<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>FlipBar.qml Example File | Qt Quick 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-demos-tweetsearch-example.html">Qt Quick Demo - Tweet Search</a></td><td >FlipBar.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">FlipBar.qml Example File</h1> <span class="subtitle">demos/tweetsearch/content/FlipBar.qml</span> <!-- $$$demos/tweetsearch/content/FlipBar.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> import QtQuick 2.0 <span class="type"><a href="qml-qtquick-item.html">Item</a></span> { <span class="name">id</span>: <span class="name">container</span> property <span class="type">int</span> <span class="name">animDuration</span>: <span class="number">300</span> property <span class="type"><a href="qml-qtquick-item.html">Item</a></span> <span class="name">front</span>: <span class="name">Item</span> {} property <span class="type"><a href="qml-qtquick-item.html">Item</a></span> <span class="name">back</span>: <span class="name">Item</span> {} property <span class="type">real</span> <span class="name">factor</span>: <span class="number">0.1</span> <span class="comment">// amount the edges fold in for the 3D effect</span> property <span class="type">alias</span> <span class="name">delta</span>: <span class="name">effect</span>.<span class="name">delta</span> property <span class="type"><a href="qml-qtquick-item.html">Item</a></span> <span class="name">cur</span>: <span class="name">frontShown</span> ? <span class="name">front</span> : <span class="name">back</span> property <span class="type"><a href="qml-qtquick-item.html">Item</a></span> <span class="name">noncur</span>: <span class="name">frontShown</span> ? <span class="name">back</span> : <span class="name">front</span> <span class="keyword">function</span> <span class="name">swap</span>() { var <span class="name">tmp</span> = <span class="name">front</span>; <span class="name">front</span> <span class="operator">=</span> <span class="name">back</span>; <span class="name">back</span> <span class="operator">=</span> <span class="name">tmp</span>; <span class="name">resync</span>(); } <span class="name">width</span>: <span class="name">cur</span>.<span class="name">width</span> <span class="name">height</span>: <span class="name">cur</span>.<span class="name">height</span> <span class="name">onFrontChanged</span>: <span class="name">resync</span>(); <span class="name">onBackChanged</span>: <span class="name">resync</span>(); <span class="keyword">function</span> <span class="name">resync</span>() {<span class="comment">//TODO: Are the items ever actually visible?</span> <span class="name">back</span>.<span class="name">parent</span> <span class="operator">=</span> <span class="name">container</span>; <span class="name">front</span>.<span class="name">parent</span> <span class="operator">=</span> <span class="name">container</span>; <span class="name">frontShown</span> ? <span class="name">back</span>.<span class="name">visible</span> <span class="operator">=</span> <span class="number">false</span> : <span class="name">front</span>.<span class="name">visible</span> <span class="operator">=</span> <span class="number">false</span>; } property <span class="type">bool</span> <span class="name">frontShown</span>: <span class="number">true</span> <span class="name">onFrontShownChanged</span>: { <span class="name">back</span>.<span class="name">visible</span> <span class="operator">=</span> !<span class="name">frontShown</span> <span class="name">front</span>.<span class="name">visible</span> <span class="operator">=</span> <span class="name">frontShown</span> } <span class="keyword">function</span> <span class="name">flipUp</span>(<span class="name">start</span>) { <span class="name">effect</span>.<span class="name">visible</span> <span class="operator">=</span> <span class="number">true</span>; <span class="name">effect</span>.<span class="name">sourceA</span> <span class="operator">=</span> <span class="name">effect</span>.<span class="name">source1</span> <span class="name">effect</span>.<span class="name">sourceB</span> <span class="operator">=</span> <span class="name">effect</span>.<span class="name">source2</span> <span class="keyword">if</span> (<span class="name">start</span> <span class="operator">==</span> <span class="name">undefined</span>) <span class="name">start</span> <span class="operator">=</span> <span class="number">1.0</span>; <span class="name">deltaAnim</span>.<span class="name">from</span> <span class="operator">=</span> <span class="name">start</span>; <span class="name">deltaAnim</span>.<span class="name">to</span> <span class="operator">=</span> <span class="number">0.0</span> <span class="name">dAnim</span>.<span class="name">start</span>(); <span class="name">frontShown</span> <span class="operator">=</span> <span class="number">false</span>; } <span class="keyword">function</span> <span class="name">flipDown</span>(<span class="name">start</span>) { <span class="name">effect</span>.<span class="name">visible</span> <span class="operator">=</span> <span class="number">true</span>; <span class="name">effect</span>.<span class="name">sourceA</span> <span class="operator">=</span> <span class="name">effect</span>.<span class="name">source1</span> <span class="name">effect</span>.<span class="name">sourceB</span> <span class="operator">=</span> <span class="name">effect</span>.<span class="name">source2</span> <span class="keyword">if</span> (<span class="name">start</span> <span class="operator">==</span> <span class="name">undefined</span>) <span class="name">start</span> <span class="operator">=</span> <span class="number">0.0</span>; <span class="name">deltaAnim</span>.<span class="name">from</span> <span class="operator">=</span> <span class="name">start</span>; <span class="name">deltaAnim</span>.<span class="name">to</span> <span class="operator">=</span> <span class="number">1.0</span> <span class="name">dAnim</span>.<span class="name">start</span>(); <span class="name">frontShown</span> <span class="operator">=</span> <span class="number">true</span>; } <span class="type"><a href="qml-qtquick-shadereffect.html">ShaderEffect</a></span> { <span class="name">id</span>: <span class="name">effect</span> <span class="name">width</span>: <span class="name">cur</span>.<span class="name">width</span> <span class="name">height</span>: <span class="name">cur</span>.<span class="name">height</span> property <span class="type">real</span> <span class="name">factor</span>: <span class="name">container</span>.<span class="name">factor</span> <span class="operator">*</span> <span class="name">width</span> property <span class="type">real</span> <span class="name">delta</span>: <span class="number">1.0</span> <span class="name">mesh</span>: <span class="name">GridMesh</span> { <span class="name">resolution</span>: <span class="name">Qt</span>.<span class="name">size</span>(<span class="number">8</span>,<span class="number">2</span>) } SequentialAnimation on <span class="name">delta</span> { <span class="name">id</span>: <span class="name">dAnim</span> <span class="name">running</span>: <span class="number">false</span> <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">id</span>: <span class="name">deltaAnim</span> <span class="name">duration</span>: <span class="name">animDuration</span><span class="comment">//expose anim</span> } } property <span class="type">variant</span> <span class="name">sourceA</span>: <span class="name">source1</span> property <span class="type">variant</span> <span class="name">sourceB</span>: <span class="name">source1</span> property <span class="type">variant</span> <span class="name">source1</span>: <span class="name">ShaderEffectSource</span> { <span class="name">sourceItem</span>: <span class="name">front</span> <span class="name">hideSource</span>: <span class="name">effect</span>.<span class="name">visible</span> } property <span class="type">variant</span> <span class="name">source2</span>: <span class="name">ShaderEffectSource</span> { <span class="name">sourceItem</span>: <span class="name">back</span> <span class="name">hideSource</span>: <span class="name">effect</span>.<span class="name">visible</span> } <span class="name">fragmentShader</span>: <span class="string">" uniform lowp float qt_Opacity; uniform sampler2D sourceA; uniform sampler2D sourceB; uniform highp float delta; varying highp vec2 qt_TexCoord0; void main() { highp vec4 tex = vec4(qt_TexCoord0.x, qt_TexCoord0.y * 2.0, qt_TexCoord0.x, (qt_TexCoord0.y-0.5) * 2.0); highp float shade = clamp(delta*2.0, 0.5, 1.0); highp vec4 col; if (qt_TexCoord0.y < 0.5) { col = texture2D(sourceA, tex.xy) * (shade); } else { col = texture2D(sourceB, tex.zw) * (1.5 - shade); col.w = 1.0; } gl_FragColor = col * qt_Opacity; } "</span> property <span class="type">real</span> <span class="name">h</span>: <span class="name">height</span> <span class="name">vertexShader</span>: <span class="string">" uniform highp float delta; uniform highp float factor; uniform highp float h; uniform highp mat4 qt_Matrix; attribute highp vec4 qt_Vertex; attribute highp vec2 qt_MultiTexCoord0; varying highp vec2 qt_TexCoord0; void main() { highp vec4 pos = qt_Vertex; if (qt_MultiTexCoord0.y == 0.0) pos.x += factor * (1. - delta) * (qt_MultiTexCoord0.x * -2.0 + 1.0); else if (qt_MultiTexCoord0.y == 1.0) pos.x += factor * (delta) * (qt_MultiTexCoord0.x * -2.0 + 1.0); else pos.y = delta * h; gl_Position = qt_Matrix * pos; qt_TexCoord0 = qt_MultiTexCoord0; }"</span> } } </pre> </div> <!-- @@@demos/tweetsearch/content/FlipBar.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>