<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>fragmentshader.qml Example File | Qt Quick 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-particles-customparticle-example.html">Qt Quick Particles Examples - CustomParticle</a></td><td >fragmentshader.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">fragmentshader.qml Example File</h1> <span class="subtitle">particles/customparticle/content/fragmentshader.qml</span> <!-- $$$particles/customparticle/content/fragmentshader.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> import QtQuick 2.0 import QtQuick.Particles 2.0 <span class="type"><a href="qml-qtquick-particles-particlesystem.html">ParticleSystem</a></span> { <span class="name">id</span>: <span class="name">root</span> <span class="name">width</span>: <span class="number">320</span> <span class="name">height</span>: <span class="number">480</span> <span class="type"><a href="qml-qtquick-rectangle.html">Rectangle</a></span> { <span class="name">z</span>: -<span class="number">1</span> <span class="name">anchors</span>.fill: <span class="name">parent</span> <span class="name">color</span>: <span class="string">"black"</span> <span class="type"><a href="qml-qtquick-text.html">Text</a></span> { <span class="name">anchors</span>.bottom: <span class="name">parent</span>.<span class="name">bottom</span> <span class="name">anchors</span>.horizontalCenter: <span class="name">parent</span>.<span class="name">horizontalCenter</span> <span class="name">font</span>.pixelSize: <span class="number">14</span> <span class="name">color</span>: <span class="string">"white"</span> <span class="name">text</span>: <span class="string">"It's all in the fragment shader."</span> } } <span class="type"><a href="qml-qtquick-particles-emitter.html">Emitter</a></span> { <span class="name">emitRate</span>: <span class="number">400</span> <span class="name">lifeSpan</span>: <span class="number">8000</span> <span class="name">size</span>: <span class="number">24</span> <span class="name">sizeVariation</span>: <span class="number">16</span> <span class="name">velocity</span>: <span class="name">PointDirection</span> {<span class="name">x</span>: <span class="name">root</span>.<span class="name">width</span><span class="operator">/</span><span class="number">10</span>; <span class="name">y</span>: <span class="name">root</span>.<span class="name">height</span><span class="operator">/</span><span class="number">10</span>;} <span class="name">acceleration</span>: <span class="name">PointDirection</span> {<span class="name">x</span>: -<span class="name">root</span>.<span class="name">width</span><span class="operator">/</span><span class="number">40</span>; <span class="name">y</span>: -<span class="name">root</span>.<span class="name">height</span><span class="operator">/</span><span class="number">40</span>; <span class="name">xVariation</span>: -<span class="name">root</span>.<span class="name">width</span><span class="operator">/</span><span class="number">20</span>; <span class="name">yVariation</span>: -<span class="name">root</span>.<span class="name">width</span><span class="operator">/</span><span class="number">20</span>} } <span class="type"><a href="qml-qtquick-particles-customparticle.html">CustomParticle</a></span> { <span class="name">vertexShader</span>:<span class="string">" uniform lowp float qt_Opacity; varying lowp float fFade; varying highp vec2 fPos; void main() { qt_TexCoord0 = qt_ParticleTex; highp float size = qt_ParticleData.z; highp float endSize = qt_ParticleData.w; highp float t = (qt_Timestamp - qt_ParticleData.x) / qt_ParticleData.y; highp float currentSize = mix(size, endSize, t * t); if (t < 0. || t > 1.) currentSize = 0.; highp vec2 pos = qt_ParticlePos - currentSize / 2. + currentSize * qt_ParticleTex // adjust size + qt_ParticleVec.xy * t * qt_ParticleData.y // apply velocity vector.. + 0.5 * qt_ParticleVec.zw * pow(t * qt_ParticleData.y, 2.); gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1); highp float fadeIn = min(t * 20., 1.); highp float fadeOut = 1. - max(0., min((t - 0.75) * 4., 1.)); fFade = fadeIn * fadeOut * qt_Opacity; fPos = vec2(pos.x/320., pos.y/480.); } "</span> <span class="name">fragmentShader</span>: <span class="string">" varying highp vec2 fPos; varying lowp float fFade; varying highp vec2 qt_TexCoord0; void main() {//*2 because this generates dark colors mostly highp vec2 circlePos = qt_TexCoord0*2.0 - vec2(1.0,1.0); highp float dist = length(circlePos); highp float circleFactor = max(min(1.0 - dist, 1.0), 0.0); gl_FragColor = vec4(fPos.x*2.0 - fPos.y, fPos.y*2.0 - fPos.x, fPos.x*fPos.y*2.0, 0.0) * circleFactor * fFade; }"</span> } } </pre> </div> <!-- @@@particles/customparticle/content/fragmentshader.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>