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            <ol class="chapter"><li class="affix"><a href="foreword.html">Foreword</a></li><li class="affix"><a href="ch00-00-introduction.html">Introduction</a></li><li><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li><a href="ch01-02-hello-world.html"><strong aria-hidden="true">1.2.</strong> Hello, World!</a></li><li><a href="ch01-03-hello-cargo.html" class="active"><strong aria-hidden="true">1.3.</strong> Hello, Cargo!</a></li></ol></li><li><a href="ch02-00-guessing-game-tutorial.html"><strong aria-hidden="true">2.</strong> Programming a Guessing Game</a></li><li><a href="ch03-00-common-programming-concepts.html"><strong aria-hidden="true">3.</strong> Common Programming Concepts</a></li><li><ol class="section"><li><a href="ch03-01-variables-and-mutability.html"><strong aria-hidden="true">3.1.</strong> Variables and Mutability</a></li><li><a href="ch03-02-data-types.html"><strong aria-hidden="true">3.2.</strong> Data Types</a></li><li><a href="ch03-03-how-functions-work.html"><strong aria-hidden="true">3.3.</strong> How Functions Work</a></li><li><a href="ch03-04-comments.html"><strong aria-hidden="true">3.4.</strong> Comments</a></li><li><a href="ch03-05-control-flow.html"><strong aria-hidden="true">3.5.</strong> Control Flow</a></li></ol></li><li><a href="ch04-00-understanding-ownership.html"><strong aria-hidden="true">4.</strong> Understanding Ownership</a></li><li><ol class="section"><li><a href="ch04-01-what-is-ownership.html"><strong aria-hidden="true">4.1.</strong> What is Ownership?</a></li><li><a href="ch04-02-references-and-borrowing.html"><strong aria-hidden="true">4.2.</strong> References &amp; Borrowing</a></li><li><a href="ch04-03-slices.html"><strong aria-hidden="true">4.3.</strong> Slices</a></li></ol></li><li><a href="ch05-00-structs.html"><strong aria-hidden="true">5.</strong> Using Structs to Structure Related Data</a></li><li><ol class="section"><li><a href="ch05-01-defining-structs.html"><strong aria-hidden="true">5.1.</strong> Defining and Instantiating Structs</a></li><li><a href="ch05-02-example-structs.html"><strong aria-hidden="true">5.2.</strong> An Example Program Using Structs</a></li><li><a href="ch05-03-method-syntax.html"><strong aria-hidden="true">5.3.</strong> Method Syntax</a></li></ol></li><li><a href="ch06-00-enums.html"><strong aria-hidden="true">6.</strong> Enums and Pattern Matching</a></li><li><ol class="section"><li><a href="ch06-01-defining-an-enum.html"><strong aria-hidden="true">6.1.</strong> Defining an Enum</a></li><li><a href="ch06-02-match.html"><strong aria-hidden="true">6.2.</strong> The match Control Flow Operator</a></li><li><a href="ch06-03-if-let.html"><strong aria-hidden="true">6.3.</strong> Concise Control Flow with if let</a></li></ol></li><li><a href="ch07-00-modules.html"><strong aria-hidden="true">7.</strong> Modules</a></li><li><ol class="section"><li><a href="ch07-01-mod-and-the-filesystem.html"><strong aria-hidden="true">7.1.</strong> mod and the Filesystem</a></li><li><a href="ch07-02-controlling-visibility-with-pub.html"><strong aria-hidden="true">7.2.</strong> Controlling Visibility with pub</a></li><li><a href="ch07-03-importing-names-with-use.html"><strong aria-hidden="true">7.3.</strong> Referring to Names in Different Modules</a></li></ol></li><li><a href="ch08-00-common-collections.html"><strong aria-hidden="true">8.</strong> Common Collections</a></li><li><ol class="section"><li><a href="ch08-01-vectors.html"><strong aria-hidden="true">8.1.</strong> Vectors</a></li><li><a href="ch08-02-strings.html"><strong aria-hidden="true">8.2.</strong> Strings</a></li><li><a href="ch08-03-hash-maps.html"><strong aria-hidden="true">8.3.</strong> Hash Maps</a></li></ol></li><li><a href="ch09-00-error-handling.html"><strong aria-hidden="true">9.</strong> Error Handling</a></li><li><ol class="section"><li><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong aria-hidden="true">9.1.</strong> Unrecoverable Errors with panic!</a></li><li><a href="ch09-02-recoverable-errors-with-result.html"><strong aria-hidden="true">9.2.</strong> Recoverable Errors with Result</a></li><li><a href="ch09-03-to-panic-or-not-to-panic.html"><strong aria-hidden="true">9.3.</strong> To panic! or Not To panic!</a></li></ol></li><li><a href="ch10-00-generics.html"><strong aria-hidden="true">10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ol class="section"><li><a href="ch10-01-syntax.html"><strong aria-hidden="true">10.1.</strong> Generic Data Types</a></li><li><a href="ch10-02-traits.html"><strong aria-hidden="true">10.2.</strong> Traits: Defining Shared Behavior</a></li><li><a href="ch10-03-lifetime-syntax.html"><strong aria-hidden="true">10.3.</strong> Validating References with Lifetimes</a></li></ol></li><li><a href="ch11-00-testing.html"><strong aria-hidden="true">11.</strong> Testing</a></li><li><ol class="section"><li><a href="ch11-01-writing-tests.html"><strong aria-hidden="true">11.1.</strong> Writing tests</a></li><li><a href="ch11-02-running-tests.html"><strong aria-hidden="true">11.2.</strong> Running tests</a></li><li><a href="ch11-03-test-organization.html"><strong aria-hidden="true">11.3.</strong> Test Organization</a></li></ol></li><li><a href="ch12-00-an-io-project.html"><strong aria-hidden="true">12.</strong> An I/O Project: Building a Command Line Program</a></li><li><ol class="section"><li><a href="ch12-01-accepting-command-line-arguments.html"><strong aria-hidden="true">12.1.</strong> Accepting Command Line Arguments</a></li><li><a href="ch12-02-reading-a-file.html"><strong aria-hidden="true">12.2.</strong> Reading a File</a></li><li><a href="ch12-03-improving-error-handling-and-modularity.html"><strong aria-hidden="true">12.3.</strong> Refactoring to Improve Modularity and Error Handling</a></li><li><a href="ch12-04-testing-the-librarys-functionality.html"><strong aria-hidden="true">12.4.</strong> Developing the Library’s Functionality with Test Driven Development</a></li><li><a href="ch12-05-working-with-environment-variables.html"><strong aria-hidden="true">12.5.</strong> Working with Environment Variables</a></li><li><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong aria-hidden="true">12.6.</strong> Writing Error Messages to Standard Error Instead of Standard Output</a></li></ol></li><li><a href="ch13-00-functional-features.html"><strong aria-hidden="true">13.</strong> Functional Language Features: Iterators and Closures</a></li><li><ol class="section"><li><a href="ch13-01-closures.html"><strong aria-hidden="true">13.1.</strong> Closures: Anonymous Functions that Can Capture Their Environment</a></li><li><a href="ch13-02-iterators.html"><strong aria-hidden="true">13.2.</strong> Processing a Series of Items with Iterators</a></li><li><a href="ch13-03-improving-our-io-project.html"><strong aria-hidden="true">13.3.</strong> Improving Our I/O Project</a></li><li><a href="ch13-04-performance.html"><strong aria-hidden="true">13.4.</strong> Comparing Performance: Loops vs. Iterators</a></li></ol></li><li><a href="ch14-00-more-about-cargo.html"><strong aria-hidden="true">14.</strong> More about Cargo and Crates.io</a></li><li><ol class="section"><li><a href="ch14-01-release-profiles.html"><strong aria-hidden="true">14.1.</strong> Customizing Builds with Release Profiles</a></li><li><a href="ch14-02-publishing-to-crates-io.html"><strong aria-hidden="true">14.2.</strong> Publishing a Crate to Crates.io</a></li><li><a href="ch14-03-cargo-workspaces.html"><strong aria-hidden="true">14.3.</strong> Cargo Workspaces</a></li><li><a href="ch14-04-installing-binaries.html"><strong aria-hidden="true">14.4.</strong> Installing Binaries from Crates.io with cargo install</a></li><li><a href="ch14-05-extending-cargo.html"><strong aria-hidden="true">14.5.</strong> Extending Cargo with Custom Commands</a></li></ol></li><li><a href="ch15-00-smart-pointers.html"><strong aria-hidden="true">15.</strong> Smart Pointers</a></li><li><ol class="section"><li><a href="ch15-01-box.html"><strong aria-hidden="true">15.1.</strong> Box<T> Points to Data on the Heap and Has a Known Size</a></li><li><a href="ch15-02-deref.html"><strong aria-hidden="true">15.2.</strong> The Deref Trait Allows Access to the Data Through a Reference</a></li><li><a href="ch15-03-drop.html"><strong aria-hidden="true">15.3.</strong> The Drop Trait Runs Code on Cleanup</a></li><li><a href="ch15-04-rc.html"><strong aria-hidden="true">15.4.</strong> Rc<T>, the Reference Counted Smart Pointer</a></li><li><a href="ch15-05-interior-mutability.html"><strong aria-hidden="true">15.5.</strong> RefCell<T> and the Interior Mutability Pattern</a></li><li><a href="ch15-06-reference-cycles.html"><strong aria-hidden="true">15.6.</strong> Creating Reference Cycles and Leaking Memory is Safe</a></li></ol></li><li><a href="ch16-00-concurrency.html"><strong aria-hidden="true">16.</strong> Fearless Concurrency</a></li><li><ol class="section"><li><a href="ch16-01-threads.html"><strong aria-hidden="true">16.1.</strong> Threads</a></li><li><a href="ch16-02-message-passing.html"><strong aria-hidden="true">16.2.</strong> Message Passing</a></li><li><a href="ch16-03-shared-state.html"><strong aria-hidden="true">16.3.</strong> Shared State</a></li><li><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong aria-hidden="true">16.4.</strong> Extensible Concurrency: Sync and Send</a></li></ol></li><li><a href="ch17-00-oop.html"><strong aria-hidden="true">17.</strong> Object Oriented Programming Features of Rust</a></li><li><ol class="section"><li><a href="ch17-01-what-is-oo.html"><strong aria-hidden="true">17.1.</strong> Characteristics of Object-Oriented Languages</a></li><li><a href="ch17-02-trait-objects.html"><strong aria-hidden="true">17.2.</strong> Using Trait Objects that Allow for Values of Different Types</a></li><li><a href="ch17-03-oo-design-patterns.html"><strong aria-hidden="true">17.3.</strong> Implementing an Object-Oriented Design Pattern</a></li></ol></li><li><a href="ch18-00-patterns.html"><strong aria-hidden="true">18.</strong> Patterns Match the Structure of Values</a></li><li><ol class="section"><li><a href="ch18-01-all-the-places-for-patterns.html"><strong aria-hidden="true">18.1.</strong> All the Places Patterns May be Used</a></li><li><a href="ch18-02-refutability.html"><strong aria-hidden="true">18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li><a href="ch18-03-pattern-syntax.html"><strong aria-hidden="true">18.3.</strong> All the Pattern Syntax</a></li></ol></li><li><a href="ch19-00-advanced-features.html"><strong aria-hidden="true">19.</strong> Advanced Features</a></li><li><ol class="section"><li><a href="ch19-01-unsafe-rust.html"><strong aria-hidden="true">19.1.</strong> Unsafe Rust</a></li><li><a href="ch19-02-advanced-lifetimes.html"><strong aria-hidden="true">19.2.</strong> Advanced Lifetimes</a></li><li><a href="ch19-03-advanced-traits.html"><strong aria-hidden="true">19.3.</strong> Advanced Traits</a></li><li><a href="ch19-04-advanced-types.html"><strong aria-hidden="true">19.4.</strong> Advanced Types</a></li><li><a href="ch19-05-advanced-functions-and-closures.html"><strong aria-hidden="true">19.5.</strong> Advanced Functions &amp; Closures</a></li></ol></li><li><a href="ch20-00-final-project-a-web-server.html"><strong aria-hidden="true">20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ol class="section"><li><a href="ch20-01-single-threaded.html"><strong aria-hidden="true">20.1.</strong> A Single Threaded Web Server</a></li><li><a href="ch20-02-multithreaded.html"><strong aria-hidden="true">20.2.</strong> Turning our Single Threaded Server into a Multithreaded Server</a></li><li><a href="ch20-03-graceful-shutdown-and-cleanup.html"><strong aria-hidden="true">20.3.</strong> Graceful Shutdown and Cleanup</a></li></ol></li><li><a href="appendix-00.html"><strong aria-hidden="true">21.</strong> Appendix</a></li><li><ol class="section"><li><a href="appendix-01-keywords.html"><strong aria-hidden="true">21.1.</strong> A - Keywords</a></li><li><a href="appendix-02-operators.html"><strong aria-hidden="true">21.2.</strong> B - Operators and Symbols</a></li><li><a href="appendix-03-derivable-traits.html"><strong aria-hidden="true">21.3.</strong> C - Derivable Traits</a></li><li><a href="appendix-04-macros.html"><strong aria-hidden="true">21.4.</strong> D - Macros</a></li><li><a href="appendix-05-translation.html"><strong aria-hidden="true">21.5.</strong> E - Translations</a></li><li><a href="appendix-06-newest-features.html"><strong aria-hidden="true">21.6.</strong> F - Newest Features</a></li><li><a href="appendix-07-nightly-rust.html"><strong aria-hidden="true">21.7.</strong> G - How Rust is Made and “Nightly Rust”</a></li></ol></li></ol>
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                        <h1 class="menu-title">The Rust Programming Language</h1> 

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                        <a class="header" href="ch01-03-hello-cargo.html#hello-cargo" id="hello-cargo"><h2>Hello, Cargo!</h2></a>
<p>Cargo is Rust’s build system and package manager. Most Rustaceans use this tool
to manage their Rust projects because Cargo handles a lot of tasks for you,
such as building your code, downloading the libraries your code depends on, and
building those libraries. (We call libraries your code needs <em>dependencies</em>.)</p>
<p>The simplest Rust programs, like the one we’ve written so far, don’t have any
dependencies. So if we had built the Hello, world! project with Cargo, it would
only use the part of Cargo that handles building your code. As you write more
complex Rust programs, you’ll add dependencies, and if you start a project
using Cargo, adding dependencies will be much easier to do.</p>
<p>Because the vast majority of Rust projects use Cargo, the rest of this book
assumes that you’re using Cargo too. Cargo comes installed with Rust if you
used the official installers discussed in the “Installation” section. If you
installed Rust through some other means, check whether Cargo is installed by
entering the following into your terminal:</p>
<pre><code class="language-text">$ cargo --version
</code></pre>
<p>If you see a version number, you have it! If you see an error, such as <code>command not found</code>, look at the documentation for your method of installation to
determine how to install Cargo separately.</p>
<a class="header" href="ch01-03-hello-cargo.html#creating-a-project-with-cargo" id="creating-a-project-with-cargo"><h3>Creating a Project with Cargo</h3></a>
<p>Let’s create a new project using Cargo and look at how it differs from our
original Hello, world! project. Navigate back to your <em>projects</em> directory (or
wherever you decided to store your code). Then, on any operating system, run
the following:</p>
<pre><code class="language-text">$ cargo new hello_cargo --bin
$ cd hello_cargo
</code></pre>
<p>The first command creates a new binary executable called <em>hello_cargo</em>. The
<code>--bin</code> argument passed to <code>cargo new</code> makes an executable application (often
just called a <em>binary</em>) as opposed to a library. We’ve named our project
<em>hello_cargo</em>, and Cargo creates its files in a directory of the same name.</p>
<p>Go into the <em>hello_cargo</em> directory and list the files. You’ll see that Cargo
has generated two files and one directory for us: a <em>Cargo.toml</em> file and a
<em>src</em> directory with a <em>main.rs</em> file inside. It has also initialized a new Git
repository along with a <em>.gitignore</em> file.</p>
<blockquote>
<p>Note: Git is a common version control system. You can change <code>cargo new</code> to
use a different version control system or no version control system by using
the <code>--vcs</code> flag. Run <code>cargo new --help</code> to see the available options.</p>
</blockquote>
<p>Open <em>Cargo.toml</em> in your text editor of choice. It should look similar to the
code in Listing 1-2.</p>
<p><span class="filename">Filename: Cargo.toml</span></p>
<pre><code class="language-toml">[package]
name = &quot;hello_cargo&quot;
version = &quot;0.1.0&quot;
authors = [&quot;Your Name &lt;you@example.com&gt;&quot;]

[dependencies]
</code></pre>
<p><span class="caption">Listing 1-2: Contents of <em>Cargo.toml</em> generated by <code>cargo new</code></span></p>
<p>This file is in the <a href="https://github.com/toml-lang/toml"><em>TOML</em></a><!-- ignore --> (<em>Tom’s Obvious, Minimal
Language</em>) format, which is Cargo’s configuration format.</p>
<p>The first line, <code>[package]</code>, is a section heading that indicates that the
following statements are configuring a package. As we add more information to
this file, we’ll add other sections.</p>
<p>The next three lines set the configuration information Cargo needs to compile
your program: the name, the version, and who wrote it. Cargo gets your name and
email information from your environment, so if that information is not correct,
fix the information now and then save the file.</p>
<p>The last line, <code>[dependencies]</code>, is the start of a section for you to list any
of your project’s dependencies. In Rust, packages of code are referred to as
<em>crates</em>. We won’t need any other crates for this project, but we will in the
first project in Chapter 2, so we’ll use this dependencies section then.</p>
<p>Now open <em>src/main.rs</em> and take a look:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">fn main() {
    println!(&quot;Hello, world!&quot;);
}
</code></pre></pre>
<p>Cargo has generated a Hello, world! program for you, just like the one we wrote
in Listing 1-1! So far, the differences between our previous project and the
project Cargo generates are that Cargo placed the code in the <em>src</em> directory,
and we have a <em>Cargo.toml</em> configuration file in the top directory.</p>
<p>Cargo expects your source files to live inside the <em>src</em> directory. The
top-level project directory is just for README files, license information,
configuration files, and anything else not related to your code. Using Cargo
helps you organize your projects. There’s a place for everything, and
everything is in its place.</p>
<p>If you started a project that doesn’t use Cargo, as we did with the Hello,
world! project, you can convert it to a project that does use Cargo. Move the
project code into the <em>src</em> directory and create an appropriate <em>Cargo.toml</em>
file.</p>
<a class="header" href="ch01-03-hello-cargo.html#building-and-running-a-cargo-project" id="building-and-running-a-cargo-project"><h3>Building and Running a Cargo Project</h3></a>
<p>Now let’s look at what’s different when we build and run the Hello, world!
program with Cargo! From your <em>hello_cargo</em> directory, build your project by
entering the following command:</p>
<pre><code class="language-text">$ cargo build
   Compiling hello_cargo v0.1.0 (file:///projects/hello_cargo)
    Finished dev [unoptimized + debuginfo] target(s) in 2.85 secs
</code></pre>
<p>This command creates an executable file in <em>target/debug/hello_cargo</em> (or
<em>target\debug\hello_cargo.exe</em> on Windows) rather than in your current
directory. You can run the executable with this command:</p>
<pre><code class="language-text">$ ./target/debug/hello_cargo # or .\target\debug\hello_cargo.exe on Windows
Hello, world!
</code></pre>
<p>If all goes well, <code>Hello, world!</code> should print to the terminal. Running <code>cargo build</code> for the first time also causes Cargo to create a new file at the top
level: <em>Cargo.lock</em>. This file keeps track of the exact versions of
dependencies in your project. This project doesn’t have dependencies, so the
file is a bit sparse. You won’t ever need to change this file manually; Cargo
manages its contents for you.</p>
<p>We just built a project with <code>cargo build</code> and ran it with
<code>./target/debug/hello_cargo</code>, but we can also use <code>cargo run</code> to compile the
code and then run the resulting executable all in one command:</p>
<pre><code class="language-text">$ cargo run
    Finished dev [unoptimized + debuginfo] target(s) in 0.0 secs
     Running `target/debug/hello_cargo`
Hello, world!
</code></pre>
<p>Notice that this time we didn’t see output indicating that Cargo was compiling
<code>hello_cargo</code>. Cargo figured out that the files hadn’t changed, so it just ran
the binary. If you had modified your source code, Cargo would have rebuilt the
project before running it, and you would have seen this output:</p>
<pre><code class="language-text">$ cargo run
   Compiling hello_cargo v0.1.0 (file:///projects/hello_cargo)
    Finished dev [unoptimized + debuginfo] target(s) in 0.33 secs
     Running `target/debug/hello_cargo`
Hello, world!
</code></pre>
<p>Cargo also provides a command called <code>cargo check</code>. This command quickly checks
your code to make sure it compiles but doesn’t produce an executable:</p>
<pre><code class="language-text">$ cargo check
   Compiling hello_cargo v0.1.0 (file:///projects/hello_cargo)
    Finished dev [unoptimized + debuginfo] target(s) in 0.32 secs
</code></pre>
<p>Why would you not want an executable? Often, <code>cargo check</code> is much faster than
<code>cargo build</code>, because it skips the step of producing an executable. If you’re
continually checking your work while writing the code, using <code>cargo check</code> will
speed up the process! As such, many Rustaceans run <code>cargo check</code> periodically
as they write their program to make sure it compiles. Then they run <code>cargo build</code> when they’re ready to use the executable.</p>
<p>Let’s recap what we’ve learned so far about Cargo:</p>
<ul>
<li>We can build a project using <code>cargo build</code> or <code>cargo check</code>.</li>
<li>We can build and run a project in one step using <code>cargo run</code>.</li>
<li>Instead of saving the result of the build in the same directory as our code,
Cargo stores it in the <em>target/debug</em> directory.</li>
</ul>
<p>An additional advantage of using Cargo is that the commands are the same no
matter which operating system you’re working on. So, at this point, we’ll no
longer provide specific instructions for Linux and macOS versus Windows.</p>
<a class="header" href="ch01-03-hello-cargo.html#building-for-release" id="building-for-release"><h3>Building for Release</h3></a>
<p>When your project is finally ready for release, you can use <code>cargo build --release</code> to compile it with optimizations. This command will create an
executable in <em>target/release</em> instead of <em>target/debug</em>. The optimizations
make your Rust code run faster, but turning them on lengthens the time it takes
for your program to compile. This is why there are two different profiles: one
for development, when you want to rebuild quickly and often, and another for
building the final program you’ll give to a user that won’t be rebuilt
repeatedly and that will run as fast as possible. If you’re benchmarking your
code’s running time, be sure to run <code>cargo build --release</code> and benchmark with
the executable in <em>target/release</em>.</p>
<a class="header" href="ch01-03-hello-cargo.html#cargo-as-convention" id="cargo-as-convention"><h3>Cargo as Convention</h3></a>
<p>With simple projects, Cargo doesn’t provide a lot of value over just using
<code>rustc</code>, but it will prove its worth as your programs become more intricate.
With complex projects composed of multiple crates, it’s much easier to let
Cargo coordinate the build.</p>
<p>Even though the <code>hello_cargo</code> project is simple, it now uses much of the real
tooling you’ll use in the rest of your Rust career. In fact, to work on any
existing projects, you can use the following commands to check out the code
using Git, change to that project’s directory, and build:</p>
<pre><code class="language-text">$ git clone someurl.com/someproject
$ cd someproject
$ cargo build
</code></pre>
<p>For more information about Cargo, check out <a href="https://doc.rust-lang.org/cargo/">its documentation</a>.</p>
<a class="header" href="ch01-03-hello-cargo.html#summary" id="summary"><h2>Summary</h2></a>
<p>You’re already off to a great start on your Rust journey! In this chapter,
you’ve learned how to:</p>
<ul>
<li>Install the latest stable version of Rust using <code>rustup</code></li>
<li>Update to a newer Rust version</li>
<li>Open locally installed documentation</li>
<li>Write and run a Hello, world! program using <code>rustc</code> directly</li>
<li>Create and run a new project using the conventions of Cargo</li>
</ul>
<p>This is a great time to build a more substantial program to get used to reading
and writing Rust code. So, in Chapter 2, we’ll build a guessing game program.
If you would rather start by learning how common programming concepts work in
Rust, see Chapter 3 and then return to Chapter 2.</p>

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