<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>main.qml Example File | Qt Data Visualization 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtdatavisualization-index.html">Qt Data Visualization</a></td><td ><a href="qtdatavisualization-qmlcustominput-example.html">Qt Quick 2 Custom Input Example</a></td><td >main.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">main.qml Example File</h1> <span class="subtitle">qmlcustominput/qml/qmlcustominput/main.qml</span> <!-- $$$qmlcustominput/qml/qmlcustominput/main.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> import QtQuick 2.1 import QtQuick.Layouts 1.0 import QtDataVisualization 1.0 import "." <span class="type">Rectangle</span> { <span class="name">id</span>: <span class="name">mainView</span> <span class="name">width</span>: <span class="number">1280</span> <span class="name">height</span>: <span class="number">720</span> <span class="type">Data</span> { <span class="name">id</span>: <span class="name">graphData</span> } <span class="type">Item</span> { <span class="name">id</span>: <span class="name">dataView</span> <span class="name">anchors</span>.bottom: <span class="name">parent</span>.<span class="name">bottom</span> <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="name">height</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">-</span> <span class="name">buttonLayout</span>.<span class="name">height</span> <span class="type"><a href="qml-qtdatavisualization-scatter3d.html">Scatter3D</a></span> { <span class="name">id</span>: <span class="name">scatterGraph</span> <span class="name">width</span>: <span class="name">dataView</span>.<span class="name">width</span> <span class="name">height</span>: <span class="name">dataView</span>.<span class="name">height</span> <span class="name">theme</span>: <span class="name">Theme3D</span> { <span class="name">type</span>: <span class="name">Theme3D</span>.<span class="name">ThemeDigia</span> } <span class="name">shadowQuality</span>: <span class="name">AbstractGraph3D</span>.<span class="name">ShadowQualityMedium</span> <span class="name">scene</span>.activeCamera.yRotation: <span class="number">30.0</span> <span class="name">inputHandler</span>: <span class="number">null</span> <span class="type"><a href="qml-qtdatavisualization-scatter3dseries.html">Scatter3DSeries</a></span> { <span class="name">id</span>: <span class="name">scatterSeriesOne</span> <span class="name">itemLabelFormat</span>: <span class="string">"One - X:@xLabel Y:@yLabel Z:@zLabel"</span> <span class="name">mesh</span>: <span class="name">Abstract3DSeries</span>.<span class="name">MeshCube</span> <span class="type"><a href="qml-qtdatavisualization-itemmodelscatterdataproxy.html">ItemModelScatterDataProxy</a></span> { <span class="name">itemModel</span>: <span class="name">graphData</span>.<span class="name">modelOne</span> <span class="name">xPosRole</span>: <span class="string">"xPos"</span> <span class="name">yPosRole</span>: <span class="string">"yPos"</span> <span class="name">zPosRole</span>: <span class="string">"zPos"</span> } } <span class="type"><a href="qml-qtdatavisualization-scatter3dseries.html">Scatter3DSeries</a></span> { <span class="name">id</span>: <span class="name">scatterSeriesTwo</span> <span class="name">itemLabelFormat</span>: <span class="string">"Two - X:@xLabel Y:@yLabel Z:@zLabel"</span> <span class="name">mesh</span>: <span class="name">Abstract3DSeries</span>.<span class="name">MeshCube</span> <span class="type"><a href="qml-qtdatavisualization-itemmodelscatterdataproxy.html">ItemModelScatterDataProxy</a></span> { <span class="name">itemModel</span>: <span class="name">graphData</span>.<span class="name">modelTwo</span> <span class="name">xPosRole</span>: <span class="string">"xPos"</span> <span class="name">yPosRole</span>: <span class="string">"yPos"</span> <span class="name">zPosRole</span>: <span class="string">"zPos"</span> } } <span class="type"><a href="qml-qtdatavisualization-scatter3dseries.html">Scatter3DSeries</a></span> { <span class="name">id</span>: <span class="name">scatterSeriesThree</span> <span class="name">itemLabelFormat</span>: <span class="string">"Three - X:@xLabel Y:@yLabel Z:@zLabel"</span> <span class="name">mesh</span>: <span class="name">Abstract3DSeries</span>.<span class="name">MeshCube</span> <span class="type"><a href="qml-qtdatavisualization-itemmodelscatterdataproxy.html">ItemModelScatterDataProxy</a></span> { <span class="name">itemModel</span>: <span class="name">graphData</span>.<span class="name">modelThree</span> <span class="name">xPosRole</span>: <span class="string">"xPos"</span> <span class="name">yPosRole</span>: <span class="string">"yPos"</span> <span class="name">zPosRole</span>: <span class="string">"zPos"</span> } } } <span class="type">MouseArea</span> { <span class="name">id</span>: <span class="name">inputArea</span> <span class="name">anchors</span>.fill: <span class="name">parent</span> <span class="name">hoverEnabled</span>: <span class="number">true</span> <span class="name">acceptedButtons</span>: <span class="name">Qt</span>.<span class="name">LeftButton</span> <span class="operator">|</span> <span class="name">Qt</span>.<span class="name">RightButton</span> property <span class="type">int</span> <span class="name">mouseX</span>: -<span class="number">1</span> property <span class="type">int</span> <span class="name">mouseY</span>: -<span class="number">1</span> <span class="name">onPositionChanged</span>: { <span class="name">mouseX</span> <span class="operator">=</span> <span class="name">mouse</span>.<span class="name">x</span>; <span class="name">mouseY</span> <span class="operator">=</span> <span class="name">mouse</span>.<span class="name">y</span>; } <span class="name">onWheel</span>: { <span class="comment">// Adjust zoom level based on what zoom range we're in.</span> var <span class="name">zoomLevel</span> = <span class="name">scatterGraph</span>.<span class="name">scene</span>.<span class="name">activeCamera</span>.<span class="name">zoomLevel</span>; <span class="keyword">if</span> (<span class="name">zoomLevel</span> <span class="operator">></span> <span class="number">100</span>) <span class="name">zoomLevel</span> <span class="operator">+=</span> <span class="name">wheel</span>.<span class="name">angleDelta</span>.<span class="name">y</span> <span class="operator">/</span> <span class="number">12.0</span>; <span class="keyword">else</span> <span class="keyword">if</span> (<span class="name">zoomLevel</span> <span class="operator">></span> <span class="number">50</span>) <span class="name">zoomLevel</span> <span class="operator">+=</span> <span class="name">wheel</span>.<span class="name">angleDelta</span>.<span class="name">y</span> <span class="operator">/</span> <span class="number">60.0</span>; <span class="keyword">else</span> <span class="name">zoomLevel</span> <span class="operator">+=</span> <span class="name">wheel</span>.<span class="name">angleDelta</span>.<span class="name">y</span> <span class="operator">/</span> <span class="number">120.0</span>; <span class="keyword">if</span> (<span class="name">zoomLevel</span> <span class="operator">></span> <span class="number">500</span>) <span class="name">zoomLevel</span> <span class="operator">=</span> <span class="number">500</span>; <span class="keyword">else</span> <span class="keyword">if</span> (<span class="name">zoomLevel</span> <span class="operator"><</span> <span class="number">10</span>) <span class="name">zoomLevel</span> <span class="operator">=</span> <span class="number">10</span>; <span class="name">scatterGraph</span>.<span class="name">scene</span>.<span class="name">activeCamera</span>.<span class="name">zoomLevel</span> <span class="operator">=</span> <span class="name">zoomLevel</span>; } } <span class="type">Timer</span> { <span class="name">id</span>: <span class="name">reselectTimer</span> <span class="name">interval</span>: <span class="number">10</span> <span class="name">running</span>: <span class="number">true</span> <span class="name">repeat</span>: <span class="number">true</span> <span class="name">onTriggered</span>: { <span class="name">scatterGraph</span>.<span class="name">scene</span>.<span class="name">selectionQueryPosition</span> <span class="operator">=</span> <span class="name">Qt</span>.<span class="name">point</span>(<span class="name">inputArea</span>.<span class="name">mouseX</span>, <span class="name">inputArea</span>.<span class="name">mouseY</span>); } } } <span class="type">NumberAnimation</span> { <span class="name">id</span>: <span class="name">cameraAnimationX</span> <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> <span class="name">running</span>: <span class="number">true</span> <span class="name">target</span>: <span class="name">scatterGraph</span>.<span class="name">scene</span>.<span class="name">activeCamera</span> <span class="name">property</span>:<span class="string">"xRotation"</span> <span class="name">from</span>: <span class="number">0.0</span> <span class="name">to</span>: <span class="number">360.0</span> <span class="name">duration</span>: <span class="number">20000</span> } <span class="type">SequentialAnimation</span> { <span class="name">id</span>: <span class="name">cameraAnimationY</span> <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> <span class="name">running</span>: <span class="number">true</span> <span class="type">NumberAnimation</span> { <span class="name">target</span>: <span class="name">scatterGraph</span>.<span class="name">scene</span>.<span class="name">activeCamera</span> <span class="name">property</span>:<span class="string">"yRotation"</span> <span class="name">from</span>: <span class="number">5.0</span> <span class="name">to</span>: <span class="number">45.0</span> <span class="name">duration</span>: <span class="number">9000</span> <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutSine</span> } <span class="type">NumberAnimation</span> { <span class="name">target</span>: <span class="name">scatterGraph</span>.<span class="name">scene</span>.<span class="name">activeCamera</span> <span class="name">property</span>:<span class="string">"yRotation"</span> <span class="name">from</span>: <span class="number">45.0</span> <span class="name">to</span>: <span class="number">5.0</span> <span class="name">duration</span>: <span class="number">9000</span> <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutSine</span> } } <span class="type">RowLayout</span> { <span class="name">id</span>: <span class="name">buttonLayout</span> <span class="name">Layout</span>.minimumHeight: <span class="name">shadowToggle</span>.<span class="name">height</span> <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="name">anchors</span>.left: <span class="name">parent</span>.<span class="name">left</span> <span class="name">spacing</span>: <span class="number">0</span> <span class="type">NewButton</span> { <span class="name">id</span>: <span class="name">shadowToggle</span> <span class="name">Layout</span>.fillHeight: <span class="number">true</span> <span class="name">Layout</span>.minimumWidth: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">3</span> <span class="comment">// 3 buttons divided equally in the layout</span> <span class="name">text</span>: <span class="name">scatterGraph</span>.<span class="name">shadowsSupported</span> ? <span class="string">"Hide Shadows"</span> : <span class="string">"Shadows not supported"</span> <span class="name">enabled</span>: <span class="name">scatterGraph</span>.<span class="name">shadowsSupported</span> <span class="name">onClicked</span>: { <span class="keyword">if</span> (<span class="name">scatterGraph</span>.<span class="name">shadowQuality</span> <span class="operator">===</span> <span class="name">AbstractGraph3D</span>.<span class="name">ShadowQualityNone</span>) { <span class="name">scatterGraph</span>.<span class="name">shadowQuality</span> <span class="operator">=</span> <span class="name">AbstractGraph3D</span>.<span class="name">ShadowQualityMedium</span>; <span class="name">text</span> <span class="operator">=</span> <span class="string">"Hide Shadows"</span>; } <span class="keyword">else</span> { <span class="name">scatterGraph</span>.<span class="name">shadowQuality</span> <span class="operator">=</span> <span class="name">AbstractGraph3D</span>.<span class="name">ShadowQualityNone</span>; <span class="name">text</span> <span class="operator">=</span> <span class="string">"Show Shadows"</span>; } } } <span class="type">NewButton</span> { <span class="name">id</span>: <span class="name">cameraToggle</span> <span class="name">Layout</span>.fillHeight: <span class="number">true</span> <span class="name">Layout</span>.minimumWidth: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">3</span> <span class="name">text</span>: <span class="string">"Pause Camera"</span> <span class="name">onClicked</span>: { <span class="name">cameraAnimationX</span>.<span class="name">paused</span> <span class="operator">=</span> !<span class="name">cameraAnimationX</span>.<span class="name">paused</span>; <span class="name">cameraAnimationY</span>.<span class="name">paused</span> <span class="operator">=</span> <span class="name">cameraAnimationX</span>.<span class="name">paused</span>; <span class="keyword">if</span> (<span class="name">cameraAnimationX</span>.<span class="name">paused</span>) { <span class="name">text</span> <span class="operator">=</span> <span class="string">"Animate Camera"</span>; } <span class="keyword">else</span> { <span class="name">text</span> <span class="operator">=</span> <span class="string">"Pause Camera"</span>; } } } <span class="type">NewButton</span> { <span class="name">id</span>: <span class="name">exitButton</span> <span class="name">Layout</span>.fillHeight: <span class="number">true</span> <span class="name">Layout</span>.minimumWidth: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">3</span> <span class="name">text</span>: <span class="string">"Quit"</span> <span class="name">onClicked</span>: <span class="name">Qt</span>.<span class="name">quit</span>(<span class="number">0</span>); } } } </pre> </div> <!-- @@@qmlcustominput/qml/qmlcustominput/main.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>