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        <title>C - Derivable Traits - The Rust Programming Language</title>
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            <ol class="chapter"><li class="affix"><a href="foreword.html">Foreword</a></li><li class="affix"><a href="ch00-00-introduction.html">Introduction</a></li><li><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li><a href="ch01-03-hello-cargo.html"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> How Functions Work</a></li><li><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References &amp; Borrowing</a></li><li><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> Slices</a></li></ol></li><li><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li><a href="ch07-00-modules.html"><strong aria-hidden="true">7.</strong> Modules</a></li><li><ol class="section"><li><a href="ch07-01-mod-and-the-filesystem.html"><strong aria-hidden="true">7.1.</strong> mod and the Filesystem</a></li><li><a href="ch07-02-controlling-visibility-with-pub.html"><strong aria-hidden="true">7.2.</strong> Controlling Visibility with pub</a></li><li><a href="ch07-03-importing-names-with-use.html"><strong aria-hidden="true">7.3.</strong> Referring to Names in Different Modules</a></li></ol></li><li><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Vectors</a></li><li><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Strings</a></li><li><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Hash Maps</a></li></ol></li><li><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Testing</a></li><li><ol class="section"><li><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> Writing tests</a></li><li><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Running tests</a></li><li><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Library’s Functionality with Test Driven Development</a></li><li><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Box<T> Points to Data on the Heap and Has a Known Size</a></li><li><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> The Deref Trait Allows Access to the Data Through a Reference</a></li><li><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> The Drop Trait Runs Code on Cleanup</a></li><li><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Creating Reference Cycles and Leaking Memory is Safe</a></li></ol></li><li><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Threads</a></li><li><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Message Passing</a></li><li><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared State</a></li><li><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency: Sync and Send</a></li></ol></li><li><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects that Allow for Values of Different Types</a></li><li><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns Match the Structure of Values</a></li><li><ol class="section"><li><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns May be Used</a></li><li><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> All the Pattern Syntax</a></li></ol></li><li><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li><a href="ch19-02-advanced-lifetimes.html"><strong aria-hidden="true">19.2.</strong> Advanced Lifetimes</a></li><li><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.3.</strong> Advanced Traits</a></li><li><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.4.</strong> Advanced Types</a></li><li><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.5.</strong> Advanced Functions &amp; Closures</a></li></ol></li><li><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> A Single Threaded Web Server</a></li><li><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning our Single Threaded Server into a Multithreaded Server</a></li><li><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li><a href="appendix-03-derivable-traits.html" class="active"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li><a href="appendix-04-macros.html"><strong aria-hidden="true">21.4.</strong> D - Macros</a></li><li><a href="appendix-05-translation.html"><strong aria-hidden="true">21.5.</strong> E - Translations</a></li><li><a href="appendix-06-newest-features.html"><strong aria-hidden="true">21.6.</strong> F - Newest Features</a></li><li><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol>
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                        <a class="header" href="appendix-03-derivable-traits.html#appendix-c-derivable-traits" id="appendix-c-derivable-traits"><h2>Appendix C: Derivable Traits</h2></a>
<p>In various places in the book, we’ve discussed the <code>derive</code> attribute, which
you can apply to a struct or enum definition. The <code>derive</code> attribute generates
code that will implement a trait with its own default implementation on the
type you’ve annotated with the <code>derive</code> syntax.</p>
<p>In this appendix, we provide a reference of all the traits in the standard
library that you can use with <code>derive</code>. Each section covers:</p>
<ul>
<li>What operators and methods deriving this trait will enable</li>
<li>What the implementation of the trait provided by <code>derive</code> does</li>
<li>What implementing the trait signifies about the type</li>
<li>The conditions in which you’re allowed or not allowed to implement the trait</li>
<li>Examples of operations that require the trait</li>
</ul>
<p>If you want different behavior than that provided by the <code>derive</code> attribute,
consult the standard library documentation for each trait for details on how to
manually implement them.</p>
<p>The rest of the traits defined in the standard library can’t be implemented on
your types using <code>derive</code>. These traits don’t have sensible default behavior,
so it’s up to you to implement them in the way that makes sense for what you’re
trying to accomplish.</p>
<p>An example of a trait that can’t be derived is <code>Display</code>, which handles
formatting for end users. You should always consider the appropriate way to
display a type to an end user. What parts of the type should an end user be
allowed to see? What parts would they find relevant? What format of the data
would be most relevant to them? The Rust compiler doesn’t have this insight, so
it can’t provide appropriate default behavior for you.</p>
<p>The list of derivable traits provided in this appendix is not comprehensive:
libraries can implement <code>derive</code> for their own traits, making the list of
traits you can use <code>derive</code> with truly open-ended. Implementing <code>derive</code>
involves using a procedural macro, which is covered in Appendix D.</p>
<a class="header" href="appendix-03-derivable-traits.html#debug-for-programmer-output" id="debug-for-programmer-output"><h3><code>Debug</code> for Programmer Output</h3></a>
<p>The <code>Debug</code> trait enables debug formatting in format strings, which you
indicate by adding <code>:?</code> within <code>{}</code> placeholders.</p>
<p>The <code>Debug</code> trait allows you to print instances of a type for debugging
purposes, so you and other programmers using your type can inspect an instance
at a particular point in a program’s execution.</p>
<p>The <code>Debug</code> trait is required, for example, in use of the <code>assert_eq!</code> macro.
This macro prints the values of instances given as arguments if the equality
assertion fails so programmers can see why the two instances weren’t equal.</p>
<a class="header" href="appendix-03-derivable-traits.html#partialeq-and-eq-for-equality-comparisons" id="partialeq-and-eq-for-equality-comparisons"><h3><code>PartialEq</code> and <code>Eq</code> for Equality Comparisons</h3></a>
<p>The <code>PartialEq</code> trait allows you to compare instances of a type to check for
equality and enables use of the <code>==</code> and <code>!=</code> operators.</p>
<p>Deriving <code>PartialEq</code> implements the <code>eq</code> method. When <code>PartialEq</code> is derived on
structs, two instances are equal only if <em>all</em> fields are equal, and the
instances are not equal if any fields are not equal. When derived on enums,
each variant is equal to itself and not equal to the other variants.</p>
<p>The <code>PartialEq</code> trait is required, for example, with the use of the
<code>assert_eq!</code> macro, which needs to be able to compare two instances of a type
for equality.</p>
<p>The <code>Eq</code> trait has no methods. Its purpose is to signal that for every value of
the annotated type, the value is equal to itself. The <code>Eq</code> trait can only be
applied to types that also implement <code>PartialEq</code>, although not all types that
implement <code>PartialEq</code> can implement <code>Eq</code>. One example of this is floating point
number types: the implementation of floating point numbers states that two
instances of the not-a-number (<code>NaN</code>) value are not equal to each other.</p>
<p>An example of when <code>Eq</code> is required is for keys in a <code>HashMap&lt;K, V&gt;</code> so the
<code>HashMap&lt;K, V&gt;</code> can tell whether two keys are the same.</p>
<a class="header" href="appendix-03-derivable-traits.html#partialord-and-ord-for-ordering-comparisons" id="partialord-and-ord-for-ordering-comparisons"><h3><code>PartialOrd</code> and <code>Ord</code> for Ordering Comparisons</h3></a>
<p>The <code>PartialOrd</code> trait allows you to compare instances of a type for sorting
purposes. A type that implements <code>PartialOrd</code> can be used with the <code>&lt;</code>, <code>&gt;</code>,
<code>&lt;=</code>, and <code>&gt;=</code> operators. You can only apply the <code>PartialOrd</code> trait to types
that also implement <code>PartialEq</code>.</p>
<p>Deriving <code>PartialOrd</code> implements the <code>partial_cmp</code> method, which returns an
<code>Option&lt;Ordering&gt;</code> that will be <code>None</code> when the values given don’t produce an
ordering. An example of a value that doesn’t produce an ordering, even though
most values of that type can be compared, is the not-a-number (<code>NaN</code>) floating
point value. Calling <code>partial_cmp</code> with any floating point number and the <code>NaN</code>
floating point value will return <code>None</code>.</p>
<p>When derived on structs, <code>PartialOrd</code> compares two instances by comparing the
value in each field in the order in which the fields appear in the struct
definition. When derived on enums, variants of the enum declared earlier in the
enum definition are considered less than the variants listed later.</p>
<p>The <code>PartialOrd</code> trait is required, for example, for the <code>gen_range</code> method
from the <code>rand</code> crate that generates a random value in the range specified by a
low value and a high value.</p>
<p>The <code>Ord</code> trait allows you to know that for any two values of the annotated
type, a valid ordering will exist. The <code>Ord</code> trait implements the <code>cmp</code> method,
which returns an <code>Ordering</code> rather than an <code>Option&lt;Ordering&gt;</code> because a valid
ordering will always be possible. You can only apply the <code>Ord</code> trait to types
that also implement <code>PartialOrd</code> and <code>Eq</code> (and <code>Eq</code> requires <code>PartialEq</code>). When
derived on structs and enums, <code>cmp</code> behaves the same way as the derived
implementation for <code>partial_cmp</code> does with <code>PartialOrd</code>.</p>
<p>An example of when <code>Ord</code> is required is when storing values in a <code>BTreeSet&lt;T&gt;</code>,
a data structure that stores data based on the sort order of the values.</p>
<a class="header" href="appendix-03-derivable-traits.html#clone-and-copy-for-duplicating-values" id="clone-and-copy-for-duplicating-values"><h3><code>Clone</code> and <code>Copy</code> for Duplicating Values</h3></a>
<p>The <code>Clone</code> trait allows you to explicitly create a deep copy of a value, and
the duplication process might involve running arbitrary code and copying heap
data. See the “Ways Variables and Data Interact: Clone” section in Chapter 4
for more information on <code>Clone</code>.</p>
<p>Deriving <code>Clone</code> implements the <code>clone</code> method, which when implemented for the
whole type, calls <code>clone</code> on each of the parts of the type. This means all the
fields or values in the type must also implement <code>Clone</code> to derive <code>Clone</code>.</p>
<p>An example of when <code>Clone</code> is required is when calling the <code>to_vec</code> method on a
slice. The slice doesn’t own the type instances it contains, but the vector
returned from <code>to_vec</code> will need to own its instances, so <code>to_vec</code> calls
<code>clone</code> on each item. Thus, the type stored in the slice must implement <code>Clone</code>.</p>
<p>The <code>Copy</code> trait allows you to duplicate a value by only copying bits stored on
the stack; no arbitrary code is necessary. See the “Stack-Only Data: Copy”
section in Chapter 4 for more information on <code>Copy</code>.</p>
<p>The <code>Copy</code> trait doesn’t define any methods to prevent programmers from
overloading those methods and violating the assumption that no arbitrary code
is being run. That way, all programmers can assume that copying a value will be
very fast.</p>
<p>You can derive <code>Copy</code> on any type whose parts all implement <code>Copy</code>. You can
only apply the <code>Copy</code> trait to types that also implement <code>Clone</code>, because a
type that implements <code>Copy</code> has a trivial implementation of <code>Clone</code> that
performs the same task as <code>Copy</code>.</p>
<p>The <code>Copy</code> trait is rarely required; types that implement <code>Copy</code> have
optimizations available, meaning you don’t have to call <code>clone</code>, which makes
the code more concise.</p>
<p>Everything possible with <code>Copy</code> you can also accomplish with <code>Clone</code>, but the
code might be slower or have to use <code>clone</code> in places.</p>
<a class="header" href="appendix-03-derivable-traits.html#hash-for-mapping-a-value-to-a-value-of-fixed-size" id="hash-for-mapping-a-value-to-a-value-of-fixed-size"><h3><code>Hash</code> for Mapping a Value to a Value of Fixed Size</h3></a>
<p>The <code>Hash</code> trait allows you to take an instance of a type of arbitrary size and
map that instance to a value of fixed size using a hash function. Deriving
<code>Hash</code> implements the <code>hash</code> method. The derived implementation of the <code>hash</code>
method combines the result of calling <code>hash</code> on each of the parts of the type,
meaning all fields or values must also implement <code>Hash</code> to derive <code>Hash</code>.</p>
<p>An example of when <code>Hash</code> is required is in storing keys in a <code>HashMap&lt;K, V&gt;</code>
to store data efficiently.</p>
<a class="header" href="appendix-03-derivable-traits.html#default-for-default-values" id="default-for-default-values"><h3><code>Default</code> for Default Values</h3></a>
<p>The <code>Default</code> trait allows you to create a default value for a type. Deriving
<code>Default</code> implements the <code>default</code> function. The derived implementation of the
<code>default</code> function calls the <code>default</code> function on each part of the type,
meaning all fields or values in the type must also implement <code>Default</code> to
derive <code>Default.</code></p>
<p>The <code>Default::default</code> function is commonly used in combination with the struct
update syntax discussed in the “Creating Instances From Other Instances With
Struct Update Syntax” section in Chapter 5. You can customize a few fields of a
struct and then set and use a default value for the rest of the fields by using
<code>..Default::default()</code>.</p>
<p>The <code>Default</code> trait is required when you use the method <code>unwrap_or_default</code> on
<code>Option&lt;T&gt;</code> instances, for example. If the <code>Option&lt;T&gt;</code> is <code>None</code>, the method
<code>unwrap_or_default</code> will return the result of <code>Default::default</code> for the type
<code>T</code> stored in the <code>Option&lt;T&gt;</code>.</p>

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