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<td >Qt 5.9</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-module.html">C++ Classes</a></td><td >QSGVertexColorMaterial</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QSGVertexColorMaterial Class</h1>
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<p>The <a href="qsgvertexcolormaterial.html">QSGVertexColorMaterial</a> class provides a convenient way of rendering per-vertex colored geometry in the scene graph. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QSGVertexColorMaterial&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += quick</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qsgmaterial.html">QSGMaterial</a></td></tr></table></div><ul>
<li><a href="qsgvertexcolormaterial-members.html">List of all members, including inherited members</a></li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qsgvertexcolormaterial.html#QSGVertexColorMaterial">QSGVertexColorMaterial</a></b>()</td></tr>
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<li class="fn">5 public functions inherited from <a href="qsgmaterial.html#public-functions">QSGMaterial</a></li>
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<h2 id="details">Detailed Description</h2>
<p>The <a href="qsgvertexcolormaterial.html">QSGVertexColorMaterial</a> class provides a convenient way of rendering per-vertex colored geometry in the scene graph.</p>
<p><b>Warning:</b> This utility class is only functional when running with the OpenGL backend of the Qt Quick scenegraph.</p>
<p>The vertex color material will give each vertex in a geometry a color. Pixels between vertices will be linearly interpolated. The colors can contain transparency.</p>
<p>The geometry to be rendered with vertex color must have the following layout. Attribute position 0 must contain vertices. Attribute position 1 must contain colors, a tuple of 4 values with RGBA layout. Both floats in the range of 0 to 1 and unsigned bytes in the range 0 to 255 are valid for the color values.</p>
<p><b>Note: </b>The rendering pipeline expects pixels with premultiplied alpha.</p><p><a href="qsggeometry.html#defaultAttributes_ColoredPoint2D">QSGGeometry::defaultAttributes_ColoredPoint2D</a>() can be used to construct an attribute set that is compatible with this material.</p>
<p>The vertex color material respects both current opacity and current matrix when updating it's rendering state.</p>
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<h2>Member Function Documentation</h2>
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<h3 class="fn" id="QSGVertexColorMaterial"><a name="QSGVertexColorMaterial"></a>QSGVertexColorMaterial::<span class="name">QSGVertexColorMaterial</span>()</h3>
<p>Creates a new vertex color material.</p>
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