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        <title>Graceful Shutdown and Cleanup - The Rust Programming Language</title>
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            <ol class="chapter"><li class="affix"><a href="foreword.html">Foreword</a></li><li class="affix"><a href="ch00-00-introduction.html">Introduction</a></li><li><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> How Functions Work</a></li><li><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References &amp; Borrowing</a></li><li><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> Slices</a></li></ol></li><li><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li><a href="ch07-00-modules.html"><strong aria-hidden="true">7.</strong> Modules</a></li><li><ol class="section"><li><a href="ch07-01-mod-and-the-filesystem.html"><strong aria-hidden="true">7.1.</strong> mod and the Filesystem</a></li><li><a href="ch07-02-controlling-visibility-with-pub.html"><strong aria-hidden="true">7.2.</strong> Controlling Visibility with pub</a></li><li><a href="ch07-03-importing-names-with-use.html"><strong aria-hidden="true">7.3.</strong> Referring to Names in Different Modules</a></li></ol></li><li><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Vectors</a></li><li><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Strings</a></li><li><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Hash Maps</a></li></ol></li><li><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Testing</a></li><li><ol class="section"><li><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> Writing tests</a></li><li><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Running tests</a></li><li><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Library’s Functionality with Test Driven Development</a></li><li><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Box<T> Points to Data on the Heap and Has a Known Size</a></li><li><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> The Deref Trait Allows Access to the Data Through a Reference</a></li><li><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> The Drop Trait Runs Code on Cleanup</a></li><li><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Creating Reference Cycles and Leaking Memory is Safe</a></li></ol></li><li><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Threads</a></li><li><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Message Passing</a></li><li><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared State</a></li><li><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency: Sync and Send</a></li></ol></li><li><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects that Allow for Values of Different Types</a></li><li><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns Match the Structure of Values</a></li><li><ol class="section"><li><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns May be Used</a></li><li><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> All the Pattern Syntax</a></li></ol></li><li><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li><a href="ch19-02-advanced-lifetimes.html"><strong aria-hidden="true">19.2.</strong> Advanced Lifetimes</a></li><li><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.3.</strong> Advanced Traits</a></li><li><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.4.</strong> Advanced Types</a></li><li><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.5.</strong> Advanced Functions &amp; Closures</a></li></ol></li><li><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> A Single Threaded Web Server</a></li><li><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning our Single Threaded Server into a Multithreaded Server</a></li><li><a href="ch20-03-graceful-shutdown-and-cleanup.html" class="active"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li><a href="appendix-04-macros.html"><strong aria-hidden="true">21.4.</strong> D - Macros</a></li><li><a href="appendix-05-translation.html"><strong aria-hidden="true">21.5.</strong> E - Translations</a></li><li><a href="appendix-06-nightly-rust.html"><strong aria-hidden="true">21.6.</strong> F - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol>
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                        <h1 class="menu-title">The Rust Programming Language</h1> 

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                        <a class="header" href="ch20-03-graceful-shutdown-and-cleanup.html#graceful-shutdown-and-cleanup" id="graceful-shutdown-and-cleanup"><h2>Graceful Shutdown and Cleanup</h2></a>
<p>The code in Listing 20-21 is responding to requests asynchronously through the
use of a thread pool, as we intended. We get some warnings about the <code>workers</code>,
<code>id</code>, and <code>thread</code> fields that we’re not using in a direct way that reminds us
we’re not cleaning up anything. When we use the less elegant <span
class="keystroke">ctrl-c</span> method to halt the main thread, all other
threads are stopped immediately as well, even if they’re in the middle of
serving a request.</p>
<p>Now we’ll implement the <code>Drop</code> trait to call <code>join</code> on each of the threads in
the pool so they can finish the requests they’re working on before closing.
Then we’ll implement a way to tell the threads they should stop accepting new
requests and shut down. To see this code in action, we’ll modify our server to
accept only two requests before gracefully shutting down its thread pool.</p>
<a class="header" href="ch20-03-graceful-shutdown-and-cleanup.html#implementing-the-drop-trait-on-threadpool" id="implementing-the-drop-trait-on-threadpool"><h3>Implementing the <code>Drop</code> Trait on <code>ThreadPool</code></h3></a>
<p>Let’s start with implementing <code>Drop</code> on our thread pool. When the pool is
dropped, our threads should all join to make sure they finish their work.
Listing 20-23 shows a first attempt at a <code>Drop</code> implementation; this code won’t
quite work yet.</p>
<p><span class="filename">Filename: src/lib.rs</span></p>
<pre><code class="language-rust ignore">impl Drop for ThreadPool {
    fn drop(&amp;mut self) {
        for worker in &amp;mut self.workers {
            println!(&quot;Shutting down worker {}&quot;, worker.id);

            worker.thread.join().unwrap();
        }
    }
}
</code></pre>
<p><span class="caption">Listing 20-23: Joining each thread when the thread pool
goes out of scope</span></p>
<p>First, we loop through each of the thread pool <code>workers</code>. We use <code>&amp;mut</code> for
this because <code>self</code> is a mutable reference, and we also need to be able to
mutate <code>worker</code>. For each worker, we print a message saying that this
particular worker is shutting down, and then we call <code>join</code> on that worker’s
thread. If the call to <code>join</code> fails, we use <code>unwrap</code> to make Rust panic and go
into an ungraceful shutdown.</p>
<p>Here is the error we get when we compile this code:</p>
<pre><code class="language-text">error[E0507]: cannot move out of borrowed content
  --&gt; src/lib.rs:65:13
   |
65 |             worker.thread.join().unwrap();
   |             ^^^^^^ cannot move out of borrowed content
</code></pre>
<p>The error tells us we can’t call <code>join</code> because we only have a mutable borrow
of each <code>worker</code> and <code>join</code> takes ownership of its argument. To solve this
issue, we need to move the thread out of the <code>Worker</code> instance that owns
<code>thread</code> so <code>join</code> can consume the thread. We did this in Listing 17-15: if
<code>Worker</code> holds an <code>Option&lt;thread::JoinHandle&lt;()&gt;</code> instead, we can call the
<code>take</code> method on the <code>Option</code> to move the value out of the <code>Some</code> variant and
leave a <code>None</code> variant in its place. In other words, a <code>Worker</code> that is running
will have a <code>Some</code> variant in <code>thread</code>, and when we want to clean up a
<code>Worker</code>, we’ll replace <code>Some</code> with <code>None</code> so the <code>Worker</code> doesn’t have a
thread to run.</p>
<p>So we know we want to update the definition of <code>Worker</code> like this:</p>
<p><span class="filename">Filename: src/lib.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">
# #![allow(unused_variables)]
#fn main() {
# use std::thread;
struct Worker {
    id: usize,
    thread: Option&lt;thread::JoinHandle&lt;()&gt;&gt;,
}
#}</code></pre></pre>
<p>Now let’s lean on the compiler to find the other places that need to change.
Checking this code, we get two errors:</p>
<pre><code class="language-text">error[E0599]: no method named `join` found for type
`std::option::Option&lt;std::thread::JoinHandle&lt;()&gt;&gt;` in the current scope
  --&gt; src/lib.rs:65:27
   |
65 |             worker.thread.join().unwrap();
   |                           ^^^^

error[E0308]: mismatched types
  --&gt; src/lib.rs:89:13
   |
89 |             thread,
   |             ^^^^^^
   |             |
   |             expected enum `std::option::Option`, found struct
   `std::thread::JoinHandle`
   |             help: try using a variant of the expected type: `Some(thread)`
   |
   = note: expected type `std::option::Option&lt;std::thread::JoinHandle&lt;()&gt;&gt;`
              found type `std::thread::JoinHandle&lt;_&gt;`
</code></pre>
<p>Let’s address the second error, which points to the code at the end of
<code>Worker::new</code>; we need to wrap the <code>thread</code> value in <code>Some</code> when we create a
new <code>Worker</code>. Make the following changes to fix this error:</p>
<p><span class="filename">Filename: src/lib.rs</span></p>
<pre><code class="language-rust ignore">impl Worker {
    fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Job&gt;&gt;&gt;) -&gt; Worker {
        // --snip--

        Worker {
            id,
            thread: Some(thread),
        }
    }
}
</code></pre>
<p>The first error is in our <code>Drop</code> implementation. We mentioned earlier that we
intended to call <code>take</code> on the <code>Option</code> value to move <code>thread</code> out of <code>worker</code>.
The following changes will do so:</p>
<p><span class="filename">Filename: src/lib.rs</span></p>
<pre><code class="language-rust ignore">impl Drop for ThreadPool {
    fn drop(&amp;mut self) {
        for worker in &amp;mut self.workers {
            println!(&quot;Shutting down worker {}&quot;, worker.id);

            if let Some(thread) = worker.thread.take() {
                thread.join().unwrap();
            }
        }
    }
}
</code></pre>
<p>As discussed in Chapter 17, the <code>take</code> method on <code>Option</code> takes the <code>Some</code>
variant out and leaves <code>None</code> in its place. We’re using <code>if let</code> to destructure
the <code>Some</code> and get the thread; then we call <code>join</code> on the thread. If a worker’s
thread is already <code>None</code>, we know that worker has already had its thread
cleaned up, so nothing happens in that case.</p>
<a class="header" href="ch20-03-graceful-shutdown-and-cleanup.html#signaling-to-the-threads-to-stop-listening-for-jobs" id="signaling-to-the-threads-to-stop-listening-for-jobs"><h3>Signaling to the Threads to Stop Listening for Jobs</h3></a>
<p>With all the changes we’ve made, our code compiles without any warnings. But
the bad news is this code doesn’t function the way we want it to yet. The key
is the logic in the closures run by the threads of the <code>Worker</code> instances: at
the moment, we call <code>join</code>, but that won’t shut down the threads because they
<code>loop</code> forever looking for jobs. If we try to drop our <code>ThreadPool</code> with our
current implementation of <code>drop</code>, the main thread will block forever waiting
for the first thread to finish.</p>
<p>To fix this problem, we’ll modify the threads so they listen for either a <code>Job</code>
to run or a signal that they should stop listening and exit the infinite loop.
Instead of <code>Job</code> instances, our channel will send one of these two enum
variants.</p>
<p><span class="filename">Filename: src/lib.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">
# #![allow(unused_variables)]
#fn main() {
# struct Job;
enum Message {
    NewJob(Job),
    Terminate,
}
#}</code></pre></pre>
<p>This <code>Message</code> enum will either be a <code>NewJob</code> variant that holds the <code>Job</code> the
thread should run, or it will be a <code>Terminate</code> variant that will cause the
thread to exit its loop and stop.</p>
<p>We need to adjust the channel to use values of type <code>Message</code> rather than type
<code>Job</code>, as shown in Listing 20-24.</p>
<p><span class="filename">Filename: src/lib.rs</span></p>
<pre><code class="language-rust ignore">pub struct ThreadPool {
    workers: Vec&lt;Worker&gt;,
    sender: mpsc::Sender&lt;Message&gt;,
}

// --snip--

impl ThreadPool {
    // --snip--

    pub fn execute&lt;F&gt;(&amp;self, f: F)
        where
            F: FnOnce() + Send + 'static
    {
        let job = Box::new(f);

        self.sender.send(Message::NewJob(job)).unwrap();
    }
}

// --snip--

impl Worker {
    fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Message&gt;&gt;&gt;) -&gt;
        Worker {

        let thread = thread::spawn(move ||{
            loop {
                let message = receiver.lock().unwrap().recv().unwrap();

                match message {
                    Message::NewJob(job) =&gt; {
                        println!(&quot;Worker {} got a job; executing.&quot;, id);

                        job.call_box();
                    },
                    Message::Terminate =&gt; {
                        println!(&quot;Worker {} was told to terminate.&quot;, id);

                        break;
                    },
                }
            }
        });

        Worker {
            id,
            thread: Some(thread),
        }
    }
}
</code></pre>
<p><span class="caption">Listing 20-24: Sending and receiving <code>Message</code> values and
exiting the loop if a <code>Worker</code> receives <code>Message::Terminate</code></span></p>
<p>To incorporate the <code>Message</code> enum, we need to change <code>Job</code> to <code>Message</code> in two
places: the definition of <code>ThreadPool</code> and the signature of <code>Worker::new</code>. The
<code>execute</code> method of <code>ThreadPool</code> needs to send jobs wrapped in the
<code>Message::NewJob</code> variant. Then, in <code>Worker::new</code> where a <code>Message</code> is received
from the channel, the job will be processed if the <code>NewJob</code> variant is
received, and the thread will break out of the loop if the <code>Terminate</code> variant
is received.</p>
<p>With these changes, the code will compile and continue to function in the same
way as it did after Listing 20-21. But we’ll get a warning because we aren’t
creating any messages of the <code>Terminate</code> variety. Let’s fix this warning by
changing our <code>Drop</code> implementation to look like Listing 20-25.</p>
<p><span class="filename">Filename: src/lib.rs</span></p>
<pre><code class="language-rust ignore">impl Drop for ThreadPool {
    fn drop(&amp;mut self) {
        println!(&quot;Sending terminate message to all workers.&quot;);

        for _ in &amp;mut self.workers {
            self.sender.send(Message::Terminate).unwrap();
        }

        println!(&quot;Shutting down all workers.&quot;);

        for worker in &amp;mut self.workers {
            println!(&quot;Shutting down worker {}&quot;, worker.id);

            if let Some(thread) = worker.thread.take() {
                thread.join().unwrap();
            }
        }
    }
}
</code></pre>
<p><span class="caption">Listing 20-25: Sending <code>Message::Terminate</code> to the
workers before calling <code>join</code> on each worker thread</span></p>
<p>We’re now iterating over the workers twice: once to send one <code>Terminate</code>
message for each worker and once to call <code>join</code> on each worker’s thread. If we
tried to send a message and <code>join</code> immediately in the same loop, we couldn’t
guarantee that the worker in the current iteration would be the one to get the
message from the channel.</p>
<p>To better understand why we need two separate loops, imagine a scenario with
two workers. If we used a single loop to iterate through each worker, on the
first iteration a terminate message would be sent down the channel and <code>join</code>
called on the first worker’s thread. If that first worker was busy processing a
request at that moment, the second worker would pick up the terminate message
from the channel and shut down. We would be left waiting on the first worker to
shut down, but it never would because the second thread picked up the terminate
message. Deadlock!</p>
<p>To prevent this scenario, we first put all of our <code>Terminate</code> messages on the
channel in one loop; then we join on all the threads in another loop. Each
worker will stop receiving requests on the channel once it gets a terminate
message. So, we can be sure that if we send the same number of terminate
messages as there are workers, each worker will receive a terminate message
before <code>join</code> is called on its thread.</p>
<p>To see this code in action, let’s modify <code>main</code> to accept only two requests
before gracefully shutting down the server, as shown in Listing 20-26.</p>
<p><span class="filename">Filename: src/bin/main.rs</span></p>
<pre><code class="language-rust ignore">fn main() {
    let listener = TcpListener::bind(&quot;127.0.0.1:7878&quot;).unwrap();
    let pool = ThreadPool::new(4);

    for stream in listener.incoming().take(2) {
        let stream = stream.unwrap();

        pool.execute(|| {
            handle_connection(stream);
        });
    }

    println!(&quot;Shutting down.&quot;);
}
</code></pre>
<p><span class="caption">Listing 20-26: Shut down the server after serving two
requests by exiting the loop</span></p>
<p>You wouldn’t want a real-world web server to shut down after serving only two
requests. This code just demonstrates that the graceful shutdown and cleanup is
in working order.</p>
<p>The <code>take</code> method is defined in the <code>Iterator</code> trait and limits the iteration
to the first two items at most. The <code>ThreadPool</code> will go out of scope at the
end of <code>main</code>, and the <code>drop</code> implementation will run.</p>
<p>Start the server with <code>cargo run</code>, and make three requests. The third request
should error, and in your terminal you should see output similar to this:</p>
<pre><code class="language-text">$ cargo run
   Compiling hello v0.1.0 (file:///projects/hello)
    Finished dev [unoptimized + debuginfo] target(s) in 1.0 secs
     Running `target/debug/hello`
Worker 0 got a job; executing.
Worker 3 got a job; executing.
Shutting down.
Sending terminate message to all workers.
Shutting down all workers.
Shutting down worker 0
Worker 1 was told to terminate.
Worker 2 was told to terminate.
Worker 0 was told to terminate.
Worker 3 was told to terminate.
Shutting down worker 1
Shutting down worker 2
Shutting down worker 3
</code></pre>
<p>You might see a different ordering of workers and messages printed. We can see
how this code works from the messages: workers 0 and 3 got the first two
requests, and then on the third request, the server stopped accepting
connections. When the <code>ThreadPool</code> goes out of scope at the end of <code>main</code>, its
<code>Drop</code> implementation kicks in, and the pool tells all workers to terminate.
The workers each print a message when they see the terminate message, and then
the thread pool calls <code>join</code> to shut down each worker thread.</p>
<p>Notice one interesting aspect of this particular execution: the <code>ThreadPool</code>
sent the terminate messages down the channel, and before any worker received
the messages, we tried to join worker 0. Worker 0 had not yet received the
terminate message, so the main thread blocked waiting for worker 0 to finish.
In the meantime, each of the workers received the termination messages. When
worker 0 finished, the main thread waited for the rest of the workers to
finish. At that point, they had all received the termination message and were
able to shut down.</p>
<p>Congrats! We’ve now completed our project; we have a basic web server that uses
a thread pool to respond asynchronously. We’re able to perform a graceful
shutdown of the server, which cleans up all the threads in the pool.</p>
<p>Here’s the full code for reference:</p>
<p><span class="filename">Filename: src/bin/main.rs</span></p>
<pre><code class="language-rust ignore">extern crate hello;
use hello::ThreadPool;

use std::io::prelude::*;
use std::net::TcpListener;
use std::net::TcpStream;
use std::fs;
use std::thread;
use std::time::Duration;

fn main() {
    let listener = TcpListener::bind(&quot;127.0.0.1:7878&quot;).unwrap();
    let pool = ThreadPool::new(4);

    for stream in listener.incoming().take(2) {
        let stream = stream.unwrap();

        pool.execute(|| {
            handle_connection(stream);
        });
    }

    println!(&quot;Shutting down.&quot;);
}

fn handle_connection(mut stream: TcpStream) {
    let mut buffer = [0; 512];
    stream.read(&amp;mut buffer).unwrap();

    let get = b&quot;GET / HTTP/1.1\r\n&quot;;
    let sleep = b&quot;GET /sleep HTTP/1.1\r\n&quot;;

    let (status_line, filename) = if buffer.starts_with(get) {
        (&quot;HTTP/1.1 200 OK\r\n\r\n&quot;, &quot;hello.html&quot;)
    } else if buffer.starts_with(sleep) {
        thread::sleep(Duration::from_secs(5));
        (&quot;HTTP/1.1 200 OK\r\n\r\n&quot;, &quot;hello.html&quot;)
    } else {
        (&quot;HTTP/1.1 404 NOT FOUND\r\n\r\n&quot;, &quot;404.html&quot;)
    };

     let contents = fs::read_to_string(filename).unwrap();

     let response = format!(&quot;{}{}&quot;, status_line, contents);

     stream.write(response.as_bytes()).unwrap();
     stream.flush().unwrap();
}
</code></pre>
<p><span class="filename">Filename: src/lib.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">
# #![allow(unused_variables)]
#fn main() {
use std::thread;
use std::sync::mpsc;
use std::sync::Arc;
use std::sync::Mutex;

enum Message {
    NewJob(Job),
    Terminate,
}

pub struct ThreadPool {
    workers: Vec&lt;Worker&gt;,
    sender: mpsc::Sender&lt;Message&gt;,
}

trait FnBox {
    fn call_box(self: Box&lt;Self&gt;);
}

impl&lt;F: FnOnce()&gt; FnBox for F {
    fn call_box(self: Box&lt;F&gt;) {
        (*self)()
    }
}

type Job = Box&lt;dyn FnBox + Send + 'static&gt;;

impl ThreadPool {
    /// Create a new ThreadPool.
    ///
    /// The size is the number of threads in the pool.
    ///
    /// # Panics
    ///
    /// The `new` function will panic if the size is zero.
    pub fn new(size: usize) -&gt; ThreadPool {
        assert!(size &gt; 0);

        let (sender, receiver) = mpsc::channel();

        let receiver = Arc::new(Mutex::new(receiver));

        let mut workers = Vec::with_capacity(size);

        for id in 0..size {
            workers.push(Worker::new(id, Arc::clone(&amp;receiver)));
        }

        ThreadPool {
            workers,
            sender,
        }
    }

    pub fn execute&lt;F&gt;(&amp;self, f: F)
        where
            F: FnOnce() + Send + 'static
    {
        let job = Box::new(f);

        self.sender.send(Message::NewJob(job)).unwrap();
    }
}

impl Drop for ThreadPool {
    fn drop(&amp;mut self) {
        println!(&quot;Sending terminate message to all workers.&quot;);

        for _ in &amp;mut self.workers {
            self.sender.send(Message::Terminate).unwrap();
        }

        println!(&quot;Shutting down all workers.&quot;);

        for worker in &amp;mut self.workers {
            println!(&quot;Shutting down worker {}&quot;, worker.id);

            if let Some(thread) = worker.thread.take() {
                thread.join().unwrap();
            }
        }
    }
}

struct Worker {
    id: usize,
    thread: Option&lt;thread::JoinHandle&lt;()&gt;&gt;,
}

impl Worker {
    fn new(id: usize, receiver: Arc&lt;Mutex&lt;mpsc::Receiver&lt;Message&gt;&gt;&gt;) -&gt;
        Worker {

        let thread = thread::spawn(move ||{
            loop {
                let message = receiver.lock().unwrap().recv().unwrap();

                match message {
                    Message::NewJob(job) =&gt; {
                        println!(&quot;Worker {} got a job; executing.&quot;, id);

                        job.call_box();
                    },
                    Message::Terminate =&gt; {
                        println!(&quot;Worker {} was told to terminate.&quot;, id);

                        break;
                    },
                }
            }
        });

        Worker {
            id,
            thread: Some(thread),
        }
    }
}
#}</code></pre></pre>
<p>We could do more here! If you want to continue enhancing this project, here are
some ideas:</p>
<ul>
<li>Add more documentation to <code>ThreadPool</code> and its public methods.</li>
<li>Add tests of the library’s functionality.</li>
<li>Change calls to <code>unwrap</code> to more robust error handling.</li>
<li>Use <code>ThreadPool</code> to perform some task other than serving web requests.</li>
<li>Find a thread pool crate on <em>https://crates.io/</em> and implement a similar web
server using the crate instead. Then compare its API and robustness to the
thread pool we implemented.</li>
</ul>
<a class="header" href="ch20-03-graceful-shutdown-and-cleanup.html#summary" id="summary"><h2>Summary</h2></a>
<p>Well done! You’ve made it to the end of the book! We want to thank you for
joining us on this tour of Rust. You’re now ready to implement your own Rust
projects and help with other peoples’ projects. Keep in mind that there is a
welcoming community of other Rustaceans who would love to help you with any
challenges you encounter on your Rust journey.</p>

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