<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>PlanetFrameGraph.qml Example File | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-planets-qml-example.html">Qt 3D: Planets QML Example</a></td><td >PlanetFrameGraph.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">PlanetFrameGraph.qml Example File</h1> <span class="subtitle">planets-qml/PlanetFrameGraph.qml</span> <!-- $$$planets-qml/PlanetFrameGraph.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> import Qt3D.Core 2.0 import Qt3D.Render 2.0 <span class="type"><a href="qml-qt3d-render-rendersettings.html">RenderSettings</a></span> { <span class="name">id</span>: <span class="name">root</span> property <span class="type">alias</span> <span class="name">viewCamera</span>: <span class="name">viewCameraSelector</span>.<span class="name">camera</span> property <span class="type">alias</span> <span class="name">lightCamera</span>: <span class="name">lightCameraSelector</span>.<span class="name">camera</span> readonly property <span class="type">Texture2D</span> <span class="name">shadowTexture</span>: <span class="name">depthTexture</span> <span class="name">activeFrameGraph</span>: <span class="name">Viewport</span> { <span class="name">normalizedRect</span>: <span class="name">Qt</span>.<span class="name">rect</span>(<span class="number">0.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>, <span class="number">1.0</span>) <span class="type"><a href="qml-qt3d-render-rendersurfaceselector.html">RenderSurfaceSelector</a></span> { <span class="type"><a href="qml-techniquefilter.html">TechniqueFilter</a></span> { <span class="name">matchAll</span>: [ <span class="type"><a href="qml-qt3d-render-filterkey.html">FilterKey</a></span> { <span class="name">name</span>: <span class="string">"name"</span>; <span class="name">value</span>: <span class="string">"Desktop"</span> } ] <span class="type"><a href="qml-renderpassfilter.html">RenderPassFilter</a></span> { <span class="name">matchAny</span>: [ <span class="type"><a href="qml-qt3d-render-filterkey.html">FilterKey</a></span> { <span class="name">name</span>: <span class="string">"pass"</span>; <span class="name">value</span>: <span class="string">"shadowmap"</span> } ] <span class="type"><a href="qml-qt3d-render-rendertargetselector.html">RenderTargetSelector</a></span> { <span class="name">target</span>: <span class="name">RenderTarget</span> { <span class="name">attachments</span>: [ <span class="type"><a href="qml-rendertargetoutput.html">RenderTargetOutput</a></span> { <span class="name">objectName</span>: <span class="string">"depth"</span> <span class="name">attachmentPoint</span>: <span class="name">RenderTargetOutput</span>.<span class="name">Depth</span> <span class="name">texture</span>: <span class="name">Texture2D</span> { <span class="name">id</span>: <span class="name">depthTexture</span> <span class="name">width</span>: <span class="name">mainview</span>.<span class="name">width</span> <span class="name">height</span>: <span class="name">mainview</span>.<span class="name">height</span> <span class="name">format</span>: <span class="name">Texture</span>.<span class="name">D24</span> <span class="name">generateMipMaps</span>: <span class="number">false</span> <span class="name">magnificationFilter</span>: <span class="name">Texture</span>.<span class="name">Linear</span> <span class="name">minificationFilter</span>: <span class="name">Texture</span>.<span class="name">Linear</span> <span class="type">wrapMode</span> { <span class="name">x</span>: <span class="name">WrapMode</span>.<span class="name">ClampToEdge</span> <span class="name">y</span>: <span class="name">WrapMode</span>.<span class="name">ClampToEdge</span> } <span class="name">comparisonFunction</span>: <span class="name">Texture</span>.<span class="name">CompareLessEqual</span> <span class="name">comparisonMode</span>: <span class="name">Texture</span>.<span class="name">CompareRefToTexture</span> } } ] } <span class="type"><a href="qml-qt3d-render-clearbuffers.html">ClearBuffers</a></span> { <span class="name">buffers</span>: <span class="name">ClearBuffers</span>.<span class="name">DepthBuffer</span> <span class="name">clearColor</span>: <span class="name">Qt</span>.<span class="name">rgba</span>(<span class="number">0.</span>, <span class="number">0.</span>, <span class="number">0.</span>, <span class="number">1.</span>) <span class="type"><a href="qml-qt3d-render-cameraselector.html">CameraSelector</a></span> { <span class="name">id</span>: <span class="name">lightCameraSelector</span> } } } } } <span class="type"><a href="qml-renderpassfilter.html">RenderPassFilter</a></span> { <span class="name">matchAny</span>: [ <span class="type"><a href="qml-qt3d-render-filterkey.html">FilterKey</a></span> { <span class="name">name</span>: <span class="string">"pass"</span>; <span class="name">value</span>: <span class="string">"forward"</span> } ] <span class="type"><a href="qml-qt3d-render-clearbuffers.html">ClearBuffers</a></span> { <span class="name">buffers</span>: <span class="name">ClearBuffers</span>.<span class="name">ColorDepthBuffer</span> <span class="type"><a href="qml-qt3d-render-cameraselector.html">CameraSelector</a></span> { <span class="name">id</span>: <span class="name">viewCameraSelector</span> } } } } } } </pre> </div> <!-- @@@planets-qml/PlanetFrameGraph.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>