<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qmlextracontrollers.qdoc --> <title>OrbitCameraController QML Type | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-core-qmlmodule.html">QML Types</a></td><td >OrbitCameraController QML Type</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">OrbitCameraController QML Type</h1> <span class="subtitle"></span> <!-- $$$OrbitCameraController-brief --> <p>The <a href="qml-qt3d-extras-orbitcameracontroller.html">OrbitCameraController</a> class allows controlling the scene camera along orbital path. <a href="#details">More...</a></p> <!-- @@@OrbitCameraController --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import Qt3D.Extras 2.0</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.7</td></tr></table></div><ul> <li><a href="qml-qt3d-extras-orbitcameracontroller-members.html">List of all members, including inherited members</a></li> </ul> <a name="properties"></a> <h2 id="properties">Properties</h2> <ul> <li class="fn"><b><b><a href="qml-qt3d-extras-orbitcameracontroller.html#camera-prop">camera</a></b></b> : Camera</li> <li class="fn"><b><b><a href="qml-qt3d-extras-orbitcameracontroller.html#linearSpeed-prop">linearSpeed</a></b></b> : real</li> <li class="fn"><b><b><a href="qml-qt3d-extras-orbitcameracontroller.html#lookSpeed-prop">lookSpeed</a></b></b> : real</li> <li class="fn"><b><b><a href="qml-qt3d-extras-orbitcameracontroller.html#zoomLimit-prop">zoomLimit</a></b></b> : real</li> </ul> <!-- $$$OrbitCameraController-description --> <a name="details"></a> <h2 id="details">Detailed Description</h2> <p>The <a href="qml-qt3d-extras-orbitcameracontroller.html">OrbitCameraController</a> class allows controlling the scene camera along orbital path.</p> <p>The controls are:</p> <div class="table"><table class="generic"> <thead><tr class="qt-style"><th >Input</th><th >Action</th></tr></thead> <tr valign="top" class="odd"><td >Left mouse button</td><td >While the left mouse button is pressed, mouse movement along x-axis moves the camera left and right and movement along y-axis moves it up and down.</td></tr> <tr valign="top" class="even"><td >Right mouse button</td><td >While the right mouse button is pressed, mouse movement along x-axis pans the camera around the camera view center and movement along y-axis tilts it around the camera view center.</td></tr> <tr valign="top" class="odd"><td >Both left and right mouse button</td><td >While both the left and the right mouse button are pressed, mouse movement along y-axis zooms the camera in and out without changing the view center.</td></tr> <tr valign="top" class="even"><td >Arrow keys</td><td >Move the camera vertically and horizontally relative to camera viewport.</td></tr> <tr valign="top" class="odd"><td >Page up and page down keys</td><td >Move the camera forwards and backwards.</td></tr> <tr valign="top" class="even"><td >Shift key</td><td >Changes the behavior of the up and down arrow keys to zoom the camera in and out without changing the view center. The other movement keys are disabled.</td></tr> <tr valign="top" class="odd"><td >Alt key</td><td >Changes the behovior of the arrow keys to pan and tilt the camera around the view center. Disables the page up and page down keys.</td></tr> </table></div> <!-- @@@OrbitCameraController --> <h2>Property Documentation</h2> <!-- $$$camera --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="camera-prop"> <td class="tblQmlPropNode"><p> <a name="camera-prop"></a><span class="name">camera</span> : <span class="type"><a href="qml-qt3d-render-camera.html">Camera</a></span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the currently controlled camera.</p> </div></div><!-- @@@camera --> <br/> <!-- $$$linearSpeed --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="linearSpeed-prop"> <td class="tblQmlPropNode"><p> <a name="linearSpeed-prop"></a><span class="name">linearSpeed</span> : <span class="type">real</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current linear speed of the camera controller. Linear speed determines the movement speed of the camera.</p> </div></div><!-- @@@linearSpeed --> <br/> <!-- $$$lookSpeed --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="lookSpeed-prop"> <td class="tblQmlPropNode"><p> <a name="lookSpeed-prop"></a><span class="name">lookSpeed</span> : <span class="type">real</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current look speed of the camera controller. The look speed determines the turn rate of the camera pan and tilt.</p> </div></div><!-- @@@lookSpeed --> <br/> <!-- $$$zoomLimit --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="zoomLimit-prop"> <td class="tblQmlPropNode"><p> <a name="zoomLimit-prop"></a><span class="name">zoomLimit</span> : <span class="type">real</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the current zoom-in limit. The zoom-in limit determines how close to the view center the camera can be zoomed.</p> </div></div><!-- @@@zoomLimit --> <br/> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>