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qtdeclarative5-doc-5.9.4-1.mga6.noarch.rpm

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<h1 class="title">GameCanvas.qml Example File</h1>
<span class="subtitle">demos/maroon/content/GameCanvas.qml</span>
<!-- $$$demos/maroon/content/GameCanvas.qml-description -->
<div class="descr"> <a name="details"></a>
<pre class="qml">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2017 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the examples of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** &quot;Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
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  **     from this software without specific prior written permission.
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  ** $QT_END_LICENSE$
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  ****************************************************************************/</span>

  import QtQuick 2.0
  import &quot;logic.js&quot; as Logic
  import &quot;towers&quot; as Towers

  <span class="type"><a href="qml-qtquick-item.html">Item</a></span> {
      <span class="name">id</span>: <span class="name">grid</span>

      property <span class="type">int</span> <span class="name">squareSize</span>: <span class="number">64</span>
      property <span class="type">int</span> <span class="name">rows</span>: <span class="number">6</span>
      property <span class="type">int</span> <span class="name">cols</span>: <span class="number">4</span>
      property <span class="type"><a href="qml-qtquick-item.html">Item</a></span> <span class="name">canvas</span>: <span class="name">grid</span>
      property <span class="type">int</span> <span class="name">score</span>: <span class="number">0</span>
      property <span class="type">int</span> <span class="name">coins</span>: <span class="number">100</span>
      property <span class="type">int</span> <span class="name">lives</span>: <span class="number">3</span>
      property <span class="type">int</span> <span class="name">waveNumber</span>: <span class="number">0</span>
      property <span class="type">int</span> <span class="name">waveProgress</span>: <span class="number">0</span>
      property <span class="type">var</span> <span class="name">towers</span>
      property <span class="type">var</span> <span class="name">mobs</span>
      property <span class="type">bool</span> <span class="name">gameRunning</span>: <span class="number">false</span>
      property <span class="type">bool</span> <span class="name">gameOver</span>: <span class="number">false</span>
      property <span class="type">bool</span> <span class="name">errored</span>: <span class="number">false</span>
      property <span class="type">string</span> <span class="name">errorString</span>: <span class="string">&quot;&quot;</span>

      <span class="name">width</span>: <span class="name">cols</span> <span class="operator">*</span> <span class="name">squareSize</span>
      <span class="name">height</span>: <span class="name">rows</span> <span class="operator">*</span> <span class="name">squareSize</span>

      <span class="keyword">function</span> <span class="name">freshState</span>() {
          <span class="name">lives</span> <span class="operator">=</span> <span class="number">3</span>
          <span class="name">coins</span> <span class="operator">=</span> <span class="number">100</span>
          <span class="name">score</span> <span class="operator">=</span> <span class="number">0</span>
          <span class="name">waveNumber</span> <span class="operator">=</span> <span class="number">0</span>
          <span class="name">waveProgress</span> <span class="operator">=</span> <span class="number">0</span>
          <span class="name">gameOver</span> <span class="operator">=</span> <span class="number">false</span>
          <span class="name">gameRunning</span> <span class="operator">=</span> <span class="number">false</span>
          <span class="name">towerMenu</span>.<span class="name">shown</span> <span class="operator">=</span> <span class="number">false</span>
          <span class="name">helpButton</span>.<span class="name">comeBack</span>();
      }

      <span class="type"><a href="qml-qtquick-text.html">Text</a></span> {
          <span class="name">id</span>: <span class="name">errorText</span> <span class="comment">// Mostly for debug purposes</span>
          <span class="name">text</span>: <span class="name">errorString</span>
          <span class="name">visible</span>: <span class="name">errored</span>
          <span class="name">color</span>: <span class="string">&quot;red&quot;</span>
          <span class="name">font</span>.pixelSize: <span class="number">18</span>
          <span class="name">wrapMode</span>: <span class="name">Text</span>.<span class="name">WordWrap</span>
          <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">1.2</span>
          <span class="name">height</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">/</span> <span class="number">1.2</span>
          <span class="name">anchors</span>.centerIn: <span class="name">parent</span>
          <span class="name">z</span>: <span class="number">1000</span>
      }

      <span class="type">Timer</span> {
          <span class="name">interval</span>: <span class="number">16</span>
          <span class="name">running</span>: <span class="number">true</span>
          <span class="name">repeat</span>: <span class="number">true</span>
          <span class="name">onTriggered</span>: <span class="name">Logic</span>.<span class="name">tick</span>()
      }

      <span class="type"><a href="qml-qtquick-mousearea.html">MouseArea</a></span> {
          <span class="name">id</span>: <span class="name">ma</span>
          <span class="name">anchors</span>.fill: <span class="name">parent</span>
          <span class="name">onClicked</span>: {
              <span class="keyword">if</span> (<span class="name">towerMenu</span>.<span class="name">visible</span>)
                  <span class="name">towerMenu</span>.<span class="name">finish</span>()
              <span class="keyword">else</span>
                  <span class="name">towerMenu</span>.<span class="name">open</span>(<span class="name">mouse</span>.<span class="name">x</span>, <span class="name">mouse</span>.<span class="name">y</span>)
          }
      }

      <span class="type"><a href="qml-qtquick-image.html">Image</a></span> {
          <span class="name">id</span>: <span class="name">towerMenu</span>
          <span class="name">visible</span>: <span class="number">false</span>
          <span class="name">z</span>: <span class="number">1500</span>
          <span class="name">scale</span>: <span class="number">0.9</span>
          <span class="name">opacity</span>: <span class="number">0.7</span>
          property <span class="type">int</span> <span class="name">dragDistance</span>: <span class="number">16</span>
          property <span class="type">int</span> <span class="name">targetRow</span>: <span class="number">0</span>
          property <span class="type">int</span> <span class="name">targetCol</span>: <span class="number">0</span>
          property <span class="type">bool</span> <span class="name">shown</span>: <span class="number">false</span>
          property <span class="type">bool</span> <span class="name">towerExists</span>: <span class="number">false</span>

          <span class="keyword">function</span> <span class="name">finish</span>() {
              <span class="name">shown</span> <span class="operator">=</span> <span class="number">false</span>
          }

          <span class="keyword">function</span> <span class="name">open</span>(<span class="name">xp</span>,yp) {
              <span class="keyword">if</span> (!<span class="name">grid</span>.<span class="name">gameRunning</span>)
                  <span class="keyword">return</span>
              <span class="name">targetRow</span> <span class="operator">=</span> <span class="name">Logic</span>.<span class="name">row</span>(<span class="name">yp</span>)
              <span class="name">targetCol</span> <span class="operator">=</span> <span class="name">Logic</span>.<span class="name">col</span>(<span class="name">xp</span>)
              <span class="keyword">if</span> (<span class="name">targetRow</span> <span class="operator">==</span> <span class="number">0</span>)
                  <span class="name">towerMenu</span>.<span class="name">y</span> <span class="operator">=</span> (<span class="name">targetRow</span> <span class="operator">+</span> <span class="number">1</span>) <span class="operator">*</span> <span class="name">grid</span>.<span class="name">squareSize</span>
              <span class="keyword">else</span>
                  <span class="name">towerMenu</span>.<span class="name">y</span> <span class="operator">=</span> (<span class="name">targetRow</span> <span class="operator">-</span> <span class="number">1</span>) <span class="operator">*</span> <span class="name">grid</span>.<span class="name">squareSize</span>
              <span class="name">towerExists</span> <span class="operator">=</span> (<span class="name">grid</span>.<span class="name">towers</span>[<span class="name">Logic</span>.<span class="name">towerIdx</span>(<span class="name">targetCol</span>, <span class="name">targetRow</span>)] <span class="operator">!=</span> <span class="number">null</span>)
              <span class="name">shown</span> <span class="operator">=</span> <span class="number">true</span>
              <span class="name">helpButton</span>.<span class="name">goAway</span>();
          }

          <span class="name">states</span>: <span class="name">State</span> {
              <span class="name">name</span>: <span class="string">&quot;shown&quot;</span>; <span class="name">when</span>: <span class="name">towerMenu</span>.<span class="name">shown</span> <span class="operator">&amp;&amp;</span> !<span class="name">grid</span>.<span class="name">gameOver</span>
              <span class="type"><a href="qml-qtquick-propertychanges.html">PropertyChanges</a></span> { <span class="name">target</span>: <span class="name">towerMenu</span>; <span class="name">visible</span>: <span class="number">true</span>; <span class="name">scale</span>: <span class="number">1</span>; <span class="name">opacity</span>: <span class="number">1</span> }
          }

          <span class="name">transitions</span>: <span class="name">Transition</span> {
              <span class="type"><a href="qml-qtquick-propertyaction.html">PropertyAction</a></span> { <span class="name">property</span>: <span class="string">&quot;visible&quot;</span> }
              <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">properties</span>: <span class="string">&quot;opacity,scale&quot;</span>; <span class="name">duration</span>: <span class="number">500</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">OutElastic</span> }
          }

          <span class="name">x</span>: -<span class="number">32</span>
          <span class="name">source</span>: <span class="string">&quot;gfx/dialog.png&quot;</span>
          <span class="type"><a href="qml-qtquick-row.html">Row</a></span> {
              <span class="name">id</span>: <span class="name">buttonRow</span>
              <span class="name">height</span>: <span class="number">100</span>
              <span class="name">anchors</span>.centerIn: <span class="name">parent</span>
              <span class="name">spacing</span>: <span class="number">8</span>
              <span class="type">BuildButton</span> {
                  <span class="name">row</span>: <span class="name">towerMenu</span>.<span class="name">targetRow</span>; <span class="name">col</span>: <span class="name">towerMenu</span>.<span class="name">targetCol</span>
                  <span class="name">anchors</span>.verticalCenter: <span class="name">parent</span>.<span class="name">verticalCenter</span>
                  <span class="name">towerType</span>: <span class="number">1</span>; <span class="name">index</span>: <span class="number">0</span>
                  <span class="name">canBuild</span>: !<span class="name">towerMenu</span>.<span class="name">towerExists</span>
                  <span class="name">source</span>: <span class="string">&quot;gfx/dialog-melee.png&quot;</span>
                  <span class="name">onClicked</span>: <span class="name">towerMenu</span>.<span class="name">finish</span>()
              }
              <span class="type">BuildButton</span> {
                  <span class="name">row</span>: <span class="name">towerMenu</span>.<span class="name">targetRow</span>; <span class="name">col</span>: <span class="name">towerMenu</span>.<span class="name">targetCol</span>
                  <span class="name">anchors</span>.verticalCenter: <span class="name">parent</span>.<span class="name">verticalCenter</span>
                  <span class="name">towerType</span>: <span class="number">2</span>; <span class="name">index</span>: <span class="number">1</span>
                  <span class="name">canBuild</span>: !<span class="name">towerMenu</span>.<span class="name">towerExists</span>
                  <span class="name">source</span>: <span class="string">&quot;gfx/dialog-shooter.png&quot;</span>
                  <span class="name">onClicked</span>: <span class="name">towerMenu</span>.<span class="name">finish</span>()
              }
              <span class="type">BuildButton</span> {
                  <span class="name">row</span>: <span class="name">towerMenu</span>.<span class="name">targetRow</span>; <span class="name">col</span>: <span class="name">towerMenu</span>.<span class="name">targetCol</span>
                  <span class="name">anchors</span>.verticalCenter: <span class="name">parent</span>.<span class="name">verticalCenter</span>
                  <span class="name">towerType</span>: <span class="number">3</span>; <span class="name">index</span>: <span class="number">2</span>
                  <span class="name">canBuild</span>: !<span class="name">towerMenu</span>.<span class="name">towerExists</span>
                  <span class="name">source</span>: <span class="string">&quot;gfx/dialog-bomb.png&quot;</span>
                  <span class="name">onClicked</span>: <span class="name">towerMenu</span>.<span class="name">finish</span>()
              }
              <span class="type">BuildButton</span> {
                  <span class="name">row</span>: <span class="name">towerMenu</span>.<span class="name">targetRow</span>; <span class="name">col</span>: <span class="name">towerMenu</span>.<span class="name">targetCol</span>
                  <span class="name">anchors</span>.verticalCenter: <span class="name">parent</span>.<span class="name">verticalCenter</span>
                  <span class="name">towerType</span>: <span class="number">4</span>; <span class="name">index</span>: <span class="number">3</span>
                  <span class="name">canBuild</span>: !<span class="name">towerMenu</span>.<span class="name">towerExists</span>
                  <span class="name">source</span>: <span class="string">&quot;gfx/dialog-factory.png&quot;</span>
                  <span class="name">onClicked</span>: <span class="name">towerMenu</span>.<span class="name">finish</span>()
              }
          }
      }

      <span class="name">Keys</span>.onPressed: { <span class="comment">// Cheat Codes while Testing</span>
          <span class="keyword">if</span> (<span class="name">event</span>.<span class="name">key</span> <span class="operator">==</span> <span class="name">Qt</span>.<span class="name">Key_Up</span> <span class="operator">&amp;&amp;</span> (<span class="name">event</span>.<span class="name">modifiers</span> <span class="operator">&amp;</span> <span class="name">Qt</span>.<span class="name">ShiftModifier</span>))
              <span class="name">grid</span>.<span class="name">coins</span> <span class="operator">+=</span> <span class="number">10</span>;
          <span class="keyword">if</span> (<span class="name">event</span>.<span class="name">key</span> <span class="operator">==</span> <span class="name">Qt</span>.<span class="name">Key_Left</span> <span class="operator">&amp;&amp;</span> (<span class="name">event</span>.<span class="name">modifiers</span> <span class="operator">&amp;</span> <span class="name">Qt</span>.<span class="name">ShiftModifier</span>))
              <span class="name">grid</span>.<span class="name">lives</span> <span class="operator">+=</span> <span class="number">1</span>;
          <span class="keyword">if</span> (<span class="name">event</span>.<span class="name">key</span> <span class="operator">==</span> <span class="name">Qt</span>.<span class="name">Key_Down</span> <span class="operator">&amp;&amp;</span> (<span class="name">event</span>.<span class="name">modifiers</span> <span class="operator">&amp;</span> <span class="name">Qt</span>.<span class="name">ShiftModifier</span>))
              <span class="name">Logic</span>.<span class="name">gameState</span>.<span class="name">waveProgress</span> <span class="operator">+=</span> <span class="number">1000</span>;
          <span class="keyword">if</span> (<span class="name">event</span>.<span class="name">key</span> <span class="operator">==</span> <span class="name">Qt</span>.<span class="name">Key_Right</span> <span class="operator">&amp;&amp;</span> (<span class="name">event</span>.<span class="name">modifiers</span> <span class="operator">&amp;</span> <span class="name">Qt</span>.<span class="name">ShiftModifier</span>))
              <span class="name">Logic</span>.<span class="name">endGame</span>();
      }

      <span class="type"><a href="qml-qtquick-image.html">Image</a></span> {
          <span class="name">id</span>: <span class="name">helpButton</span>
          <span class="name">z</span>: <span class="number">1010</span>
          <span class="name">source</span>: <span class="string">&quot;gfx/button-help.png&quot;</span>
          <span class="keyword">function</span> <span class="name">goAway</span>() {
              <span class="name">helpMA</span>.<span class="name">enabled</span> <span class="operator">=</span> <span class="number">false</span>;
              <span class="name">helpButton</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>;
          }
          <span class="keyword">function</span> <span class="name">comeBack</span>() {
              <span class="name">helpMA</span>.<span class="name">enabled</span> <span class="operator">=</span> <span class="number">true</span>;
              <span class="name">helpButton</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span>;
          }
          Behavior on <span class="name">opacity</span> { <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {} }
          <span class="type"><a href="qml-qtquick-mousearea.html">MouseArea</a></span> {
              <span class="name">id</span>: <span class="name">helpMA</span>
              <span class="name">anchors</span>.fill: <span class="name">parent</span>
              <span class="name">onClicked</span>: {<span class="name">helpImage</span>.<span class="name">visible</span> <span class="operator">=</span> <span class="number">true</span>; <span class="name">helpButton</span>.<span class="name">visible</span> <span class="operator">=</span> <span class="number">false</span>;}
          }

          <span class="name">anchors</span>.horizontalCenter: <span class="name">parent</span>.<span class="name">horizontalCenter</span>
          <span class="name">anchors</span>.bottom: <span class="name">parent</span>.<span class="name">bottom</span>
          <span class="name">anchors</span>.bottomMargin: <span class="number">0</span>
      }

      <span class="type"><a href="qml-qtquick-image.html">Image</a></span> {
          <span class="name">id</span>: <span class="name">helpImage</span>
          <span class="name">z</span>: <span class="number">1010</span>
          <span class="name">source</span>: <span class="string">&quot;gfx/help.png&quot;</span>
          <span class="name">anchors</span>.fill: <span class="name">parent</span>
          <span class="name">visible</span>: <span class="number">false</span>
          <span class="type"><a href="qml-qtquick-mousearea.html">MouseArea</a></span> {
              <span class="name">anchors</span>.fill: <span class="name">parent</span>
              <span class="name">onClicked</span>: <span class="name">helpImage</span>.<span class="name">visible</span> <span class="operator">=</span> <span class="number">false</span>;
          }
      }

  }

</pre>
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