<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qinputsequence.cpp --> <title>InputSequence QML Type | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-core-qmlmodule.html">QML Types</a></td><td >InputSequence QML Type</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#signals">Signals</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">InputSequence QML Type</h1> <span class="subtitle"></span> <!-- $$$InputSequence-brief --> <p>QML frontend for the <a href="qt3dinput-qinputsequence.html">Qt3DInput::QInputSequence</a> C++ class. <a href="#details">More...</a></p> <!-- @@@InputSequence --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import Qt3D.Input 2.0</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiates:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-input-inputsequence.html"><a href="qt3dinput-qinputsequence.html">QInputSequence</a></td></tr></table></div><ul> <li><a href="qml-qt3d-input-inputsequence-members.html">List of all members, including inherited members</a></li> </ul> <a name="properties"></a> <h2 id="properties">Properties</h2> <ul> <li class="fn"><b><b><a href="qml-qt3d-input-inputsequence.html#buttonInterval-prop">buttonInterval</a></b></b> : int</li> <li class="fn"><b><b><a href="qml-qt3d-input-inputsequence.html#sequences-prop">sequences</a></b></b> : list<AbstractActionInput></li> <li class="fn"><b><b><a href="qml-qt3d-input-inputsequence.html#timeout-prop">timeout</a></b></b> : int</li> </ul> <a name="signals"></a> <h2 id="signals">Signals</h2> <ul> <li class="fn">void <b><b><a href="qml-qt3d-input-inputsequence.html#buttonIntervalChanged-signal">buttonIntervalChanged</a></b></b>()</li> <li class="fn">void <b><b><a href="qml-qt3d-input-inputsequence.html#timeoutChanged-signal">timeoutChanged</a></b></b>()</li> </ul> <!-- $$$InputSequence-description --> <a name="details"></a> <h2 id="details">Detailed Description</h2> <p>Represents a set of QAbstractActionInput's that must be triggerd one after the other.</p> <p>The following example shows a chord that will be triggered by pressing the A and S keys together with a tolerance of 10 miliseconds between presses.</p> <pre class="qml"> <span class="type"><a href="qml-qt3d-input-inputchord.html">InputChord</a></span> { <span class="name">tolerance</span>: <span class="number">10</span> <span class="name">inputs</span>: [ <span class="type"><a href="qml-qt3d-input-actioninput.html">ActionInput</a></span> { <span class="name">sourceDevice</span>: <span class="name">keyboardSourceDevice</span> <span class="name">keys</span>: [<span class="name">Qt</span>.<span class="name">Key_A</span>] }, <span class="type"><a href="qml-qt3d-input-actioninput.html">ActionInput</a></span> { <span class="name">sourceDevice</span>: <span class="name">keyboardSourceDevice</span> <span class="name">keys</span>: [<span class="name">Qt</span>.<span class="name">Key_S</span>] } ] } </pre> <!-- @@@InputSequence --> <h2>Property Documentation</h2> <!-- $$$buttonInterval --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="buttonInterval-prop"> <td class="tblQmlPropNode"><p> <a name="buttonInterval-prop"></a><span class="name">buttonInterval</span> : <span class="type">int</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>The maximum time in milliseconds in between consecutive QAbstractActionInput's in the input sequence.</p> </div></div><!-- @@@buttonInterval --> <br/> <!-- $$$sequences --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="sequences-prop"> <td class="tblQmlPropNode"><p> <a name="sequences-prop"></a><span class="name">sequences</span> : <span class="type">list</span><<span class="type"><a href="qml-qt3d-input-abstractactioninput.html">AbstractActionInput</a></span>></p></td></tr> </table></div> </div><div class="qmldoc"></div></div><!-- @@@sequences --> <br/> <!-- $$$timeout --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="timeout-prop"> <td class="tblQmlPropNode"><p> <a name="timeout-prop"></a><span class="name">timeout</span> : <span class="type">int</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>The time in milliseconds in which all QAbstractActionInput's in the input sequence must triggered within.</p> </div></div><!-- @@@timeout --> <br/> <h2>Signal Documentation</h2> <!-- $$$buttonIntervalChanged --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="buttonIntervalChanged-signal"> <td class="tblQmlFuncNode"><p> <a name="buttonIntervalChanged-signal"></a><span class="type">void</span> <span class="name">buttonIntervalChanged</span>()</p></td></tr> </table></div> </div><div class="qmldoc"><p>This signal is emitted when the <a href="qml-qt3d-input-inputsequence.html#buttonInterval-prop">buttonInterval</a> of the input sequence is changed.</p> <p>The corresponding handler is <code>onButtonIntervalChanged</code></p> </div></div><!-- @@@buttonIntervalChanged --> <br/> <!-- $$$timeoutChanged --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="timeoutChanged-signal"> <td class="tblQmlFuncNode"><p> <a name="timeoutChanged-signal"></a><span class="type">void</span> <span class="name">timeoutChanged</span>()</p></td></tr> </table></div> </div><div class="qmldoc"><p>This signal is emitted when the timeout of the input sequence is changed.</p> <p>The corresponding handler is <code>onTimeoutChanged</code></p> </div></div><!-- @@@timeoutChanged --> <br/> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>