<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qt3dextras-module.qdoc --> <title>Qt 3D Extras QML Types | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td >Qt 3D Extras QML Types</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Qt 3D Extras QML Types</h1> <span class="subtitle"></span> <!-- $$$Qt3D.Extras-description --> <div class="descr"> <a name="details"></a> <p>To import and use the module's QML types, use the following statement:</p> <pre class="cpp plain"> import Qt3D.Extras 2.0 </pre> </div> <!-- @@@Qt3D.Extras --> <div class="table"><table class="annotated"> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-firstpersoncameracontroller.html">FirstPersonCameraController</a></p></td><td class="tblDescr"><p>Allows controlling the scene camera from the first person perspective</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-orbitcameracontroller.html">OrbitCameraController</a></p></td><td class="tblDescr"><p>Allows controlling the scene camera along orbital path</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-diffusemapmaterial.html">DiffuseMapMaterial</a></p></td><td class="tblDescr"><p>Default implementation of the phong lighting effect where the diffuse light component is read from a texture map</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-diffusespecularmapmaterial.html">DiffuseSpecularMapMaterial</a></p></td><td class="tblDescr"><p>Default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-goochmaterial.html">GoochMaterial</a></p></td><td class="tblDescr"><p>Material that implements the Gooch shading model, popular in CAD and CAM applications</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-normaldiffusemapalphamaterial.html">NormalDiffuseMapAlphaMaterial</a></p></td><td class="tblDescr"><p>Specialization of NormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-normaldiffusemapmaterial.html">NormalDiffuseMapMaterial</a></p></td><td class="tblDescr"><p>Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-normaldiffusespecularmapmaterial.html">NormalDiffuseSpecularMapMaterial</a></p></td><td class="tblDescr"><p>Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-pervertexcolormaterial.html">PerVertexColorMaterial</a></p></td><td class="tblDescr"><p>Default implementation for rendering the color properties set for each vertex</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-phongalphamaterial.html">PhongAlphaMaterial</a></p></td><td class="tblDescr"><p>Default implementation of the phong lighting effect with alpha</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-phongmaterial.html">PhongMaterial</a></p></td><td class="tblDescr"><p>Default implementation of the phong lighting effect</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-extrudedtextgeometry.html">ExtrudedTextGeometry</a></p></td><td class="tblDescr"><p>Allows creation of a 3D text in 3D space</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-extrudedtextmesh.html">ExtrudedTextMesh</a></p></td><td class="tblDescr"><p>A 3D extruded Text mesh</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-forwardrenderer.html">ForwardRenderer</a></p></td><td class="tblDescr"><p>Default FrameGraph implementation of a forward renderer</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-conegeometry.html">ConeGeometry</a></p></td><td class="tblDescr"><p>Allows creation of a cone in 3D space</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-conemesh.html">ConeMesh</a></p></td><td class="tblDescr"><p>A conical mesh</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-cuboidgeometry.html">CuboidGeometry</a></p></td><td class="tblDescr"><p>Allows creation of a cuboid in 3D space</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-cuboidmesh.html">CuboidMesh</a></p></td><td class="tblDescr"><p>A cuboid mesh</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-cylindergeometry.html">CylinderGeometry</a></p></td><td class="tblDescr"><p>Allows creation of a cylinder in 3D space</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-cylindermesh.html">CylinderMesh</a></p></td><td class="tblDescr"><p>A cylindrical mesh</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-planegeometry.html">PlaneGeometry</a></p></td><td class="tblDescr"><p>Allows creation of a plane in 3D space</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-planemesh.html">PlaneMesh</a></p></td><td class="tblDescr"><p>A square planar mesh</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-spheregeometry.html">SphereGeometry</a></p></td><td class="tblDescr"><p>Allows creation of a sphere in 3D space</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-spheremesh.html">SphereMesh</a></p></td><td class="tblDescr"><p>A spherical mesh</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-torusgeometry.html">TorusGeometry</a></p></td><td class="tblDescr"><p>Allows creation of a torus in 3D space</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-torusmesh.html">TorusMesh</a></p></td><td class="tblDescr"><p>A toroidal mesh</p></td></tr> </table></div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>