<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qtransform.cpp --> <title>QTransform Class | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QTransform</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#public-slots">Public Slots</a></li> <li class="level1"><a href="#signals">Signals</a></li> <li class="level1"><a href="#static-public-members">Static Public Members</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QTransform Class</h1> <span class="small-subtitle">(<a href="qt3dcore-qtransform.html">Qt3DCore::QTransform</a>)<br/></span> <!-- $$$QTransform-brief --> <p>Used to perform transforms on meshes <a href="#details">More...</a></p> <!-- @@@QTransform --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QTransform></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.6</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-core-transform.html">Transform</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a></td></tr></table></div><ul> <li><a href="qt3dcore-qtransform-members.html">List of all members, including inherited members</a></li> </ul> <a name="properties"></a> <h2 id="properties">Properties</h2> <div class="table"><table class="propsummary"> <tr><td class="topAlign"><ul> <li class="fn"><b><a href="qt3dcore-qtransform.html#matrix-prop">matrix</a></b> : QMatrix4x4</li> <li class="fn"><b><a href="qt3dcore-qtransform.html#rotation-prop">rotation</a></b> : QQuaternion</li> <li class="fn"><b><a href="qt3dcore-qtransform.html#rotationX-prop">rotationX</a></b> : float</li> <li class="fn"><b><a href="qt3dcore-qtransform.html#rotationY-prop">rotationY</a></b> : float</li> </ul></td><td class="topAlign"><ul> <li class="fn"><b><a href="qt3dcore-qtransform.html#rotationZ-prop">rotationZ</a></b> : float</li> <li class="fn"><b><a href="qt3dcore-qtransform.html#scale-prop">scale</a></b> : float</li> <li class="fn"><b><a href="qt3dcore-qtransform.html#scale3D-prop">scale3D</a></b> : QVector3D</li> <li class="fn"><b><a href="qt3dcore-qtransform.html#translation-prop">translation</a></b> : QVector3D</li> </ul> </td></tr> </table></div> <ul> <li class="fn">1 property inherited from <a href="qt3dcore-qcomponent.html#properties">Qt3DCore::QComponent</a></li> <li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#QTransform">QTransform</a></b>(QNode *<i>parent</i> = nullptr)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QMatrix4x4 </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#matrix-prop">matrix</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotation-prop">rotation</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotationX-prop">rotationX</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotationY-prop">rotationY</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotationZ-prop">rotationZ</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#scale-prop">scale</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QVector3D </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#scale3D-prop">scale3D</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QVector3D </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#translation-prop">translation</a></b>() const</td></tr> </table></div> <ul> <li class="fn">2 public functions inherited from <a href="qt3dcore-qcomponent.html#public-functions">Qt3DCore::QComponent</a></li> <li class="fn">11 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li> </ul> <a name="public-slots"></a> <h2 id="public-slots">Public Slots</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#matrix-prop">setMatrix</a></b>(const QMatrix4x4 &<i>matrix</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotation-prop">setRotation</a></b>(const QQuaternion &<i>rotation</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotationX-prop">setRotationX</a></b>(float <i>rotationX</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotationY-prop">setRotationY</a></b>(float <i>rotationY</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotationZ-prop">setRotationZ</a></b>(float <i>rotationZ</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#scale-prop">setScale</a></b>(float <i>scale</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#scale3D-prop">setScale3D</a></b>(const QVector3D &<i>scale</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#translation-prop">setTranslation</a></b>(const QVector3D &<i>translation</i>)</td></tr> </table></div> <ul> <li class="fn">1 public slot inherited from <a href="qt3dcore-qcomponent.html#public-slots">Qt3DCore::QComponent</a></li> <li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li> </ul> <a name="signals"></a> <h2 id="signals">Signals</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#matrix-prop">matrixChanged</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotation-prop">rotationChanged</a></b>(const QQuaternion &<i>rotation</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotationX-prop">rotationXChanged</a></b>(float <i>rotationX</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotationY-prop">rotationYChanged</a></b>(float <i>rotationY</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotationZ-prop">rotationZChanged</a></b>(float <i>rotationZ</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#scale3D-prop">scale3DChanged</a></b>(const QVector3D &<i>scale</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#scale-prop">scaleChanged</a></b>(float <i>scale</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#translation-prop">translationChanged</a></b>(const QVector3D &<i>translation</i>)</td></tr> </table></div> <ul> <li class="fn">3 signals inherited from <a href="qt3dcore-qcomponent.html#signals">Qt3DCore::QComponent</a></li> <li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li> </ul> <a name="static-public-members"></a> <h2 id="static-public-members">Static Public Members</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#fromAxesAndAngles">fromAxesAndAngles</a></b>(const QVector3D &<i>axis1</i>, float <i>angle1</i>, const QVector3D &<i>axis2</i>, float <i>angle2</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#fromAxesAndAngles-1">fromAxesAndAngles</a></b>(const QVector3D &<i>axis1</i>, float <i>angle1</i>, const QVector3D &<i>axis2</i>, float <i>angle2</i>, const QVector3D &<i>axis3</i>, float <i>angle3</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#fromAxisAndAngle">fromAxisAndAngle</a></b>(const QVector3D &<i>axis</i>, float <i>angle</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#fromAxisAndAngle-1">fromAxisAndAngle</a></b>(float <i>x</i>, float <i>y</i>, float <i>z</i>, float <i>angle</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#fromEulerAngles">fromEulerAngles</a></b>(const QVector3D &<i>eulerAngles</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#fromEulerAngles-1">fromEulerAngles</a></b>(float <i>pitch</i>, float <i>yaw</i>, float <i>roll</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QMatrix4x4 </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotateAround">rotateAround</a></b>(const QVector3D &<i>point</i>, float <i>angle</i>, const QVector3D &<i>axis</i>)</td></tr> </table></div> <h3>Additional Inherited Members</h3> <ul> <li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li> </ul> <a name="details"></a> <!-- $$$QTransform-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>Used to perform transforms on meshes</p> <p>The <a href="qt3dcore-qtransform.html">QTransform</a> component is not shareable between multiple <a href="qt3dcore-qentity.html">QEntity</a>'s. The transformation is held as QVector3D scale, QQuaternion rotation and QVector3D translation components. The transformations are applied to the mesh in that order. When <a href="qt3dcore-qtransform.html#matrix-prop">QTransform::matrix</a> property is set, it is decomposed to these transform components and corresponding signals are emitted.</p> <p>Several helper functions are provided to set up the <a href="qt3dcore-qtransform.html">QTransform</a>; <a href="qt3dcore-qtransform.html#fromAxisAndAngle">fromAxisAndAngle</a> and <a href="qt3dcore-qtransform.html#fromAxesAndAngles">fromAxesAndAngles</a> can be used to set the rotation around specific axes, <a href="qt3dcore-qtransform.html#fromEulerAngles">fromEulerAngles</a> can be used to set the rotation based on euler angles and <a href="qt3dcore-qtransform.html#rotateAround">rotateAround</a> can be used to rotate the object around specific point relative to local origin.</p> </div> <!-- @@@QTransform --> <div class="prop"> <h2>Property Documentation</h2> <!-- $$$matrix-prop$$$matrix$$$setMatrixconstQMatrix4x4&$$$matrixChanged --> <h3 class="fn" id="matrix-prop"><a name="matrix-prop"></a><span class="name">matrix</span> : <span class="type">QMatrix4x4</span></h3> <p>Holds the QMatrix4x4 of the transform.</p> <p><b>Note: </b>When the matrix property is set, it is decomposed to translation, rotation and scale components.</p><p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QMatrix4x4 </td><td class="memItemRight bottomAlign"><span class="name"><b>matrix</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setMatrix</b></span>(const QMatrix4x4 &<i>matrix</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>matrixChanged</b></span>()</td></tr> </table></div> <!-- @@@matrix --> <!-- $$$rotation-prop$$$rotation$$$setRotationconstQQuaternion&$$$rotationChangedconstQQuaternion& --> <h3 class="fn" id="rotation-prop"><a name="rotation-prop"></a><span class="name">rotation</span> : <span class="type">QQuaternion</span></h3> <p>Holds the rotation of the transform as QQuaternion.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><span class="name"><b>rotation</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setRotation</b></span>(const QQuaternion &<i>rotation</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationChanged</b></span>(const QQuaternion &<i>rotation</i>)</td></tr> </table></div> <!-- @@@rotation --> <!-- $$$rotationX-prop$$$rotationX$$$setRotationXfloat$$$rotationXChangedfloat --> <h3 class="fn" id="rotationX-prop"><a name="rotationX-prop"></a><span class="name">rotationX</span> : <span class="type">float</span></h3> <p>Holds the x rotation of the transform as Euler angle.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationX</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setRotationX</b></span>(float <i>rotationX</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationXChanged</b></span>(float <i>rotationX</i>)</td></tr> </table></div> <!-- @@@rotationX --> <!-- $$$rotationY-prop$$$rotationY$$$setRotationYfloat$$$rotationYChangedfloat --> <h3 class="fn" id="rotationY-prop"><a name="rotationY-prop"></a><span class="name">rotationY</span> : <span class="type">float</span></h3> <p>Holds the y rotation of the transform as Euler angle.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationY</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setRotationY</b></span>(float <i>rotationY</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationYChanged</b></span>(float <i>rotationY</i>)</td></tr> </table></div> <!-- @@@rotationY --> <!-- $$$rotationZ-prop$$$rotationZ$$$setRotationZfloat$$$rotationZChangedfloat --> <h3 class="fn" id="rotationZ-prop"><a name="rotationZ-prop"></a><span class="name">rotationZ</span> : <span class="type">float</span></h3> <p>Holds the z rotation of the transform as Euler angle.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationZ</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setRotationZ</b></span>(float <i>rotationZ</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationZChanged</b></span>(float <i>rotationZ</i>)</td></tr> </table></div> <!-- @@@rotationZ --> <!-- $$$scale-prop$$$scale$$$setScalefloat$$$scaleChangedfloat --> <h3 class="fn" id="scale-prop"><a name="scale-prop"></a><span class="name">scale</span> : <span class="type">float</span></h3> <p>Holds the uniform scale of the transform. If the scale has been set with <a href="qt3dcore-qtransform.html#scale3D-prop">setScale3D</a>, holds the x value only.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>scale</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setScale</b></span>(float <i>scale</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>scaleChanged</b></span>(float <i>scale</i>)</td></tr> </table></div> <!-- @@@scale --> <!-- $$$scale3D-prop$$$scale3D$$$setScale3DconstQVector3D&$$$scale3DChangedconstQVector3D& --> <h3 class="fn" id="scale3D-prop"><a name="scale3D-prop"></a><span class="name">scale3D</span> : <span class="type">QVector3D</span></h3> <p>Holds the scale of the transform as QVector3D.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QVector3D </td><td class="memItemRight bottomAlign"><span class="name"><b>scale3D</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setScale3D</b></span>(const QVector3D &<i>scale</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>scale3DChanged</b></span>(const QVector3D &<i>scale</i>)</td></tr> </table></div> <!-- @@@scale3D --> <!-- $$$translation-prop$$$translation$$$setTranslationconstQVector3D&$$$translationChangedconstQVector3D& --> <h3 class="fn" id="translation-prop"><a name="translation-prop"></a><span class="name">translation</span> : <span class="type">QVector3D</span></h3> <p>Holds the translation of the transform as QVector3D.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QVector3D </td><td class="memItemRight bottomAlign"><span class="name"><b>translation</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setTranslation</b></span>(const QVector3D &<i>translation</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>translationChanged</b></span>(const QVector3D &<i>translation</i>)</td></tr> </table></div> <!-- @@@translation --> </div> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QTransform[overload1]$$$QTransformQNode* --> <h3 class="fn" id="QTransform"><a name="QTransform"></a>QTransform::<span class="name">QTransform</span>(<span class="type"><a href="qt3dcore-qnode.html#QNode">QNode</a></span> *<i>parent</i> = nullptr)</h3> <p>Constructs a new <a href="qt3dcore-qtransform.html">QTransform</a> with <i>parent</i>.</p> <!-- @@@QTransform --> <!-- $$$fromAxesAndAngles[overload1]$$$fromAxesAndAnglesconstQVector3D&floatconstQVector3D&float --> <h3 class="fn" id="fromAxesAndAngles"><a name="fromAxesAndAngles"></a><code>[static] </code><span class="type">QQuaternion</span> QTransform::<span class="name">fromAxesAndAngles</span>(const <span class="type">QVector3D</span> &<i>axis1</i>, <span class="type">float</span> <i>angle1</i>, const <span class="type">QVector3D</span> &<i>axis2</i>, <span class="type">float</span> <i>angle2</i>)</h3> <p>Creates a QQuaternion from <i>axis1</i>, <i>angle1</i>, <i>axis2</i>, and <i>angle2</i>. Returns the resulting QQuaternion.</p> <!-- @@@fromAxesAndAngles --> <!-- $$$fromAxesAndAngles$$$fromAxesAndAnglesconstQVector3D&floatconstQVector3D&floatconstQVector3D&float --> <h3 class="fn" id="fromAxesAndAngles-1"><a name="fromAxesAndAngles-1"></a><code>[static] </code><span class="type">QQuaternion</span> QTransform::<span class="name">fromAxesAndAngles</span>(const <span class="type">QVector3D</span> &<i>axis1</i>, <span class="type">float</span> <i>angle1</i>, const <span class="type">QVector3D</span> &<i>axis2</i>, <span class="type">float</span> <i>angle2</i>, const <span class="type">QVector3D</span> &<i>axis3</i>, <span class="type">float</span> <i>angle3</i>)</h3> <p>Creates a QQuaternion from <i>axis1</i>, <i>angle1</i>, <i>axis2</i>, <i>angle2</i>, <i>axis3</i>, and <i>angle3</i>. Returns the resulting QQuaternion.</p> <!-- @@@fromAxesAndAngles --> <!-- $$$fromAxisAndAngle[overload1]$$$fromAxisAndAngleconstQVector3D&float --> <h3 class="fn" id="fromAxisAndAngle"><a name="fromAxisAndAngle"></a><code>[static] </code><span class="type">QQuaternion</span> QTransform::<span class="name">fromAxisAndAngle</span>(const <span class="type">QVector3D</span> &<i>axis</i>, <span class="type">float</span> <i>angle</i>)</h3> <p>Creates a QQuaternion from <i>axis</i> and <i>angle</i>. Returns the resulting QQuaternion.</p> <!-- @@@fromAxisAndAngle --> <!-- $$$fromAxisAndAngle$$$fromAxisAndAnglefloatfloatfloatfloat --> <h3 class="fn" id="fromAxisAndAngle-1"><a name="fromAxisAndAngle-1"></a><code>[static] </code><span class="type">QQuaternion</span> QTransform::<span class="name">fromAxisAndAngle</span>(<span class="type">float</span> <i>x</i>, <span class="type">float</span> <i>y</i>, <span class="type">float</span> <i>z</i>, <span class="type">float</span> <i>angle</i>)</h3> <p>Creates a QQuaternion from <i>x</i>, <i>y</i>, <i>z</i>, and <i>angle</i>. Returns the resulting QQuaternion.</p> <!-- @@@fromAxisAndAngle --> <!-- $$$fromEulerAngles[overload1]$$$fromEulerAnglesconstQVector3D& --> <h3 class="fn" id="fromEulerAngles"><a name="fromEulerAngles"></a><code>[static] </code><span class="type">QQuaternion</span> QTransform::<span class="name">fromEulerAngles</span>(const <span class="type">QVector3D</span> &<i>eulerAngles</i>)</h3> <p>Creates a QQuaternion from <i>eulerAngles</i>. Returns the resulting QQuaternion.</p> <!-- @@@fromEulerAngles --> <!-- $$$fromEulerAngles$$$fromEulerAnglesfloatfloatfloat --> <h3 class="fn" id="fromEulerAngles-1"><a name="fromEulerAngles-1"></a><code>[static] </code><span class="type">QQuaternion</span> QTransform::<span class="name">fromEulerAngles</span>(<span class="type">float</span> <i>pitch</i>, <span class="type">float</span> <i>yaw</i>, <span class="type">float</span> <i>roll</i>)</h3> <p>Creates a QQuaternion from <i>pitch</i>, <i>yaw</i>, and <i>roll</i>. Returns the resulting QQuaternion.</p> <!-- @@@fromEulerAngles --> <!-- $$$rotateAround[overload1]$$$rotateAroundconstQVector3D&floatconstQVector3D& --> <h3 class="fn" id="rotateAround"><a name="rotateAround"></a><code>[static] </code><span class="type">QMatrix4x4</span> QTransform::<span class="name">rotateAround</span>(const <span class="type">QVector3D</span> &<i>point</i>, <span class="type">float</span> <i>angle</i>, const <span class="type">QVector3D</span> &<i>axis</i>)</h3> <p>Creates a rotation matrix from <i>axis</i> and <i>angle</i> around <i>point</i>. Returns the resulting QMatrix4x4.</p> <!-- @@@rotateAround --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>