<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qenvironmentlight.cpp --> <title>QEnvironmentLight Class | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QEnvironmentLight</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#public-slots">Public Slots</a></li> <li class="level1"><a href="#signals">Signals</a></li> <li class="level1"><a href="#protected-functions">Protected Functions</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QEnvironmentLight Class</h1> <span class="small-subtitle">(<a href="qt3drender-qenvironmentlight.html">Qt3DRender::QEnvironmentLight</a>)<br/></span> <!-- $$$QEnvironmentLight-brief --> <p>Encapsulate an environment light object in a Qt 3D scene. <a href="#details">More...</a></p> <!-- @@@QEnvironmentLight --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QEnvironmentLight></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.9</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-environmentlight.html">EnvironmentLight</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a></td></tr></table></div><ul> <li><a href="qt3drender-qenvironmentlight-members.html">List of all members, including inherited members</a></li> </ul> <a name="properties"></a> <h2 id="properties">Properties</h2> <ul> <li class="fn"><b><a href="qt3drender-qenvironmentlight.html#irradiance-prop">irradiance</a></b> : Qt3DRender::QAbstractTexture *</li> <li class="fn"><b><a href="qt3drender-qenvironmentlight.html#specular-prop">specular</a></b> : Qt3DRender::QAbstractTexture *</li> </ul> <ul> <li class="fn">1 property inherited from <a href="qt3dcore-qcomponent.html#properties">Qt3DCore::QComponent</a></li> <li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qenvironmentlight.html#QEnvironmentLight">QEnvironmentLight</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qenvironmentlight.html#dtor.QEnvironmentLight">~QEnvironmentLight</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qenvironmentlight.html#irradiance-prop">irradiance</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qenvironmentlight.html#specular-prop">specular</a></b>() const</td></tr> </table></div> <ul> <li class="fn">2 public functions inherited from <a href="qt3dcore-qcomponent.html#public-functions">Qt3DCore::QComponent</a></li> <li class="fn">11 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li> </ul> <a name="public-slots"></a> <h2 id="public-slots">Public Slots</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qenvironmentlight.html#irradiance-prop">setIrradiance</a></b>(Qt3DRender::QAbstractTexture *<i>irradiance</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qenvironmentlight.html#specular-prop">setSpecular</a></b>(Qt3DRender::QAbstractTexture *<i>specular</i>)</td></tr> </table></div> <ul> <li class="fn">1 public slot inherited from <a href="qt3dcore-qcomponent.html#public-slots">Qt3DCore::QComponent</a></li> <li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li> </ul> <a name="signals"></a> <h2 id="signals">Signals</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qenvironmentlight.html#irradiance-prop">irradianceChanged</a></b>(Qt3DRender::QAbstractTexture *<i>environmentIrradiance</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qenvironmentlight.html#specular-prop">specularChanged</a></b>(Qt3DRender::QAbstractTexture *<i>environmentSpecular</i>)</td></tr> </table></div> <ul> <li class="fn">3 signals inherited from <a href="qt3dcore-qcomponent.html#signals">Qt3DCore::QComponent</a></li> <li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li> </ul> <a name="protected-functions"></a> <h2 id="protected-functions">Protected Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qenvironmentlight.html#QEnvironmentLight-1">QEnvironmentLight</a></b>(QEnvironmentLightPrivate &<i>dd</i>, Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr> </table></div> <ul> <li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li> </ul> <a name="details"></a> <!-- $$$QEnvironmentLight-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>Encapsulate an environment light object in a Qt 3D scene.</p> </div> <!-- @@@QEnvironmentLight --> <div class="prop"> <h2>Property Documentation</h2> <!-- $$$irradiance-prop$$$irradiance$$$setIrradianceQt3DRender::QAbstractTexture*$$$irradianceChangedQt3DRender::QAbstractTexture* --> <h3 class="fn" id="irradiance-prop"><a name="irradiance-prop"></a><span class="name">irradiance</span> : <span class="type">Qt3DRender::QAbstractTexture</span> *</h3> <p>Holds the current environment irradiance map texture.</p> <p>By default, the environment irradiance texture is null.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><span class="name"><b>irradiance</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setIrradiance</b></span>(Qt3DRender::QAbstractTexture *<i>irradiance</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>irradianceChanged</b></span>(Qt3DRender::QAbstractTexture *<i>environmentIrradiance</i>)</td></tr> </table></div> <!-- @@@irradiance --> <!-- $$$specular-prop$$$specular$$$setSpecularQt3DRender::QAbstractTexture*$$$specularChangedQt3DRender::QAbstractTexture* --> <h3 class="fn" id="specular-prop"><a name="specular-prop"></a><span class="name">specular</span> : <span class="type">Qt3DRender::QAbstractTexture</span> *</h3> <p>Holds the current environment specular map texture.</p> <p>By default, the environment specular texture is null.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><span class="name"><b>specular</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setSpecular</b></span>(Qt3DRender::QAbstractTexture *<i>specular</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>specularChanged</b></span>(Qt3DRender::QAbstractTexture *<i>environmentSpecular</i>)</td></tr> </table></div> <!-- @@@specular --> </div> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QEnvironmentLight[overload1]$$$QEnvironmentLightQt3DCore::QNode* --> <h3 class="fn" id="QEnvironmentLight"><a name="QEnvironmentLight"></a>QEnvironmentLight::<span class="name">QEnvironmentLight</span>(<span class="type">Qt3DCore::QNode</span> *<i>parent</i> = nullptr)</h3> <p>Default constructs an instance of QEnvironmentLight.</p><!-- @@@QEnvironmentLight --> <!-- $$$QEnvironmentLight$$$QEnvironmentLightQEnvironmentLightPrivate&Qt3DCore::QNode* --> <h3 class="fn" id="QEnvironmentLight-1"><a name="QEnvironmentLight-1"></a><code>[protected] </code>QEnvironmentLight::<span class="name">QEnvironmentLight</span>(<span class="type">QEnvironmentLightPrivate</span> &<i>dd</i>, <span class="type">Qt3DCore::QNode</span> *<i>parent</i> = nullptr)</h3> <p>Copy constructor.</p><!-- @@@QEnvironmentLight --> <!-- $$$~QEnvironmentLight[overload1]$$$~QEnvironmentLight --> <h3 class="fn" id="dtor.QEnvironmentLight"><a name="dtor.QEnvironmentLight"></a>QEnvironmentLight::<span class="name">~QEnvironmentLight</span>()</h3> <p>Destroys the instance of QEnvironmentLight.</p><!-- @@@~QEnvironmentLight --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>