<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qphongalphamaterial.cpp --> <title>QPhongAlphaMaterial Class | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QPhongAlphaMaterial</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#public-slots">Public Slots</a></li> <li class="level1"><a href="#signals">Signals</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QPhongAlphaMaterial Class</h1> <span class="small-subtitle">(<a href="qt3dextras-qphongalphamaterial.html">Qt3DExtras::QPhongAlphaMaterial</a>)<br/></span> <!-- $$$QPhongAlphaMaterial-brief --> <p>The <a href="qt3dextras-qphongalphamaterial.html">QPhongAlphaMaterial</a> class provides a default implementation of the phong lighting effect with alpha. <a href="#details">More...</a></p> <!-- @@@QPhongAlphaMaterial --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QPhongAlphaMaterial></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dextras</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3drender-qmaterial.html">Qt3DRender::QMaterial</a></td></tr></table></div><ul> <li><a href="qt3dextras-qphongalphamaterial-members.html">List of all members, including inherited members</a></li> </ul> <a name="properties"></a> <h2 id="properties">Properties</h2> <div class="table"><table class="propsummary"> <tr><td class="topAlign"><ul> <li class="fn"><b><a href="qt3dextras-qphongalphamaterial.html#alpha-prop">alpha</a></b> : float</li> <li class="fn"><b><a href="qt3dextras-qphongalphamaterial.html#ambient-prop">ambient</a></b> : QColor</li> <li class="fn"><b><a href="qt3dextras-qphongalphamaterial.html#blendFunctionArg-prop">blendFunctionArg</a></b> : Qt3DRender::QBlendEquation::BlendFunction</li> <li class="fn"><b><a href="qt3dextras-qphongalphamaterial.html#destinationAlphaArg-prop">destinationAlphaArg</a></b> : Qt3DRender::QBlendEquationArguments::Blending</li> <li class="fn"><b><a href="qt3dextras-qphongalphamaterial.html#destinationRgbArg-prop">destinationRgbArg</a></b> : Qt3DRender::QBlendEquationArguments::Blending</li> </ul></td><td class="topAlign"><ul> <li class="fn"><b><a href="qt3dextras-qphongalphamaterial.html#diffuse-prop">diffuse</a></b> : QColor</li> <li class="fn"><b><a href="qt3dextras-qphongalphamaterial.html#shininess-prop">shininess</a></b> : float</li> <li class="fn"><b><a href="qt3dextras-qphongalphamaterial.html#sourceAlphaArg-prop">sourceAlphaArg</a></b> : Qt3DRender::QBlendEquationArguments::Blending</li> <li class="fn"><b><a href="qt3dextras-qphongalphamaterial.html#sourceRgbArg-prop">sourceRgbArg</a></b> : Qt3DRender::QBlendEquationArguments::Blending</li> <li class="fn"><b><a href="qt3dextras-qphongalphamaterial.html#specular-prop">specular</a></b> : QColor</li> </ul> </td></tr> </table></div> <ul> <li class="fn">1 property inherited from <a href="qt3drender-qmaterial.html#properties">Qt3DRender::QMaterial</a></li> <li class="fn">1 property inherited from <a href="qt3dcore-qcomponent.html#properties">Qt3DCore::QComponent</a></li> <li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#QPhongAlphaMaterial">QPhongAlphaMaterial</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#dtor.QPhongAlphaMaterial">~QPhongAlphaMaterial</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#alpha-prop">alpha</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QColor </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#ambient-prop">ambient</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QBlendEquation::BlendFunction </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#blendFunctionArg-prop">blendFunctionArg</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QBlendEquationArguments::Blending </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#destinationAlphaArg-prop">destinationAlphaArg</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QBlendEquationArguments::Blending </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#destinationRgbArg-prop">destinationRgbArg</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QColor </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#diffuse-prop">diffuse</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#shininess-prop">shininess</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QBlendEquationArguments::Blending </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#sourceAlphaArg-prop">sourceAlphaArg</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QBlendEquationArguments::Blending </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#sourceRgbArg-prop">sourceRgbArg</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QColor </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#specular-prop">specular</a></b>() const</td></tr> </table></div> <ul> <li class="fn">4 public functions inherited from <a href="qt3drender-qmaterial.html#public-functions">Qt3DRender::QMaterial</a></li> <li class="fn">2 public functions inherited from <a href="qt3dcore-qcomponent.html#public-functions">Qt3DCore::QComponent</a></li> <li class="fn">11 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li> </ul> <a name="public-slots"></a> <h2 id="public-slots">Public Slots</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#alpha-prop">setAlpha</a></b>(float <i>alpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#ambient-prop">setAmbient</a></b>(const QColor &<i>ambient</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#blendFunctionArg-prop">setBlendFunctionArg</a></b>(Qt3DRender::QBlendEquation::BlendFunction <i>blendFunctionArg</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#destinationAlphaArg-prop">setDestinationAlphaArg</a></b>(Qt3DRender::QBlendEquationArguments::Blending <i>destinationAlphaArg</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#destinationRgbArg-prop">setDestinationRgbArg</a></b>(Qt3DRender::QBlendEquationArguments::Blending <i>destinationRgbArg</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#diffuse-prop">setDiffuse</a></b>(const QColor &<i>diffuse</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#shininess-prop">setShininess</a></b>(float <i>shininess</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#sourceAlphaArg-prop">setSourceAlphaArg</a></b>(Qt3DRender::QBlendEquationArguments::Blending <i>sourceAlphaArg</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#sourceRgbArg-prop">setSourceRgbArg</a></b>(Qt3DRender::QBlendEquationArguments::Blending <i>sourceRgbArg</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#specular-prop">setSpecular</a></b>(const QColor &<i>specular</i>)</td></tr> </table></div> <ul> <li class="fn">1 public slot inherited from <a href="qt3drender-qmaterial.html#public-slots">Qt3DRender::QMaterial</a></li> <li class="fn">1 public slot inherited from <a href="qt3dcore-qcomponent.html#public-slots">Qt3DCore::QComponent</a></li> <li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li> </ul> <a name="signals"></a> <h2 id="signals">Signals</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#alpha-prop">alphaChanged</a></b>(float <i>alpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#ambient-prop">ambientChanged</a></b>(const QColor &<i>ambient</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#blendFunctionArg-prop">blendFunctionArgChanged</a></b>(Qt3DRender::QBlendEquation::BlendFunction <i>blendFunctionArg</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#destinationAlphaArg-prop">destinationAlphaArgChanged</a></b>(Qt3DRender::QBlendEquationArguments::Blending <i>destinationAlphaArg</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#destinationRgbArg-prop">destinationRgbArgChanged</a></b>(Qt3DRender::QBlendEquationArguments::Blending <i>destinationRgbArg</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#diffuse-prop">diffuseChanged</a></b>(const QColor &<i>diffuse</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#shininess-prop">shininessChanged</a></b>(float <i>shininess</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#sourceAlphaArg-prop">sourceAlphaArgChanged</a></b>(Qt3DRender::QBlendEquationArguments::Blending <i>sourceAlphaArg</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#sourceRgbArg-prop">sourceRgbArgChanged</a></b>(Qt3DRender::QBlendEquationArguments::Blending <i>sourceRgbArg</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qphongalphamaterial.html#specular-prop">specularChanged</a></b>(const QColor &<i>specular</i>)</td></tr> </table></div> <ul> <li class="fn">1 signal inherited from <a href="qt3drender-qmaterial.html#signals">Qt3DRender::QMaterial</a></li> <li class="fn">3 signals inherited from <a href="qt3dcore-qcomponent.html#signals">Qt3DCore::QComponent</a></li> <li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li> </ul> <h3>Additional Inherited Members</h3> <ul> <li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li> </ul> <a name="details"></a> <!-- $$$QPhongAlphaMaterial-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>The <a href="qt3dextras-qphongalphamaterial.html">QPhongAlphaMaterial</a> class provides a default implementation of the phong lighting effect with alpha.</p> <p>The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:</p> <ul> <li>Ambient is the color that is emitted by an object without any other light source.</li> <li>Diffuse is the color that is emitted for rought surface reflections with the lights.</li> <li>Specular is the color emitted for shiny surface reflections with the lights.</li> <li>The shininess of a surface is controlled by a float property.</li> <li>Alpha is the transparency of the surface between 0 (fully transparent) and 1 (opaque).</li> </ul> <p>This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.</p> </div> <!-- @@@QPhongAlphaMaterial --> <div class="prop"> <h2>Property Documentation</h2> <!-- $$$alpha-prop$$$alpha$$$setAlphafloat$$$alphaChangedfloat --> <h3 class="fn" id="alpha-prop"><a name="alpha-prop"></a><span class="name">alpha</span> : <span class="type">float</span></h3> <p>Holds the alpha component of the object which varies between 0 and 1.</p> <p>The default value is 0.5f.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>alpha</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setAlpha</b></span>(float <i>alpha</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>alphaChanged</b></span>(float <i>alpha</i>)</td></tr> </table></div> <!-- @@@alpha --> <!-- $$$ambient-prop$$$ambient$$$setAmbientconstQColor&$$$ambientChangedconstQColor& --> <h3 class="fn" id="ambient-prop"><a name="ambient-prop"></a><span class="name">ambient</span> : <span class="type">QColor</span></h3> <p>Holds the ambient color.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QColor </td><td class="memItemRight bottomAlign"><span class="name"><b>ambient</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setAmbient</b></span>(const QColor &<i>ambient</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>ambientChanged</b></span>(const QColor &<i>ambient</i>)</td></tr> </table></div> <!-- @@@ambient --> <!-- $$$blendFunctionArg-prop$$$blendFunctionArg$$$setBlendFunctionArgQt3DRender::QBlendEquation::BlendFunction$$$blendFunctionArgChangedQt3DRender::QBlendEquation::BlendFunction --> <h3 class="fn" id="blendFunctionArg-prop"><a name="blendFunctionArg-prop"></a><span class="name">blendFunctionArg</span> : <span class="type">Qt3DRender::QBlendEquation::BlendFunction</span></h3> <p>Holds the blend equation function argument.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QBlendEquation::BlendFunction </td><td class="memItemRight bottomAlign"><span class="name"><b>blendFunctionArg</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setBlendFunctionArg</b></span>(Qt3DRender::QBlendEquation::BlendFunction <i>blendFunctionArg</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>blendFunctionArgChanged</b></span>(Qt3DRender::QBlendEquation::BlendFunction <i>blendFunctionArg</i>)</td></tr> </table></div> <p><b>See also </b><a href="qt3drender-qblendequation.html#BlendFunction-enum">Qt3DRender::QBlendEquation::BlendFunction</a>.</p> <!-- @@@blendFunctionArg --> <!-- $$$destinationAlphaArg-prop$$$destinationAlphaArg$$$setDestinationAlphaArgQt3DRender::QBlendEquationArguments::Blending$$$destinationAlphaArgChangedQt3DRender::QBlendEquationArguments::Blending --> <h3 class="fn" id="destinationAlphaArg-prop"><a name="destinationAlphaArg-prop"></a><span class="name">destinationAlphaArg</span> : <span class="type">Qt3DRender::QBlendEquationArguments::Blending</span></h3> <p>Holds the blend equation destination alpha blending argument.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QBlendEquationArguments::Blending </td><td class="memItemRight bottomAlign"><span class="name"><b>destinationAlphaArg</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setDestinationAlphaArg</b></span>(Qt3DRender::QBlendEquationArguments::Blending <i>destinationAlphaArg</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>destinationAlphaArgChanged</b></span>(Qt3DRender::QBlendEquationArguments::Blending <i>destinationAlphaArg</i>)</td></tr> </table></div> <p><b>See also </b><a href="qt3drender-qblendequationarguments.html#Blending-enum">Qt3DRender::QBlendEquationArguments::Blending</a>.</p> <!-- @@@destinationAlphaArg --> <!-- $$$destinationRgbArg-prop$$$destinationRgbArg$$$setDestinationRgbArgQt3DRender::QBlendEquationArguments::Blending$$$destinationRgbArgChangedQt3DRender::QBlendEquationArguments::Blending --> <h3 class="fn" id="destinationRgbArg-prop"><a name="destinationRgbArg-prop"></a><span class="name">destinationRgbArg</span> : <span class="type">Qt3DRender::QBlendEquationArguments::Blending</span></h3> <p>Holds the blend equation destination RGB blending argument.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QBlendEquationArguments::Blending </td><td class="memItemRight bottomAlign"><span class="name"><b>destinationRgbArg</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setDestinationRgbArg</b></span>(Qt3DRender::QBlendEquationArguments::Blending <i>destinationRgbArg</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>destinationRgbArgChanged</b></span>(Qt3DRender::QBlendEquationArguments::Blending <i>destinationRgbArg</i>)</td></tr> </table></div> <p><b>See also </b><a href="qt3drender-qblendequationarguments.html#Blending-enum">Qt3DRender::QBlendEquationArguments::Blending</a>.</p> <!-- @@@destinationRgbArg --> <!-- $$$diffuse-prop$$$diffuse$$$setDiffuseconstQColor&$$$diffuseChangedconstQColor& --> <h3 class="fn" id="diffuse-prop"><a name="diffuse-prop"></a><span class="name">diffuse</span> : <span class="type">QColor</span></h3> <p>Holds the diffuse color.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QColor </td><td class="memItemRight bottomAlign"><span class="name"><b>diffuse</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setDiffuse</b></span>(const QColor &<i>diffuse</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>diffuseChanged</b></span>(const QColor &<i>diffuse</i>)</td></tr> </table></div> <!-- @@@diffuse --> <!-- $$$shininess-prop$$$shininess$$$setShininessfloat$$$shininessChangedfloat --> <h3 class="fn" id="shininess-prop"><a name="shininess-prop"></a><span class="name">shininess</span> : <span class="type">float</span></h3> <p>Holds the shininess exponent.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>shininess</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setShininess</b></span>(float <i>shininess</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>shininessChanged</b></span>(float <i>shininess</i>)</td></tr> </table></div> <!-- @@@shininess --> <!-- $$$sourceAlphaArg-prop$$$sourceAlphaArg$$$setSourceAlphaArgQt3DRender::QBlendEquationArguments::Blending$$$sourceAlphaArgChangedQt3DRender::QBlendEquationArguments::Blending --> <h3 class="fn" id="sourceAlphaArg-prop"><a name="sourceAlphaArg-prop"></a><span class="name">sourceAlphaArg</span> : <span class="type">Qt3DRender::QBlendEquationArguments::Blending</span></h3> <p>Holds the blend equation source alpha blending argument.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QBlendEquationArguments::Blending </td><td class="memItemRight bottomAlign"><span class="name"><b>sourceAlphaArg</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setSourceAlphaArg</b></span>(Qt3DRender::QBlendEquationArguments::Blending <i>sourceAlphaArg</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>sourceAlphaArgChanged</b></span>(Qt3DRender::QBlendEquationArguments::Blending <i>sourceAlphaArg</i>)</td></tr> </table></div> <p><b>See also </b><a href="qt3drender-qblendequationarguments.html#Blending-enum">Qt3DRender::QBlendEquationArguments::Blending</a>.</p> <!-- @@@sourceAlphaArg --> <!-- $$$sourceRgbArg-prop$$$sourceRgbArg$$$setSourceRgbArgQt3DRender::QBlendEquationArguments::Blending$$$sourceRgbArgChangedQt3DRender::QBlendEquationArguments::Blending --> <h3 class="fn" id="sourceRgbArg-prop"><a name="sourceRgbArg-prop"></a><span class="name">sourceRgbArg</span> : <span class="type">Qt3DRender::QBlendEquationArguments::Blending</span></h3> <p>Holds the blend equation source RGB blending argument.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QBlendEquationArguments::Blending </td><td class="memItemRight bottomAlign"><span class="name"><b>sourceRgbArg</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setSourceRgbArg</b></span>(Qt3DRender::QBlendEquationArguments::Blending <i>sourceRgbArg</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>sourceRgbArgChanged</b></span>(Qt3DRender::QBlendEquationArguments::Blending <i>sourceRgbArg</i>)</td></tr> </table></div> <p><b>See also </b><a href="qt3drender-qblendequationarguments.html#Blending-enum">Qt3DRender::QBlendEquationArguments::Blending</a>.</p> <!-- @@@sourceRgbArg --> <!-- $$$specular-prop$$$specular$$$setSpecularconstQColor&$$$specularChangedconstQColor& --> <h3 class="fn" id="specular-prop"><a name="specular-prop"></a><span class="name">specular</span> : <span class="type">QColor</span></h3> <p>Holds the specular color.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QColor </td><td class="memItemRight bottomAlign"><span class="name"><b>specular</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setSpecular</b></span>(const QColor &<i>specular</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>specularChanged</b></span>(const QColor &<i>specular</i>)</td></tr> </table></div> <!-- @@@specular --> </div> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QPhongAlphaMaterial[overload1]$$$QPhongAlphaMaterialQt3DCore::QNode* --> <h3 class="fn" id="QPhongAlphaMaterial"><a name="QPhongAlphaMaterial"></a>QPhongAlphaMaterial::<span class="name">QPhongAlphaMaterial</span>(<span class="type">Qt3DCore::QNode</span> *<i>parent</i> = nullptr)</h3> <p>Default constructs an instance of QPhongAlphaMaterial.</p><!-- @@@QPhongAlphaMaterial --> <!-- $$$~QPhongAlphaMaterial[overload1]$$$~QPhongAlphaMaterial --> <h3 class="fn" id="dtor.QPhongAlphaMaterial"><a name="dtor.QPhongAlphaMaterial"></a>QPhongAlphaMaterial::<span class="name">~QPhongAlphaMaterial</span>()</h3> <p>Destroys the <a href="qt3dextras-qphongalphamaterial.html">QPhongAlphaMaterial</a>.</p> <!-- @@@~QPhongAlphaMaterial --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>