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qt3d5-doc-5.9.4-1.mga6.noarch.rpm

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<h1 class="title">main.cpp Example File</h1>
<span class="subtitle">materials-cpp/main.cpp</span>
<!-- $$$materials-cpp/main.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the Qt3D module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** &quot;Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
  **   * Neither the name of The Qt Company Ltd nor the names of its
  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
  **
  **
  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  <span class="preprocessor">#include &lt;QGuiApplication&gt;</span>

  <span class="preprocessor">#include &lt;Qt3DCore/QEntity&gt;</span>
  <span class="preprocessor">#include &lt;Qt3DCore/QAspectEngine&gt;</span>
  <span class="preprocessor">#include &lt;Qt3DRender/QCamera&gt;</span>

  <span class="preprocessor">#include &lt;Qt3DInput/QInputAspect&gt;</span>

  <span class="preprocessor">#include &lt;Qt3DRender/QRenderAspect&gt;</span>
  <span class="preprocessor">#include &lt;Qt3DExtras/QPhongMaterial&gt;</span>
  <span class="preprocessor">#include &lt;Qt3DExtras/QDiffuseMapMaterial&gt;</span>
  <span class="preprocessor">#include &lt;Qt3DExtras/QForwardRenderer&gt;</span>
  <span class="preprocessor">#include &lt;Qt3DRender/QTextureImage&gt;</span>

  <span class="preprocessor">#include &quot;planeentity.h&quot;</span>
  <span class="preprocessor">#include &quot;rotatingtrefoilknot.h&quot;</span>
  <span class="preprocessor">#include &quot;barrel.h&quot;</span>
  <span class="preprocessor">#include &quot;houseplant.h&quot;</span>
  <span class="preprocessor">#include &lt;Qt3DExtras/qt3dwindow.h&gt;</span>
  <span class="preprocessor">#include &lt;Qt3DExtras/qfirstpersoncameracontroller.h&gt;</span>

  <span class="type">int</span> main(<span class="type">int</span> argc<span class="operator">,</span> <span class="type">char</span><span class="operator">*</span> argv<span class="operator">[</span><span class="operator">]</span>)
  {
      <span class="type">QGuiApplication</span> app(argc<span class="operator">,</span> argv);

      <span class="type"><a href="qt3dextras-module.html">Qt3DExtras</a></span><span class="operator">::</span><span class="type">Qt3DWindow</span> view;

      <span class="comment">// Scene Root</span>
      <span class="type"><a href="qt3dcore-module.html">Qt3DCore</a></span><span class="operator">::</span><span class="type">QEntity</span> <span class="operator">*</span>sceneRoot <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3dcore-module.html">Qt3DCore</a></span><span class="operator">::</span><span class="type">QEntity</span>();

      <span class="comment">// Scene Camera</span>
      <span class="type"><a href="qt3drender-module.html">Qt3DRender</a></span><span class="operator">::</span><span class="type">QCamera</span> <span class="operator">*</span>basicCamera <span class="operator">=</span> view<span class="operator">.</span>camera();
      basicCamera<span class="operator">-</span><span class="operator">&gt;</span>setProjectionType(<span class="type"><a href="qt3drender-module.html">Qt3DRender</a></span><span class="operator">::</span><span class="type">QCameraLens</span><span class="operator">::</span>PerspectiveProjection);
      basicCamera<span class="operator">-</span><span class="operator">&gt;</span>setUpVector(QVector3D(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span>));
      basicCamera<span class="operator">-</span><span class="operator">&gt;</span>setViewCenter(QVector3D(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">3.5f</span><span class="operator">,</span> <span class="number">0.0f</span>));
      basicCamera<span class="operator">-</span><span class="operator">&gt;</span>setPosition(QVector3D(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">3.5f</span><span class="operator">,</span> <span class="number">25.0f</span>));
      <span class="comment">// For camera controls</span>
      <span class="type"><a href="qt3dextras-module.html">Qt3DExtras</a></span><span class="operator">::</span><span class="type">QFirstPersonCameraController</span> <span class="operator">*</span>camController <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3dextras-module.html">Qt3DExtras</a></span><span class="operator">::</span><span class="type">QFirstPersonCameraController</span>(sceneRoot);
      camController<span class="operator">-</span><span class="operator">&gt;</span>setCamera(basicCamera);

      <span class="comment">// Scene floor</span>
      PlaneEntity <span class="operator">*</span>planeEntity <span class="operator">=</span> <span class="keyword">new</span> PlaneEntity(sceneRoot);
      planeEntity<span class="operator">-</span><span class="operator">&gt;</span>mesh()<span class="operator">-</span><span class="operator">&gt;</span>setHeight(<span class="number">100.0f</span>);
      planeEntity<span class="operator">-</span><span class="operator">&gt;</span>mesh()<span class="operator">-</span><span class="operator">&gt;</span>setWidth(<span class="number">100.0f</span>);
      planeEntity<span class="operator">-</span><span class="operator">&gt;</span>mesh()<span class="operator">-</span><span class="operator">&gt;</span>setMeshResolution(<span class="type">QSize</span>(<span class="number">20</span><span class="operator">,</span> <span class="number">20</span>));

      <span class="type"><a href="qt3dextras-module.html">Qt3DExtras</a></span><span class="operator">::</span><span class="type">QNormalDiffuseSpecularMapMaterial</span> <span class="operator">*</span>normalDiffuseSpecularMapMaterial <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3dextras-module.html">Qt3DExtras</a></span><span class="operator">::</span><span class="type">QNormalDiffuseSpecularMapMaterial</span>();
      normalDiffuseSpecularMapMaterial<span class="operator">-</span><span class="operator">&gt;</span>setTextureScale(<span class="number">10.0f</span>);
      normalDiffuseSpecularMapMaterial<span class="operator">-</span><span class="operator">&gt;</span>setShininess(<span class="number">80.0f</span>);
      normalDiffuseSpecularMapMaterial<span class="operator">-</span><span class="operator">&gt;</span>setAmbient(<span class="type">QColor</span><span class="operator">::</span>fromRgbF(<span class="number">0.2f</span><span class="operator">,</span> <span class="number">0.2f</span><span class="operator">,</span> <span class="number">0.2f</span><span class="operator">,</span> <span class="number">1.0f</span>));

      <span class="type"><a href="qt3drender-module.html">Qt3DRender</a></span><span class="operator">::</span><span class="type">QTextureImage</span> <span class="operator">*</span>diffuseImage <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3drender-module.html">Qt3DRender</a></span><span class="operator">::</span><span class="type">QTextureImage</span>();
      diffuseImage<span class="operator">-</span><span class="operator">&gt;</span>setSource(<span class="type">QUrl</span>(<span class="type">QStringLiteral</span>(<span class="string">&quot;qrc:/assets/textures/pattern_09/diffuse.webp&quot;</span>)));
      normalDiffuseSpecularMapMaterial<span class="operator">-</span><span class="operator">&gt;</span>diffuse()<span class="operator">-</span><span class="operator">&gt;</span>addTextureImage(diffuseImage);

      <span class="type"><a href="qt3drender-module.html">Qt3DRender</a></span><span class="operator">::</span><span class="type">QTextureImage</span> <span class="operator">*</span>specularImage <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3drender-module.html">Qt3DRender</a></span><span class="operator">::</span><span class="type">QTextureImage</span>();
      specularImage<span class="operator">-</span><span class="operator">&gt;</span>setSource(<span class="type">QUrl</span>(<span class="type">QStringLiteral</span>(<span class="string">&quot;qrc:/assets/textures/pattern_09/specular.webp&quot;</span>)));
      normalDiffuseSpecularMapMaterial<span class="operator">-</span><span class="operator">&gt;</span>specular()<span class="operator">-</span><span class="operator">&gt;</span>addTextureImage(specularImage);

      <span class="type"><a href="qt3drender-module.html">Qt3DRender</a></span><span class="operator">::</span><span class="type">QTextureImage</span> <span class="operator">*</span>normalImage <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3drender-module.html">Qt3DRender</a></span><span class="operator">::</span><span class="type">QTextureImage</span>();
      normalImage<span class="operator">-</span><span class="operator">&gt;</span>setSource(<span class="type">QUrl</span>((<span class="type">QStringLiteral</span>(<span class="string">&quot;qrc:/assets/textures/pattern_09/normal.webp&quot;</span>))));
      normalDiffuseSpecularMapMaterial<span class="operator">-</span><span class="operator">&gt;</span>normal()<span class="operator">-</span><span class="operator">&gt;</span>addTextureImage(normalImage);

      planeEntity<span class="operator">-</span><span class="operator">&gt;</span>addComponent(normalDiffuseSpecularMapMaterial);

      <span class="comment">// Chest</span>
      RenderableEntity <span class="operator">*</span>chest <span class="operator">=</span> <span class="keyword">new</span> RenderableEntity(sceneRoot);
      chest<span class="operator">-</span><span class="operator">&gt;</span>transform()<span class="operator">-</span><span class="operator">&gt;</span>setScale(<span class="number">0.03f</span>);
      chest<span class="operator">-</span><span class="operator">&gt;</span>mesh()<span class="operator">-</span><span class="operator">&gt;</span>setSource(<span class="type">QUrl</span>(<span class="type">QStringLiteral</span>(<span class="string">&quot;qrc:/assets/chest/Chest.obj&quot;</span>)));
      <span class="type"><a href="qt3dextras-module.html">Qt3DExtras</a></span><span class="operator">::</span><span class="type">QDiffuseMapMaterial</span> <span class="operator">*</span>diffuseMapMaterial <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3dextras-module.html">Qt3DExtras</a></span><span class="operator">::</span><span class="type">QDiffuseMapMaterial</span>();
      diffuseMapMaterial<span class="operator">-</span><span class="operator">&gt;</span>setSpecular(<span class="type">QColor</span><span class="operator">::</span>fromRgbF(<span class="number">0.2f</span><span class="operator">,</span> <span class="number">0.2f</span><span class="operator">,</span> <span class="number">0.2f</span><span class="operator">,</span> <span class="number">1.0f</span>));
      diffuseMapMaterial<span class="operator">-</span><span class="operator">&gt;</span>setShininess(<span class="number">2.0f</span>);

      <span class="type"><a href="qt3drender-module.html">Qt3DRender</a></span><span class="operator">::</span><span class="type">QTextureImage</span> <span class="operator">*</span>chestDiffuseImage <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3drender-module.html">Qt3DRender</a></span><span class="operator">::</span><span class="type">QTextureImage</span>();
      chestDiffuseImage<span class="operator">-</span><span class="operator">&gt;</span>setSource(<span class="type">QUrl</span>(<span class="type">QStringLiteral</span>(<span class="string">&quot;qrc:/assets/chest/diffuse.webp&quot;</span>)));
      diffuseMapMaterial<span class="operator">-</span><span class="operator">&gt;</span>diffuse()<span class="operator">-</span><span class="operator">&gt;</span>addTextureImage(chestDiffuseImage);

      chest<span class="operator">-</span><span class="operator">&gt;</span>addComponent(diffuseMapMaterial);

      <span class="comment">// TrefoilKnot</span>
      RotatingTrefoilKnot <span class="operator">*</span>trefoil <span class="operator">=</span> <span class="keyword">new</span> RotatingTrefoilKnot(sceneRoot);
      trefoil<span class="operator">-</span><span class="operator">&gt;</span>setPosition(QVector3D(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">3.5f</span><span class="operator">,</span> <span class="number">0.0f</span>));
      trefoil<span class="operator">-</span><span class="operator">&gt;</span>setScale(<span class="number">0.5f</span>);
      <span class="type"><a href="qt3dextras-module.html">Qt3DExtras</a></span><span class="operator">::</span><span class="type">QPhongMaterial</span> <span class="operator">*</span>phongMaterial <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3dextras-module.html">Qt3DExtras</a></span><span class="operator">::</span><span class="type">QPhongMaterial</span>();
      phongMaterial<span class="operator">-</span><span class="operator">&gt;</span>setDiffuse(<span class="type">QColor</span>(<span class="number">204</span><span class="operator">,</span> <span class="number">205</span><span class="operator">,</span> <span class="number">75</span>)); <span class="comment">// Safari Yellow #cccd4b</span>
      phongMaterial<span class="operator">-</span><span class="operator">&gt;</span>setSpecular(<span class="type">Qt</span><span class="operator">::</span>white);
      trefoil<span class="operator">-</span><span class="operator">&gt;</span>addComponent(phongMaterial);

      <span class="comment">// Barrels</span>
      Barrel <span class="operator">*</span>basicBarrel <span class="operator">=</span> <span class="keyword">new</span> Barrel(sceneRoot);
      basicBarrel<span class="operator">-</span><span class="operator">&gt;</span>transform()<span class="operator">-</span><span class="operator">&gt;</span>setTranslation(QVector3D(<span class="number">8.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>));

      Barrel <span class="operator">*</span>rustyBarrel <span class="operator">=</span> <span class="keyword">new</span> Barrel(sceneRoot);
      rustyBarrel<span class="operator">-</span><span class="operator">&gt;</span>setDiffuse(Barrel<span class="operator">::</span>RustDiffuse);
      rustyBarrel<span class="operator">-</span><span class="operator">&gt;</span>setSpecular(Barrel<span class="operator">::</span>RustSpecular);
      rustyBarrel<span class="operator">-</span><span class="operator">&gt;</span>setBumps(Barrel<span class="operator">::</span>HardBumps);
      rustyBarrel<span class="operator">-</span><span class="operator">&gt;</span>transform()<span class="operator">-</span><span class="operator">&gt;</span>setTranslation(QVector3D(<span class="number">10.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>));

      Barrel <span class="operator">*</span>blueBarrel <span class="operator">=</span> <span class="keyword">new</span> Barrel(sceneRoot);
      blueBarrel<span class="operator">-</span><span class="operator">&gt;</span>setDiffuse(Barrel<span class="operator">::</span>Blue);
      blueBarrel<span class="operator">-</span><span class="operator">&gt;</span>setBumps(Barrel<span class="operator">::</span>MiddleBumps);
      blueBarrel<span class="operator">-</span><span class="operator">&gt;</span>transform()<span class="operator">-</span><span class="operator">&gt;</span>setTranslation(QVector3D(<span class="number">12.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>));

      Barrel <span class="operator">*</span>greenBarrel <span class="operator">=</span> <span class="keyword">new</span> Barrel(sceneRoot);
      greenBarrel<span class="operator">-</span><span class="operator">&gt;</span>setDiffuse(Barrel<span class="operator">::</span>Green);
      greenBarrel<span class="operator">-</span><span class="operator">&gt;</span>setBumps(Barrel<span class="operator">::</span>SoftBumps);
      greenBarrel<span class="operator">-</span><span class="operator">&gt;</span>transform()<span class="operator">-</span><span class="operator">&gt;</span>setTranslation(QVector3D(<span class="number">14.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>));

      Barrel <span class="operator">*</span>stainlessBarrel <span class="operator">=</span> <span class="keyword">new</span> Barrel(sceneRoot);
      stainlessBarrel<span class="operator">-</span><span class="operator">&gt;</span>setDiffuse(Barrel<span class="operator">::</span>StainlessSteelDiffuse);
      stainlessBarrel<span class="operator">-</span><span class="operator">&gt;</span>setBumps(Barrel<span class="operator">::</span>NoBumps);
      stainlessBarrel<span class="operator">-</span><span class="operator">&gt;</span>setSpecular(Barrel<span class="operator">::</span>StainlessSteelSpecular);
      stainlessBarrel<span class="operator">-</span><span class="operator">&gt;</span>setShininess(<span class="number">150.0f</span>);
      stainlessBarrel<span class="operator">-</span><span class="operator">&gt;</span>transform()<span class="operator">-</span><span class="operator">&gt;</span>setTranslation(QVector3D(<span class="number">16.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>));

      <span class="comment">// Plants</span>
      HousePlant <span class="operator">*</span>squareBamboo <span class="operator">=</span> <span class="keyword">new</span> HousePlant(sceneRoot);
      squareBamboo<span class="operator">-</span><span class="operator">&gt;</span>setPotShape(HousePlant<span class="operator">::</span>Square);
      squareBamboo<span class="operator">-</span><span class="operator">&gt;</span>setPosition(QVector3D(<span class="number">4.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>));

      HousePlant <span class="operator">*</span>trianglePalm <span class="operator">=</span> <span class="keyword">new</span> HousePlant(sceneRoot);
      trianglePalm<span class="operator">-</span><span class="operator">&gt;</span>setPlantType(HousePlant<span class="operator">::</span>Palm);
      trianglePalm<span class="operator">-</span><span class="operator">&gt;</span>setPotShape(HousePlant<span class="operator">::</span>Triangle);
      trianglePalm<span class="operator">-</span><span class="operator">&gt;</span>setPosition(QVector3D(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">4.0f</span>));

      HousePlant <span class="operator">*</span>spherePine <span class="operator">=</span> <span class="keyword">new</span> HousePlant(sceneRoot);
      spherePine<span class="operator">-</span><span class="operator">&gt;</span>setPlantType(HousePlant<span class="operator">::</span>Pine);
      spherePine<span class="operator">-</span><span class="operator">&gt;</span>setPotShape(HousePlant<span class="operator">::</span>Sphere);
      spherePine<span class="operator">-</span><span class="operator">&gt;</span>setPosition(QVector3D(<span class="operator">-</span><span class="number">4.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>));

      HousePlant <span class="operator">*</span>crossSpikes <span class="operator">=</span> <span class="keyword">new</span> HousePlant(sceneRoot);
      crossSpikes<span class="operator">-</span><span class="operator">&gt;</span>setPlantType(HousePlant<span class="operator">::</span>Spikes);
      crossSpikes<span class="operator">-</span><span class="operator">&gt;</span>setPosition(QVector3D(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">4.0f</span>));

      HousePlant <span class="operator">*</span>crossPalm <span class="operator">=</span> <span class="keyword">new</span> HousePlant(sceneRoot);
      crossPalm<span class="operator">-</span><span class="operator">&gt;</span>setPlantType(HousePlant<span class="operator">::</span>Palm);
      crossPalm<span class="operator">-</span><span class="operator">&gt;</span>setPosition(QVector3D(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">8.0f</span>));
      crossPalm<span class="operator">-</span><span class="operator">&gt;</span>setScale(<span class="number">0.05f</span>);

      HousePlant <span class="operator">*</span>crossShrub <span class="operator">=</span> <span class="keyword">new</span> HousePlant(sceneRoot);
      crossShrub<span class="operator">-</span><span class="operator">&gt;</span>setPlantType(HousePlant<span class="operator">::</span>Shrub);
      crossShrub<span class="operator">-</span><span class="operator">&gt;</span>setPosition(QVector3D(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">8.0f</span>));
      crossShrub<span class="operator">-</span><span class="operator">&gt;</span>setScale(<span class="number">0.05f</span>);

      view<span class="operator">.</span>setRootEntity(sceneRoot);
      view<span class="operator">.</span>show();

      <span class="keyword">return</span> app<span class="operator">.</span>exec();
  }

</pre>
</div>
<!-- @@@materials-cpp/main.cpp -->
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