure it.</p>
<p>The two configurations available are:</p>
<ul>
<li><a href="../../std/thread/struct.Builder.html#method.name"><code>name</code></a>: specifies an <a href="./index.html#naming-threads">associated name for the thread</a></li>
<li><a href="../../std/thread/struct.Builder.html#method.stack_size"><code>stack_size</code></a>: specifies the <a href="./index.html#stack-size">desired stack size for the thread</a></li>
</ul>
<p>The <a href="../../std/thread/struct.Builder.html#method.spawn"><code>spawn</code></a> method will take ownership of the builder and create an
<a href="../../std/io/type.Result.html"><code>io::Result</code></a> to the thread handle with the given configuration.</p>
<p>The <a href="../../std/thread/fn.spawn.html"><code>thread::spawn</code></a> free function uses a <code>Builder</code> with default
configuration and <a href="../../std/result/enum.Result.html#method.unwrap"><code>unwrap</code></a>s its return value.</p>
<p>You may want to use <a href="../../std/thread/struct.Builder.html#method.spawn"><code>spawn</code></a> instead of <a href="../../std/thread/fn.spawn.html"><code>thread::spawn</code></a>, when you want
to recover from a failure to launch a thread, indeed the free function will
panick where the <code>Builder</code> method will return a <a href="../../std/io/type.Result.html"><code>io::Result</code></a>.</p>
<h1 id="examples" class="section-header"><a href="#examples">Examples</a></h1>
<pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">thread</span>;

<span class="kw">let</span> <span class="ident">builder</span> <span class="op">=</span> <span class="ident">thread</span>::<span class="ident">Builder</span>::<span class="ident">new</span>();

<span class="kw">let</span> <span class="ident">handler</span> <span class="op">=</span> <span class="ident">builder</span>.<span class="ident">spawn</span>(<span class="op">||</span> {
    <span class="comment">// thread code</span>
}).<span class="ident">unwrap</span>();

<span class="ident">handler</span>.<span class="ident">join</span>().<span class="ident">unwrap</span>();<a class="test-arrow" target="_blank" href="https://play.rust-lang.org/?code=%23!%5Ballow(unused)%5D%0Afn%20main()%20%7B%0Ause%20std%3A%3Athread%3B%0A%0Alet%20builder%20%3D%20thread%3A%3ABuilder%3A%3Anew()%3B%0A%0Alet%20handler%20%3D%20builder.spawn(%7C%7C%20%7B%0A%20%20%20%20%2F%2F%20thread%20code%0A%7D).unwrap()%3B%0A%0Ahandler.join().unwrap()%3B%0A%7D">Run</a></pre>
</div>
                    <h2 id='methods' class='small-section-header'>
                      Methods<a href='#methods' class='anchor'></a>
                    </h2>
                <h3 id='impl' class='impl'><span class='in-band'><table class='table-display'><tbody><tr><td><code>impl <a class="struct" href="../../std/thread/struct.Builder.html" title="struct std::thread::Builder">Builder</a></code><a href='#impl' class='anchor'></a></span></td><td><span class='out-of-band'><div class='ghost'></div><a class='srclink' href='../../src/std/thread/mod.rs.html#269-425' title='goto source code'>[src]</a></span></td></tr></tbody></table></h3><div class='impl-items'><h4 id='method.new' class="method"><span id='new.v' class='invisible'><table class='table-display'><tbody><tr><td><code>pub fn <a href='#method.new' class='fnname'>new</a>() -&gt; <a class="struct" href="../../std/thread/struct.Builder.html" title="struct std::thread::Builder">Builder</a></code></span></td><td><span class='out-of-band'><div class='ghost'></div><a class='srclink' href='../../src/std/thread/mod.rs.html#289-294' title='goto source code'>[src]</a></td></tr></tbody></table></span></h4><div class='docblock'><p>Generates the base configuration for spawning a thread, from which
configuration methods can be chained.</p>
<h1 id="examples-1" class="section-header"><a href="#examples-1">Examples</a></h1>
<pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">thread</span>;

<span class="kw">let</span> <span class="ident">builder</span> <span class="op">=</span> <span class="ident">thread</span>::<span class="ident">Builder</span>::<span class="ident">new</span>()
                              .<span class="ident">name</span>(<span class="string">&quot;foo&quot;</span>.<span class="ident">into</span>())
                              .<span class="ident">stack_size</span>(<span class="number">10</span>);

<span class="kw">let</span> <span class="ident">handler</span> <span class="op">=</span> <span class="ident">builder</span>.<span class="ident">spawn</span>(<span class="op">||</span> {
    <span class="comment">// thread code</span>
}).<span class="ident">unwrap</span>();

<span class="ident">handler</span>.<span class="ident">join</span>().<span class="ident">unwrap</span>();<a class="test-arrow" target="_blank" href="https://play.rust-lang.org/?code=%23!%5Ballow(unused)%5D%0Afn%20main()%20%7B%0Ause%20std%3A%3Athread%3B%0A%0Alet%20builder%20%3D%20thread%3A%3ABuilder%3A%3Anew()%0A%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20.name(%22foo%22.into())%0A%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20.stack_size(10)%3B%0A%0Alet%20handler%20%3D%20builder.spawn(%7C%7C%20%7B%0A%20%20%20%20%2F%2F%20thread%20code%0A%7D).unwrap()%3B%0A%0Ahandler.join().unwrap()%3B%0A%7D">Run</a></pre>
</div><h4 id='method.name' class="method"><span id='name.v' class='invisible'><table class='table-display'><tbody><tr><td><code>pub fn <a href='#method.name' class='fnname'>name</a>(self, name: <a class="struct" href="../../std/string/struct.String.html" title="struct std::string::String">String</a>) -&gt; <a class="struct" href="../../std/thread/struct.Builder.html" title="struct std::thread::Builder">Builder</a></code></span></td><td><span class='out-of-band'><div class='ghost'></div><a class='srclink' href='../../src/std/thread/mod.rs.html#321-324' title='goto source code'>[src]</a></td></tr></tbody></table></span></h4><div class='docblock'><p>Names the thread-to-be. Currently the name is used for identification
only in panic messages.</p>
<p>The name must not contain null bytes (<code>\0</code>).</p>
<p>For more information about named threads, see
<a href="./index.html#naming-threads">this module-level documentation</a>.</p>
<h1 id="examples-2" class="section-header"><a href="#examples-2">Examples</a></h1>
<pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">thread</span>;

<span class="kw">let</span> <span class="ident">builder</span> <span class="op">=</span> <span class="ident">thread</span>::<span class="ident">Builder</span>::<span class="ident">new</span>()
    .<span class="ident">name</span>(<span class="string">&quot;foo&quot;</span>.<span class="ident">into</span>());

<span class="kw">let</span> <span class="ident">handler</span> <span class="op">=</span> <span class="ident">builder</span>.<span class="ident">spawn</span>(<span class="op">||</span> {
    <span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">thread</span>::<span class="ident">current</span>().<span class="ident">name</span>(), <span class="prelude-val">Some</span>(<span class="string">&quot;foo&quot;</span>))
}).<span class="ident">unwrap</span>();

<span class="ident">handler</span>.<span class="ident">join</span>().<span class="ident">unwrap</span>();<a class="test-arrow" target="_blank" href="https://play.rust-lang.org/?code=%23!%5Ballow(unused)%5D%0Afn%20main()%20%7B%0Ause%20std%3A%3Athread%3B%0A%0Alet%20builder%20%3D%20thread%3A%3ABuilder%3A%3Anew()%0A%20%20%20%20.name(%22foo%22.into())%3B%0A%0Alet%20handler%20%3D%20builder.spawn(%7C%7C%20%7B%0A%20%20%20%20assert_eq!(thread%3A%3Acurrent().name()%2C%20Some(%22foo%22))%0A%7D).unwrap()%3B%0A%0Ahandler.join().unwrap()%3B%0A%7D">Run</a></pre>
</div><h4 id='method.stack_size' class="method"><span id='stack_size.v' class='invisible'><table class='table-display'><tbody><tr><td><code>pub fn <a href='#method.stack_size' class='fnname'>stack_size</a>(self, size: <a class="primitive" href="../primitive.usize.html">usize</a>) -&gt; <a class="struct" href="../../std/thread/struct.Builder.html" title="struct std::thread::Builder">Builder</a></code></span></td><td><span class='out-of-band'><div class='ghost'></div><a class='srclink' href='../../src/std/thread/mod.rs.html#344-347' title='goto source code'>[src]</a></td></tr></tbody></table></span></h4><div class='docblock'><p>Sets the size of the stack (in bytes) for the new thread.</p>
<p>The actual stack size may be greater than this value if
the platform specifies minimal stack size.</p>
<p>For more information about the stack size for threads, see
<a href="./index.html#stack-size">this module-level documentation</a>.</p>
<h1 id="examples-3" class="section-header"><a href="#examples-3">Examples</a></h1>
<pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">thread</span>;

<span class="kw">let</span> <span class="ident">builder</span> <span class="op">=</span> <span class="ident">thread</span>::<span class="ident">Builder</span>::<span class="ident">new</span>().<span class="ident">stack_size</span>(<span class="number">32</span> <span class="op">*</span> <span class="number">1024</span>);<a class="test-arrow" target="_blank" href="https://play.rust-lang.org/?code=%23!%5Ballow(unused)%5D%0Afn%20main()%20%7B%0Ause%20std%3A%3Athread%3B%0A%0Alet%20builder%20%3D%20thread%3A%3ABuilder%3A%3Anew().stack_size(32%20*%201024)%3B%0A%7D">Run</a></pre>
</div><h4 id='method.spawn' class="method"><span id='spawn.v' class='invisible'><table class='table-display'><tbody><tr><td><code>pub fn <a href='#method.spawn' class='fnname'>spawn</a>&lt;F, T&gt;(self, f: F) -&gt; <a class="type" href="../../std/io/type.Result.html" title="type std::io::Result">Result</a>&lt;<a class="struct" href="../../std/thread/struct.JoinHandle.html" title="struct std::thread::JoinHandle">JoinHandle</a>&lt;T&gt;&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;F: <a class="trait" href="../../std/ops/trait.FnOnce.html" title="trait std::ops::FnOnce">FnOnce</a>() -&gt; T,<br>&nbsp;&nbsp;&nbsp;&nbsp;F: <a class="trait" href="../../std/marker/trait.Send.html" title="trait std::marker::Send">Send</a> + 'static,<br>&nbsp;&nbsp;&nbsp;&nbsp;T: <a class="trait" href="../../std/marker/trait.Send.html" title="trait std::marker::Send">Send</a> + 'static,&nbsp;</span></code></span></td><td><span class='out-of-band'><div class='ghost'></div><a class='srclink' href='../../src/std/thread/mod.rs.html#387-424' title='goto source code'>[src]</a></td></tr></tbody></table></span></h4><div class='docblock'><p>Spawns a new thread by taking ownership of the <code>Builder</code>, and returns an
<a href="../../std/io/type.Result.html"><code>io::Result</code></a> to its <a href="../../std/thread/struct.JoinHandle.html"><code>JoinHandle</code></a>.</p>
<p>The spawned thread may outlive the caller (unless the caller thread
is the main thread; the whole process is terminated when the main
thread finishes). The join handle can be used to block on
termination of the child thread, including recovering its panics.</p>
<p>For a more complete documentation see <a href="../../std/thread/fn.spawn.html"><code>thread::spawn</code></a>.</p>
<h1 id="errors" class="section-header"><a href="#errors">Errors</a></h1>
<p>Unlike the <a href="../../std/thread/fn.spawn.html"><code>spawn</code></a> free function, this method yields an
<a href="../../std/io/type.Result.html"><code>io::Result</code></a> to capture any failure to create the thread at
the OS level.</p>
<h1 id="panics" class="section-header"><a href="#panics">Panics</a></h1>
<p>Panics if a thread name was set and it contained null bytes.</p>
<h1 id="examples-4" class="section-header"><a href="#examples-4">Examples</a></h1>
<pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">thread</span>;

<span class="kw">let</span> <span class="ident">builder</span> <span class="op">=</span> <span class="ident">thread</span>::<span class="ident">Builder</span>::<span class="ident">new</span>();

<span class="kw">let</span> <span class="ident">handler</span> <span class="op">=</span> <span class="ident">builder</span>.<span class="ident">spawn</span>(<span class="op">||</span> {
    <span class="comment">// thread code</span>
}).<span class="ident">unwrap</span>();

<span class="ident">handler</span>.<span class="ident">join</span>().<span class="ident">unwrap</span>();<a class="test-arrow" target="_blank" href="https://play.rust-lang.org/?code=%23!%5Ballow(unused)%5D%0Afn%20main()%20%7B%0Ause%20std%3A%3Athread%3B%0A%0Alet%20builder%20%3D%20thread%3A%3ABuilder%3A%3Anew()%3B%0A%0Alet%20handler%20%3D%20builder.spawn(%7C%7C%20%7B%0A%20%20%20%20%2F%2F%20thread%20code%0A%7D).unwrap()%3B%0A%0Ahandler.join().unwrap()%3B%0A%7D">Run</a></pre>
</div></div>
                <h2 id='implementations' class='small-section-header'>
                  Trait Implementations<a href='#implementations' class='anchor'></a>
                </h2>
                <div id='implementations-list'><h3 id='impl-Debug' class='impl'><span class='in-band'><table class='table-display'><tbody><tr><td><code>impl <a class="trait" href="../../std/fmt/trait.Debug.html" title="trait std::fmt::Debug">Debug</a> for <a class="struct" href="../../std/thread/struct.Builder.html" title="struct std::thread::Builder">Builder</a></code><a href='#impl-Debug' class='anchor'></a></span></td><td><span class='out-of-band'><div class='ghost'></div><a class='srclink' href='../../src/std/thread/mod.rs.html#261' title='goto source code'>[src]</a></span></td></tr></tbody></table></h3><div class='impl-items'><h4 id='method.fmt' class="method"><span id='fmt.v' class='invisible'><table class='table-display'><tbody><tr><td><code>fn <a href='../../std/fmt/trait.Debug.html#tymethod.fmt' class='fnname'>fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="../../std/fmt/struct.Formatter.html" title="struct std::fmt::Formatter">Formatter</a>) -&gt; <a class="type" href="../../std/fmt/type.Result.html" title="type std::fmt::Result">Result</a></code></span></td><td><span class='out-of-band'><div class='ghost'></div><a class='srclink' href='../../src/std/thread/mod.rs.html#261' title='goto source code'>[src]</a></td></tr></tbody></table></span></h4><div class='docblock'><p>Formats the value using the given formatter. <a href="../../std/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
</div></div></div>
                <h2 id='synthetic-implementations' class='small-section-header'>
                  Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a>
                </h2>
                <div id='synthetic-implementations-list'>
            <h3 id='impl-Send' class='impl'><span class='in-band'><table class='table-display'><tbody><tr><td><code>impl <a class="trait" href="../../std/marker/trait.Send.html" title="trait std::marker::Send">Send</a> for <a class="struct" href="../../std/thread/struct.Builder.html" title="struct std::thread::Builder">Builder</a></code><a href='#impl-Send' class='anchor'></a></span></td><td><span class='out-of-band'></span></td></tr></tbody></table></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><span class='in-band'><table class='table-display'><tbody><tr><td><code>impl <a class="trait" href="../../std/marker/trait.Sync.html" title="trait std::marker::Sync">Sync</a> for <a class="struct" href="../../std/thread/struct.Builder.html" title="struct std::thread::Builder">Builder</a></code><a href='#impl-Sync' class='anchor'></a></span></td><td><span class='out-of-band'></span></td></tr></tbody></table></h3><div class='impl-items'></div></div></section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd>↑</kbd></dt><dd>Move up in search results</dd><dt><kbd>↓</kbd></dt><dd>Move down in search results</dd><dt><kbd>↹</kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g. <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g. <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g. <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../";window.currentCrate = "std";</script><script src="../../aliases.js"></script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>