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qtdeclarative5-doc-5.9.4-1.mga6.noarch.rpm

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<h1 class="title">customaffector.qml Example File</h1>
<span class="subtitle">particles/affectors/content/customaffector.qml</span>
<!-- $$$particles/affectors/content/customaffector.qml-description -->
<div class="descr"> <a name="details"></a>
<pre class="qml">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2017 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the examples of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** &quot;Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
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  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  import QtQuick 2.0
  import QtQuick.Particles 2.0

  <span class="type"><a href="qml-qtquick-item.html">Item</a></span> {
      <span class="name">width</span>: <span class="number">360</span>
      <span class="name">height</span>: <span class="number">600</span>

      <span class="type"><a href="qml-qtquick-image.html">Image</a></span> {
          <span class="name">source</span>: <span class="string">&quot;../../images/backgroundLeaves.jpg&quot;</span>
          <span class="name">anchors</span>.fill: <span class="name">parent</span>
      }
      <span class="type"><a href="qml-qtquick-particles-particlesystem.html">ParticleSystem</a></span> {
          <span class="name">anchors</span>.fill: <span class="name">parent</span>
          <span class="type"><a href="qml-qtquick-particles-emitter.html">Emitter</a></span> {
              <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span>
              <span class="name">emitRate</span>: <span class="number">4</span>
              <span class="name">lifeSpan</span>: <span class="number">14000</span>
              <span class="name">size</span>: <span class="number">80</span>
              <span class="name">velocity</span>: <span class="name">PointDirection</span> { <span class="name">y</span>: <span class="number">60</span> }
          }
          <span class="type"><a href="qml-qtquick-particles-wander.html">Wander</a></span> {
              <span class="name">anchors</span>.fill: <span class="name">parent</span>
              <span class="name">anchors</span>.bottomMargin: <span class="number">100</span>
              <span class="name">xVariance</span>: <span class="number">60</span>
              <span class="name">pace</span>: <span class="number">60</span>
          }

          <span class="type"><a href="qml-qtquick-particles-affector.html">Affector</a></span> {
              property <span class="type">real</span> <span class="name">coefficient</span>: <span class="number">0.1</span>
              property <span class="type">real</span> <span class="name">velocity</span>: <span class="number">1.5</span>
              <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span>
              <span class="name">height</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">-</span> <span class="number">100</span>
              <span class="name">onAffectParticles</span>: {
              <span class="comment">/*  //Linear movement
                  if (particle.r == 0) {
                      particle.r = Math.random() &gt; 0.5 ? -1 : 1;
                  } else if (particle.r == 1) {
                      particle.rotation += velocity * dt;
                      if (particle.rotation &gt;= maxAngle)
                          particle.r = -1;
                  } else if (particle.r == -1) {
                      particle.rotation -= velocity * dt;
                      if (particle.rotation &lt;= -1 * maxAngle)
                          particle.r = 1;
                  }
              */</span>
                  <span class="comment">//Wobbly movement</span>
                  <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">i</span>=<span class="number">0</span>; <span class="name">i</span><span class="operator">&lt;</span><span class="name">particles</span>.<span class="name">length</span>; i++) {
                      var <span class="name">particle</span> = <span class="name">particles</span>[<span class="name">i</span>];
                      <span class="keyword">if</span> (<span class="name">particle</span>.<span class="name">r</span> <span class="operator">==</span> <span class="number">0.0</span>) {
                          <span class="name">particle</span>.<span class="name">r</span> <span class="operator">=</span> <span class="name">Math</span>.<span class="name">random</span>() <span class="operator">+</span> <span class="number">0.01</span>;
                      }
                      <span class="name">particle</span>.<span class="name">rotation</span> <span class="operator">+=</span> <span class="name">velocity</span> <span class="operator">*</span> <span class="name">particle</span>.<span class="name">r</span> <span class="operator">*</span> <span class="name">dt</span>;
                      <span class="name">particle</span>.<span class="name">r</span> <span class="operator">-=</span> <span class="name">particle</span>.<span class="name">rotation</span> <span class="operator">*</span> <span class="name">coefficient</span>;
                      <span class="keyword">if</span> (<span class="name">particle</span>.<span class="name">r</span> <span class="operator">==</span> <span class="number">0.0</span>)
                          <span class="name">particle</span>.<span class="name">r</span> <span class="operator">-=</span> <span class="name">particle</span>.<span class="name">rotation</span> <span class="operator">*</span> <span class="number">0.000001</span>;
                      <span class="name">particle</span>.<span class="name">update</span> <span class="operator">=</span> <span class="number">1</span>;
                  }
              }
          }

          <span class="type"><a href="qml-qtquick-particles-affector.html">Affector</a></span> {<span class="comment">//Custom Friction, adds some 'randomness'</span>
              <span class="name">x</span>: -<span class="number">60</span>
              <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">+</span> <span class="number">120</span>
              <span class="name">height</span>: <span class="number">100</span>
              <span class="name">anchors</span>.bottom: <span class="name">parent</span>.<span class="name">bottom</span>
              <span class="name">onAffectParticles</span>: {
                  <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">i</span>=<span class="number">0</span>; <span class="name">i</span><span class="operator">&lt;</span><span class="name">particles</span>.<span class="name">length</span>; i++) {
                      var <span class="name">particle</span> = <span class="name">particles</span>[<span class="name">i</span>];
                      var <span class="name">pseudoRand</span> = (<span class="name">Math</span>.<span class="name">floor</span>(<span class="name">particle</span>.<span class="name">t</span><span class="operator">*</span><span class="number">1327</span>) <span class="operator">%</span> <span class="number">10</span>) <span class="operator">+</span> <span class="number">1</span>;
                      var <span class="name">yslow</span> = <span class="name">dt</span> <span class="operator">*</span> <span class="name">pseudoRand</span> <span class="operator">*</span> <span class="number">0.5</span> <span class="operator">+</span> <span class="number">1</span>;
                      var <span class="name">xslow</span> = <span class="name">dt</span> <span class="operator">*</span> <span class="name">pseudoRand</span> <span class="operator">*</span> <span class="number">0.05</span> <span class="operator">+</span> <span class="number">1</span>;
                      <span class="keyword">if</span> (<span class="name">particle</span>.<span class="name">vy</span> <span class="operator">&lt;</span> <span class="number">1</span>)
                          <span class="name">particle</span>.<span class="name">vy</span> <span class="operator">=</span> <span class="number">0</span>;
                      <span class="keyword">else</span>
                          <span class="name">particle</span>.<span class="name">vy</span> <span class="operator">=</span> (<span class="name">particle</span>.<span class="name">vy</span> <span class="operator">/</span> <span class="name">yslow</span>);
                      <span class="keyword">if</span> (<span class="name">particle</span>.<span class="name">vx</span> <span class="operator">&lt;</span> <span class="number">1</span>)
                          <span class="name">particle</span>.<span class="name">vx</span> <span class="operator">=</span> <span class="number">0</span>;
                      <span class="keyword">else</span>
                          <span class="name">particle</span>.<span class="name">vx</span> <span class="operator">=</span> (<span class="name">particle</span>.<span class="name">vx</span> <span class="operator">/</span> <span class="name">xslow</span>);
                      <span class="name">particle</span>.<span class="name">update</span> <span class="operator">=</span> <span class="number">true</span>;
                  }
              }
          }

          <span class="type"><a href="qml-qtquick-particles-imageparticle.html">ImageParticle</a></span> {
              <span class="name">anchors</span>.fill: <span class="name">parent</span>
              <span class="name">id</span>: <span class="name">particles</span>
              <span class="name">sprites</span>: [<span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> {
                      <span class="name">source</span>: <span class="string">&quot;../../images/realLeaf1.png&quot;</span>
                      <span class="name">frameCount</span>: <span class="number">1</span>
                      <span class="name">frameDuration</span>: <span class="number">1</span>
                      <span class="name">to</span>: {&quot;a&quot;:<span class="number">1</span>, &quot;b&quot;:<span class="number">1</span>, &quot;c&quot;:<span class="number">1</span>, &quot;d&quot;:<span class="number">1</span>}
                  }, <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> {
                      <span class="name">name</span>: <span class="string">&quot;a&quot;</span>
                      <span class="name">source</span>: <span class="string">&quot;../../images/realLeaf1.png&quot;</span>
                      <span class="name">frameCount</span>: <span class="number">1</span>
                      <span class="name">frameDuration</span>: <span class="number">10000</span>
                  },
                  <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> {
                      <span class="name">name</span>: <span class="string">&quot;b&quot;</span>
                      <span class="name">source</span>: <span class="string">&quot;../../images/realLeaf2.png&quot;</span>
                      <span class="name">frameCount</span>: <span class="number">1</span>
                      <span class="name">frameDuration</span>: <span class="number">10000</span>
                  },
                  <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> {
                      <span class="name">name</span>: <span class="string">&quot;c&quot;</span>
                      <span class="name">source</span>: <span class="string">&quot;../../images/realLeaf3.png&quot;</span>
                      <span class="name">frameCount</span>: <span class="number">1</span>
                      <span class="name">frameDuration</span>: <span class="number">10000</span>
                  },
                  <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> {
                      <span class="name">name</span>: <span class="string">&quot;d&quot;</span>
                      <span class="name">source</span>: <span class="string">&quot;../../images/realLeaf4.png&quot;</span>
                      <span class="name">frameCount</span>: <span class="number">1</span>
                      <span class="name">frameDuration</span>: <span class="number">10000</span>
                  }
              ]

              <span class="name">z</span>:<span class="number">4</span>
          }
      }
  }

</pre>
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