<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qmesh.cpp --> <title>QMesh Class | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QMesh</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#public-slots">Public Slots</a></li> <li class="level1"><a href="#signals">Signals</a></li> <li class="level1"><a href="#protected-functions">Protected Functions</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QMesh Class</h1> <span class="small-subtitle">(<a href="qt3drender-qmesh.html">Qt3DRender::QMesh</a>)<br/></span> <!-- $$$QMesh-brief --> <p>A custom mesh loader. <a href="#details">More...</a></p> <!-- @@@QMesh --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <Qt3DRender/QMesh></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-mesh.html">Mesh</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3drender-qgeometryrenderer.html">Qt3DRender::QGeometryRenderer</a></td></tr></table></div><ul> <li><a href="qt3drender-qmesh-members.html">List of all members, including inherited members</a></li> </ul> <a name="properties"></a> <h2 id="properties">Properties</h2> <ul> <li class="fn"><b><a href="qt3drender-qmesh.html#meshName-prop">meshName</a></b> : QString</li> <li class="fn"><b><a href="qt3drender-qmesh.html#source-prop">source</a></b> : QUrl</li> </ul> <ul> <li class="fn">10 properties inherited from <a href="qt3drender-qgeometryrenderer.html#properties">Qt3DRender::QGeometryRenderer</a></li> <li class="fn">1 property inherited from <a href="qt3dcore-qcomponent.html#properties">Qt3DCore::QComponent</a></li> <li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmesh.html#QMesh">QMesh</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmesh.html#meshName-prop">meshName</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QUrl </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmesh.html#source-prop">source</a></b>() const</td></tr> </table></div> <ul> <li class="fn">12 public functions inherited from <a href="qt3drender-qgeometryrenderer.html#public-functions">Qt3DRender::QGeometryRenderer</a></li> <li class="fn">2 public functions inherited from <a href="qt3dcore-qcomponent.html#public-functions">Qt3DCore::QComponent</a></li> <li class="fn">11 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li> </ul> <a name="public-slots"></a> <h2 id="public-slots">Public Slots</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmesh.html#meshName-prop">setMeshName</a></b>(const QString &<i>meshName</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmesh.html#source-prop">setSource</a></b>(const QUrl &<i>source</i>)</td></tr> </table></div> <ul> <li class="fn">10 public slots inherited from <a href="qt3drender-qgeometryrenderer.html#public-slots">Qt3DRender::QGeometryRenderer</a></li> <li class="fn">1 public slot inherited from <a href="qt3dcore-qcomponent.html#public-slots">Qt3DCore::QComponent</a></li> <li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li> </ul> <a name="signals"></a> <h2 id="signals">Signals</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmesh.html#meshName-prop">meshNameChanged</a></b>(const QString &<i>meshName</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmesh.html#source-prop">sourceChanged</a></b>(const QUrl &<i>source</i>)</td></tr> </table></div> <ul> <li class="fn">10 signals inherited from <a href="qt3drender-qgeometryrenderer.html#signals">Qt3DRender::QGeometryRenderer</a></li> <li class="fn">3 signals inherited from <a href="qt3dcore-qcomponent.html#signals">Qt3DCore::QComponent</a></li> <li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li> </ul> <a name="protected-functions"></a> <h2 id="protected-functions">Protected Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmesh.html#QMesh-1">QMesh</a></b>(QMeshPrivate &<i>dd</i>, Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr> </table></div> <ul> <li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li> </ul> <a name="details"></a> <!-- $$$QMesh-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>A custom mesh loader.</p> <p>Loads mesh data from external files in a variety of formats. <a href="qt3drender-qmesh.html">Qt3DRender::QMesh</a> loads data into a single mesh.</p> <p>In Qt3D 5.9, <a href="qt3drender-qmesh.html">QMesh</a> supports the following formats:</p> <ul> <li>Wavefront OBJ</li> <li>Stanford Triangle Format PLY</li> <li>STL (STereoLithography)</li> </ul> <p><a href="qt3drender-qmesh.html">QMesh</a> will also support the following format if the SDK is installed and the fbx geometry loader plugin is built and found:</p> <ul> <li>Autodesk FBX</li> </ul> <p>If you wish to load an entire scene made of several objects, you should rather use the <a href="qt3drender-qsceneloader.html">Qt3DRender::QSceneLoader</a> instead.</p> </div> <p><b>See also </b><a href="qt3drender-qsceneloader.html">Qt3DRender::QSceneLoader</a>.</p> <!-- @@@QMesh --> <div class="prop"> <h2>Property Documentation</h2> <!-- $$$meshName-prop$$$meshName$$$setMeshNameconstQString&$$$meshNameChangedconstQString& --> <h3 class="fn" id="meshName-prop"><a name="meshName-prop"></a><span class="name">meshName</span> : <span class="type">QString</span></h3> <p>Holds the name of the mesh.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QString </td><td class="memItemRight bottomAlign"><span class="name"><b>meshName</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setMeshName</b></span>(const QString &<i>meshName</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>meshNameChanged</b></span>(const QString &<i>meshName</i>)</td></tr> </table></div> <!-- @@@meshName --> <!-- $$$source-prop$$$source$$$setSourceconstQUrl&$$$sourceChangedconstQUrl& --> <h3 class="fn" id="source-prop"><a name="source-prop"></a><span class="name">source</span> : <span class="type">QUrl</span></h3> <p>Holds the <i>source</i> url to the file containing the custom mesh.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QUrl </td><td class="memItemRight bottomAlign"><span class="name"><b>source</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setSource</b></span>(const QUrl &<i>source</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>sourceChanged</b></span>(const QUrl &<i>source</i>)</td></tr> </table></div> <!-- @@@source --> </div> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QMesh[overload1]$$$QMeshQt3DCore::QNode* --> <h3 class="fn" id="QMesh"><a name="QMesh"></a>QMesh::<span class="name">QMesh</span>(<span class="type">Qt3DCore::QNode</span> *<i>parent</i> = nullptr)</h3> <p>Default constructs an instance of QMesh.</p><!-- @@@QMesh --> <!-- $$$QMesh$$$QMeshQMeshPrivate&Qt3DCore::QNode* --> <h3 class="fn" id="QMesh-1"><a name="QMesh-1"></a><code>[protected] </code>QMesh::<span class="name">QMesh</span>(<span class="type">QMeshPrivate</span> &<i>dd</i>, <span class="type">Qt3DCore::QNode</span> *<i>parent</i> = nullptr)</h3> <p>Copy constructor.</p><!-- @@@QMesh --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>