<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qmlextracontrollers.qdoc --> <title>FirstPersonCameraController QML Type | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-core-qmlmodule.html">QML Types</a></td><td >FirstPersonCameraController QML Type</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">FirstPersonCameraController QML Type</h1> <span class="subtitle"></span> <!-- $$$FirstPersonCameraController-brief --> <p>The <a href="qml-qt3d-extras-firstpersoncameracontroller.html">FirstPersonCameraController</a> allows controlling the scene camera from the first person perspective. <a href="#details">More...</a></p> <!-- @@@FirstPersonCameraController --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import Qt3D.Extras 2.0</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.7</td></tr></table></div><ul> <li><a href="qml-qt3d-extras-firstpersoncameracontroller-members.html">List of all members, including inherited members</a></li> </ul> <a name="properties"></a> <h2 id="properties">Properties</h2> <ul> <li class="fn"><b><b><a href="qml-qt3d-extras-firstpersoncameracontroller.html#acceleration-prop">acceleration</a></b></b> : real</li> <li class="fn"><b><b><a href="qml-qt3d-extras-firstpersoncameracontroller.html#camera-prop">camera</a></b></b> : Camera</li> <li class="fn"><b><b><a href="qml-qt3d-extras-firstpersoncameracontroller.html#deceleration-prop">deceleration</a></b></b> : real</li> <li class="fn"><b><b><a href="qml-qt3d-extras-firstpersoncameracontroller.html#linearSpeed-prop">linearSpeed</a></b></b> : real</li> <li class="fn"><b><b><a href="qml-qt3d-extras-firstpersoncameracontroller.html#lookSpeed-prop">lookSpeed</a></b></b> : real</li> </ul> <!-- $$$FirstPersonCameraController-description --> <a name="details"></a> <h2 id="details">Detailed Description</h2> <p>The <a href="qml-qt3d-extras-firstpersoncameracontroller.html">FirstPersonCameraController</a> allows controlling the scene camera from the first person perspective.</p> <p>The controls are:</p> <div class="table"><table class="generic"> <thead><tr class="qt-style"><th >Input</th><th >Action</th></tr></thead> <tr valign="top" class="odd"><td >Left mouse button</td><td >While the left mouse button is pressed, mouse movement along x-axis pans the camera and movement along y-axis tilts it.</td></tr> <tr valign="top" class="even"><td >Shift key</td><td >Turns the fine motion control active while pressed. Makes mouse pan and tilt less sensitive.</td></tr> <tr valign="top" class="odd"><td >Arrow keys</td><td >Move the camera horizontally relative to camera viewport.</td></tr> <tr valign="top" class="even"><td >Page up and page down keys</td><td >Move the camera vertically relative to camera viewport.</td></tr> </table></div> <!-- @@@FirstPersonCameraController --> <h2>Property Documentation</h2> <!-- $$$acceleration --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="acceleration-prop"> <td class="tblQmlPropNode"><p> <a name="acceleration-prop"></a><span class="name">acceleration</span> : <span class="type">real</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current acceleration. Specifies the rate at which the camera linear speed increases when a key is held. If the acceleration is negative, the linear speed stays constant. Defaults to -1.0.</p> </div></div><!-- @@@acceleration --> <br/> <!-- $$$camera --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="camera-prop"> <td class="tblQmlPropNode"><p> <a name="camera-prop"></a><span class="name">camera</span> : <span class="type"><a href="qml-qt3d-render-camera.html">Camera</a></span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the currently controlled camera.</p> </div></div><!-- @@@camera --> <br/> <!-- $$$deceleration --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="deceleration-prop"> <td class="tblQmlPropNode"><p> <a name="deceleration-prop"></a><span class="name">deceleration</span> : <span class="type">real</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Specifies the rate at which the camera linear speed decreases when a key is released. If the deceleration is negative, the linear speed stays constant. Defaults to -1.0.</p> </div></div><!-- @@@deceleration --> <br/> <!-- $$$linearSpeed --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="linearSpeed-prop"> <td class="tblQmlPropNode"><p> <a name="linearSpeed-prop"></a><span class="name">linearSpeed</span> : <span class="type">real</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current linear speed of the camera controller. Linear speed determines the movement speed of the camera.</p> </div></div><!-- @@@linearSpeed --> <br/> <!-- $$$lookSpeed --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="lookSpeed-prop"> <td class="tblQmlPropNode"><p> <a name="lookSpeed-prop"></a><span class="name">lookSpeed</span> : <span class="type">real</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current look speed of the camera controller. The look speed determines the turn rate of the camera pan and tilt.</p> </div></div><!-- @@@lookSpeed --> <br/> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>