.\" Hey, EMACS: -*- nroff -*- .\" First parameter, NAME, should be all caps .\" Second parameter, SECTION, should be 1-8, maybe w/ subsection .\" other parameters are allowed: see man(7), man(1) .TH ASEPRITE 1 "March 4, 2015" .\" Please adjust this date whenever revising the manpage. .\" .\" Some roff macros, for reference: .\" .nh disable hyphenation .\" .hy enable hyphenation .\" .ad l left justify .\" .ad b justify to both left and right margins .\" .nf disable filling .\" .fi enable filling .\" .br insert line break .\" .sp <n> insert n+1 empty lines .\" for manpage-specific macros, see man(7) .SH NAME aseprite \- sprite editor .SH SYNOPSIS .B aseprite .RI [ options ] " files" ... .SH DESCRIPTION This manual page documents briefly the .B aseprite program. .PP .\" TeX users may be more comfortable with the \fB<whatever>\fP and .\" \fI<whatever>\fP escape sequences to invode bold face and italics, .\" respectively. \fBaseprite\fP (aka ASE, Allegro Sprite Editor) is a program to create animated sprites & pixel art. Sprites are little images that can be used in your website or in a video game. You can draw characters with movement, intros, textures, patterns, backgrounds, logos, color palettes, isometric levels, etc. .SH OPTIONS A summary of options is included below. .TP .B \-\-palette <filename> Use a specific palette by default. .TP .B \-\-shell Start an interactive console to execute scripts. .TP .B \-\-batch Do not start the UI. .TP .B \-\-data <filename> File to store the sprite sheet metadata (.json file). .TP .B \-\-sheet <filename> Image file to save the texture (.png). .TP .B \-\-verbose Explain what is being done (in stderr or a log file). .TP .B \-\-help Display help and exit. .TP .B \-\-version Output version information and exit. .SH SEE ALSO .TP .BR http://www.aseprite.org/docs/ Online documentation .SH AUTHOR ASEPRITE was written by David Capello. .PP This manual page was written by Tobias Hansen <thansen@debian.org>, for the Debian project (and may be used by others).