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assaultcube-1.2.0.2-5.mga6.nonfree.x86_64.rpm

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        AssaultCube Documentation
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	<h2>The Team</h2>
	<img src="images/ac_knife.gif" alt="AssaultCube" style="float: right; margin: 0px 25px 25px 50px;">
	<p>
	  AssaultCube is developed by various people around the world. People that enjoy making this game together. 
	  This page tells you who works on the game behind the scenes, from the original developers, to the community 
	  that enhances the game with their great contributions. 
	</p>
	<p>
	  Thank you to everyone participating to help us make AssaultCube what it is today...
	</p>
	<h4>Project Leaders</h4>
	<table>
	  <tr><td style="width:260px;">&#228;rkefiende</td>
	  <td>Coding, Windows packaging, VisualStudio configuration, documentation.</td></tr>
	  <tr><td class="c1">Nigel <i>&#8220;RandumKiwi&#8221;</i></td>
	  <td class="c1">Linux packaging, maps, site design, documentation, config/menus.</td></tr>
	  <tr><td>James <i>&#8220;jamz&#8221;</i> Harris</td>
	  <td>Hosting, community maintenance extraordinaire, textures, documentation.</td></tr>
	</table>
	<div style="font-size:10px; padding-left:25px;"><i>
	  These are the main areas of contribution. They also do a lot of other different work (like testing) on the game.
	</i></div>
	<h4>Active Developers</h4>
	<table>
	  <tr><td style="width:260px;">Rafael <i>&#8220;Brahma&#8221;</i></td>
	  <td>Coding (server-side scrutiny, masterserver, etc).</td></tr>
	  <tr><td class="c1">Alejandro <i>&#8220;Toca&#8221;</i></td>
	  <td class="c1">Mapmodels, sounds, textures, some code.</td></tr>
	  <tr><td>Shane <i>&#8220;Bukz&#8221;</i> Pinkley</td>
	  <td>Coding, cubescript, documentation, maps: ac_stellar, ac_edifice, <a href="http://ac-akimbo.net/">Akimbo</a></td></tr>
	  <tr><td class="c1">Luc@s</td>
	  <td class="c1">Coding, hosting, <a href="http://ac-akimbo.net/">Akimbo</a>.</td></tr>
	  <tr><td>tempest</td>
	  <td>Coding, documentation.</td></tr>
	  <tr><td class="c1">V-Man</td>
	  <td class="c1">Cubescript, documentation.</td></tr>
	  <tr><td>Ronald_Reagan</td>
	  <td>Mac OS X packaging, coding.</td></tr>
	  <tr><td class="c1">Cleaner</td>
	  <td class="c1">3D art, md3 mapmodel conversion/packaging optimization, <a href="http://ac-akimbo.net/">Akimbo</a></td></tr>
	  <tr><td>VonDrakula</td>
	  <td>Coding.</td>
	</table>
	<div style="font-size:10px; padding-left:25px;"><i>
	  These are the main areas of contribution. They also do a lot of other different work (like testing) on the game.
	</i></div>
	<h4>Inactive/Retired Developers</h4>
	<table>
	  <tr><td style="width:260px;">Adrian <i>&#8220;driAn&#8221;</i> Henke</td>
	  <td>Coding (OpenAL, OpenGL, gameplay).</td></tr>
	  <tr><td class="c1">Markus <i>&#8220;makkE&#8221;</i> Bekel</td>
	  <td class="c1">Models, skins, animation, 2D art, textures, maps, sounds.</td></tr>
	  <tr><td>stef</td>
	  <td>Coding (Bug fixes, new modes, servers, etc).</td></tr>
	  <tr><td class="c1">Andrew <i>&#8220;Arghvark&#8221;</i> Davis</td>
	  <td class="c1">Coding, the original project leader &amp; game conception.</td>
	  <tr><td>Florian <i>&#8220;flowtron&#8221;</i> Schulte</td>
	  <td>Coding, web hosting, administration.</td></tr>
	  <tr><td class="c1">Goran <i>&#8220;GeneralDisarray&#8221;</i> Dejanovic</td>
	  <td class="c1">Coding (OpenGL), sounds, some 2D art.</td></tr>
	  <tr><td>Lee <i>&#8220;eihrul&#8221;</i> Salzman</td>
	  <td>Coding (OpenGL, Enet libraries, <a href="http://sauerbraten.org/">Cube2</a> backports, etc).</td></tr>
	  <tr><td class="c1">Mr.Floppy</td>
	  <td class="c1">Models, skins, animation, 2D art, textures, maps, sounds.</td></tr>
	  <tr><td>wahnfred</td>
	  <td>Coding, Apple Xcode, Mac OS X packaging.</td></tr>
	</table>
	<div style="font-size:10px; padding-left:25px;"><i>
	  These are the main areas of contribution. They have also done a lot of other different work (like testing) on the game.
	  <br>Some of these developers may still help us out, from time-to-time, on a consultancy basis.
	</i></div>
	<h4>Community Mappers</h4>
	<table>
	  <tr><td style="width:260px;">Shadow</td><td>Map: ac_elevation.</td></tr>
	  <tr><td class="c1">Wotwot</td><td class="c1">Map: ac_power (Also: textures).</td></tr>
	  <tr><td>daMfr0</td><td>Map: ac_snow.</td></tr>
	  <tr><td class="c1">MitaMAN</td><td class="c1">Map: ac_depot (Also: textures).</td></tr>
	  <tr><td>Shane Nieb</td><td>Map: ac_desert2, ac_desert3 (Also: mapmodels, 2D-art).</td></tr>
	  <tr><td class="c1">Archangel</td><td class="c1">Map: ac_urban.</td></tr>
	  <tr><td>DogDancing</td><td>Map: ac_shine, ac_scaffold (Also: textures).</td></tr>
	  <tr><td class="c1">R4zor</td><td class="c1">Map: ac_sunset, ac_gothic, ac_ingress, ac_wasteland.</td></tr>
	  <tr><td>Halo</td><td>Map: ac_arctic, ac_lainio, ac_stellar, ac_wasteland.</td></tr>
	  <tr><td class="c1">BenWasHere</td><td class="c1">Map: ac_arid.</td></tr>
	  <tr><td>Ruthless</td><td>Map: ac_iceroad, ac_ingress.</td></tr>
	  <tr><td class="c1">Undead</td><td class="c1">Map: ac_cavern, ac_iceroad, ac_swamp.</td></tr>
	  <tr><td>Pablo <i>&#8220;RatBoy&#8221;</i> Ciamarra</td><td>Map: ac_rattrap.</td></tr>
	  <tr><td class="c1">Jiba</td><td class="c1">Map: ac_arabian, ac_industrial.</td></tr>
	  <tr><td>DES Clan</td><td>Map: ac_outpost.</td></tr>
	  <tr><td class="c1">Brett</td><td class="c1">Map: ac_industrial.</td></tr>
	  <tr><td>optus</td><td>Map: ac_edifice.</td></tr>
	  <tr><td class="c1">ExodusS</td><td class="c1">Map: ac_cavern, ac_swamp.</td></tr>
	  <tr><td>fundog</td><td>Map: ac_venison.</td></tr>
	  <tr><td class="c1">Sanzo''</td><td class="c1">Map: ac_industrial, ac_terros.</td></tr>
	  <tr><td>DaylixX</td><td>Map: ac_terros.</td></tr>
	</table>
	<h4>Special thanks</h4>
	<table>
	  <tr><td style="width:260px;">Wouter <i>&#8220;Aardappel&#8221;</i> van Oortmerssen, 
	    Lee <i>&#8220;eihrul&#8221;</i> Salzman &amp; <a href="http://cubeengine.com/readme.html">others</a></td>
	  <td>The original CUBE game/engine.</td></tr>
	  <tr><td class="c1">Elliot <i>&#8220;Verbal_&#8221;</i> Lockwood</td>
	  <td class="c1">Advice, back-in-the-day testing.</td></tr>
	  <tr><td>Rick Helmus</td>
	  <td>Original bot code.</td></tr>
	  <tr><td class="c1">Julian <i>&#8220;absinth&#8221;</i> Mayer</td>
	  <td class="c1">Original Mac OS X packager.</td></tr>
	  <tr><td>Zac <i>&#8220;dtd&#8221;</i> Jarco</td>
	  <td>Previous hosting.</td>
	  <tr><td class="c1">Grenadier (aurhat)</td>
	  <td class="c1">Some code contributions/fixes.</td></tr>
	  <tr><td>KanslozeClown</td>
	  <td>Code contributions, advice &amp; previous hosting.</td></tr>
	  <tr><td class="c1">Chris Robinson</td>
	  <td class="c1">OpenAL-Soft advice.</td></tr>
	  <tr><td>Apollo</td>
	  <td>Wiki guru.</td></tr>
	  <tr><td class="c1">Joseph <i>&#8220;X-Ray_Dog&#8221;</i></td>
	  <td class="c1">Hosting, Wiki editor and maintenance, <a href="http://ac-akimbo.net/">Akimbo</a></td></tr>
	  <tr><td>Franz</td>
	  <td>Additional code.</td></tr>
	  <tr><td class="c1">SKB</td>
	  <td class="c1">Additional code.</td></tr>
	</table>
	<h4>Resources</h4>
	<table>
	  <tr><td style="width:260px;">Paul <i>&#8220;JCDPC&#8221;</i> Cash</td>
	  <td>Laptop mapmodel, textures.</td></tr>
	  <tr><td class="c1">Topher (Death Illustrated)</td>
	  <td class="c1">Some crosshairs.</td></tr>
	  <tr><td>leileilol of OpenArena</td>
	  <td>Bullethole image.</td></tr>
	  <tr><td class="c1">Steini</td>
	  <td class="c1">Skymaps.</td></tr>
	  <tr><td>Attila <i>&#8220;Antiklimax&#8221;</i> Feher</td>
	  <td>New sniper scope.</td></tr>
	  <tr><td class="c1">Stephanos "RaZgRiZ" Vlastos</td>
	  <td class="c1">Explosion texture.</td></tr>
	  <tr><td>Deb "Lady NightHawk" Murtagh</td>
	  <td>Canyons1 skymap.</td></tr>
	  <tr><td class="c1">Simon "socksky" O'Callaghan</td><td class="c1">IceStation/Nightball/Graveyard skymaps.</td></tr>
	  <tr><td>Darren <i>&#8220;HitmanDaz[MT]&#8221;</i> Pattenden</td>
	  <td>Playermodels.</td></tr>
	  <tr><td class="c1"><a href="http://www.md2.sitters-electronics.nl">sitters</a></td>
	  <td class="c1">Minecart/Rails mapmodels.</td></tr>
	  <tr><td>Lewis Communications</td>
	  <td>New AssaultCube logo.</td></tr>
	  <tr><td class="c1">Matthew Welch</td>
	  <td class="c1">"White Rabbit" font.</td></tr>
          <tr><td>Kell &#8220;Kothic&#8221; McDonald</td>
	  <td>At Sea skymap.</td></tr>
          <tr><td class="c1">Emil &#8220;Humus&#8221; Persson</td>
          <td class="c1">Powerlines skymap.</td></tr>
	</table>
	<h4>Texture resources</h4>
	<table class="resources">
	  <tr><td><a href="http://www.articool.de">Articool</a></td>
	  <td class="c1"><a href="http://www.boeckmania.de">Boeck</a></td>
	  <td>Craig Fortune</td>
	  <td class="c1"><a href="http://www.digitalflux.com">Digital Flux</a></td></tr>
	  <tr><td class="c1"><a href="http://www.mayang.com">www.mayang.com</a></td>
	  <td>www.afflict.net</td>
	  <td class="c1">Golgotha team</td>
	  <td>NOCTUA graphics</td></tr>
	  <tr><td>Chris Zastrow</td>
	  <td class="c1"><a href="http://www.3dcafe.com">3D Cafe</a></td>
	  <td>GRsites</td>
	  <td class="c1">Lemog 3D</td></tr>
	  <tr><td class="c1"><a href="http://www.imageafter.com">www.imageafter.com</a></td>
	  <td>Rohrschach</td>
	  <td class="c1">DrunkenM</td>
	  <td>Kurt Keslar</td></tr>
	  <tr><td>John Solo</td>
	  <td class="c1"><a href="http://www.openfootage.net">www.openfootage.net</a></td>
	  <td>&nbsp;</td>
	  <td class="c1">&nbsp;</td></tr>
	</table>
	<h4>Sound resources</h4>
	<table class="resources" style="margin-bottom : 50px;">
	  <tr><td class="c1">DCP</td>
	  <td>Bahutan</td>
	  <td class="c1">mwl500</td>
	  <td>fonogeno</td></tr>
	  <tr><td>livindead</td>
	  <td class="c1">NoiseCollector</td>
	  <td>droboide</td>
	  <td class="c1">nicStage</td></tr>
	  <tr><td class="c1">acclivity</td>
	  <td>Syna Max</td>
	  <td class="c1">ermine</td>
	  <td>ReWired</td></tr>
	  <tr><td>nofeedbak</td>
	  <td class="c1">vuzz</td>
	  <td>mich3d</td>
	  <td class="c1">Rhedcerulean</td></tr>
	  <tr><td class="c1"><a href="http://www.soundsnap.com">www.soundsnap.com</a></td>
	  <td>dommygee</td>
	  <td class="c1">fresco</td>
	  <td>ignotus</td></tr>
	  <tr><td>WIM</td>
	  <td class="c1">acclivity</td>
	  <td>Lukas Zapletal &amp; Ludek Horacek (Music)</td>
    <td class="c1"><a href="http://freesound.org/people/cameronmusic/sounds/138415/">cameronmusic</a></td></tr>
	  <tr><td class="c1">wildweasel (Voting)</td>
	  <td>Tremulous team (Gibs)</td>
	  <td class="c1" colspan="2">&nbsp;</td></tr>
	</table>
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