<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qcomponentaddedchange.cpp --> <title>QComponentAddedChange Class | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QComponentAddedChange</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#related-non-members">Related Non-Members</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QComponentAddedChange Class</h1> <span class="small-subtitle">(<a href="qt3dcore-qcomponentaddedchange.html">Qt3DCore::QComponentAddedChange</a>)<br/></span> <!-- $$$QComponentAddedChange-brief --> <p>The <a href="qt3dcore-qcomponentaddedchange.html">QComponentAddedChange</a> class is used to notify when a component is added to an entity <a href="#details">More...</a></p> <!-- @@@QComponentAddedChange --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <Qt3DCore/QComponentAddedChange></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qscenechange.html">Qt3DCore::QSceneChange</a></td></tr></table></div><ul> <li><a href="qt3dcore-qcomponentaddedchange-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qcomponentaddedchange.html#QComponentAddedChange">QComponentAddedChange</a></b>(const QEntity *<i>entity</i>, const QComponent *<i>component</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qcomponentaddedchange.html#dtor.QComponentAddedChange">~QComponentAddedChange</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QNodeId </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qcomponentaddedchange.html#componentId">componentId</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject *</td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qcomponentaddedchange.html#componentMetaObject">componentMetaObject</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QNodeId </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qcomponentaddedchange.html#entityId">entityId</a></b>() const</td></tr> </table></div> <ul> <li class="fn">4 public functions inherited from <a href="qt3dcore-qscenechange.html#public-functions">Qt3DCore::QSceneChange</a></li> </ul> <a name="related-non-members"></a> <h2 id="related-non-members">Related Non-Members</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qcomponentaddedchange.html#QComponentAddedChangePtr-typedef">QComponentAddedChangePtr</a></b></td></tr> </table></div> <a name="details"></a> <!-- $$$QComponentAddedChange-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>The <a href="qt3dcore-qcomponentaddedchange.html">QComponentAddedChange</a> class is used to notify when a component is added to an entity</p> </div> <!-- @@@QComponentAddedChange --> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QComponentAddedChange[overload1]$$$QComponentAddedChangeconstQEntity*constQComponent* --> <h3 class="fn" id="QComponentAddedChange"><a name="QComponentAddedChange"></a>QComponentAddedChange::<span class="name">QComponentAddedChange</span>(const <span class="type"><a href="qt3dcore-qentity.html">QEntity</a></span> *<i>entity</i>, const <span class="type"><a href="qt3dcore-qcomponent.html">QComponent</a></span> *<i>component</i>)</h3> <p>Constructs a new <a href="qt3dcore-qcomponentaddedchange.html">QComponentAddedChange</a> with with <i>entity</i> and <i>component</i>.</p> <!-- @@@QComponentAddedChange --> <!-- $$$~QComponentAddedChange[overload1]$$$~QComponentAddedChange --> <h3 class="fn" id="dtor.QComponentAddedChange"><a name="dtor.QComponentAddedChange"></a>QComponentAddedChange::<span class="name">~QComponentAddedChange</span>()</h3> <p>Destroys the instance of QComponentAddedChange.</p><!-- @@@~QComponentAddedChange --> <!-- $$$componentId[overload1]$$$componentId --> <h3 class="fn" id="componentId"><a name="componentId"></a><span class="type"><a href="qt3dcore-qnodeid.html">QNodeId</a></span> QComponentAddedChange::<span class="name">componentId</span>() const</h3> <p>Returns the id of the component added.</p> <!-- @@@componentId --> <!-- $$$componentMetaObject[overload1]$$$componentMetaObject --> <h3 class="fn" id="componentMetaObject"><a name="componentMetaObject"></a>const <span class="type">QMetaObject</span> *QComponentAddedChange::<span class="name">componentMetaObject</span>() const</h3> <p>Returns the metaobject.</p> <!-- @@@componentMetaObject --> <!-- $$$entityId[overload1]$$$entityId --> <h3 class="fn" id="entityId"><a name="entityId"></a><span class="type"><a href="qt3dcore-qnodeid.html">QNodeId</a></span> QComponentAddedChange::<span class="name">entityId</span>() const</h3> <p>Returns the id of the entity the component was added to.</p> <!-- @@@entityId --> </div> <div class="relnonmem"> <h2>Related Non-Members</h2> <!-- $$$QComponentAddedChangePtr --> <h3 class="fn" id="QComponentAddedChangePtr-typedef"><a name="QComponentAddedChangePtr-typedef"></a>typedef Qt3DCore::<span class="name">QComponentAddedChangePtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qcomponentaddedchange.html">QComponentAddedChange</a>.</p> <!-- @@@QComponentAddedChangePtr --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>