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        <p class='location'>Trait BitAnd</p><div class="block items"><ul><li><a href="#associated-types">Associated Types</a></li><li><a href="#required-methods">Required Methods</a></li><li><a href="#implementors">Implementors</a></li></ul></div><p class='location'><a href='../index.html'>std</a>::<wbr><a href='index.html'>ops</a></p><script>window.sidebarCurrent = {name: 'BitAnd', ty: 'trait', relpath: ''};</script><script defer src="sidebar-items.js"></script>
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<h1 class='fqn'><span class='in-band'>Trait <a href='../index.html'>std</a>::<wbr><a href='index.html'>ops</a>::<wbr><a class="trait" href=''>BitAnd</a></span><span class='out-of-band'><span class='since' title='Stable since Rust version 1.0.0'>1.0.0</span><span id='render-detail'>
                   <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">
                       [<span class='inner'>&#x2212;</span>]
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               </span><a class='srclink' href='../../src/core/ops.rs.html#973-981' title='goto source code'>[src]</a></span></h1>
<pre class='rust trait'><div class="docblock attributes">#[lang = "bitand"]
</div>pub trait BitAnd&lt;RHS&nbsp;=&nbsp;Self&gt; {
    type <a href='#associatedtype.Output' class="type">Output</a>;
    fn <a href='#tymethod.bitand' class='fnname'>bitand</a>(self, rhs: RHS) -&gt; Self::<a class="trait" href="../../std/ops/trait.BitAnd.html" title="trait std::ops::BitAnd">Output</a>;
}</pre><div class='docblock'><p>The bitwise AND operator <code>&amp;</code>.</p>

<h1 id='examples' class='section-header'><a href='#examples'>Examples</a></h1>
<p>In this example, the <code>&amp;</code> operator is lifted to a trivial <code>Scalar</code> type.</p>

<pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">ops</span>::<span class="ident">BitAnd</span>;

<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Debug</span>, <span class="ident">PartialEq</span>)]</span>
<span class="kw">struct</span> <span class="ident">Scalar</span>(<span class="ident">bool</span>);

<span class="kw">impl</span> <span class="ident">BitAnd</span> <span class="kw">for</span> <span class="ident">Scalar</span> {
    <span class="kw">type</span> <span class="ident">Output</span> <span class="op">=</span> <span class="self">Self</span>;

    <span class="comment">// rhs is the &quot;right-hand side&quot; of the expression `a &amp; b`</span>
    <span class="kw">fn</span> <span class="ident">bitand</span>(<span class="self">self</span>, <span class="ident">rhs</span>: <span class="self">Self</span>) <span class="op">-&gt;</span> <span class="self">Self</span> {
        <span class="ident">Scalar</span>(<span class="self">self</span>.<span class="number">0</span> <span class="op">&amp;</span> <span class="ident">rhs</span>.<span class="number">0</span>)
    }
}

<span class="kw">fn</span> <span class="ident">main</span>() {
    <span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">Scalar</span>(<span class="bool-val">true</span>) <span class="op">&amp;</span> <span class="ident">Scalar</span>(<span class="bool-val">true</span>), <span class="ident">Scalar</span>(<span class="bool-val">true</span>));
    <span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">Scalar</span>(<span class="bool-val">true</span>) <span class="op">&amp;</span> <span class="ident">Scalar</span>(<span class="bool-val">false</span>), <span class="ident">Scalar</span>(<span class="bool-val">false</span>));
    <span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">Scalar</span>(<span class="bool-val">false</span>) <span class="op">&amp;</span> <span class="ident">Scalar</span>(<span class="bool-val">true</span>), <span class="ident">Scalar</span>(<span class="bool-val">false</span>));
    <span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">Scalar</span>(<span class="bool-val">false</span>) <span class="op">&amp;</span> <span class="ident">Scalar</span>(<span class="bool-val">false</span>), <span class="ident">Scalar</span>(<span class="bool-val">false</span>));
}<a class="test-arrow" target="_blank" href="https://play.rust-lang.org/?code=use%20std%3A%3Aops%3A%3ABitAnd%3B%0A%0A%23%5Bderive(Debug%2C%20PartialEq)%5D%0Astruct%20Scalar(bool)%3B%0A%0Aimpl%20BitAnd%20for%20Scalar%20%7B%0A%20%20%20%20type%20Output%20%3D%20Self%3B%0A%0A%20%20%20%20%2F%2F%20rhs%20is%20the%20%22right-hand%20side%22%20of%20the%20expression%20%60a%20%26%20b%60%0A%20%20%20%20fn%20bitand(self%2C%20rhs%3A%20Self)%20-%3E%20Self%20%7B%0A%20%20%20%20%20%20%20%20Scalar(self.0%20%26%20rhs.0)%0A%20%20%20%20%7D%0A%7D%0A%0Afn%20main()%20%7B%0A%20%20%20%20assert_eq!(Scalar(true)%20%26%20Scalar(true)%2C%20Scalar(true))%3B%0A%20%20%20%20assert_eq!(Scalar(true)%20%26%20Scalar(false)%2C%20Scalar(false))%3B%0A%20%20%20%20assert_eq!(Scalar(false)%20%26%20Scalar(true)%2C%20Scalar(false))%3B%0A%20%20%20%20assert_eq!(Scalar(false)%20%26%20Scalar(false)%2C%20Scalar(false))%3B%0A%7D%0A">Run</a></pre>

<p>In this example, the <code>BitAnd</code> trait is implemented for a <code>BooleanVector</code>
struct.</p>

<pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">ops</span>::<span class="ident">BitAnd</span>;

<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Debug</span>, <span class="ident">PartialEq</span>)]</span>
<span class="kw">struct</span> <span class="ident">BooleanVector</span>(<span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">bool</span><span class="op">&gt;</span>);

<span class="kw">impl</span> <span class="ident">BitAnd</span> <span class="kw">for</span> <span class="ident">BooleanVector</span> {
    <span class="kw">type</span> <span class="ident">Output</span> <span class="op">=</span> <span class="self">Self</span>;

    <span class="kw">fn</span> <span class="ident">bitand</span>(<span class="self">self</span>, <span class="ident">BooleanVector</span>(<span class="ident">rhs</span>): <span class="self">Self</span>) <span class="op">-&gt;</span> <span class="self">Self</span> {
        <span class="kw">let</span> <span class="ident">BooleanVector</span>(<span class="ident">lhs</span>) <span class="op">=</span> <span class="self">self</span>;
        <span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">lhs</span>.<span class="ident">len</span>(), <span class="ident">rhs</span>.<span class="ident">len</span>());
        <span class="ident">BooleanVector</span>(<span class="ident">lhs</span>.<span class="ident">iter</span>().<span class="ident">zip</span>(<span class="ident">rhs</span>.<span class="ident">iter</span>()).<span class="ident">map</span>(<span class="op">|</span>(<span class="ident">x</span>, <span class="ident">y</span>)<span class="op">|</span> <span class="kw-2">*</span><span class="ident">x</span> <span class="op">&amp;&amp;</span> <span class="kw-2">*</span><span class="ident">y</span>).<span class="ident">collect</span>())
    }
}

<span class="kw">fn</span> <span class="ident">main</span>() {
    <span class="kw">let</span> <span class="ident">bv1</span> <span class="op">=</span> <span class="ident">BooleanVector</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="bool-val">true</span>, <span class="bool-val">true</span>, <span class="bool-val">false</span>, <span class="bool-val">false</span>]);
    <span class="kw">let</span> <span class="ident">bv2</span> <span class="op">=</span> <span class="ident">BooleanVector</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="bool-val">true</span>, <span class="bool-val">false</span>, <span class="bool-val">true</span>, <span class="bool-val">false</span>]);
    <span class="kw">let</span> <span class="ident">expected</span> <span class="op">=</span> <span class="ident">BooleanVector</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="bool-val">true</span>, <span class="bool-val">false</span>, <span class="bool-val">false</span>, <span class="bool-val">false</span>]);
    <span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">bv1</span> <span class="op">&amp;</span> <span class="ident">bv2</span>, <span class="ident">expected</span>);
}<a class="test-arrow" target="_blank" href="https://play.rust-lang.org/?code=use%20std%3A%3Aops%3A%3ABitAnd%3B%0A%0A%23%5Bderive(Debug%2C%20PartialEq)%5D%0Astruct%20BooleanVector(Vec%3Cbool%3E)%3B%0A%0Aimpl%20BitAnd%20for%20BooleanVector%20%7B%0A%20%20%20%20type%20Output%20%3D%20Self%3B%0A%0A%20%20%20%20fn%20bitand(self%2C%20BooleanVector(rhs)%3A%20Self)%20-%3E%20Self%20%7B%0A%20%20%20%20%20%20%20%20let%20BooleanVector(lhs)%20%3D%20self%3B%0A%20%20%20%20%20%20%20%20assert_eq!(lhs.len()%2C%20rhs.len())%3B%0A%20%20%20%20%20%20%20%20BooleanVector(lhs.iter().zip(rhs.iter()).map(%7C(x%2C%20y)%7C%20*x%20%26%26%20*y).collect())%0A%20%20%20%20%7D%0A%7D%0A%0Afn%20main()%20%7B%0A%20%20%20%20let%20bv1%20%3D%20BooleanVector(vec!%5Btrue%2C%20true%2C%20false%2C%20false%5D)%3B%0A%20%20%20%20let%20bv2%20%3D%20BooleanVector(vec!%5Btrue%2C%20false%2C%20true%2C%20false%5D)%3B%0A%20%20%20%20let%20expected%20%3D%20BooleanVector(vec!%5Btrue%2C%20false%2C%20false%2C%20false%5D)%3B%0A%20%20%20%20assert_eq!(bv1%20%26%20bv2%2C%20expected)%3B%0A%7D%0A">Run</a></pre>
</div>
            <h2 id='associated-types'>Associated Types</h2>
            <div class='methods'>
        <h3 id='associatedtype.Output' class='method'><span id='Output.t' class='invisible'><code>type <a href='#associatedtype.Output' class="type">Output</a></code></span></h3><div class='docblock'><p>The resulting type after applying the <code>&amp;</code> operator</p>
</div></div>
            <h2 id='required-methods'>Required Methods</h2>
            <div class='methods'>
        <h3 id='tymethod.bitand' class='method'><span id='bitand.v' class='invisible'><code>fn <a href='#tymethod.bitand' class='fnname'>bitand</a>(self, rhs: RHS) -&gt; Self::<a class="trait" href="../../std/ops/trait.BitAnd.html" title="trait std::ops::BitAnd">Output</a></code></span></h3><div class='docblock'><p>The method for the <code>&amp;</code> operator</p>
</div></div>
        <h2 id='implementors'>Implementors</h2>
        <ul class='item-list' id='implementors-list'>
    <li><code>impl&lt;'a, 'b, T&gt; BitAnd&lt;&amp;'b <a class="struct" href="../../std/collections/btree_set/struct.BTreeSet.html" title="struct std::collections::btree_set::BTreeSet">BTreeSet</a>&lt;T&gt;&gt; for &amp;'a <a class="struct" href="../../std/collections/btree_set/struct.BTreeSet.html" title="struct std::collections::btree_set::BTreeSet">BTreeSet</a>&lt;T&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: <a class="trait" href="../../std/cmp/trait.Ord.html" title="trait std::cmp::Ord">Ord</a> + <a class="trait" href="../../std/clone/trait.Clone.html" title="trait std::clone::Clone">Clone</a>,&nbsp;</span></code></li>
<li><code>impl BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.usize.html">usize</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.usize.html">usize</a>&gt;</code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.u64.html">u64</a>&gt; for &amp;'b <a class="primitive" href="../primitive.u64.html">u64</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i128.html">i128</a>&gt;&gt; for &amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i128.html">i128</a>&gt;</code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.i128.html">i128</a>&gt; for &amp;'b <a class="primitive" href="../primitive.i128.html">i128</a></code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u32.html">u32</a>&gt;&gt; for &amp;'b <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u32.html">u32</a>&gt;</code></li>
<li><code>impl BitAnd&lt;<a class="primitive" href="../primitive.u128.html">u128</a>&gt; for <a class="primitive" href="../primitive.u128.html">u128</a></code></li>
<li><code>impl BitAnd&lt;<a class="primitive" href="../primitive.usize.html">usize</a>&gt; for <a class="primitive" href="../primitive.usize.html">usize</a></code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.usize.html">usize</a>&gt; for &amp;'b <a class="primitive" href="../primitive.usize.html">usize</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.i8.html">i8</a>&gt; for <a class="primitive" href="../primitive.i8.html">i8</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i64.html">i64</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i64.html">i64</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u128.html">u128</a>&gt;&gt; for &amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u128.html">u128</a>&gt;</code></li>
<li><code>impl BitAnd&lt;<a class="primitive" href="../primitive.i32.html">i32</a>&gt; for <a class="primitive" href="../primitive.i32.html">i32</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i16.html">i16</a>&gt;&gt; for &amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i16.html">i16</a>&gt;</code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.i16.html">i16</a>&gt; for &amp;'b <a class="primitive" href="../primitive.i16.html">i16</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.isize.html">isize</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.isize.html">isize</a>&gt;</code></li>
<li><code>impl BitAnd&lt;<a class="primitive" href="../primitive.bool.html">bool</a>&gt; for <a class="primitive" href="../primitive.bool.html">bool</a></code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.isize.html">isize</a>&gt;&gt; for &amp;'b <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.isize.html">isize</a>&gt;</code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u64.html">u64</a>&gt;&gt; for &amp;'b <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u64.html">u64</a>&gt;</code></li>
<li><code>impl BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u32.html">u32</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u32.html">u32</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="primitive" href="../primitive.i32.html">i32</a>&gt; for &amp;'a <a class="primitive" href="../primitive.i32.html">i32</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="primitive" href="../primitive.u8.html">u8</a>&gt; for &amp;'a <a class="primitive" href="../primitive.u8.html">u8</a></code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.i32.html">i32</a>&gt; for &amp;'b <a class="primitive" href="../primitive.i32.html">i32</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.isize.html">isize</a>&gt;&gt; for &amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.isize.html">isize</a>&gt;</code></li>
<li><code>impl BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i8.html">i8</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i8.html">i8</a>&gt;</code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i8.html">i8</a>&gt;&gt; for &amp;'b <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i8.html">i8</a>&gt;</code></li>
<li><code>impl BitAnd&lt;<a class="primitive" href="../primitive.u32.html">u32</a>&gt; for <a class="primitive" href="../primitive.u32.html">u32</a></code></li>
<li><code>impl BitAnd&lt;<a class="primitive" href="../primitive.u8.html">u8</a>&gt; for <a class="primitive" href="../primitive.u8.html">u8</a></code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.u128.html">u128</a>&gt; for &amp;'b <a class="primitive" href="../primitive.u128.html">u128</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.usize.html">usize</a>&gt;&gt; for &amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.usize.html">usize</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="primitive" href="../primitive.u64.html">u64</a>&gt; for &amp;'a <a class="primitive" href="../primitive.u64.html">u64</a></code></li>
<li><code>impl BitAnd&lt;<a class="primitive" href="../primitive.u64.html">u64</a>&gt; for <a class="primitive" href="../primitive.u64.html">u64</a></code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.i64.html">i64</a>&gt; for &amp;'b <a class="primitive" href="../primitive.i64.html">i64</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="primitive" href="../primitive.i128.html">i128</a>&gt; for &amp;'a <a class="primitive" href="../primitive.i128.html">i128</a></code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u128.html">u128</a>&gt;&gt; for &amp;'b <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u128.html">u128</a>&gt;</code></li>
<li><code>impl BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i64.html">i64</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i64.html">i64</a>&gt;</code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i64.html">i64</a>&gt;&gt; for &amp;'b <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i64.html">i64</a>&gt;</code></li>
<li><code>impl BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.isize.html">isize</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.isize.html">isize</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="primitive" href="../primitive.u32.html">u32</a>&gt; for &amp;'a <a class="primitive" href="../primitive.u32.html">u32</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i32.html">i32</a>&gt;&gt; for &amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i32.html">i32</a>&gt;</code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.u8.html">u8</a>&gt; for &amp;'b <a class="primitive" href="../primitive.u8.html">u8</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.u32.html">u32</a>&gt; for <a class="primitive" href="../primitive.u32.html">u32</a></code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u16.html">u16</a>&gt;&gt; for &amp;'b <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u16.html">u16</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i16.html">i16</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i16.html">i16</a>&gt;</code></li>
<li><code>impl BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i128.html">i128</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i128.html">i128</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="primitive" href="../primitive.bool.html">bool</a>&gt; for &amp;'a <a class="primitive" href="../primitive.bool.html">bool</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u16.html">u16</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u16.html">u16</a>&gt;</code></li>
<li><code>impl BitAnd&lt;<a class="primitive" href="../primitive.i128.html">i128</a>&gt; for <a class="primitive" href="../primitive.i128.html">i128</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u8.html">u8</a>&gt;&gt; for &amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u8.html">u8</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.i16.html">i16</a>&gt; for <a class="primitive" href="../primitive.i16.html">i16</a></code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.usize.html">usize</a>&gt;&gt; for &amp;'b <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.usize.html">usize</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.usize.html">usize</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.usize.html">usize</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u8.html">u8</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u8.html">u8</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.i64.html">i64</a>&gt; for <a class="primitive" href="../primitive.i64.html">i64</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u64.html">u64</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u64.html">u64</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u32.html">u32</a>&gt;&gt; for &amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u32.html">u32</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.isize.html">isize</a>&gt; for <a class="primitive" href="../primitive.isize.html">isize</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="primitive" href="../primitive.u128.html">u128</a>&gt; for &amp;'a <a class="primitive" href="../primitive.u128.html">u128</a></code></li>
<li><code>impl BitAnd&lt;<a class="primitive" href="../primitive.u16.html">u16</a>&gt; for <a class="primitive" href="../primitive.u16.html">u16</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.i128.html">i128</a>&gt; for <a class="primitive" href="../primitive.i128.html">i128</a></code></li>
<li><code>impl BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u128.html">u128</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u128.html">u128</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i8.html">i8</a>&gt;&gt; for &amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i8.html">i8</a>&gt;</code></li>
<li><code>impl BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i16.html">i16</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i16.html">i16</a>&gt;</code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.i8.html">i8</a>&gt; for &amp;'b <a class="primitive" href="../primitive.i8.html">i8</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i32.html">i32</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i32.html">i32</a>&gt;</code></li>
<li><code>impl BitAnd&lt;<a class="primitive" href="../primitive.i8.html">i8</a>&gt; for <a class="primitive" href="../primitive.i8.html">i8</a></code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i128.html">i128</a>&gt;&gt; for &amp;'b <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i128.html">i128</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i8.html">i8</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i8.html">i8</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i128.html">i128</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i128.html">i128</a>&gt;</code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.isize.html">isize</a>&gt; for &amp;'b <a class="primitive" href="../primitive.isize.html">isize</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.u8.html">u8</a>&gt; for <a class="primitive" href="../primitive.u8.html">u8</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u16.html">u16</a>&gt;&gt; for &amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u16.html">u16</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="primitive" href="../primitive.usize.html">usize</a>&gt; for &amp;'a <a class="primitive" href="../primitive.usize.html">usize</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.u16.html">u16</a>&gt; for <a class="primitive" href="../primitive.u16.html">u16</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.i32.html">i32</a>&gt; for <a class="primitive" href="../primitive.i32.html">i32</a></code></li>
<li><code>impl BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i32.html">i32</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i32.html">i32</a>&gt;</code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.u16.html">u16</a>&gt; for &amp;'b <a class="primitive" href="../primitive.u16.html">u16</a></code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.u32.html">u32</a>&gt; for &amp;'b <a class="primitive" href="../primitive.u32.html">u32</a></code></li>
<li><code>impl BitAnd&lt;<a class="primitive" href="../primitive.i64.html">i64</a>&gt; for <a class="primitive" href="../primitive.i64.html">i64</a></code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i32.html">i32</a>&gt;&gt; for &amp;'b <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i32.html">i32</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.u128.html">u128</a>&gt; for <a class="primitive" href="../primitive.u128.html">u128</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="primitive" href="../primitive.u16.html">u16</a>&gt; for &amp;'a <a class="primitive" href="../primitive.u16.html">u16</a></code></li>
<li><code>impl BitAnd&lt;<a class="primitive" href="../primitive.isize.html">isize</a>&gt; for <a class="primitive" href="../primitive.isize.html">isize</a></code></li>
<li><code>impl BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u8.html">u8</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u8.html">u8</a>&gt;</code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i16.html">i16</a>&gt;&gt; for &amp;'b <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i16.html">i16</a>&gt;</code></li>
<li><code>impl BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u64.html">u64</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u64.html">u64</a>&gt;</code></li>
<li><code>impl BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u16.html">u16</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u16.html">u16</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u32.html">u32</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u32.html">u32</a>&gt;</code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u8.html">u8</a>&gt;&gt; for &amp;'b <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u8.html">u8</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="primitive" href="../primitive.isize.html">isize</a>&gt; for &amp;'a <a class="primitive" href="../primitive.isize.html">isize</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="primitive" href="../primitive.i16.html">i16</a>&gt; for &amp;'a <a class="primitive" href="../primitive.i16.html">i16</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.u64.html">u64</a>&gt; for <a class="primitive" href="../primitive.u64.html">u64</a></code></li>
<li><code>impl BitAnd&lt;<a class="primitive" href="../primitive.i16.html">i16</a>&gt; for <a class="primitive" href="../primitive.i16.html">i16</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.bool.html">bool</a>&gt; for <a class="primitive" href="../primitive.bool.html">bool</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u128.html">u128</a>&gt;&gt; for <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u128.html">u128</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i64.html">i64</a>&gt;&gt; for &amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.i64.html">i64</a>&gt;</code></li>
<li><code>impl&lt;'a, 'b&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.bool.html">bool</a>&gt; for &amp;'b <a class="primitive" href="../primitive.bool.html">bool</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="primitive" href="../primitive.i8.html">i8</a>&gt; for &amp;'a <a class="primitive" href="../primitive.i8.html">i8</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u64.html">u64</a>&gt;&gt; for &amp;'a <a class="struct" href="../../std/num/struct.Wrapping.html" title="struct std::num::Wrapping">Wrapping</a>&lt;<a class="primitive" href="../primitive.u64.html">u64</a>&gt;</code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;<a class="primitive" href="../primitive.i64.html">i64</a>&gt; for &amp;'a <a class="primitive" href="../primitive.i64.html">i64</a></code></li>
<li><code>impl&lt;'a&gt; BitAnd&lt;&amp;'a <a class="primitive" href="../primitive.usize.html">usize</a>&gt; for <a class="primitive" href="../primitive.usize.html">usize</a></code></li>
<li><code>impl&lt;'a, 'b, T, S&gt; BitAnd&lt;&amp;'b <a class="struct" href="../../std/collections/struct.HashSet.html" title="struct std::collections::HashSet">HashSet</a>&lt;T, S&gt;&gt; for &amp;'a <a class="struct" href="../../std/collections/struct.HashSet.html" title="struct std::collections::HashSet">HashSet</a>&lt;T, S&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: <a class="trait" href="../../std/cmp/trait.Eq.html" title="trait std::cmp::Eq">Eq</a> + <a class="trait" href="../../std/hash/trait.Hash.html" title="trait std::hash::Hash">Hash</a> + <a class="trait" href="../../std/clone/trait.Clone.html" title="trait std::clone::Clone">Clone</a>,<br>&nbsp;&nbsp;&nbsp;&nbsp;S: <a class="trait" href="../../std/hash/trait.BuildHasher.html" title="trait std::hash::BuildHasher">BuildHasher</a> + <a class="trait" href="../../std/default/trait.Default.html" title="trait std::default::Default">Default</a>,&nbsp;</span></code></li>
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