<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> <meta name="robots" content="NOODP"> <meta name="description" content="Documentation index of the game AssaultCube @ http://assault.cubers.net/"> <meta name="author" content="Rabid Viper Productions"> <meta name="copyright" content="You may be able to redistribute this content under specific conditions. Please read the licensing information, available @ http://assault.cubers.net/docs/license.html for the conditions that would apply to what you may be redistributing."> <title>AssaultCube Documentation</title> <link rel="stylesheet" type="text/css" href="css/main.css"> <link rel="stylesheet" type="text/css" href="css/docs.css"> <!--#include virtual="/SSI-HTML/docs/invisibility.html" --> <link rel="shortcut icon" href="images/favicon.ico"> <style type="text/css"> ul { list-style-type : upper-roman; } </style> </head> <body> <div id="container"> <div id="docsheader"> AssaultCube Documentation </div> <div id="logo"> <a href="index.html"><img src="images/aclogo.png" alt="AssaultCube" width="193px" height="81px"></a> </div> <div id="menubar"> <!--#include virtual="/SSI-HTML/docs/navigation_box_docs.html" --> </div> <!--#include virtual="/SSI-HTML/docs/docswarn.html" --> <div class="docsmain"> <h2>Documentation Index</h2> <p> AssaultCube is a <b>FREE</b>, multiplayer, first-person shooter game, based on the <a href="http://cubeengine.com/cube.php4">CUBE engine</a> by the team at <a href="team.html">Rabid Viper Productions</a>. Taking place in <span title="Example: Abandoned mine shafts (not alien space ships!)" class="titletext">realistic environments</span>, with fast, arcade gameplay, it's addictive and fun! </p> <p> With efficient bandwidth usage, it's low-latency and can even run over a 56Kbps connection. It's tiny too, weighing in at a lightweight 40 MB package available for Windows, Mac and Linux. On the correct settings, it can even run on old hardware (Pentium III and above). </p> <p> You can read more about AssaultCube from the website @ <a href="http://assault.cubers.net/">http://assault.cubers.net/</a> </p> <h4>For new players:</h4> <ul> <li><a href="getstarted.html">How to get started</a> - Installing and making AssaultCube work.</li> <li> <a href="graphicsdrivers.html">Update your graphics drivers</a> - This will help you get the best out of AssaultCube (and many other 3D games!) </li> <li> <a href="introduction.html">Introduction to AssaultCube</a> - Basic information about the game including gameplay, modes & weapons. </li> <li><a href="interface.html">AssaultCube's interface</a> - How AssaultCube looks, works & feels.</li> <li><a href="basics.html">The basics</a> - Learn the basics, then kick-ass from there!</li> <li><a href="maneuvers.html" >Special maneuvers</a> - Want to go from n00b to awesome? These maneuvers could help!</li> <li><a href="faqs.html" >F.A.Q's</a> - Answers to some questions frequently asked by new players.</li> </ul> <h4>For the üß3r advanced players:</h4> <ul> <li> <a href="reference.xml">CubeScript</a> - AssaultCube's scripting language CubeScript, including a reference with all AssaultCubes commands. </li> <li> <a href="server.html">AssaultCube servers</a> - How to set up a server, configuration & administration of the server and setting up LAN games. </li> <li> <a href="commandline.html">Command line arguments</a> - Arguments that can be set up on the server or client when starting AssaultCube. </li> <li> <a href="cubeengine.html">The AssaultCube/CUBE engine</a> - An introduction to how the <a href="http://cubeengine.com/cube.php4">CUBE engine</a> & AssaultCube works. </li> </ul> <h4>Map editing:</h4> <ul> <li> <a href="mapediting1.html">Interface & controls</a> - How the map editor looks, works & feels, and the controls needed to use it. </li> <li><a href="mapediting2.html">Begin!</a> - Start map editing!</li> <li><a href="mapediting3.html">Entities</a> - How to set up lights, spawns, mapmodels, etc.</li> <li><a href="mapediting4.html">Tips, tricks and advice</a> - Very important tips and advice about AssaultCube map editing.</li> <li> <a href="mapediting5.html">Config files</a> - How to add extra content to your map with a configuration file. </li> <li> <a href="mapediting6.html">Official maps</a> - What the development team looks for when selecting maps suitable for the official package. </li> </ul> <h4>Modding:</h4> <ul> <li><a href="playerskins.html">Player skins</a> - Adding custom playerskins to AssaultCube.</li> <li><a href="mods.html">Custom mods</a> - How 3rd party developers can extend AssaultCube. </li> </ul> <h4>Other:</h4> <ul> <li><a href="team.html">The team</a> - Check out the team (Rabid Viper Productions) that developed AssaultCube.</li> <li> <a href="license.html">Licensing information</a> - Our licensing is very specific. Find out how permission is granted to use and/or redistribute AC. </li> <li><a href="history.html">AssaultCubes history</a> - A changelog on this game's development.</li> <li><a href="knownissues.html">Known issues</a> - Sometimes not everything can be fixed easily.</li> </ul> <h2>Participate in the Community</h2> <p> If you're curious about how to participate in the community, then take a look here: <a href="http://assault.cubers.net/community.html">http://assault.cubers.net/community.html</a> </p> <h2 id="helpmeplease">Help?!</h2> <p> If you need some help with anything at all, please first search through this official documentation. If you still can't find the answer you need, <a href="http://wiki.cubers.net/action/view/Special:Search">search the wiki</a>, and the <a href="http://forum.cubers.net/search.php">forums</a>, and if you still can't find the answer, post a thread on the forum explaining your situation. You can use this <a href="http://assault.cubers.net/search.html">search engine</a> to search the whole lot in one go! </p> <p> You may also try <a href="http://assault.cubers.net/irc.html">IRC</a> for a real-time response, but be patient (at least 30mins), as people "idle" in IRC. You might get an instant response, or it may take a little bit of time. Just hang out and see! </p> </div> <div id="author"> <a href="license.html">© Copyright, Rabid Viper Productions</a> </div> <div id="donatedocs"> <a href="http://sourceforge.net/p/actiongame/donate/"> We would be grateful for any donations considered towards AssaultCube </a> </div> <!--#include virtual="/SSI-HTML/adsense_footer.html" --> </div> </body> </html>