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assaultcube-1.2.0.2-5.mga6.nonfree.x86_64.rpm

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    <title>AssaultCube Documentation</title>
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        AssaultCube Documentation
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	<h2>Documentation Index</h2>
        <p>
          AssaultCube is a <b>FREE</b>, multiplayer, first-person shooter game, based on the 
          <a href="http://cubeengine.com/cube.php4">CUBE engine</a> by the team at
          <a href="team.html">Rabid Viper Productions</a>.
	  Taking place in <span title="Example: Abandoned mine shafts (not alien space ships!)"
	  class="titletext">realistic environments</span>, with fast, arcade gameplay, it's addictive and fun!
	</p>
	<p>
	  With efficient bandwidth usage, it's low-latency and can even run over a 56Kbps connection.
	  It's tiny too, weighing in at a lightweight 40 MB package available for Windows, Mac and Linux.
	  On the correct settings, it can even run on old hardware (Pentium III and above).
	</p>
	<p>
	  You can read more about AssaultCube from the website @ <a href="http://assault.cubers.net/">http://assault.cubers.net/</a>
	</p>
	<h4>For new players:</h4>
	<ul>
          <li><a href="getstarted.html">How to get started</a> - Installing and making AssaultCube work.</li>
          <li>
            <a href="graphicsdrivers.html">Update your graphics drivers</a>
            - This will help you get the best out of AssaultCube (and many other 3D games!)
          </li>
          <li>
            <a href="introduction.html">Introduction to AssaultCube</a> - Basic information 
            about the game including gameplay, modes &amp; weapons.
          </li>
          <li><a href="interface.html">AssaultCube's interface</a> - How AssaultCube looks, works &amp; feels.</li>
          <li><a href="basics.html">The basics</a> - Learn the basics, then kick-ass from there!</li>
          <li><a href="maneuvers.html" >Special maneuvers</a> - Want to go from n00b to awesome? These maneuvers could help!</li>
          <li><a href="faqs.html" >F.A.Q's</a> - Answers to some questions frequently asked by new players.</li>
        </ul>
        <h4>For the &#252;&#223;3r advanced players:</h4>
        <ul>
          <li>
            <a href="reference.xml">CubeScript</a>
            - AssaultCube's scripting language CubeScript, including a reference with all AssaultCubes commands.
          </li>
          <li>
            <a href="server.html">AssaultCube servers</a> - How to set up a
            server, configuration &amp; administration of the server and setting up LAN games.
          </li>
          <li>
            <a href="commandline.html">Command line arguments</a>
            - Arguments that can be set up on the server or client when starting AssaultCube.
          </li>
          <li>
            <a href="cubeengine.html">The AssaultCube/CUBE engine</a> - An introduction to how the
            <a href="http://cubeengine.com/cube.php4">CUBE engine</a> &amp; AssaultCube works.
          </li>
        </ul>
        <h4>Map editing:</h4>
	<ul>
          <li>
            <a href="mapediting1.html">Interface &amp; controls</a>
            - How the map editor looks, works &amp; feels, and the controls needed to use it.
          </li>
          <li><a href="mapediting2.html">Begin!</a> - Start map editing!</li>
          <li><a href="mapediting3.html">Entities</a> - How to set up lights, spawns, mapmodels, etc.</li>
          <li><a href="mapediting4.html">Tips, tricks and advice</a>
          - Very important tips and advice about AssaultCube map editing.</li>
          <li>
            <a href="mapediting5.html">Config files</a>
            - How to add extra content to your map with a configuration file.
          </li>
          <li>
            <a href="mapediting6.html">Official maps</a> - What the development team 
            looks for when selecting maps suitable for the official package.
          </li>
        </ul>
        <h4>Modding:</h4>
        <ul>
          <li><a href="playerskins.html">Player skins</a> - Adding custom playerskins to AssaultCube.</li>
          <li><a href="mods.html">Custom mods</a> - How 3rd party developers can extend AssaultCube. </li>
        </ul>
        <h4>Other:</h4>
        <ul>
          <li><a href="team.html">The team</a> - Check out the team (Rabid Viper Productions) that developed AssaultCube.</li>
          <li>
            <a href="license.html">Licensing information</a> - Our licensing is very specific.
            Find out how permission is granted to use and/or redistribute AC.
          </li>
          <li><a href="history.html">AssaultCubes history</a> - A changelog on this game's development.</li>
          <li><a href="knownissues.html">Known issues</a> - Sometimes not everything can be fixed easily.</li>
        </ul>
        <h2>Participate in the Community</h2>
        <p>
          If you're curious about how to participate in the community, then take a look here:
          <a href="http://assault.cubers.net/community.html">http://assault.cubers.net/community.html</a>
        </p>
        <h2 id="helpmeplease">Help?!</h2>
        <p>
          If you need some help with anything at all, please first search through this official documentation.
          If you still can't find the answer you need, <a href="http://wiki.cubers.net/action/view/Special:Search">search the wiki</a>, and the 
          <a href="http://forum.cubers.net/search.php">forums</a>, and if you
          still can't find the answer, post a thread on the forum explaining your situation. You can use this 
          <a href="http://assault.cubers.net/search.html">search engine</a> to search the whole lot in one go!
        </p>
        <p>
          You may also try <a href="http://assault.cubers.net/irc.html">IRC</a> for a real-time response,
          but be patient (at least 30mins), as people "idle" in IRC. You might get an instant response, or it may take a little bit of time.
          Just hang out and see!
        </p>
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        <a href="license.html">&copy; Copyright, Rabid Viper Productions</a>
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        <a href="http://sourceforge.net/p/actiongame/donate/">
          We would be grateful for any donations considered towards AssaultCube
        </a>
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