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        <title>Recoverable Errors with Result - The Rust Programming Language</title>
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            <ol class="chapter"><li class="affix"><a href="foreword.html">Foreword</a></li><li class="affix"><a href="ch00-00-introduction.html">Introduction</a></li><li><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> How Functions Work</a></li><li><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References &amp; Borrowing</a></li><li><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> Slices</a></li></ol></li><li><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li><a href="ch07-00-modules.html"><strong aria-hidden="true">7.</strong> Modules</a></li><li><ol class="section"><li><a href="ch07-01-mod-and-the-filesystem.html"><strong aria-hidden="true">7.1.</strong> mod and the Filesystem</a></li><li><a href="ch07-02-controlling-visibility-with-pub.html"><strong aria-hidden="true">7.2.</strong> Controlling Visibility with pub</a></li><li><a href="ch07-03-importing-names-with-use.html"><strong aria-hidden="true">7.3.</strong> Referring to Names in Different Modules</a></li></ol></li><li><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Vectors</a></li><li><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Strings</a></li><li><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Hash Maps</a></li></ol></li><li><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li><a href="ch09-02-recoverable-errors-with-result.html" class="active"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Testing</a></li><li><ol class="section"><li><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> Writing tests</a></li><li><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Running tests</a></li><li><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Library’s Functionality with Test Driven Development</a></li><li><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Box<T> Points to Data on the Heap and Has a Known Size</a></li><li><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> The Deref Trait Allows Access to the Data Through a Reference</a></li><li><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> The Drop Trait Runs Code on Cleanup</a></li><li><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Creating Reference Cycles and Leaking Memory is Safe</a></li></ol></li><li><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Threads</a></li><li><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Message Passing</a></li><li><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared State</a></li><li><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency: Sync and Send</a></li></ol></li><li><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects that Allow for Values of Different Types</a></li><li><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns Match the Structure of Values</a></li><li><ol class="section"><li><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns May be Used</a></li><li><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> All the Pattern Syntax</a></li></ol></li><li><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li><a href="ch19-02-advanced-lifetimes.html"><strong aria-hidden="true">19.2.</strong> Advanced Lifetimes</a></li><li><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.3.</strong> Advanced Traits</a></li><li><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.4.</strong> Advanced Types</a></li><li><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.5.</strong> Advanced Functions &amp; Closures</a></li></ol></li><li><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> A Single Threaded Web Server</a></li><li><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning our Single Threaded Server into a Multithreaded Server</a></li><li><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li><a href="appendix-04-macros.html"><strong aria-hidden="true">21.4.</strong> D - Macros</a></li><li><a href="appendix-05-translation.html"><strong aria-hidden="true">21.5.</strong> E - Translations</a></li><li><a href="appendix-06-nightly-rust.html"><strong aria-hidden="true">21.6.</strong> F - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol>
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                        <h1 class="menu-title">The Rust Programming Language</h1> 

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                        <a class="header" href="ch09-02-recoverable-errors-with-result.html#recoverable-errors-with-result" id="recoverable-errors-with-result"><h2>Recoverable Errors with <code>Result</code></h2></a>
<p>Most errors aren’t serious enough to require the program to stop entirely.
Sometimes, when a function fails, it’s for a reason that you can easily
interpret and respond to. For example, if you try to open a file and that
operation fails because the file doesn’t exist, you might want to create the
file instead of terminating the process.</p>
<p>Recall from “<a href="ch02-00-guessing-game-tutorial.html#handling-potential-failure-with-the-result-type">Handling Potential Failure with the <code>Result</code>
Type</a><!-- ignore -->” in Chapter 2 that the <code>Result</code> enum is
defined as having two variants, <code>Ok</code> and <code>Err</code>, as follows:</p>
<pre><pre class="playpen"><code class="language-rust">
# #![allow(unused_variables)]
#fn main() {
enum Result&lt;T, E&gt; {
    Ok(T),
    Err(E),
}
#}</code></pre></pre>
<p>The <code>T</code> and <code>E</code> are generic type parameters: we’ll discuss generics in more
detail in Chapter 10. What you need to know right now is that <code>T</code> represents
the type of the value that will be returned in a success case within the <code>Ok</code>
variant, and <code>E</code> represents the type of the error that will be returned in a
failure case within the <code>Err</code> variant. Because <code>Result</code> has these generic type
parameters, we can use the <code>Result</code> type and the functions that the standard
library has defined on it in many different situations where the successful
value and error value we want to return may differ.</p>
<p>Let’s call a function that returns a <code>Result</code> value because the function could
fail. In Listing 9-3 we try to open a file:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">use std::fs::File;

fn main() {
    let f = File::open(&quot;hello.txt&quot;);
}
</code></pre></pre>
<p><span class="caption">Listing 9-3: Opening a file</span></p>
<p>How do we know <code>File::open</code> returns a <code>Result</code>? We could look at the standard
library API documentation, or we could ask the compiler! If we give <code>f</code> a type
annotation that we know is <em>not</em> the return type of the function and then try
to compile the code, the compiler will tell us that the types don’t match. The
error message will then tell us what the type of <code>f</code> <em>is</em>. Let’s try it! We
know that the return type of <code>File::open</code> isn’t of type <code>u32</code>, so let’s change
the <code>let f</code> statement to this:</p>
<pre><code class="language-rust ignore">let f: u32 = File::open(&quot;hello.txt&quot;);
</code></pre>
<p>Attempting to compile now gives us the following output:</p>
<pre><code class="language-text">error[E0308]: mismatched types
 --&gt; src/main.rs:4:18
  |
4 |     let f: u32 = File::open(&quot;hello.txt&quot;);
  |                  ^^^^^^^^^^^^^^^^^^^^^^^ expected u32, found enum
`std::result::Result`
  |
  = note: expected type `u32`
             found type `std::result::Result&lt;std::fs::File, std::io::Error&gt;`
</code></pre>
<p>This tells us the return type of the <code>File::open</code> function is a <code>Result&lt;T, E&gt;</code>.
The generic parameter <code>T</code> has been filled in here with the type of the success
value, <code>std::fs::File</code>, which is a file handle. The type of <code>E</code> used in the
error value is <code>std::io::Error</code>.</p>
<p>This return type means the call to <code>File::open</code> might succeed and return a file
handle that we can read from or write to. The function call also might fail:
for example, the file might not exist, or we might not have permission to
access the file. The <code>File::open</code> function needs to have a way to tell us
whether it succeeded or failed and at the same time give us either the file
handle or error information. This information is exactly what the <code>Result</code> enum
conveys.</p>
<p>In the case where <code>File::open</code> succeeds, the value in the variable <code>f</code> will be
an instance of <code>Ok</code> that contains a file handle. In the case where it fails,
the value in <code>f</code> will be an instance of <code>Err</code> that contains more information
about the kind of error that happened.</p>
<p>We need to add to the code in Listing 9-3 to take different actions depending
on the value <code>File::open</code> returns. Listing 9-4 shows one way to handle the
<code>Result</code> using a basic tool, the <code>match</code> expression that we discussed in
Chapter 6.</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust should_panic">use std::fs::File;

fn main() {
    let f = File::open(&quot;hello.txt&quot;);

    let f = match f {
        Ok(file) =&gt; file,
        Err(error) =&gt; {
            panic!(&quot;There was a problem opening the file: {:?}&quot;, error)
        },
    };
}
</code></pre></pre>
<p><span class="caption">Listing 9-4: Using a <code>match</code> expression to handle the
<code>Result</code> variants that might be returned</span></p>
<p>Note that, like the <code>Option</code> enum, the <code>Result</code> enum and its variants have been
imported in the prelude, so we don’t need to specify <code>Result::</code> before the <code>Ok</code>
and <code>Err</code> variants in the <code>match</code> arms.</p>
<p>Here we tell Rust that when the result is <code>Ok</code>, return the inner <code>file</code> value
out of the <code>Ok</code> variant, and we then assign that file handle value to the
variable <code>f</code>. After the <code>match</code>, we can use the file handle for reading or
writing.</p>
<p>The other arm of the <code>match</code> handles the case where we get an <code>Err</code> value from
<code>File::open</code>. In this example, we’ve chosen to call the <code>panic!</code> macro. If
there’s no file named <em>hello.txt</em> in our current directory and we run this
code, we’ll see the following output from the <code>panic!</code> macro:</p>
<pre><code class="language-text">thread 'main' panicked at 'There was a problem opening the file: Error { repr:
Os { code: 2, message: &quot;No such file or directory&quot; } }', src/main.rs:9:12
</code></pre>
<p>As usual, this output tells us exactly what has gone wrong.</p>
<a class="header" href="ch09-02-recoverable-errors-with-result.html#matching-on-different-errors" id="matching-on-different-errors"><h3>Matching on Different Errors</h3></a>
<p>The code in Listing 9-4 will <code>panic!</code> no matter why <code>File::open</code> failed. What
we want to do instead is take different actions for different failure reasons:
if <code>File::open</code> failed because the file doesn’t exist, we want to create the
file and return the handle to the new file. If <code>File::open</code> failed for any
other reason—for example, because we didn’t have permission to open the file—we
still want the code to <code>panic!</code> in the same way as it did in Listing 9-4. Look
at Listing 9-5, which adds another arm to the <code>match</code>:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<!-- ignore this test because otherwise it creates hello.txt which causes other
tests to fail lol -->
<pre><code class="language-rust ignore">use std::fs::File;
use std::io::ErrorKind;

fn main() {
    let f = File::open(&quot;hello.txt&quot;);

    let f = match f {
        Ok(file) =&gt; file,
        Err(ref error) if error.kind() == ErrorKind::NotFound =&gt; {
            match File::create(&quot;hello.txt&quot;) {
                Ok(fc) =&gt; fc,
                Err(e) =&gt; {
                    panic!(
                        &quot;Tried to create file but there was a problem: {:?}&quot;,
                        e
                    )
                },
            }
        },
        Err(error) =&gt; {
            panic!(
                &quot;There was a problem opening the file: {:?}&quot;,
                error
            )
        },
    };
}
</code></pre>
<p><span class="caption">Listing 9-5: Handling different kinds of errors in
different ways</span></p>
<p>The type of the value that <code>File::open</code> returns inside the <code>Err</code> variant is
<code>io::Error</code>, which is a struct provided by the standard library. This struct
has a method <code>kind</code> that we can call to get an <code>io::ErrorKind</code> value. The enum
<code>io::ErrorKind</code> is provided by the standard library and has variants
representing the different kinds of errors that might result from an <code>io</code>
operation. The variant we want to use is <code>ErrorKind::NotFound</code>, which indicates
the file we’re trying to open doesn’t exist yet.</p>
<p>The condition <code>if error.kind() == ErrorKind::NotFound</code> is called a <em>match
guard</em>: it’s an extra condition on a <code>match</code> arm that further refines the arm’s
pattern. This condition must be true for that arm’s code to be run; otherwise,
the pattern matching will move on to consider the next arm in the <code>match</code>. The
<code>ref</code> in the pattern is needed so <code>error</code> is not moved into the guard condition
but is merely referenced by it. The reason you use <code>ref</code> to create a reference
in a pattern instead of <code>&amp;</code> will be covered in detail in Chapter 18. In short,
in the context of a pattern, <code>&amp;</code> matches a reference and gives you its value,
but <code>ref</code> matches a value and gives you a reference to it.</p>
<p>The condition we want to check in the match guard is whether the value returned
by <code>error.kind()</code> is the <code>NotFound</code> variant of the <code>ErrorKind</code> enum. If it is,
we try to create the file with <code>File::create</code>. However, because <code>File::create</code>
could also fail, we need to add an inner <code>match</code> statement as well. When the
file can’t be opened, a different error message will be printed. The last arm
of the outer <code>match</code> stays the same so the program panics on any error besides
the missing file error.</p>
<a class="header" href="ch09-02-recoverable-errors-with-result.html#shortcuts-for-panic-on-error-unwrap-and-expect" id="shortcuts-for-panic-on-error-unwrap-and-expect"><h3>Shortcuts for Panic on Error: <code>unwrap</code> and <code>expect</code></h3></a>
<p>Using <code>match</code> works well enough, but it can be a bit verbose and doesn’t always
communicate intent well. The <code>Result&lt;T, E&gt;</code> type has many helper methods
defined on it to do various tasks. One of those methods, called <code>unwrap</code>, is a
shortcut method that is implemented just like the <code>match</code> statement we wrote in
Listing 9-4. If the <code>Result</code> value is the <code>Ok</code> variant, <code>unwrap</code> will return
the value inside the <code>Ok</code>. If the <code>Result</code> is the <code>Err</code> variant, <code>unwrap</code> will
call the <code>panic!</code> macro for us. Here is an example of <code>unwrap</code> in action:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust should_panic">use std::fs::File;

fn main() {
    let f = File::open(&quot;hello.txt&quot;).unwrap();
}
</code></pre></pre>
<p>If we run this code without a <em>hello.txt</em> file, we’ll see an error message from
the <code>panic!</code> call that the <code>unwrap</code> method makes:</p>
<pre><code class="language-text">thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Error {
repr: Os { code: 2, message: &quot;No such file or directory&quot; } }',
src/libcore/result.rs:906:4
</code></pre>
<p>Another method, <code>expect</code>, which is similar to <code>unwrap</code>, lets us also choose the
<code>panic!</code> error message. Using <code>expect</code> instead of <code>unwrap</code> and providing good
error messages can convey your intent and make tracking down the source of a
panic easier. The syntax of <code>expect</code> looks like this:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust should_panic">use std::fs::File;

fn main() {
    let f = File::open(&quot;hello.txt&quot;).expect(&quot;Failed to open hello.txt&quot;);
}
</code></pre></pre>
<p>We use <code>expect</code> in the same way as <code>unwrap</code>: to return the file handle or call
the <code>panic!</code> macro. The error message used by <code>expect</code> in its call to <code>panic!</code>
will be the parameter that we pass to <code>expect</code>, rather than the default
<code>panic!</code> message that <code>unwrap</code> uses. Here’s what it looks like:</p>
<pre><code class="language-text">thread 'main' panicked at 'Failed to open hello.txt: Error { repr: Os { code:
2, message: &quot;No such file or directory&quot; } }', src/libcore/result.rs:906:4
</code></pre>
<p>Because this error message starts with the text we specified, <code>Failed to open hello.txt</code>, it will be easier to find where in the code this error message is
coming from. If we use <code>unwrap</code> in multiple places, it can take more time to
figure out exactly which <code>unwrap</code> is causing the panic because all <code>unwrap</code>
calls that panic print the same message.</p>
<a class="header" href="ch09-02-recoverable-errors-with-result.html#propagating-errors" id="propagating-errors"><h3>Propagating Errors</h3></a>
<p>When you’re writing a function whose implementation calls something that might
fail, instead of handling the error within this function, you can return the
error to the calling code so that it can decide what to do. This is known as
<em>propagating</em> the error and gives more control to the calling code, where there
might be more information or logic that dictates how the error should be
handled than what you have available in the context of your code.</p>
<p>For example, Listing 9-6 shows a function that reads a username from a file. If
the file doesn’t exist or can’t be read, this function will return those errors
to the code that called this function:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">
# #![allow(unused_variables)]
#fn main() {
use std::io;
use std::io::Read;
use std::fs::File;

fn read_username_from_file() -&gt; Result&lt;String, io::Error&gt; {
    let f = File::open(&quot;hello.txt&quot;);

    let mut f = match f {
        Ok(file) =&gt; file,
        Err(e) =&gt; return Err(e),
    };

    let mut s = String::new();

    match f.read_to_string(&amp;mut s) {
        Ok(_) =&gt; Ok(s),
        Err(e) =&gt; Err(e),
    }
}
#}</code></pre></pre>
<p><span class="caption">Listing 9-6: A function that returns errors to the
calling code using <code>match</code></span></p>
<p>This function can be written in a much shorter way, but we're going to start by
doing a lot of it manually in order to explore error handling; at the end,
we'll show the easy way. Let’s look at the return type of the function first:
<code>Result&lt;String, io::Error&gt;</code>. This means the function is returning a value of
the type <code>Result&lt;T, E&gt;</code> where the generic parameter <code>T</code> has been filled in
with the concrete type <code>String</code>, and the generic type <code>E</code> has been filled in
with the concrete type <code>io::Error</code>. If this function succeeds without any
problems, the code that calls this function will receive an <code>Ok</code> value that
holds a <code>String</code>—the username that this function read from the file. If this
function encounters any problems, the code that calls this function will
receive an <code>Err</code> value that holds an instance of <code>io::Error</code> that contains
more information about what the problems were. We chose <code>io::Error</code> as the
return type of this function because that happens to be the type of the error
value returned from both of the operations we’re calling in this function’s
body that might fail: the <code>File::open</code> function and the <code>read_to_string</code>
method.</p>
<p>The body of the function starts by calling the <code>File::open</code> function. Then we
handle the <code>Result</code> value returned with a <code>match</code> similar to the <code>match</code> in
Listing 9-4, only instead of calling <code>panic!</code> in the <code>Err</code> case, we return
early from this function and pass the error value from <code>File::open</code> back to the
calling code as this function’s error value. If <code>File::open</code> succeeds, we store
the file handle in the variable <code>f</code> and continue.</p>
<p>Then we create a new <code>String</code> in variable <code>s</code> and call the <code>read_to_string</code>
method on the file handle in <code>f</code> to read the contents of the file into <code>s</code>. The
<code>read_to_string</code> method also returns a <code>Result</code> because it might fail, even
though <code>File::open</code> succeeded. So we need another <code>match</code> to handle that
<code>Result</code>: if <code>read_to_string</code> succeeds, then our function has succeeded, and we
return the username from the file that’s now in <code>s</code> wrapped in an <code>Ok</code>. If
<code>read_to_string</code> fails, we return the error value in the same way that we
returned the error value in the <code>match</code> that handled the return value of
<code>File::open</code>. However, we don’t need to explicitly say <code>return</code>, because this
is the last expression in the function.</p>
<p>The code that calls this code will then handle getting either an <code>Ok</code> value
that contains a username or an <code>Err</code> value that contains an <code>io::Error</code>. We
don’t know what the calling code will do with those values. If the calling code
gets an <code>Err</code> value, it could call <code>panic!</code> and crash the program, use a
default username, or look up the username from somewhere other than a file, for
example. We don’t have enough information on what the calling code is actually
trying to do, so we propagate all the success or error information upward for
it to handle appropriately.</p>
<p>This pattern of propagating errors is so common in Rust that Rust provides the
question mark operator <code>?</code> to make this easier.</p>
<a class="header" href="ch09-02-recoverable-errors-with-result.html#a-shortcut-for-propagating-errors-the--operator" id="a-shortcut-for-propagating-errors-the--operator"><h4>A Shortcut for Propagating Errors: the <code>?</code> Operator</h4></a>
<p>Listing 9-7 shows an implementation of <code>read_username_from_file</code> that has the
same functionality as it had in Listing 9-6, but this implementation uses the
question mark operator:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">
# #![allow(unused_variables)]
#fn main() {
use std::io;
use std::io::Read;
use std::fs::File;

fn read_username_from_file() -&gt; Result&lt;String, io::Error&gt; {
    let mut f = File::open(&quot;hello.txt&quot;)?;
    let mut s = String::new();
    f.read_to_string(&amp;mut s)?;
    Ok(s)
}
#}</code></pre></pre>
<p><span class="caption">Listing 9-7: A function that returns errors to the
calling code using <code>?</code></span></p>
<p>The <code>?</code> placed after a <code>Result</code> value is defined to work in almost the same way
as the <code>match</code> expressions we defined to handle the <code>Result</code> values in Listing
9-6. If the value of the <code>Result</code> is an <code>Ok</code>, the value inside the <code>Ok</code> will
get returned from this expression, and the program will continue. If the value
is an <code>Err</code>, the <code>Err</code> will be returned from the whole function as if we had
used the <code>return</code> keyword so the error value gets propagated to the calling
code.</p>
<p>There is a difference between what the <code>match</code> expression from Listing 9-6 and
<code>?</code> do: error values taken by <code>?</code> go through the <code>from</code> function, defined in
the <code>From</code> trait in the standard library, which is used to convert errors from
one type into another. When <code>?</code> calls the <code>from</code> function, the error type
received is converted into the error type defined in the return type of the
current function. This is useful when a function returns one error type to
represent all the ways a function might fail, even if parts might fail for many
different reasons. As long as each error type implements the <code>from</code> function to
define how to convert itself to the returned error type, <code>?</code> takes care of the
conversion automatically.</p>
<p>In the context of Listing 9-7, the <code>?</code> at the end of the <code>File::open</code> call will
return the value inside an <code>Ok</code> to the variable <code>f</code>. If an error occurs, <code>?</code>
will return early out of the whole function and give any <code>Err</code> value to the
calling code. The same thing applies to the <code>?</code> at the end of the
<code>read_to_string</code> call.</p>
<p>The <code>?</code> operator eliminates a lot of boilerplate and makes this function’s
implementation simpler. We could even shorten this code further by chaining
method calls immediately after the <code>?</code>, as shown in Listing 9-8:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">
# #![allow(unused_variables)]
#fn main() {
use std::io;
use std::io::Read;
use std::fs::File;

fn read_username_from_file() -&gt; Result&lt;String, io::Error&gt; {
    let mut s = String::new();

    File::open(&quot;hello.txt&quot;)?.read_to_string(&amp;mut s)?;

    Ok(s)
}
#}</code></pre></pre>
<p><span class="caption">Listing 9-8: Chaining method calls after <code>?</code></span></p>
<p>We’ve moved the creation of the new <code>String</code> in <code>s</code> to the beginning of the
function; that part hasn’t changed. Instead of creating a variable <code>f</code>, we’ve
chained the call to <code>read_to_string</code> directly onto the result of
<code>File::open(&quot;hello.txt&quot;)?</code>. We still have a <code>?</code> at the end of the
<code>read_to_string</code> call, and we still return an <code>Ok</code> value containing the
username in <code>s</code> when both <code>File::open</code> and <code>read_to_string</code> succeed rather than
returning errors. The functionality is again the same as in Listing 9-6 and
Listing 9-7; this is just a different, more ergonomic way to write it.</p>
<p>Speaking of different ways to write this function, there's a way to make this even
shorter:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">
# #![allow(unused_variables)]
#fn main() {
use std::io;
use std::io::Read;
use std::fs;

fn read_username_from_file() -&gt; Result&lt;String, io::Error&gt; {
    fs::read_to_string(&quot;hello.txt&quot;)
}
#}</code></pre></pre>
<p><span class="caption">Listing 9-9: Using <code>fs::read_to_string</code></span></p>
<p>Reading a file into a string is a fairly common operation, and so Rust
provides a convenience function called <code>fs::read_to_string</code> that will
open the file, create a new <code>String</code>, read the contents of the file,
and put the contents into that <code>String</code>, and then return it. Of course,
this doesn't give us the opportunity to show off all of this error handling,
so we did it the hard way at first.</p>
<a class="header" href="ch09-02-recoverable-errors-with-result.html#the--operator-can-only-be-used-in-functions-that-return-result" id="the--operator-can-only-be-used-in-functions-that-return-result"><h4>The <code>?</code> Operator Can Only Be Used in Functions That Return <code>Result</code></h4></a>
<p>The <code>?</code> operator can only be used in functions that have a return type of
<code>Result</code>, because it is defined to work in the same way as the <code>match</code>
expression we defined in Listing 9-6. The part of the <code>match</code> that requires a
return type of <code>Result</code> is <code>return Err(e)</code>, so the return type of the function
must be a <code>Result</code> to be compatible with this <code>return</code>.</p>
<p>Let’s look at what happens if we use <code>?</code> in the <code>main</code> function, which you’ll
recall has a return type of <code>()</code>:</p>
<pre><code class="language-rust ignore">use std::fs::File;

fn main() {
    let f = File::open(&quot;hello.txt&quot;)?;
}
</code></pre>
<p>When we compile this code, we get the following error message:</p>
<pre><code class="language-text">error[E0277]: the trait bound `(): std::ops::Try` is not satisfied
 --&gt; src/main.rs:4:13
  |
4 |     let f = File::open(&quot;hello.txt&quot;)?;
  |             ------------------------
  |             |
  |             the `?` operator can only be used in a function that returns
  `Result` (or another type that implements `std::ops::Try`)
  |             in this macro invocation
  |
  = help: the trait `std::ops::Try` is not implemented for `()`
  = note: required by `std::ops::Try::from_error`
</code></pre>
<p>This error points out that we’re only allowed to use <code>?</code> in a function that
returns <code>Result</code>. In functions that don’t return <code>Result</code>, when you call other
functions that return <code>Result</code>, you’ll need to use a <code>match</code> or one of the
<code>Result</code> methods to handle the <code>Result</code> instead of using <code>?</code> to potentially
propagate the error to the calling code.</p>
<p>Now that we’ve discussed the details of calling <code>panic!</code> or returning <code>Result</code>,
let’s return to the topic of how to decide which is appropriate to use in which
cases.</p>

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