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<h1 class='fqn'><span class='in-band'>Module <a href='../index.html'>collections</a>::<wbr><a class="mod" href=''>boxed</a></span><span class='out-of-band'><span class='since' title='Stable since Rust version 1.0.0'>1.0.0</span><span id='render-detail'>
                   <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">
                       [<span class='inner'>&#x2212;</span>]
                   </a>
               </span><a class='srclink' href='../../src/alloc/boxed.rs.html#11-752' title='goto source code'>[src]</a></span></h1>
<div class='docblock'><p>A pointer type for heap allocation.</p>

<p><code>Box&lt;T&gt;</code>, casually referred to as a &#39;box&#39;, provides the simplest form of
heap allocation in Rust. Boxes provide ownership for this allocation, and
drop their contents when they go out of scope.</p>

<h1 id='examples' class='section-header'><a href='#examples'>Examples</a></h1>
<p>Creating a box:</p>

<pre class="rust rust-example-rendered">
<span class="kw">let</span> <span class="ident">x</span> <span class="op">=</span> <span class="ident">Box</span>::<span class="ident">new</span>(<span class="number">5</span>);<a class="test-arrow" target="_blank" href="https://play.rust-lang.org/?code=fn%20main()%20%7B%0Alet%20x%20%3D%20Box%3A%3Anew(5)%3B%0A%7D">Run</a></pre>

<p>Creating a recursive data structure:</p>

<pre class="rust rust-example-rendered">
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Debug</span>)]</span>
<span class="kw">enum</span> <span class="ident">List</span><span class="op">&lt;</span><span class="ident">T</span><span class="op">&gt;</span> {
    <span class="ident">Cons</span>(<span class="ident">T</span>, <span class="ident">Box</span><span class="op">&lt;</span><span class="ident">List</span><span class="op">&lt;</span><span class="ident">T</span><span class="op">&gt;&gt;</span>),
    <span class="ident">Nil</span>,
}

<span class="kw">fn</span> <span class="ident">main</span>() {
    <span class="kw">let</span> <span class="ident">list</span>: <span class="ident">List</span><span class="op">&lt;</span><span class="ident">i32</span><span class="op">&gt;</span> <span class="op">=</span> <span class="ident">List</span>::<span class="ident">Cons</span>(<span class="number">1</span>, <span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">List</span>::<span class="ident">Cons</span>(<span class="number">2</span>, <span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">List</span>::<span class="ident">Nil</span>))));
    <span class="macro">println</span><span class="macro">!</span>(<span class="string">&quot;{:?}&quot;</span>, <span class="ident">list</span>);
}<a class="test-arrow" target="_blank" href="https://play.rust-lang.org/?code=%23%5Bderive(Debug)%5D%0Aenum%20List%3CT%3E%20%7B%0A%20%20%20%20Cons(T%2C%20Box%3CList%3CT%3E%3E)%2C%0A%20%20%20%20Nil%2C%0A%7D%0A%0Afn%20main()%20%7B%0A%20%20%20%20let%20list%3A%20List%3Ci32%3E%20%3D%20List%3A%3ACons(1%2C%20Box%3A%3Anew(List%3A%3ACons(2%2C%20Box%3A%3Anew(List%3A%3ANil))))%3B%0A%20%20%20%20println!(%22%7B%3A%3F%7D%22%2C%20list)%3B%0A%7D%0A">Run</a></pre>

<p>This will print <code>Cons(1, Cons(2, Nil))</code>.</p>

<p>Recursive structures must be boxed, because if the definition of <code>Cons</code>
looked like this:</p>

<pre class="rust rust-example-rendered">
<span class="ident">Cons</span>(<span class="ident">T</span>, <span class="ident">List</span><span class="op">&lt;</span><span class="ident">T</span><span class="op">&gt;</span>),<a class="test-arrow" target="_blank" href="https://play.rust-lang.org/?code=fn%20main()%20%7B%0ACons(T%2C%20List%3CT%3E)%2C%0A%7D">Run</a></pre>

<p>It wouldn&#39;t work. This is because the size of a <code>List</code> depends on how many
elements are in the list, and so we don&#39;t know how much memory to allocate
for a <code>Cons</code>. By introducing a <code>Box</code>, which has a defined size, we know how
big <code>Cons</code> needs to be.</p>
</div><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table>
                       <tr class=' module-item'>
                           <td><a class="struct" href="struct.Box.html"
                                  title='struct collections::boxed::Box'>Box</a></td>
                           <td class='docblock-short'>
                                <p>A pointer type for heap allocation.</p>
                           </td>
                       </tr>
                       <tr class='unstable module-item'>
                           <td><a class="struct" href="struct.ExchangeHeapSingleton.html"
                                  title='struct collections::boxed::ExchangeHeapSingleton'>ExchangeHeapSingleton</a></td>
                           <td class='docblock-short'>
                               [<div class='stab unstable'>Experimental</div>] <p>This the singleton type used solely for <code>boxed::HEAP</code>.</p>
                           </td>
                       </tr>
                       <tr class='unstable module-item'>
                           <td><a class="struct" href="struct.IntermediateBox.html"
                                  title='struct collections::boxed::IntermediateBox'>IntermediateBox</a></td>
                           <td class='docblock-short'>
                               [<div class='stab unstable'>Experimental</div>] <p><code>IntermediateBox</code> represents uninitialized backing storage for <code>Box</code>.</p>
                           </td>
                       </tr></table><h2 id='constants' class='section-header'><a href="#constants">Constants</a></h2>
<table>
                       <tr class='unstable module-item'>
                           <td><a class="constant" href="constant.HEAP.html"
                                  title='constant collections::boxed::HEAP'>HEAP</a></td>
                           <td class='docblock-short'>
                               [<div class='stab unstable'>Experimental</div>] <p>A value that represents the heap. This is the default place that the <code>box</code>
keyword allocates into when no place is supplied.</p>
                           </td>
                       </tr></table><h2 id='traits' class='section-header'><a href="#traits">Traits</a></h2>
<table>
                       <tr class='unstable module-item'>
                           <td><a class="trait" href="trait.FnBox.html"
                                  title='trait collections::boxed::FnBox'>FnBox</a></td>
                           <td class='docblock-short'>
                               [<div class='stab unstable'>Experimental</div>] <p><code>FnBox</code> is a version of the <code>FnOnce</code> intended for use with boxed
closure objects. The idea is that where one would normally store a
<code>Box&lt;FnOnce()&gt;</code> in a data structure, you should use
<code>Box&lt;FnBox()&gt;</code>. The two traits behave essentially the same, except
that a <code>FnBox</code> closure can only be called if it is boxed. (Note
that <code>FnBox</code> may be deprecated in the future if <code>Box&lt;FnOnce()&gt;</code>
closures become directly usable.)</p>
                           </td>
                       </tr></table></section>
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