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        <title>if - The Rust Programming Language</title>
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aliases</a></li><li><a href="casting-between-types.html"><strong aria-hidden="true">3.29.</strong> Casting between types</a></li><li><a href="associated-types.html"><strong aria-hidden="true">3.30.</strong> Associated Types</a></li><li><a href="unsized-types.html"><strong aria-hidden="true">3.31.</strong> Unsized Types</a></li><li><a href="operators-and-overloading.html"><strong aria-hidden="true">3.32.</strong> Operators and Overloading</a></li><li><a href="deref-coercions.html"><strong aria-hidden="true">3.33.</strong> Deref coercions</a></li><li><a href="macros.html"><strong aria-hidden="true">3.34.</strong> Macros</a></li><li><a href="raw-pointers.html"><strong aria-hidden="true">3.35.</strong> Raw Pointers</a></li><li><a href="unsafe.html"><strong aria-hidden="true">3.36.</strong> unsafe</a></li></ol></li><li><a href="effective-rust.html"><strong aria-hidden="true">4.</strong> Effective Rust</a></li><li><ol class="section"><li><a href="the-stack-and-the-heap.html"><strong aria-hidden="true">4.1.</strong> The Stack and the Heap</a></li><li><a href="testing.html"><strong aria-hidden="true">4.2.</strong> Testing</a></li><li><a href="conditional-compilation.html"><strong aria-hidden="true">4.3.</strong> Conditional Compilation</a></li><li><a href="documentation.html"><strong aria-hidden="true">4.4.</strong> Documentation</a></li><li><a href="iterators.html"><strong aria-hidden="true">4.5.</strong> Iterators</a></li><li><a href="concurrency.html"><strong aria-hidden="true">4.6.</strong> Concurrency</a></li><li><a href="error-handling.html"><strong aria-hidden="true">4.7.</strong> Error Handling</a></li><li><a href="choosing-your-guarantees.html"><strong aria-hidden="true">4.8.</strong> Choosing your Guarantees</a></li><li><a href="ffi.html"><strong aria-hidden="true">4.9.</strong> FFI</a></li><li><a href="borrow-and-asref.html"><strong aria-hidden="true">4.10.</strong> Borrow and AsRef</a></li><li><a href="release-channels.html"><strong 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                        <h1 class="menu-title">The Rust Programming Language</h1> 

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                        <a class="header" href="if.html#if" id="if"><h1>if</h1></a>
<p>Rust’s take on <code>if</code> is not particularly complex, but it’s much more like the
<code>if</code> you’ll find in a dynamically typed language than in a more traditional
systems language. So let’s talk about it, to make sure you grasp the nuances.</p>
<p><code>if</code> is a specific form of a more general concept, the ‘branch’, whose name comes
from a branch in a tree: a decision point, where depending on a choice,
multiple paths can be taken.</p>
<p>In the case of <code>if</code>, there is one choice that leads down two paths:</p>
<pre><pre class="playpen"><code class="language-rust">
# #![allow(unused_variables)]
#fn main() {
let x = 5;

if x == 5 {
    println!(&quot;x is five!&quot;);
}
#}</code></pre></pre>
<p>If we changed the value of <code>x</code> to something else, this line would not print.
More specifically, if the expression after the <code>if</code> evaluates to <code>true</code>, then
the block is executed. If it’s <code>false</code>, then it is not.</p>
<p>If you want something to happen in the <code>false</code> case, use an <code>else</code>:</p>
<pre><pre class="playpen"><code class="language-rust">
# #![allow(unused_variables)]
#fn main() {
let x = 5;

if x == 5 {
    println!(&quot;x is five!&quot;);
} else {
    println!(&quot;x is not five :(&quot;);
}
#}</code></pre></pre>
<p>If there is more than one case, use an <code>else if</code>:</p>
<pre><pre class="playpen"><code class="language-rust">
# #![allow(unused_variables)]
#fn main() {
let x = 5;

if x == 5 {
    println!(&quot;x is five!&quot;);
} else if x == 6 {
    println!(&quot;x is six!&quot;);
} else {
    println!(&quot;x is not five or six :(&quot;);
}
#}</code></pre></pre>
<p>This is all pretty standard. However, you can also do this:</p>
<pre><pre class="playpen"><code class="language-rust">
# #![allow(unused_variables)]
#fn main() {
let x = 5;

let y = if x == 5 {
    10
} else {
    15
}; // y: i32
#}</code></pre></pre>
<p>Which we can (and probably should) write like this:</p>
<pre><pre class="playpen"><code class="language-rust">
# #![allow(unused_variables)]
#fn main() {
let x = 5;

let y = if x == 5 { 10 } else { 15 }; // y: i32
#}</code></pre></pre>
<p>This works because <code>if</code> is an expression. The value of the expression is the
value of the last expression in whichever branch was chosen. An <code>if</code> without an
<code>else</code> always results in <code>()</code> as the value.</p>

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