== Command line parameters == This is a full list of the supported command line parameters. A number of additional parameters are supported in addition to those present in the DOS version. === General options === -artiskip Don't allow artifacts to be used when the run key is held down. -cdrom Save configuration data and savegames in c:\hexndata, allowing play from CD. (windows only) -config <file> Load main configuration from the specified file, instead of the default. -dumpsubstconfig <filename> Read all MIDI files from loaded WAD files, dump an example substitution music config file to the specified filename and quit. -extraconfig <file> Load additional configuration from the specified file, instead of the default. -file <files> Load the specified PWAD files. -iwad <file> Specify an IWAD file to use. -loadgame <s> Load the game in savegame slot s. -mb <mb> Specify the heap size, in MiB (default 16). -mmap Use the OS's virtual memory subsystem to map WAD files directly into memory. -nomonsters Disable monsters. -nomusic Disable music. -nosfx Disable sound effects. -nosound Disable all sound output. -ravpic Take screenshots when F1 is pressed. -respawn Monsters respawn after being killed. -scripts <path> Development option to specify path to level scripts. -skill <skill> Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of 0 disables all monsters. === Compatibility === -setmem <version> Specify DOS version to emulate for NULL pointer dereference emulation. Supported versions are: dos622, dos71, dosbox. The default is to emulate DOS 7.1 (Windows 98). -v10override If provided, the check for the v1.0 IWAD file is disabled, even though it will almost certainly cause the game to crash. === Demo options === -demoextend Record or playback a demo without automatically quitting after either level exit or player respawn. -longtics Record or playback a demo with high resolution turning. -maxdemo <size> Specify the demo buffer size (KiB) -playdemo <demo> Play back the demo named demo.lmp. -shortticfix Smooth out low resolution turning when recording a demo. -strictdemos When recording or playing back demos, disable any extensions of the vanilla demo format - record demos as vanilla would do, and play back demos as vanilla would do. -timedemo <demo> Play back the demo named demo.lmp, determining the framerate of the screen. === Display options === -1 Don't scale up the screen. -2 Double up the screen to 2x its normal size. -3 Double up the screen to 3x its normal size. -8in32 Set the color depth of the screen to 32 bits per pixel. -bpp <bpp> Specify the color depth of the screen, in bits per pixel. -fullscreen Run in fullscreen mode. -geometry <WxY>[wf] Specify the dimensions of the window or fullscreen mode. An optional letter of w or f appended to the dimensions selects windowed or fullscreen mode. -grabmouse Grab the mouse when running in windowed mode. -height <y> Specify the screen height, in pixels. -noblit Disable blitting the screen. -nograbmouse Don't grab the mouse when running in windowed mode. -nomouse Disable the mouse. -nonovert Enable vertical mouse movement. -novert Disable vertical mouse movement. -width <x> Specify the screen width, in pixels. -window Run in a window. === Networking options === -autojoin Automatically search the local LAN for a multiplayer server and join it. -class <n> Specify player class: 0=fighter, 1=cleric, 2=mage, 3=pig. -connect <address> Connect to a multiplayer server running on the given address. -deathmatch Start a deathmatch game. -dup <n> Reduce the resolution of the game by a factor of n, reducing the amount of network bandwidth needed. -extratics <n> Send n extra tics in every packet as insurance against dropped packets. -ignoreversion When running a netgame server, ignore version mismatches between the server and the client. Using this option may cause game desyncs to occur, or differences in protocol may mean the netgame will simply not function at all. -newsync Use new network client sync code rather than the classic sync code. This is currently disabled by default because it has some bugs. -nodes <n> Autostart the netgame when n nodes (clients) have joined the server. -port <n> Use the specified UDP port for communications, instead of the default (2342). -privateserver When running a server, don't register with the global master server. Implies -server. -randclass In deathmatch mode, change a player's class each time the player respawns. -server Start a multiplayer server, listening for connections. -servername <name> When starting a network server, specify a name for the server. -solo-net Start the game playing as though in a netgame with a single player. This can also be used to play back single player netgame demos. -timer <n> For multiplayer games: exit each level after n minutes. === Dehacked and WAD merging === -aa <files> Equivalent to "-af <files> -as <files>". -af <files> Simulates the behavior of NWT's -af option, merging flats into the main IWAD directory. Multiple files may be specified. -as <files> Simulates the behavior of NWT's -as option, merging sprites into the main IWAD directory. Multiple files may be specified. -deh <files> Load the given dehacked patch(es) -merge <files> Simulates the behavior of deutex's -merge option, merging a PWAD into the main IWAD. Multiple files may be specified. -nocheats Ignore cheats in dehacked files. -nwtmerge <files> Simulates the behavior of NWT's -merge option. Multiple files may be specified.