<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qgl.cpp --> <title>List of All Members for QGLContext | Qt OpenGL</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtopengl-index.html">Qt OpenGL</a></td><td ><a href="qtopengl-module.html">C++ Classes</a></td><td >QGLContext</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">List of All Members for QGLContext</h1> <p>This is the complete list of members for <a href="qglcontext.html" class="obsolete">QGLContext</a>, including inherited members.</p> <div class="table"><table class="propsummary"> <tr><td class="topAlign"><ul> <li class="fn">enum <span class="name"><b><a href="qglcontext.html#BindOption-enum">BindOption</a></b></span></li> <li class="fn">flags <span class="name"><b><a href="qglcontext.html#BindOption-enum">BindOptions</a></b></span></li> <li class="fn"><span class="name"><b><a href="qglcontext.html#QGLContext">QGLContext</a></b></span>(const QGLFormat &)</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#dtor.QGLContext">~QGLContext</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#areSharing">areSharing</a></b></span>(const QGLContext *, const QGLContext *) : bool</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#bindTexture">bindTexture</a></b></span>(const QImage &, GLenum , GLint , BindOptions ) : GLuint</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#bindTexture-1">bindTexture</a></b></span>(const QPixmap &, GLenum , GLint , BindOptions ) : GLuint</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#bindTexture-2">bindTexture</a></b></span>(const QImage &, GLenum , GLint ) : GLuint</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#bindTexture-3">bindTexture</a></b></span>(const QPixmap &, GLenum , GLint ) : GLuint</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#bindTexture-4">bindTexture</a></b></span>(const QString &) : GLuint</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#chooseContext">chooseContext</a></b></span>(const QGLContext *) : bool</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#contextHandle">contextHandle</a></b></span>() const : QOpenGLContext *</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#create">create</a></b></span>(const QGLContext *) : bool</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#currentContext">currentContext</a></b></span>() : const QGLContext *</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#currentCtx-var">currentCtx</a></b></span> : QGLContext *</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#deleteTexture">deleteTexture</a></b></span>(GLuint )</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#device">device</a></b></span>() const : QPaintDevice *</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#deviceIsPixmap">deviceIsPixmap</a></b></span>() const : bool</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#doneCurrent">doneCurrent</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#drawTexture">drawTexture</a></b></span>(const QRectF &, GLuint , GLenum )</li> </ul></td><td class="topAlign"><ul> <li class="fn"><span class="name"><b><a href="qglcontext.html#drawTexture-1">drawTexture</a></b></span>(const QPointF &, GLuint , GLenum )</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#format">format</a></b></span>() const : QGLFormat</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#fromOpenGLContext">fromOpenGLContext</a></b></span>(QOpenGLContext *) : QGLContext *</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#functions">functions</a></b></span>() const : QGLFunctions *</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#getProcAddress">getProcAddress</a></b></span>(const QString &) const : QFunctionPointer</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#initialized">initialized</a></b></span>() const : bool</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#isSharing">isSharing</a></b></span>() const : bool</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#isValid">isValid</a></b></span>() const : bool</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#makeCurrent">makeCurrent</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#moveToThread">moveToThread</a></b></span>(QThread *)</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#overlayTransparentColor">overlayTransparentColor</a></b></span>() const : QColor</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#requestedFormat">requestedFormat</a></b></span>() const : QGLFormat</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#reset">reset</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#setFormat">setFormat</a></b></span>(const QGLFormat &)</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#setInitialized">setInitialized</a></b></span>(bool )</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#setTextureCacheLimit">setTextureCacheLimit</a></b></span>(int )</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#setWindowCreated">setWindowCreated</a></b></span>(bool )</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#swapBuffers">swapBuffers</a></b></span>() const</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#textureCacheLimit">textureCacheLimit</a></b></span>() : int</li> <li class="fn"><span class="name"><b><a href="qglcontext.html#windowCreated">windowCreated</a></b></span>() const : bool</li> </ul> </td></tr> </table></div> </div> 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Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>