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            <ul class="chapter"><li><a href="ch01-00-introduction.html"><strong>1.</strong> Introduction</a></li><li><ul class="section"><li><a href="ch01-01-installation.html"><strong>1.1.</strong> Installation</a></li><li><a href="ch01-02-hello-world.html"><strong>1.2.</strong> Hello, World!</a></li></ul></li><li><a href="ch02-00-guessing-game-tutorial.html"><strong>2.</strong> Guessing Game Tutorial</a></li><li><a href="ch03-00-common-programming-concepts.html"><strong>3.</strong> Common Programming Concepts</a></li><li><ul class="section"><li><a href="ch03-01-variables-and-mutability.html"><strong>3.1.</strong> Variables and Mutability</a></li><li><a href="ch03-02-data-types.html"><strong>3.2.</strong> Data Types</a></li><li><a href="ch03-03-how-functions-work.html"><strong>3.3.</strong> How Functions Work</a></li><li><a href="ch03-04-comments.html"><strong>3.4.</strong> Comments</a></li><li><a href="ch03-05-control-flow.html"><strong>3.5.</strong> Control Flow</a></li></ul></li><li><a href="ch04-00-understanding-ownership.html"><strong>4.</strong> Understanding Ownership</a></li><li><ul class="section"><li><a href="ch04-01-what-is-ownership.html"><strong>4.1.</strong> What is Ownership?</a></li><li><a href="ch04-02-references-and-borrowing.html"><strong>4.2.</strong> References &amp; Borrowing</a></li><li><a href="ch04-03-slices.html"><strong>4.3.</strong> Slices</a></li></ul></li><li><a href="ch05-00-structs.html"><strong>5.</strong> Using Structs to Structure Related Data</a></li><li><ul class="section"><li><a href="ch05-01-defining-structs.html"><strong>5.1.</strong> Defining and Instantiating Structs</a></li><li><a href="ch05-02-example-structs.html"><strong>5.2.</strong> An Example Program Using Structs</a></li><li><a href="ch05-03-method-syntax.html"><strong>5.3.</strong> Method Syntax</a></li></ul></li><li><a href="ch06-00-enums.html"><strong>6.</strong> Enums and Pattern Matching</a></li><li><ul class="section"><li><a href="ch06-01-defining-an-enum.html"><strong>6.1.</strong> Defining an Enum</a></li><li><a href="ch06-02-match.html"><strong>6.2.</strong> The <code>match</code> Control Flow Operator</a></li><li><a href="ch06-03-if-let.html"><strong>6.3.</strong> Concise Control Flow with <code>if let</code></a></li></ul></li><li><a href="ch07-00-modules.html"><strong>7.</strong> Modules</a></li><li><ul class="section"><li><a href="ch07-01-mod-and-the-filesystem.html"><strong>7.1.</strong> <code>mod</code> and the Filesystem</a></li><li><a href="ch07-02-controlling-visibility-with-pub.html" class="active"><strong>7.2.</strong> Controlling Visibility with <code>pub</code></a></li><li><a href="ch07-03-importing-names-with-use.html"><strong>7.3.</strong> Importing Names with <code>use</code></a></li></ul></li><li><a href="ch08-00-common-collections.html"><strong>8.</strong> Common Collections</a></li><li><ul class="section"><li><a href="ch08-01-vectors.html"><strong>8.1.</strong> Vectors</a></li><li><a href="ch08-02-strings.html"><strong>8.2.</strong> Strings</a></li><li><a href="ch08-03-hash-maps.html"><strong>8.3.</strong> Hash Maps</a></li></ul></li><li><a href="ch09-00-error-handling.html"><strong>9.</strong> Error Handling</a></li><li><ul class="section"><li><a href="ch09-01-unrecoverable-errors-with-panic.html"><strong>9.1.</strong> Unrecoverable Errors with <code>panic!</code></a></li><li><a href="ch09-02-recoverable-errors-with-result.html"><strong>9.2.</strong> Recoverable Errors with <code>Result</code></a></li><li><a href="ch09-03-to-panic-or-not-to-panic.html"><strong>9.3.</strong> To <code>panic!</code> or Not To <code>panic!</code></a></li></ul></li><li><a href="ch10-00-generics.html"><strong>10.</strong> Generic Types, Traits, and Lifetimes</a></li><li><ul class="section"><li><a href="ch10-01-syntax.html"><strong>10.1.</strong> Generic Data Types</a></li><li><a href="ch10-02-traits.html"><strong>10.2.</strong> Traits: Defining Shared Behavior</a></li><li><a href="ch10-03-lifetime-syntax.html"><strong>10.3.</strong> Validating References with Lifetimes</a></li></ul></li><li><a href="ch11-00-testing.html"><strong>11.</strong> Testing</a></li><li><ul class="section"><li><a href="ch11-01-writing-tests.html"><strong>11.1.</strong> Writing tests</a></li><li><a href="ch11-02-running-tests.html"><strong>11.2.</strong> Running tests</a></li><li><a href="ch11-03-test-organization.html"><strong>11.3.</strong> Test Organization</a></li></ul></li><li><a href="ch12-00-an-io-project.html"><strong>12.</strong> An I/O Project</a></li><li><ul class="section"><li><a href="ch12-01-accepting-command-line-arguments.html"><strong>12.1.</strong> Accepting Command Line Arguments</a></li><li><a href="ch12-02-reading-a-file.html"><strong>12.2.</strong> Reading a File</a></li><li><a href="ch12-03-improving-error-handling-and-modularity.html"><strong>12.3.</strong> Improving Error Handling and Modularity</a></li><li><a href="ch12-04-testing-the-librarys-functionality.html"><strong>12.4.</strong> Testing the Library's Functionality</a></li><li><a href="ch12-05-working-with-environment-variables.html"><strong>12.5.</strong> Working with Environment Variables</a></li><li><a href="ch12-06-writing-to-stderr-instead-of-stdout.html"><strong>12.6.</strong> Writing to <code>stderr</code> instead of <code>stdout</code></a></li></ul></li><li><a href="ch13-00-functional-features.html"><strong>13.</strong> Functional Language Features in Rust</a></li><li><ul class="section"><li><a href="ch13-01-closures.html"><strong>13.1.</strong> Closures</a></li><li><a href="ch13-02-iterators.html"><strong>13.2.</strong> Iterators</a></li><li><a href="ch13-03-improving-our-io-project.html"><strong>13.3.</strong> Improving our I/O Project</a></li><li><a href="ch13-04-performance.html"><strong>13.4.</strong> Performance</a></li></ul></li><li><a href="ch14-00-more-about-cargo.html"><strong>14.</strong> More about Cargo and Crates.io</a></li><li><ul class="section"><li><a href="ch14-01-release-profiles.html"><strong>14.1.</strong> Release Profiles</a></li><li><a href="ch14-02-publishing-to-crates-io.html"><strong>14.2.</strong> Publishing a Crate to Crates.io</a></li><li><a href="ch14-03-cargo-workspaces.html"><strong>14.3.</strong> Cargo Workspaces</a></li><li><a href="ch14-04-installing-binaries.html"><strong>14.4.</strong> Installing Binaries from Crates.io with <code>cargo install</code></a></li><li><a href="ch14-05-extending-cargo.html"><strong>14.5.</strong> Extending Cargo with Custom Commands</a></li></ul></li><li><a href="ch15-00-smart-pointers.html"><strong>15.</strong> Smart Pointers</a></li><li><ul class="section"><li><a href="ch15-01-box.html"><strong>15.1.</strong> <code>Box&lt;T&gt;</code> Points to Data on the Heap and Has a Known Size</a></li><li><a href="ch15-02-deref.html"><strong>15.2.</strong> The <code>Deref</code> Trait Allows Access to the Data Through a Reference</a></li><li><a href="ch15-03-drop.html"><strong>15.3.</strong> The <code>Drop</code> Trait Runs Code on Cleanup</a></li><li><a href="ch15-04-rc.html"><strong>15.4.</strong> <code>Rc&lt;T&gt;</code>, the Reference Counted Smart Pointer</a></li><li><a href="ch15-05-interior-mutability.html"><strong>15.5.</strong> <code>RefCell&lt;T&gt;</code> and the Interior Mutability Pattern</a></li><li><a href="ch15-06-reference-cycles.html"><strong>15.6.</strong> Creating Reference Cycles and Leaking Memory is Safe</a></li></ul></li><li><a href="ch16-00-concurrency.html"><strong>16.</strong> Fearless Concurrency</a></li><li><ul class="section"><li><a href="ch16-01-threads.html"><strong>16.1.</strong> Threads</a></li><li><a href="ch16-02-message-passing.html"><strong>16.2.</strong> Message Passing</a></li><li><a href="ch16-03-shared-state.html"><strong>16.3.</strong> Shared State</a></li><li><a href="ch16-04-extensible-concurrency-sync-and-send.html"><strong>16.4.</strong> Extensible Concurrency: <code>Sync</code> and <code>Send</code></a></li></ul></li><li><a href="ch17-00-oop.html"><strong>17.</strong> Is Rust an Object-Oriented Programming Language?</a></li><li><ul class="section"><li><a href="ch17-01-what-is-oo.html"><strong>17.1.</strong> What Does Object-Oriented Mean?</a></li><li><a href="ch17-02-trait-objects.html"><strong>17.2.</strong> Trait Objects for Using Values of Different Types</a></li><li><a href="ch17-03-oo-design-patterns.html"><strong>17.3.</strong> Object-Oriented Design Pattern Implementations</a></li></ul></li><li><a href="ch18-00-patterns.html"><strong>18.</strong> Patterns Match the Structure of Values</a></li><li><ul class="section"><li><a href="ch18-01-all-the-places-for-patterns.html"><strong>18.1.</strong> All the Places Patterns May be Used</a></li><li><a href="ch18-02-refutability.html"><strong>18.2.</strong> Refutability: Whether a Pattern Might Fail to Match</a></li><li><a href="ch18-03-pattern-syntax.html"><strong>18.3.</strong> All the Pattern Syntax</a></li></ul></li><li><a href="ch19-00-advanced-features.html"><strong>19.</strong> Advanced Features</a></li><li><ul class="section"><li><a href="ch19-01-unsafe-rust.html"><strong>19.1.</strong> Unsafe Rust</a></li><li><a href="ch19-02-advanced-lifetimes.html"><strong>19.2.</strong> Advanced Lifetimes</a></li><li><a href="ch19-03-advanced-traits.html"><strong>19.3.</strong> Advanced Traits</a></li><li><a href="ch19-04-advanced-types.html"><strong>19.4.</strong> Advanced Types</a></li><li><a href="ch19-05-advanced-functions-and-closures.html"><strong>19.5.</strong> Advanced Functions &amp; Closures</a></li></ul></li><li><a href="ch20-00-final-project-a-web-server.html"><strong>20.</strong> Final Project: Building a Multithreaded Web Server</a></li><li><ul class="section"><li><a href="ch20-01-single-threaded.html"><strong>20.1.</strong> A Single Threaded Web Server</a></li><li><a href="ch20-02-slow-requests.html"><strong>20.2.</strong> How Slow Requests Affect Throughput</a></li><li><a href="ch20-03-designing-the-interface.html"><strong>20.3.</strong> Designing the Thread Pool Interface</a></li><li><a href="ch20-04-storing-threads.html"><strong>20.4.</strong> Creating the Thread Pool and Storing Threads</a></li><li><a href="ch20-05-sending-requests-via-channels.html"><strong>20.5.</strong> Sending Requests to Threads Via Channels</a></li><li><a href="ch20-06-graceful-shutdown-and-cleanup.html"><strong>20.6.</strong> Graceful Shutdown and Cleanup</a></li></ul></li><li><a href="appendix-00.html"><strong>21.</strong> Appendix</a></li><li><ul class="section"><li><a href="appendix-01-keywords.html"><strong>21.1.</strong> A - Keywords</a></li><li><a href="appendix-02-operators.html"><strong>21.2.</strong> B - Operators</a></li><li><strong>21.3.</strong> C - Derivable Traits</li><li><strong>21.4.</strong> D - Nightly Rust</li><li><strong>21.5.</strong> E - Macros</li><li><strong>21.6.</strong> F - Translations</li><li><a href="appendix-07-newest-features.html"><strong>21.7.</strong> G - Newest Features</a></li></ul></li></ul>
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                    <a class="header" href="ch07-02-controlling-visibility-with-pub.html#controlling-visibility-with-pub" id="controlling-visibility-with-pub"><h2>Controlling Visibility with <code>pub</code></h2></a>
<p>We resolved the error messages shown in Listing 7-4 by moving the <code>network</code> and
<code>network::server</code> code into the <em>src/network/mod.rs</em> and
<em>src/network/server.rs</em> files, respectively. At that point, <code>cargo build</code> was
able to build our project, but we still get warning messages about the
<code>client::connect</code>, <code>network::connect</code>, and <code>network::server::connect</code> functions
not being used:</p>
<pre><code class="language-text">warning: function is never used: `connect`, #[warn(dead_code)] on by default
src/client.rs:1:1
  |
1 | fn connect() {
  | ^

warning: function is never used: `connect`, #[warn(dead_code)] on by default
 --&gt; src/network/mod.rs:1:1
  |
1 | fn connect() {
  | ^

warning: function is never used: `connect`, #[warn(dead_code)] on by default
 --&gt; src/network/server.rs:1:1
  |
1 | fn connect() {
  | ^
</code></pre>
<p>So why are we receiving these warnings? After all, we’re building a library
with functions that are intended to be used by our <em>users</em>, not necessarily by
us within our own project, so it shouldn’t matter that these <code>connect</code>
functions go unused. The point of creating them is that they will be used by
another project, not our own.</p>
<p>To understand why this program invokes these warnings, let’s try using the
<code>connect</code> library from another project, calling it externally. To do that,
we’ll create a binary crate in the same directory as our library crate by
making a <em>src/main.rs</em> file containing this code:</p>
<p><span class="filename">Filename: src/main.rs</span></p>
<pre><code class="language-rust ignore">extern crate communicator;

fn main() {
    communicator::client::connect();
}
</code></pre>
<p>We use the <code>extern crate</code> command to bring the <code>communicator</code> library crate
into scope. Our package now contains <em>two</em> crates. Cargo treats <em>src/main.rs</em>
as the root file of a binary crate, which is separate from the existing library
crate whose root file is <em>src/lib.rs</em>. This pattern is quite common for
executable projects: most functionality is in a library crate, and the binary
crate uses that library crate. As a result, other programs can also use the
library crate, and it’s a nice separation of concerns.</p>
<p>From the point of view of a crate outside the <code>communicator</code> library looking
in, all the modules we’ve been creating are within a module that has the same
name as the crate, <code>communicator</code>. We call the top-level module of a crate the
<em>root module</em>.</p>
<p>Also note that even if we’re using an external crate within a submodule of our
project, the <code>extern crate</code> should go in our root module (so in <em>src/main.rs</em>
or <em>src/lib.rs</em>). Then, in our submodules, we can refer to items from external
crates as if the items are top-level modules.</p>
<p>Right now, our binary crate just calls our library’s <code>connect</code> function from
the <code>client</code> module. However, invoking <code>cargo build</code> will now give us an error
after the warnings:</p>
<pre><code class="language-text">error: module `client` is private
 --&gt; src/main.rs:4:5
  |
4 |     communicator::client::connect();
  |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
</code></pre>
<p>Ah ha! This error tells us that the <code>client</code> module is private, which is the
crux of the warnings. It’s also the first time we’ve run into the concepts of
<em>public</em> and <em>private</em> in the context of Rust. The default state of all code in
Rust is private: no one else is allowed to use the code. If you don’t use a
private function within your program, because your program is the only code
allowed to use that function, Rust will warn you that the function has gone
unused.</p>
<p>After we specify that a function like <code>client::connect</code> is public, not only
will our call to that function from our binary crate be allowed, but the
warning that the function is unused will go away. Marking a function as public
lets Rust know that the function will be used by code outside of our program.
Rust considers the theoretical external usage that’s now possible as the
function “being used.” Thus, when something is marked public, Rust will not
require that it be used in our program and will stop warning that the item is
unused.</p>
<a class="header" href="ch07-02-controlling-visibility-with-pub.html#making-a-function-public" id="making-a-function-public"><h3>Making a Function Public</h3></a>
<p>To tell Rust to make something public, we add the <code>pub</code> keyword to the start of
the declaration of the item we want to make public. We’ll focus on fixing the
warning that indicates <code>client::connect</code> has gone unused for now, as well as
the <code>module `client` is private</code> error from our binary crate. Modify
<em>src/lib.rs</em> to make the <code>client</code> module public, like so:</p>
<p><span class="filename">Filename: src/lib.rs</span></p>
<pre><code class="language-rust ignore">pub mod client;

mod network;
</code></pre>
<p>The <code>pub</code> keyword is placed right before <code>mod</code>. Let’s try building again:</p>
<pre><code class="language-text">error: function `connect` is private
 --&gt; src/main.rs:4:5
  |
4 |     communicator::client::connect();
  |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
</code></pre>
<p>Hooray! We have a different error! Yes, different error messages are a cause
for celebration. The new error shows <code>function `connect` is private</code>, so
let’s edit <em>src/client.rs</em> to make <code>client::connect</code> public too:</p>
<p><span class="filename">Filename: src/client.rs</span></p>
<pre><pre class="playpen"><code class="language-rust"># #![allow(unused_variables)]
#fn main() {
pub fn connect() {
}

#}</code></pre></pre>
<p>Now run <code>cargo build</code> again:</p>
<pre><code class="language-text">warning: function is never used: `connect`, #[warn(dead_code)] on by default
 --&gt; src/network/mod.rs:1:1
  |
1 | fn connect() {
  | ^

warning: function is never used: `connect`, #[warn(dead_code)] on by default
 --&gt; src/network/server.rs:1:1
  |
1 | fn connect() {
  | ^
</code></pre>
<p>The code compiled, and the warning about <code>client::connect</code> not being used is
gone!</p>
<p>Unused code warnings don’t always indicate that an item in your code needs to
be made public: if you <em>didn’t</em> want these functions to be part of your public
API, unused code warnings could be alerting you to code you no longer need that
you can safely delete. They could also be alerting you to a bug if you had just
accidentally removed all places within your library where this function is
called.</p>
<p>But in this case, we <em>do</em> want the other two functions to be part of our
crate’s public API, so let’s mark them as <code>pub</code> as well to get rid of the
remaining warnings. Modify <em>src/network/mod.rs</em> to look like the following:</p>
<p><span class="filename">Filename: src/network/mod.rs</span></p>
<pre><code class="language-rust ignore">pub fn connect() {
}

mod server;
</code></pre>
<p>Then compile the code:</p>
<pre><code class="language-text">warning: function is never used: `connect`, #[warn(dead_code)] on by default
 --&gt; src/network/mod.rs:1:1
  |
1 | pub fn connect() {
  | ^

warning: function is never used: `connect`, #[warn(dead_code)] on by default
 --&gt; src/network/server.rs:1:1
  |
1 | fn connect() {
  | ^
</code></pre>
<p>Hmmm, we’re still getting an unused function warning, even though
<code>network::connect</code> is set to <code>pub</code>. The reason is that the function is public
within the module, but the <code>network</code> module that the function resides in is not
public. We’re working from the interior of the library out this time, whereas
with <code>client::connect</code> we worked from the outside in. We need to change
<em>src/lib.rs</em> to make <code>network</code> public too, like so:</p>
<p><span class="filename">Filename: src/lib.rs</span></p>
<pre><code class="language-rust ignore">pub mod client;

pub mod network;
</code></pre>
<p>Now when we compile, that warning is gone:</p>
<pre><code class="language-text">warning: function is never used: `connect`, #[warn(dead_code)] on by default
 --&gt; src/network/server.rs:1:1
  |
1 | fn connect() {
  | ^
</code></pre>
<p>Only one warning is left! Try to fix this one on your own!</p>
<a class="header" href="ch07-02-controlling-visibility-with-pub.html#privacy-rules" id="privacy-rules"><h3>Privacy Rules</h3></a>
<p>Overall, these are the rules for item visibility:</p>
<ol>
<li>If an item is public, it can be accessed through any of its parent modules.</li>
<li>If an item is private, it can be accessed only by the current module and its
child modules.</li>
</ol>
<a class="header" href="ch07-02-controlling-visibility-with-pub.html#privacy-examples" id="privacy-examples"><h3>Privacy Examples</h3></a>
<p>Let’s look at a few more privacy examples to get some practice. Create a new
library project and enter the code in Listing 7-5 into your new project’s
<em>src/lib.rs</em>:</p>
<p><span class="filename">Filename: src/lib.rs</span></p>
<pre><code class="language-rust ignore">mod outermost {
    pub fn middle_function() {}

    fn middle_secret_function() {}

    mod inside {
        pub fn inner_function() {}

        fn secret_function() {}
    }
}

fn try_me() {
    outermost::middle_function();
    outermost::middle_secret_function();
    outermost::inside::inner_function();
    outermost::inside::secret_function();
}
</code></pre>
<p><span class="caption">Listing 7-5: Examples of private and public functions,
some of which are incorrect</span></p>
<p>Before you try to compile this code, make a guess about which lines in the
<code>try_me</code> function will have errors. Then, try compiling the code to see whether
you were right, and read on for the discussion of the errors!</p>
<a class="header" href="ch07-02-controlling-visibility-with-pub.html#looking-at-the-errors" id="looking-at-the-errors"><h4>Looking at the Errors</h4></a>
<p>The <code>try_me</code> function is in the root module of our project. The module named
<code>outermost</code> is private, but the second privacy rule states that the <code>try_me</code>
function is allowed to access the <code>outermost</code> module because <code>outermost</code> is in
the current (root) module, as is <code>try_me</code>.</p>
<p>The call to <code>outermost::middle_function</code> will work because <code>middle_function</code> is
public, and <code>try_me</code> is accessing <code>middle_function</code> through its parent module
<code>outermost</code>. We determined in the previous paragraph that this module is
accessible.</p>
<p>The call to <code>outermost::middle_secret_function</code> will cause a compilation error.
<code>middle_secret_function</code> is private, so the second rule applies. The root
module is neither the current module of <code>middle_secret_function</code> (<code>outermost</code>
is), nor is it a child module of the current module of <code>middle_secret_function</code>.</p>
<p>The module named <code>inside</code> is private and has no child modules, so it can only
be accessed by its current module <code>outermost</code>. That means the <code>try_me</code> function
is not allowed to call <code>outermost::inside::inner_function</code> or
<code>outermost::inside::secret_function</code>.</p>
<a class="header" href="ch07-02-controlling-visibility-with-pub.html#fixing-the-errors" id="fixing-the-errors"><h4>Fixing the Errors</h4></a>
<p>Here are some suggestions for changing the code in an attempt to fix the
errors. Before you try each one, make a guess as to whether it will fix the
errors, and then compile the code to see whether or not you’re right, using the
privacy rules to understand why.</p>
<ul>
<li>What if the <code>inside</code> module was public?</li>
<li>What if <code>outermost</code> was public and <code>inside</code> was private?</li>
<li>What if, in the body of <code>inner_function</code>, you called
<code>::outermost::middle_secret_function()</code>? (The two colons at the beginning mean
that we want to refer to the modules starting from the root module.)</li>
</ul>
<p>Feel free to design more experiments and try them out!</p>
<p>Next, let’s talk about bringing items into scope with the <code>use</code> keyword.</p>

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