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            <ul class="chapter"><li><a href="ch01-00-introduction.html"><strong>1.</strong> Introduction</a></li><li><ul class="section"><li><a href="ch01-01-installation.html"><strong>1.1.</strong> Installation</a></li><li><a href="ch01-02-hello-world.html"><strong>1.2.</strong> Hello, World!</a></li></ul></li><li><a href="ch02-00-guessing-game-tutorial.html"><strong>2.</strong> Guessing Game Tutorial</a></li><li><a href="ch03-00-common-programming-concepts.html"><strong>3.</strong> Common Programming Concepts</a></li><li><ul class="section"><li><a href="ch03-01-variables-and-mutability.html"><strong>3.1.</strong> Variables and Mutability</a></li><li><a href="ch03-02-data-types.html"><strong>3.2.</strong> Data Types</a></li><li><a href="ch03-03-how-functions-work.html"><strong>3.3.</strong> How Functions Work</a></li><li><a href="ch03-04-comments.html"><strong>3.4.</strong> Comments</a></li><li><a href="ch03-05-control-flow.html" class="active"><strong>3.5.</strong> Control Flow</a></li></ul></li><li><a href="ch04-00-understanding-ownership.html"><strong>4.</strong> Understanding Ownership</a></li><li><ul class="section"><li><a href="ch04-01-what-is-ownership.html"><strong>4.1.</strong> What is Ownership?</a></li><li><a href="ch04-02-references-and-borrowing.html"><strong>4.2.</strong> References &amp; Borrowing</a></li><li><a href="ch04-03-slices.html"><strong>4.3.</strong> Slices</a></li></ul></li><li><a href="ch05-00-structs.html"><strong>5.</strong> Using Structs to Structure Related Data</a></li><li><ul class="section"><li><a href="ch05-01-defining-structs.html"><strong>5.1.</strong> Defining and Instantiating Structs</a></li><li><a href="ch05-02-example-structs.html"><strong>5.2.</strong> An Example Program Using Structs</a></li><li><a href="ch05-03-method-syntax.html"><strong>5.3.</strong> Method Syntax</a></li></ul></li><li><a href="ch06-00-enums.html"><strong>6.</strong> Enums and Pattern Matching</a></li><li><ul class="section"><li><a href="ch06-01-defining-an-enum.html"><strong>6.1.</strong> Defining an Enum</a></li><li><a href="ch06-02-match.html"><strong>6.2.</strong> The <code>match</code> Control Flow Operator</a></li><li><a href="ch06-03-if-let.html"><strong>6.3.</strong> Concise Control Flow with <code>if let</code></a></li></ul></li><li><a href="ch07-00-modules.html"><strong>7.</strong> Modules</a></li><li><ul class="section"><li><a href="ch07-01-mod-and-the-filesystem.html"><strong>7.1.</strong> <code>mod</code> and the Filesystem</a></li><li><a href="ch07-02-controlling-visibility-with-pub.html"><strong>7.2.</strong> Controlling Visibility with <code>pub</code></a></li><li><a href="ch07-03-importing-names-with-use.html"><strong>7.3.</strong> Importing Names with <code>use</code></a></li></ul></li><li><a href="ch08-00-common-collections.html"><strong>8.</strong> Common Collections</a></li><li><ul class="section"><li><a href="ch08-01-vectors.html"><strong>8.1.</strong> Vectors</a></li><li><a href="ch08-02-strings.html"><strong>8.2.</strong> Strings</a></li><li><a href="ch08-03-hash-maps.html"><strong>8.3.</strong> Hash Maps</a></li></ul></li><li><a href="ch09-00-error-handling.html"><strong>9.</strong> Error Handling</a></li><li><ul class="section"><li><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong>9.1.</strong> Unrecoverable Errors with <code>panic!</code></a></li><li><a href="ch09-02-recoverable-errors-with-result.html"><strong>9.2.</strong> Recoverable Errors with <code>Result</code></a></li><li><a href="ch09-03-to-panic-or-not-to-panic.html"><strong>9.3.</strong> To <code>panic!</code> or Not To <code>panic!</code></a></li></ul></li><li><a href="ch10-00-generics.html"><strong>10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ul class="section"><li><a href="ch10-01-syntax.html"><strong>10.1.</strong> Generic Data Types</a></li><li><a href="ch10-02-traits.html"><strong>10.2.</strong> Traits: Defining Shared Behavior</a></li><li><a href="ch10-03-lifetime-syntax.html"><strong>10.3.</strong> Validating References with Lifetimes</a></li></ul></li><li><a href="ch11-00-testing.html"><strong>11.</strong> Testing</a></li><li><ul class="section"><li><a href="ch11-01-writing-tests.html"><strong>11.1.</strong> Writing tests</a></li><li><a href="ch11-02-running-tests.html"><strong>11.2.</strong> Running tests</a></li><li><a href="ch11-03-test-organization.html"><strong>11.3.</strong> Test Organization</a></li></ul></li><li><a href="ch12-00-an-io-project.html"><strong>12.</strong> An I/O Project</a></li><li><ul class="section"><li><a href="ch12-01-accepting-command-line-arguments.html"><strong>12.1.</strong> Accepting Command Line Arguments</a></li><li><a href="ch12-02-reading-a-file.html"><strong>12.2.</strong> Reading a File</a></li><li><a href="ch12-03-improving-error-handling-and-modularity.html"><strong>12.3.</strong> Improving Error Handling and Modularity</a></li><li><a href="ch12-04-testing-the-librarys-functionality.html"><strong>12.4.</strong> Testing the Library's Functionality</a></li><li><a href="ch12-05-working-with-environment-variables.html"><strong>12.5.</strong> Working with Environment Variables</a></li><li><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong>12.6.</strong> Writing to <code>stderr</code> instead of <code>stdout</code></a></li></ul></li><li><a href="ch13-00-functional-features.html"><strong>13.</strong> Functional Language Features in Rust</a></li><li><ul class="section"><li><a href="ch13-01-closures.html"><strong>13.1.</strong> Closures</a></li><li><a href="ch13-02-iterators.html"><strong>13.2.</strong> Iterators</a></li><li><a href="ch13-03-improving-our-io-project.html"><strong>13.3.</strong> Improving our I/O Project</a></li><li><a href="ch13-04-performance.html"><strong>13.4.</strong> Performance</a></li></ul></li><li><a href="ch14-00-more-about-cargo.html"><strong>14.</strong> More about Cargo and Crates.io</a></li><li><ul class="section"><li><a href="ch14-01-release-profiles.html"><strong>14.1.</strong> Release Profiles</a></li><li><a href="ch14-02-publishing-to-crates-io.html"><strong>14.2.</strong> Publishing a Crate to Crates.io</a></li><li><a href="ch14-03-cargo-workspaces.html"><strong>14.3.</strong> Cargo Workspaces</a></li><li><a href="ch14-04-installing-binaries.html"><strong>14.4.</strong> Installing Binaries from Crates.io with <code>cargo install</code></a></li><li><a href="ch14-05-extending-cargo.html"><strong>14.5.</strong> Extending Cargo with Custom Commands</a></li></ul></li><li><a href="ch15-00-smart-pointers.html"><strong>15.</strong> Smart Pointers</a></li><li><ul class="section"><li><a href="ch15-01-box.html"><strong>15.1.</strong> <code>Box&lt;T&gt;</code> Points to Data on the Heap and Has a Known Size</a></li><li><a href="ch15-02-deref.html"><strong>15.2.</strong> The <code>Deref</code> Trait Allows Access to the Data Through a Reference</a></li><li><a href="ch15-03-drop.html"><strong>15.3.</strong> The <code>Drop</code> Trait Runs Code on Cleanup</a></li><li><a href="ch15-04-rc.html"><strong>15.4.</strong> <code>Rc&lt;T&gt;</code>, the Reference Counted Smart Pointer</a></li><li><a href="ch15-05-interior-mutability.html"><strong>15.5.</strong> <code>RefCell&lt;T&gt;</code> and the Interior Mutability Pattern</a></li><li><a href="ch15-06-reference-cycles.html"><strong>15.6.</strong> Creating Reference Cycles and Leaking Memory is Safe</a></li></ul></li><li><a href="ch16-00-concurrency.html"><strong>16.</strong> Fearless Concurrency</a></li><li><ul class="section"><li><a href="ch16-01-threads.html"><strong>16.1.</strong> Threads</a></li><li><a href="ch16-02-message-passing.html"><strong>16.2.</strong> Message Passing</a></li><li><a href="ch16-03-shared-state.html"><strong>16.3.</strong> Shared State</a></li><li><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong>16.4.</strong> Extensible Concurrency: <code>Sync</code> and <code>Send</code></a></li></ul></li><li><a href="ch17-00-oop.html"><strong>17.</strong> Is Rust an Object-Oriented Programming Language?</a></li><li><ul class="section"><li><a href="ch17-01-what-is-oo.html"><strong>17.1.</strong> What Does Object-Oriented Mean?</a></li><li><a href="ch17-02-trait-objects.html"><strong>17.2.</strong> Trait Objects for Using Values of Different Types</a></li><li><a href="ch17-03-oo-design-patterns.html"><strong>17.3.</strong> Object-Oriented Design Pattern Implementations</a></li></ul></li><li><a href="ch18-00-patterns.html"><strong>18.</strong> Patterns Match the Structure of Values</a></li><li><ul class="section"><li><a href="ch18-01-all-the-places-for-patterns.html"><strong>18.1.</strong> All the Places Patterns May be Used</a></li><li><a href="ch18-02-refutability.html"><strong>18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li><a href="ch18-03-pattern-syntax.html"><strong>18.3.</strong> All the Pattern Syntax</a></li></ul></li><li><a href="ch19-00-advanced-features.html"><strong>19.</strong> Advanced Features</a></li><li><ul class="section"><li><a href="ch19-01-unsafe-rust.html"><strong>19.1.</strong> Unsafe Rust</a></li><li><a href="ch19-02-advanced-lifetimes.html"><strong>19.2.</strong> Advanced Lifetimes</a></li><li><a href="ch19-03-advanced-traits.html"><strong>19.3.</strong> Advanced Traits</a></li><li><a href="ch19-04-advanced-types.html"><strong>19.4.</strong> Advanced Types</a></li><li><a href="ch19-05-advanced-functions-and-closures.html"><strong>19.5.</strong> Advanced Functions &amp; Closures</a></li></ul></li><li><a href="ch20-00-final-project-a-web-server.html"><strong>20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ul class="section"><li><a href="ch20-01-single-threaded.html"><strong>20.1.</strong> A Single Threaded Web Server</a></li><li><a href="ch20-02-slow-requests.html"><strong>20.2.</strong> How Slow Requests Affect Throughput</a></li><li><a href="ch20-03-designing-the-interface.html"><strong>20.3.</strong> Designing the Thread Pool Interface</a></li><li><a href="ch20-04-storing-threads.html"><strong>20.4.</strong> Creating the Thread Pool and Storing Threads</a></li><li><a href="ch20-05-sending-requests-via-channels.html"><strong>20.5.</strong> Sending Requests to Threads Via Channels</a></li><li><a href="ch20-06-graceful-shutdown-and-cleanup.html"><strong>20.6.</strong> Graceful Shutdown and Cleanup</a></li></ul></li><li><a href="appendix-00.html"><strong>21.</strong> Appendix</a></li><li><ul class="section"><li><a href="appendix-01-keywords.html"><strong>21.1.</strong> A - Keywords</a></li><li><a href="appendix-02-operators.html"><strong>21.2.</strong> B - Operators</a></li><li><strong>21.3.</strong> C - Derivable Traits</li><li><strong>21.4.</strong> D - Nightly Rust</li><li><strong>21.5.</strong> E - Macros</li><li><strong>21.6.</strong> F - Translations</li><li><a href="appendix-07-newest-features.html"><strong>21.7.</strong> G - Newest Features</a></li></ul></li></ul>
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                    <h1 class="menu-title">The Rust Programming Language</h1>

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                    <a class="header" href="ch03-05-control-flow.html#control-flow" id="control-flow"><h2>Control Flow</h2></a>
<p>Deciding whether or not to run some code depending on if a condition is true or
deciding to run some code repeatedly while a condition is true are basic
building blocks in most programming languages. The most common constructs that
let you control the flow of execution of Rust code are <code>if</code> expressions and
loops.</p>
<a class="header" href="ch03-05-control-flow.html#if-expressions" id="if-expressions"><h3><code>if</code> Expressions</h3></a>
<p>An <code>if</code> expression allows us to branch our code depending on conditions. We
provide a condition and then state, “If this condition is met, run this block
of code. If the condition is not met, do not run this block of code.”</p>
<p>Create a new project called <em>branches</em> in your <em>projects</em> directory to explore
the <code>if</code> expression. In the <em>src/main.rs</em> file, input the following:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">fn main() {
    let number = 3;

    if number &lt; 5 {
        println!(&quot;condition was true&quot;);
    } else {
        println!(&quot;condition was false&quot;);
    }
}
</code></pre></pre>
<!-- NEXT PARAGRAPH WRAPPED WEIRD INTENTIONALLY SEE #199 -->
<p>All <code>if</code> expressions start with the keyword <code>if</code>, which is followed by a
condition. In this case, the condition checks whether or not the variable
<code>number</code> has a value less than 5. The block of code we want to execute if the
condition is true is placed immediately after the condition inside curly
braces. Blocks of code associated with the conditions in <code>if</code> expressions are
sometimes called <em>arms</em>, just like the arms in <code>match</code> expressions that we
discussed in the “Comparing the Guess to the Secret Number” section of
Chapter 2. Optionally, we can also include an <code>else</code> expression, which we chose
to do here, to give the program an alternative block of code to execute should
the condition evaluate to false. If you don’t provide an <code>else</code> expression and
the condition is false, the program will just skip the <code>if</code> block and move on
to the next bit of code.</p>
<p>Try running this code; you should see the following output:</p>
<pre><code class="language-text">$ cargo run
   Compiling branches v0.1.0 (file:///projects/branches)
     Running `target/debug/branches`
condition was true
</code></pre>
<p>Let’s try changing the value of <code>number</code> to a value that makes the condition
<code>false</code> to see what happens:</p>
<pre><code class="language-rust ignore">let number = 7;
</code></pre>
<p>Run the program again, and look at the output:</p>
<pre><code class="language-text">$ cargo run
   Compiling branches v0.1.0 (file:///projects/branches)
     Running `target/debug/branches`
condition was false
</code></pre>
<p>It’s also worth noting that the condition in this code <em>must</em> be a <code>bool</code>. To
see what happens if the condition isn’t a <code>bool</code>, try running the following
code:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><code class="language-rust ignore">fn main() {
    let number = 3;

    if number {
        println!(&quot;number was three&quot;);
    }
}
</code></pre>
<p>The <code>if</code> condition evaluates to a value of <code>3</code> this time, and Rust throws an
error:</p>
<pre><code class="language-text">error[E0308]: mismatched types
 --&gt; src/main.rs:4:8
  |
4 |     if number {
  |        ^^^^^^ expected bool, found integral variable
  |
  = note: expected type `bool`
             found type `{integer}`
</code></pre>
<p>The error indicates that Rust expected a <code>bool</code> but got an integer. Rust will
not automatically try to convert non-boolean types to a boolean, unlike
languages such as Ruby and JavaScript. You must be explicit and always provide
<code>if</code> with a <code>boolean</code> as its condition. If we want the <code>if</code> code block to run
only when a number is not equal to <code>0</code>, for example, we can change the <code>if</code>
expression to the following:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">fn main() {
    let number = 3;

    if number != 0 {
        println!(&quot;number was something other than zero&quot;);
    }
}
</code></pre></pre>
<p>Running this code will print <code>number was something other than zero</code>.</p>
<a class="header" href="ch03-05-control-flow.html#multiple-conditions-with-else-if" id="multiple-conditions-with-else-if"><h4>Multiple Conditions with <code>else if</code></h4></a>
<p>We can have multiple conditions by combining <code>if</code> and <code>else</code> in an <code>else if</code>
expression. For example:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">fn main() {
    let number = 6;

    if number % 4 == 0 {
        println!(&quot;number is divisible by 4&quot;);
    } else if number % 3 == 0 {
        println!(&quot;number is divisible by 3&quot;);
    } else if number % 2 == 0 {
        println!(&quot;number is divisible by 2&quot;);
    } else {
        println!(&quot;number is not divisible by 4, 3, or 2&quot;);
    }
}
</code></pre></pre>
<p>This program has four possible paths it can take. After running it, you should
see the following output:</p>
<pre><code class="language-text">$ cargo run
   Compiling branches v0.1.0 (file:///projects/branches)
     Running `target/debug/branches`
number is divisible by 3
</code></pre>
<p>When this program executes, it checks each <code>if</code> expression in turn and executes
the first body for which the condition holds true. Note that even though 6 is
divisible by 2, we don’t see the output <code>number is divisible by 2</code>, nor do we
see the <code>number is not divisible by 4, 3, or 2</code> text from the <code>else</code> block. The
reason is that Rust will only execute the block for the first true condition,
and once it finds one, it won’t even check the rest.</p>
<p>Using too many <code>else if</code> expressions can clutter your code, so if you have more
than one, you might want to refactor your code. Chapter 6 describes a powerful
Rust branching construct called <code>match</code> for these cases.</p>
<a class="header" href="ch03-05-control-flow.html#using-if-in-a-let-statement" id="using-if-in-a-let-statement"><h4>Using <code>if</code> in a <code>let</code> statement</h4></a>
<p>Because <code>if</code> is an expression, we can use it on the right side of a <code>let</code>
statement, for instance in Listing 3-4:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">fn main() {
    let condition = true;
    let number = if condition {
        5
    } else {
        6
    };

    println!(&quot;The value of number is: {}&quot;, number);
}
</code></pre></pre>
<p><span class="caption">Listing 3-4: Assigning the result of an <code>if</code> expression
to a variable</span></p>
<p>The <code>number</code> variable will be bound to a value based on the outcome of the <code>if</code>
expression. Run this code to see what happens:</p>
<pre><code class="language-text">$ cargo run
   Compiling branches v0.1.0 (file:///projects/branches)
     Running `target/debug/branches`
The value of number is: 5
</code></pre>
<p>Remember that blocks of code evaluate to the last expression in them, and
numbers by themselves are also expressions. In this case, the value of the
whole <code>if</code> expression depends on which block of code executes. This means the
values that have the potential to be results from each arm of the <code>if</code> must be
the same type; in Listing 3-4, the results of both the <code>if</code> arm and the <code>else</code>
arm were <code>i32</code> integers. But what happens if the types are mismatched, as in
the following example?</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><code class="language-rust ignore">fn main() {
    let condition = true;

    let number = if condition {
        5
    } else {
        &quot;six&quot;
    };

    println!(&quot;The value of number is: {}&quot;, number);
}
</code></pre>
<p>When we try to run this code, we’ll get an error. The <code>if</code> and <code>else</code> arms have
value types that are incompatible, and Rust indicates exactly where to find the
problem in the program:</p>
<pre><code class="language-text">error[E0308]: if and else have incompatible types
 --&gt; src/main.rs:4:18
  |
4 |       let number = if condition {
  |  __________________^
5 | |         5
6 | |     } else {
7 | |         &quot;six&quot;
8 | |     };
  | |_____^ expected integral variable, found reference
  |
  = note: expected type `{integer}`
             found type `&amp;'static str`
</code></pre>
<p>The expression in the <code>if</code> block evaluates to an integer, and the expression in
the <code>else</code> block evaluates to a string. This won’t work because variables must
have a single type. Rust needs to know at compile time what type the <code>number</code>
variable is, definitively, so it can verify at compile time that its type is
valid everywhere we use <code>number</code>. Rust wouldn’t be able to do that if the type
of <code>number</code> was only determined at runtime; the compiler would be more complex
and would make fewer guarantees about the code if it had to keep track of
multiple hypothetical types for any variable.</p>
<a class="header" href="ch03-05-control-flow.html#repetition-with-loops" id="repetition-with-loops"><h3>Repetition with Loops</h3></a>
<p>It’s often useful to execute a block of code more than once. For this task,
Rust provides several <em>loops</em>. A loop runs through the code inside the loop
body to the end and then starts immediately back at the beginning. To
experiment with loops, let’s make a new project called <em>loops</em>.</p>
<p>Rust has three kinds of loops: <code>loop</code>, <code>while</code>, and <code>for</code>. Let’s try each one.</p>
<a class="header" href="ch03-05-control-flow.html#repeating-code-with-loop" id="repeating-code-with-loop"><h4>Repeating Code with <code>loop</code></h4></a>
<p>The <code>loop</code> keyword tells Rust to execute a block of code over and over again
forever or until you explicitly tell it to stop.</p>
<p>As an example, change the <em>src/main.rs</em> file in your <em>loops</em> directory to look
like this:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><code class="language-rust ignore">fn main() {
    loop {
        println!(&quot;again!&quot;);
    }
}
</code></pre>
<p>When we run this program, we’ll see <code>again!</code> printed over and over continuously
until we stop the program manually. Most terminals support a keyboard shortcut,
ctrl-C, to halt a program that is stuck in a continual loop. Give it a try:</p>
<pre><code class="language-text">$ cargo run
   Compiling loops v0.1.0 (file:///projects/loops)
     Running `target/debug/loops`
again!
again!
again!
again!
^Cagain!
</code></pre>
<p>The symbol <code>^C</code> represents where you pressed ctrl-C. You may or may not see the
word <code>again!</code> printed after the <code>^C</code>, depending on where the code was in the
loop when it received the halt signal.</p>
<p>Fortunately, Rust provides another, more reliable way to break out of a loop.
You can place the <code>break</code> keyword within the loop to tell the program when to
stop executing the loop. Recall that we did this in the guessing game in the
“Quitting After a Correct Guess” section of Chapter 2 to exit the
program when the user won the game by guessing the correct number.</p>
<a class="header" href="ch03-05-control-flow.html#conditional-loops-with-while" id="conditional-loops-with-while"><h4>Conditional Loops with <code>while</code></h4></a>
<p>It’s often useful for a program to evaluate a condition within a loop. While
the condition is true, the loop runs. When the condition ceases to be true, you
call <code>break</code>, stopping the loop. This loop type could be implemented using a
combination of <code>loop</code>, <code>if</code>, <code>else</code>, and <code>break</code>; you could try that now in a
program, if you’d like.</p>
<p>However, this pattern is so common that Rust has a built-in language construct
for it, and it’s called a <code>while</code> loop. The following example uses <code>while</code>: the
program loops three times, counting down each time. Then, after the loop, it
prints another message and exits:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">fn main() {
    let mut number = 3;

    while number != 0 {
        println!(&quot;{}!&quot;, number);

        number = number - 1;
    }

    println!(&quot;LIFTOFF!!!&quot;);
}
</code></pre></pre>
<p>This construct eliminates a lot of nesting that would be necessary if you used
<code>loop</code>, <code>if</code>, <code>else</code>, and <code>break</code>, and it’s clearer. While a condition holds
true, the code runs; otherwise, it exits the loop.</p>
<a class="header" href="ch03-05-control-flow.html#looping-through-a-collection-with-for" id="looping-through-a-collection-with-for"><h4>Looping Through a Collection with <code>for</code></h4></a>
<p>You could use the <code>while</code> construct to loop over the elements of a collection,
such as an array. For example:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">fn main() {
    let a = [10, 20, 30, 40, 50];
    let mut index = 0;

    while index &lt; 5 {
        println!(&quot;the value is: {}&quot;, a[index]);

        index = index + 1;
    }
}
</code></pre></pre>
<p><span class="caption">Listing 3-5: Looping through each element of a collection
using a <code>while</code> loop</span></p>
<p>Here, the code counts up through the elements in the array. It starts at index
<code>0</code>, and then loops until it reaches the final index in the array (that is,
when <code>index &lt; 5</code> is no longer true). Running this code will print out every
element in the array:</p>
<pre><code class="language-text">$ cargo run
   Compiling loops v0.1.0 (file:///projects/loops)
     Running `target/debug/loops`
the value is: 10
the value is: 20
the value is: 30
the value is: 40
the value is: 50
</code></pre>
<p>All five array values appear in the terminal, as expected. Even though <code>index</code>
will reach a value of <code>5</code> at some point, the loop stops executing before trying
to fetch a sixth value from the array.</p>
<p>But this approach is error prone; we could cause the program to panic if the
index length is incorrect. It’s also slow, because the compiler adds runtime
code to perform the conditional check on every element on every iteration
through the loop.</p>
<p>As a more efficient alternative, you can use a <code>for</code> loop and execute some code
for each item in a collection. A <code>for</code> loop looks like this:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">fn main() {
    let a = [10, 20, 30, 40, 50];

    for element in a.iter() {
        println!(&quot;the value is: {}&quot;, element);
    }
}
</code></pre></pre>
<p><span class="caption">Listing 3-6: Looping through each element of a collection
using a <code>for</code> loop</span></p>
<p>When we run this code, we’ll see the same output as in Listing 3-5. More
importantly, we’ve now increased the safety of the code and eliminated the
chance of bugs that might result from going beyond the end of the array or not
going far enough and missing some items.</p>
<p>For example, in the code in Listing 3-5, if you removed an item from the <code>a</code>
array but forgot to update the condition to <code>while index &lt; 4</code>, the code would
panic. Using the <code>for</code> loop, you don’t need to remember to change any other
code if you changed the number of values in the array.</p>
<p>The safety and conciseness of <code>for</code> loops make them the most commonly used loop
construct in Rust. Even in situations in which you want to run some code a
certain number of times, as in the countdown example that used a <code>while</code> loop
in Listing 3-5, most Rustaceans would use a <code>for</code> loop. The way to do that
would be to use a <code>Range</code>, which is a type provided by the standard library
that generates all numbers in sequence starting from one number and ending
before another number.</p>
<p>Here’s what the countdown would look like using a <code>for</code> loop and another method
we’ve not yet talked about, <code>rev</code>, to reverse the range:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><pre class="playpen"><code class="language-rust">fn main() {
    for number in (1..4).rev() {
        println!(&quot;{}!&quot;, number);
    }
    println!(&quot;LIFTOFF!!!&quot;);
}
</code></pre></pre>
<p>This code is a bit nicer, isn’t it?</p>
<a class="header" href="ch03-05-control-flow.html#summary" id="summary"><h2>Summary</h2></a>
<p>You made it! That was a sizable chapter: you learned about variables, scalar
and <code>if</code> expressions, and loops! If you want to practice with the concepts
discussed in this chapter, try building programs to do the following:</p>
<ul>
<li>Convert temperatures between Fahrenheit and Celsius.</li>
<li>Generate the nth Fibonacci number.</li>
<li>Print the lyrics to the Christmas carol “The Twelve Days of Christmas,”
taking advantage of the repetition in the song.</li>
</ul>
<p>When you’re ready to move on, we’ll talk about a concept in Rust that <em>doesn’t</em>
commonly exist in other programming languages: ownership.</p>

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