<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qnormaldiffusespecularmapmaterial.cpp --> <title>QNormalDiffuseSpecularMapMaterial Class | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QNormalDiffuseSpecularMapMaterial</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#public-slots">Public Slots</a></li> <li class="level1"><a href="#signals">Signals</a></li> <li class="level1"><a href="#protected-functions">Protected Functions</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QNormalDiffuseSpecularMapMaterial Class</h1> <span class="small-subtitle">(<a href="qt3dextras-qnormaldiffusespecularmapmaterial.html">Qt3DExtras::QNormalDiffuseSpecularMapMaterial</a>)<br/></span> <!-- $$$QNormalDiffuseSpecularMapMaterial-brief --> <p>The <a href="qt3dextras-qnormaldiffusespecularmapmaterial.html">QNormalDiffuseSpecularMapMaterial</a> provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map. <a href="#details">More...</a></p> <!-- @@@QNormalDiffuseSpecularMapMaterial --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QNormalDiffuseSpecularMapMaterial></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dextras</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3drender-qmaterial.html">Qt3DRender::QMaterial</a></td></tr></table></div><ul> <li><a href="qt3dextras-qnormaldiffusespecularmapmaterial-members.html">List of all members, including inherited members</a></li> </ul> <a name="properties"></a> <h2 id="properties">Properties</h2> <div class="table"><table class="propsummary"> <tr><td class="topAlign"><ul> <li class="fn"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#ambient-prop">ambient</a></b> : QColor</li> <li class="fn"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#diffuse-prop">diffuse</a></b> : Qt3DRender::QAbstractTexture *</li> <li class="fn"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#normal-prop">normal</a></b> : Qt3DRender::QAbstractTexture *</li> </ul></td><td class="topAlign"><ul> <li class="fn"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#shininess-prop">shininess</a></b> : float</li> <li class="fn"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#specular-prop">specular</a></b> : Qt3DRender::QAbstractTexture *</li> <li class="fn"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#textureScale-prop">textureScale</a></b> : float</li> </ul> </td></tr> </table></div> <ul> <li class="fn">1 property inherited from <a href="qt3drender-qmaterial.html#properties">Qt3DRender::QMaterial</a></li> <li class="fn">1 property inherited from <a href="qt3dcore-qcomponent.html#properties">Qt3DCore::QComponent</a></li> <li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#QNormalDiffuseSpecularMapMaterial">QNormalDiffuseSpecularMapMaterial</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#dtor.QNormalDiffuseSpecularMapMaterial">~QNormalDiffuseSpecularMapMaterial</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QColor </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#ambient-prop">ambient</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#diffuse-prop">diffuse</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#normal-prop">normal</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#shininess-prop">shininess</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#specular-prop">specular</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#textureScale-prop">textureScale</a></b>() const</td></tr> </table></div> <ul> <li class="fn">4 public functions inherited from <a href="qt3drender-qmaterial.html#public-functions">Qt3DRender::QMaterial</a></li> <li class="fn">2 public functions inherited from <a href="qt3dcore-qcomponent.html#public-functions">Qt3DCore::QComponent</a></li> <li class="fn">11 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li> </ul> <a name="public-slots"></a> <h2 id="public-slots">Public Slots</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#ambient-prop">setAmbient</a></b>(const QColor &<i>ambient</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#diffuse-prop">setDiffuse</a></b>(Qt3DRender::QAbstractTexture *<i>diffuse</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#normal-prop">setNormal</a></b>(Qt3DRender::QAbstractTexture *<i>normal</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#shininess-prop">setShininess</a></b>(float <i>shininess</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#specular-prop">setSpecular</a></b>(Qt3DRender::QAbstractTexture *<i>specular</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#textureScale-prop">setTextureScale</a></b>(float <i>textureScale</i>)</td></tr> </table></div> <ul> <li class="fn">1 public slot inherited from <a href="qt3drender-qmaterial.html#public-slots">Qt3DRender::QMaterial</a></li> <li class="fn">1 public slot inherited from <a href="qt3dcore-qcomponent.html#public-slots">Qt3DCore::QComponent</a></li> <li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li> </ul> <a name="signals"></a> <h2 id="signals">Signals</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#ambient-prop">ambientChanged</a></b>(const QColor &<i>ambient</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#diffuse-prop">diffuseChanged</a></b>(Qt3DRender::QAbstractTexture *<i>diffuse</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#normal-prop">normalChanged</a></b>(Qt3DRender::QAbstractTexture *<i>normal</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#shininess-prop">shininessChanged</a></b>(float <i>shininess</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#specular-prop">specularChanged</a></b>(Qt3DRender::QAbstractTexture *<i>specular</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#textureScale-prop">textureScaleChanged</a></b>(float <i>textureScale</i>)</td></tr> </table></div> <ul> <li class="fn">1 signal inherited from <a href="qt3drender-qmaterial.html#signals">Qt3DRender::QMaterial</a></li> <li class="fn">3 signals inherited from <a href="qt3dcore-qcomponent.html#signals">Qt3DCore::QComponent</a></li> <li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li> </ul> <a name="protected-functions"></a> <h2 id="protected-functions">Protected Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusespecularmapmaterial.html#QNormalDiffuseSpecularMapMaterial-1">QNormalDiffuseSpecularMapMaterial</a></b>(QNormalDiffuseSpecularMapMaterialPrivate &<i>dd</i>, Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr> </table></div> <ul> <li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li> </ul> <a name="details"></a> <!-- $$$QNormalDiffuseSpecularMapMaterial-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>The <a href="qt3dextras-qnormaldiffusespecularmapmaterial.html">QNormalDiffuseSpecularMapMaterial</a> provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map.</p> <p>The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:</p> <ul> <li>Ambient is the color that is emitted by an object without any other light source.</li> <li>Diffuse is the color that is emitted for rought surface reflections with the lights.</li> <li>Specular is the color emitted for shiny surface reflections with the lights.</li> <li>The shininess of a surface is controlled by a float property.</li> </ul> <p>This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.</p> </div> <!-- @@@QNormalDiffuseSpecularMapMaterial --> <div class="prop"> <h2>Property Documentation</h2> <!-- $$$ambient-prop$$$ambient$$$setAmbientconstQColor&$$$ambientChangedconstQColor& --> <h3 class="fn" id="ambient-prop"><a name="ambient-prop"></a><span class="name">ambient</span> : <span class="type">QColor</span></h3> <p>Holds the current ambient color.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QColor </td><td class="memItemRight bottomAlign"><span class="name"><b>ambient</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setAmbient</b></span>(const QColor &<i>ambient</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>ambientChanged</b></span>(const QColor &<i>ambient</i>)</td></tr> </table></div> <!-- @@@ambient --> <!-- $$$diffuse-prop$$$diffuse$$$setDiffuseQt3DRender::QAbstractTexture*$$$diffuseChangedQt3DRender::QAbstractTexture* --> <h3 class="fn" id="diffuse-prop"><a name="diffuse-prop"></a><span class="name">diffuse</span> : <span class="type">Qt3DRender::QAbstractTexture</span> *</h3> <p>Holds the current diffuse map texture.</p> <p>By default, the diffuse texture has the following properties:</p> <ul> <li>Linear minification and magnification filters</li> <li>Linear mipmap with mipmapping enabled</li> <li>Repeat wrap mode</li> <li>Maximum anisotropy of 16.0</li> </ul> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><span class="name"><b>diffuse</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setDiffuse</b></span>(Qt3DRender::QAbstractTexture *<i>diffuse</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>diffuseChanged</b></span>(Qt3DRender::QAbstractTexture *<i>diffuse</i>)</td></tr> </table></div> <!-- @@@diffuse --> <!-- $$$normal-prop$$$normal$$$setNormalQt3DRender::QAbstractTexture*$$$normalChangedQt3DRender::QAbstractTexture* --> <h3 class="fn" id="normal-prop"><a name="normal-prop"></a><span class="name">normal</span> : <span class="type">Qt3DRender::QAbstractTexture</span> *</h3> <p>Holds the current normal map texture.</p> <p>By default, the normal texture has the following properties:</p> <ul> <li>Linear minification and magnification filters</li> <li>Repeat wrap mode</li> <li>Maximum anisotropy of 16.0</li> </ul> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><span class="name"><b>normal</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setNormal</b></span>(Qt3DRender::QAbstractTexture *<i>normal</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>normalChanged</b></span>(Qt3DRender::QAbstractTexture *<i>normal</i>)</td></tr> </table></div> <!-- @@@normal --> <!-- $$$shininess-prop$$$shininess$$$setShininessfloat$$$shininessChangedfloat --> <h3 class="fn" id="shininess-prop"><a name="shininess-prop"></a><span class="name">shininess</span> : <span class="type">float</span></h3> <p>Holds the current shininess as a float value.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>shininess</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setShininess</b></span>(float <i>shininess</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>shininessChanged</b></span>(float <i>shininess</i>)</td></tr> </table></div> <!-- @@@shininess --> <!-- $$$specular-prop$$$specular$$$setSpecularQt3DRender::QAbstractTexture*$$$specularChangedQt3DRender::QAbstractTexture* --> <h3 class="fn" id="specular-prop"><a name="specular-prop"></a><span class="name">specular</span> : <span class="type">Qt3DRender::QAbstractTexture</span> *</h3> <p>Holds the current specular map texture.</p> <p>By default, the specular texture has the following properties:</p> <ul> <li>Linear minification and magnification filters</li> <li>Linear mipmap with mipmapping enabled</li> <li>Repeat wrap mode</li> <li>Maximum anisotropy of 16.0</li> </ul> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><span class="name"><b>specular</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setSpecular</b></span>(Qt3DRender::QAbstractTexture *<i>specular</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>specularChanged</b></span>(Qt3DRender::QAbstractTexture *<i>specular</i>)</td></tr> </table></div> <!-- @@@specular --> <!-- $$$textureScale-prop$$$textureScale$$$setTextureScalefloat$$$textureScaleChangedfloat --> <h3 class="fn" id="textureScale-prop"><a name="textureScale-prop"></a><span class="name">textureScale</span> : <span class="type">float</span></h3> <p>Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>textureScale</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setTextureScale</b></span>(float <i>textureScale</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>textureScaleChanged</b></span>(float <i>textureScale</i>)</td></tr> </table></div> <!-- @@@textureScale --> </div> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QNormalDiffuseSpecularMapMaterial[overload1]$$$QNormalDiffuseSpecularMapMaterialQt3DCore::QNode* --> <h3 class="fn" id="QNormalDiffuseSpecularMapMaterial"><a name="QNormalDiffuseSpecularMapMaterial"></a>QNormalDiffuseSpecularMapMaterial::<span class="name">QNormalDiffuseSpecularMapMaterial</span>(<span class="type">Qt3DCore::QNode</span> *<i>parent</i> = nullptr)</h3> <p>Default constructs an instance of QNormalDiffuseSpecularMapMaterial.</p><!-- @@@QNormalDiffuseSpecularMapMaterial --> <!-- $$$QNormalDiffuseSpecularMapMaterial$$$QNormalDiffuseSpecularMapMaterialQNormalDiffuseSpecularMapMaterialPrivate&Qt3DCore::QNode* --> <h3 class="fn" id="QNormalDiffuseSpecularMapMaterial-1"><a name="QNormalDiffuseSpecularMapMaterial-1"></a><code>[protected] </code>QNormalDiffuseSpecularMapMaterial::<span class="name">QNormalDiffuseSpecularMapMaterial</span>(<span class="type">QNormalDiffuseSpecularMapMaterialPrivate</span> &<i>dd</i>, <span class="type">Qt3DCore::QNode</span> *<i>parent</i> = nullptr)</h3> <p>Copy constructor.</p><!-- @@@QNormalDiffuseSpecularMapMaterial --> <!-- $$$~QNormalDiffuseSpecularMapMaterial[overload1]$$$~QNormalDiffuseSpecularMapMaterial --> <h3 class="fn" id="dtor.QNormalDiffuseSpecularMapMaterial"><a name="dtor.QNormalDiffuseSpecularMapMaterial"></a>QNormalDiffuseSpecularMapMaterial::<span class="name">~QNormalDiffuseSpecularMapMaterial</span>()</h3> <p>Destroys the <a href="qt3dextras-qnormaldiffusespecularmapmaterial.html">QNormalDiffuseSpecularMapMaterial</a> instance.</p> <!-- @@@~QNormalDiffuseSpecularMapMaterial --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>