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<h1 class="title">GameArea.qml Example File</h1>
<span class="subtitle">demos/samegame/content/GameArea.qml</span>
<!-- $$$demos/samegame/content/GameArea.qml-description -->
<div class="descr"> <a name="details"></a>
<pre class="qml">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2017 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the examples of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** &quot;Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
  **   * Neither the name of The Qt Company Ltd nor the names of its
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  **     from this software without specific prior written permission.
  **
  **
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  ** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  import QtQuick 2.0
  import QtQuick.Particles 2.0
  import &quot;samegame.js&quot; as Logic
  import &quot;.&quot;

  <span class="type"><a href="qml-qtquick-item.html">Item</a></span> {
      <span class="name">id</span>: <span class="name">gameCanvas</span>
      property <span class="type">bool</span> <span class="name">gameOver</span>: <span class="number">true</span>
      property <span class="type">int</span> <span class="name">score</span>: <span class="number">0</span>
      property <span class="type">int</span> <span class="name">highScore</span>: <span class="number">0</span>
      property <span class="type">int</span> <span class="name">moves</span>: <span class="number">0</span>
      property <span class="type">string</span> <span class="name">mode</span>: <span class="string">&quot;&quot;</span>
      property <span class="type"><a href="qml-qtquick-particles-particlesystem.html">ParticleSystem</a></span> <span class="name">ps</span>: <span class="name">particleSystem</span>
      <span class="comment">//For easy theming</span>
      property <span class="type">alias</span> <span class="name">backgroundVisible</span>: <span class="name">bg</span>.<span class="name">visible</span>
      property <span class="type">string</span> <span class="name">background</span>: <span class="string">&quot;gfx/background.png&quot;</span>
      property <span class="type">string</span> <span class="name">blockFile</span>: <span class="string">&quot;Block.qml&quot;</span>
      property <span class="type">int</span> <span class="name">blockSize</span>: <span class="name">Settings</span>.<span class="name">blockSize</span>
      <span class="name">onBlockFileChanged</span>: <span class="name">Logic</span>.<span class="name">changeBlock</span>(<span class="name">blockFile</span>);
      property <span class="type">alias</span> <span class="name">particlePack</span>: <span class="name">auxLoader</span>.<span class="name">source</span>
      <span class="comment">//For multiplayer</span>
      property <span class="type">int</span> <span class="name">score2</span>: <span class="number">0</span>
      property <span class="type">int</span> <span class="name">curTurn</span>: <span class="number">1</span>
      property <span class="type">bool</span> <span class="name">autoTurnChange</span>: <span class="number">false</span>
      signal <span class="type">swapPlayers</span>
      property <span class="type">bool</span> <span class="name">swapping</span>: <span class="number">false</span>
      <span class="comment">//onSwapPlayers: if (autoTurnChange) Logic.turnChange();//Now implemented below</span>
      <span class="comment">//For puzzle</span>
      property <span class="type">url</span> <span class="name">level</span>
      property <span class="type">bool</span> <span class="name">puzzleWon</span>: <span class="number">false</span>
      signal <span class="type">puzzleLost</span> <span class="comment">//Since root is tracking the puzzle progress</span>
      <span class="keyword">function</span> <span class="name">showPuzzleEnd</span> (<span class="name">won</span>) {
          <span class="keyword">if</span> (<span class="name">won</span>) {
              <span class="name">smokeParticle</span>.<span class="name">color</span> <span class="operator">=</span> <span class="name">Qt</span>.<span class="name">rgba</span>(<span class="number">0</span>,<span class="number">1</span>,<span class="number">0</span>,<span class="number">0</span>);
              <span class="name">puzzleWin</span>.<span class="name">play</span>();
          } <span class="keyword">else</span> {
              <span class="name">smokeParticle</span>.<span class="name">color</span> <span class="operator">=</span> <span class="name">Qt</span>.<span class="name">rgba</span>(<span class="number">1</span>,<span class="number">0</span>,<span class="number">0</span>,<span class="number">0</span>);
              <span class="name">puzzleFail</span>.<span class="name">play</span>();
              <span class="name">puzzleLost</span>();
          }
      }
      <span class="keyword">function</span> <span class="name">showPuzzleGoal</span> (<span class="name">str</span>) {
          <span class="name">puzzleTextBubble</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span>;
          <span class="name">puzzleTextLabel</span>.<span class="name">text</span> <span class="operator">=</span> <span class="name">str</span>;
      }
      <span class="type"><a href="qml-qtquick-image.html">Image</a></span> {
          <span class="name">id</span>: <span class="name">bg</span>
          <span class="name">z</span>: -<span class="number">1</span>
          <span class="name">anchors</span>.fill: <span class="name">parent</span>
          <span class="name">source</span>: <span class="name">background</span>;
          <span class="name">fillMode</span>: <span class="name">Image</span>.<span class="name">PreserveAspectCrop</span>
      }

      <span class="type"><a href="qml-qtquick-mousearea.html">MouseArea</a></span> {
          <span class="name">anchors</span>.fill: <span class="name">parent</span>; <span class="name">onClicked</span>: {
              <span class="keyword">if</span> (<span class="name">puzzleTextBubble</span>.<span class="name">opacity</span> <span class="operator">==</span> <span class="number">1</span>) {
                  <span class="name">puzzleTextBubble</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>;
                  <span class="name">Logic</span>.<span class="name">finishLoadingMap</span>();
              } <span class="keyword">else</span> <span class="keyword">if</span> (!<span class="name">swapping</span>) {
                  <span class="name">Logic</span>.<span class="name">handleClick</span>(<span class="name">mouse</span>.<span class="name">x</span>,<span class="name">mouse</span>.<span class="name">y</span>);
              }
          }
      }

      <span class="type"><a href="qml-qtquick-image.html">Image</a></span> {
          <span class="name">id</span>: <span class="name">highScoreTextBubble</span>
          <span class="name">opacity</span>: <span class="name">mode</span> <span class="operator">==</span> <span class="string">&quot;arcade&quot;</span> <span class="operator">&amp;&amp;</span> <span class="name">gameOver</span> <span class="operator">&amp;&amp;</span> <span class="name">gameCanvas</span>.<span class="name">score</span> <span class="operator">==</span> <span class="name">gameCanvas</span>.<span class="name">highScore</span> ? <span class="number">1</span> : <span class="number">0</span>
          Behavior on <span class="name">opacity</span> { <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {} }
          <span class="name">anchors</span>.centerIn: <span class="name">parent</span>
          <span class="name">z</span>: <span class="number">10</span>
          <span class="name">source</span>: <span class="string">&quot;gfx/bubble-highscore.png&quot;</span>
          <span class="type"><a href="qml-qtquick-image.html">Image</a></span> {
              <span class="name">anchors</span>.centerIn: <span class="name">parent</span>
              <span class="name">source</span>: <span class="string">&quot;gfx/text-highscore-new.png&quot;</span>
              <span class="name">rotation</span>: -<span class="number">10</span>
          }
      }

      <span class="type"><a href="qml-qtquick-image.html">Image</a></span> {
          <span class="name">id</span>: <span class="name">puzzleTextBubble</span>
          <span class="name">anchors</span>.centerIn: <span class="name">parent</span>
          <span class="name">opacity</span>: <span class="number">0</span>
          Behavior on <span class="name">opacity</span> { <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {} }
          <span class="name">z</span>: <span class="number">10</span>
          <span class="name">source</span>: <span class="string">&quot;gfx/bubble-puzzle.png&quot;</span>
          <span class="type">Connections</span> {
              <span class="name">target</span>: <span class="name">gameCanvas</span>
              <span class="name">onModeChanged</span>: <span class="keyword">if</span> (<span class="name">mode</span> <span class="operator">!=</span> <span class="string">&quot;puzzle&quot;</span> <span class="operator">&amp;&amp;</span> <span class="name">puzzleTextBubble</span>.<span class="name">opacity</span> <span class="operator">&gt;</span> <span class="number">0</span>) <span class="name">puzzleTextBubble</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>;
          }
          <span class="type"><a href="qml-qtquick-text.html">Text</a></span> {
              <span class="name">id</span>: <span class="name">puzzleTextLabel</span>
              <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">-</span> <span class="number">24</span>
              <span class="name">anchors</span>.centerIn: <span class="name">parent</span>
              <span class="name">horizontalAlignment</span>: <span class="name">Text</span>.<span class="name">AlignHCenter</span>
              <span class="name">color</span>: <span class="string">&quot;white&quot;</span>
              <span class="name">font</span>.pixelSize: <span class="number">24</span>
              <span class="name">font</span>.bold: <span class="number">true</span>
              <span class="name">wrapMode</span>: <span class="name">Text</span>.<span class="name">WordWrap</span>
          }
      }
      <span class="name">onModeChanged</span>: {
          <span class="name">p1WonImg</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>;
          <span class="name">p2WonImg</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>;
      }
      <span class="type">SmokeText</span> { <span class="name">id</span>: <span class="name">puzzleWin</span>; <span class="name">source</span>: <span class="string">&quot;gfx/icon-ok.png&quot;</span>; <span class="name">system</span>: <span class="name">particleSystem</span> }
      <span class="type">SmokeText</span> { <span class="name">id</span>: <span class="name">puzzleFail</span>; <span class="name">source</span>: <span class="string">&quot;gfx/icon-fail.png&quot;</span>; <span class="name">system</span>: <span class="name">particleSystem</span> }

      <span class="name">onSwapPlayers</span>: {
          <span class="name">smokeParticle</span>.<span class="name">color</span> <span class="operator">=</span> <span class="string">&quot;yellow&quot;</span>
          <span class="name">Logic</span>.<span class="name">turnChange</span>();
          <span class="keyword">if</span> (<span class="name">curTurn</span> <span class="operator">==</span> <span class="number">1</span>) {
              <span class="name">p1Text</span>.<span class="name">play</span>();
          } <span class="keyword">else</span> {
              <span class="name">p2Text</span>.<span class="name">play</span>();
          }
          <span class="name">clickDelay</span>.<span class="name">running</span> <span class="operator">=</span> <span class="number">true</span>;
      }
      <span class="type"><a href="qml-qtquick-sequentialanimation.html">SequentialAnimation</a></span> {
          <span class="name">id</span>: <span class="name">clickDelay</span>
          <span class="type"><a href="qml-qtquick-scriptaction.html">ScriptAction</a></span> { <span class="name">script</span>: <span class="name">gameCanvas</span>.<span class="name">swapping</span> <span class="operator">=</span> <span class="number">true</span>; }
          <span class="type"><a href="qml-qtquick-pauseanimation.html">PauseAnimation</a></span> { <span class="name">duration</span>: <span class="number">750</span> }
          <span class="type"><a href="qml-qtquick-scriptaction.html">ScriptAction</a></span> { <span class="name">script</span>: <span class="name">gameCanvas</span>.<span class="name">swapping</span> <span class="operator">=</span> <span class="number">false</span>; }
      }

      <span class="type">SmokeText</span> {
          <span class="name">id</span>: <span class="name">p1Text</span>; <span class="name">source</span>: <span class="string">&quot;gfx/text-p1-go.png&quot;</span>;
          <span class="name">system</span>: <span class="name">particleSystem</span>; <span class="name">playerNum</span>: <span class="number">1</span>
          <span class="name">opacity</span>: <span class="name">p1WonImg</span>.<span class="name">opacity</span> <span class="operator">+</span> <span class="name">p2WonImg</span>.<span class="name">opacity</span> <span class="operator">&gt;</span> <span class="number">0</span> ? <span class="number">0</span> : <span class="number">1</span>
      }

      <span class="type">SmokeText</span> {
          <span class="name">id</span>: <span class="name">p2Text</span>; <span class="name">source</span>: <span class="string">&quot;gfx/text-p2-go.png&quot;</span>;
          <span class="name">system</span>: <span class="name">particleSystem</span>; <span class="name">playerNum</span>: <span class="number">2</span>
          <span class="name">opacity</span>: <span class="name">p1WonImg</span>.<span class="name">opacity</span> <span class="operator">+</span> <span class="name">p2WonImg</span>.<span class="name">opacity</span> <span class="operator">&gt;</span> <span class="number">0</span> ? <span class="number">0</span> : <span class="number">1</span>
      }

      <span class="name">onGameOverChanged</span>: {
          <span class="keyword">if</span> (<span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">&quot;multiplayer&quot;</span>) {
              <span class="keyword">if</span> (<span class="name">gameCanvas</span>.<span class="name">score</span> <span class="operator">&gt;=</span> <span class="name">gameCanvas</span>.<span class="name">score2</span>) {
                  <span class="name">p1WonImg</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span>;
              } <span class="keyword">else</span> {
                  <span class="name">p2WonImg</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span>;
              }
          }
      }
      <span class="type"><a href="qml-qtquick-image.html">Image</a></span> {
          <span class="name">id</span>: <span class="name">p1WonImg</span>
          <span class="name">source</span>: <span class="string">&quot;gfx/text-p1-won.png&quot;</span>
          <span class="name">anchors</span>.centerIn: <span class="name">parent</span>
          <span class="name">opacity</span>: <span class="number">0</span>
          Behavior on <span class="name">opacity</span> { <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {} }
          <span class="name">z</span>: <span class="number">10</span>
      }
      <span class="type"><a href="qml-qtquick-image.html">Image</a></span> {
          <span class="name">id</span>: <span class="name">p2WonImg</span>
          <span class="name">source</span>: <span class="string">&quot;gfx/text-p2-won.png&quot;</span>
          <span class="name">anchors</span>.centerIn: <span class="name">parent</span>
          <span class="name">opacity</span>: <span class="number">0</span>
          Behavior on <span class="name">opacity</span> { <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {} }
          <span class="name">z</span>: <span class="number">10</span>
      }

      <span class="type"><a href="qml-qtquick-particles-particlesystem.html">ParticleSystem</a></span>{
          <span class="name">id</span>: <span class="name">particleSystem</span>;
          <span class="name">anchors</span>.fill: <span class="name">parent</span>
          <span class="name">z</span>: <span class="number">5</span>
          <span class="type"><a href="qml-qtquick-particles-imageparticle.html">ImageParticle</a></span> {
              <span class="name">id</span>: <span class="name">smokeParticle</span>
              <span class="name">groups</span>: [<span class="string">&quot;smoke&quot;</span>]
              <span class="name">source</span>: <span class="string">&quot;gfx/particle-smoke.png&quot;</span>
              <span class="name">alpha</span>: <span class="number">0.1</span>
              <span class="name">alphaVariation</span>: <span class="number">0.1</span>
              <span class="name">color</span>: <span class="string">&quot;yellow&quot;</span>
          }
          <span class="type"><a href="qml-qtquick-loader.html">Loader</a></span> {
              <span class="name">id</span>: <span class="name">auxLoader</span>
              <span class="name">anchors</span>.fill: <span class="name">parent</span>
              <span class="name">source</span>: <span class="string">&quot;PrimaryPack.qml&quot;</span>
              <span class="name">onItemChanged</span>: {
                  <span class="keyword">if</span> (<span class="name">item</span> <span class="operator">&amp;&amp;</span> <span class="string">&quot;particleSystem&quot;</span> <span class="operator">in</span> <span class="name">item</span>)
                      <span class="name">item</span>.<span class="name">particleSystem</span> <span class="operator">=</span> <span class="name">particleSystem</span>
                  <span class="keyword">if</span> (<span class="name">item</span> <span class="operator">&amp;&amp;</span> <span class="string">&quot;gameArea&quot;</span> <span class="operator">in</span> <span class="name">item</span>)
                      <span class="name">item</span>.<span class="name">gameArea</span> <span class="operator">=</span> <span class="name">gameCanvas</span>
              }
          }
      }
  }

</pre>
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<!-- @@@demos/samegame/content/GameArea.qml -->
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