<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>WaveEffect.qml Example File | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-wave-example.html">Qt 3D: Wave QML Example</a></td><td >WaveEffect.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">WaveEffect.qml Example File</h1> <span class="subtitle">wave/WaveEffect.qml</span> <!-- $$$wave/WaveEffect.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> import Qt3D.Core 2.0 import Qt3D.Render 2.0 <span class="type"><a href="qml-qt3d-render-effect.html">Effect</a></span> { <span class="name">id</span>: <span class="name">root</span> property <span class="type">bool</span> <span class="name">wireframe</span>: <span class="number">false</span> <span class="comment">// These parameters act as default values for the effect. They take</span> <span class="comment">// priority over any parameters specified in the RenderPasses below</span> <span class="comment">// (none provided in this example). In turn these parameters can be</span> <span class="comment">// overwritten by specifying them in a Material that references this</span> <span class="comment">// effect.</span> <span class="comment">// The priority order is:</span> // <span class="comment">// Material -> Effect -> Technique -> RenderPass -> GLSL default values</span> <span class="name">parameters</span>: [ <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> { <span class="name">name</span>: <span class="string">"ka"</span>; <span class="name">value</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>( <span class="number">0.1</span>, <span class="number">0.1</span>, <span class="number">0.1</span> ) }, <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> { <span class="name">name</span>: <span class="string">"kd"</span>; <span class="name">value</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>( <span class="number">0.7</span>, <span class="number">0.7</span>, <span class="number">0.7</span> ) } ] <span class="name">techniques</span>: [ <span class="type"><a href="qml-qt3d-render-technique.html">Technique</a></span> { <span class="type">graphicsApiFilter</span> { <span class="name">api</span>: <span class="name">GraphicsApiFilter</span>.<span class="name">OpenGL</span> <span class="name">profile</span>: <span class="name">GraphicsApiFilter</span>.<span class="name">CoreProfile</span> <span class="name">majorVersion</span>: <span class="number">3</span> <span class="name">minorVersion</span>: <span class="number">2</span> } <span class="name">filterKeys</span>: [ <span class="type"><a href="qml-qt3d-render-filterkey.html">FilterKey</a></span> { <span class="name">name</span>: <span class="string">"renderingStyle"</span>; <span class="name">value</span>: <span class="string">"forward"</span> } ] <span class="name">parameters</span>: [ <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> { <span class="name">name</span>: <span class="string">"light.position"</span>; <span class="name">value</span>: <span class="name">Qt</span>.<span class="name">vector4d</span>( <span class="number">0.0</span>, <span class="number">0.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span> ) }, <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> { <span class="name">name</span>: <span class="string">"light.intensity"</span>; <span class="name">value</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>( <span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">1.0</span> ) }, <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> { <span class="name">name</span>: <span class="string">"line.width"</span>; <span class="name">value</span>: <span class="number">0.8</span> }, <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> { <span class="name">name</span>: <span class="string">"line.color"</span>; <span class="name">value</span>: <span class="name">Qt</span>.<span class="name">vector4d</span>( <span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">1.0</span>, <span class="number">1.0</span> ) } ] <span class="name">renderPasses</span>: [ <span class="type"><a href="qml-qt3d-render-renderpass.html">RenderPass</a></span> { <span class="name">shaderProgram</span>: <span class="name">wireframe</span> ? <span class="name">wireframeShader</span> : <span class="name">standardShader</span> <span class="comment">// Disable depth testing and use simple additive blending</span> <span class="name">renderStates</span>: [ <span class="type"><a href="qml-qt3d-render-depthtest.html">DepthTest</a></span> { <span class="name">depthFunction</span>: <span class="name">DepthTest</span>.<span class="name">Always</span> }, <span class="type"><a href="qml-qt3d-render-blendequationarguments.html">BlendEquationArguments</a></span> { <span class="name">sourceRgb</span>: <span class="name">BlendEquationArguments</span>.<span class="name">One</span> <span class="name">destinationRgb</span>: <span class="name">BlendEquationArguments</span>.<span class="name">OneMinusSourceColor</span> } ] <span class="type"><a href="qml-qt3d-render-shaderprogram.html">ShaderProgram</a></span> { <span class="name">id</span>: <span class="name">standardShader</span> <span class="name">vertexShaderCode</span>: <span class="name">loadSource</span>(<span class="string">"qrc:/shaders/ribbon.vert"</span>) <span class="name">fragmentShaderCode</span>: <span class="name">loadSource</span>(<span class="string">"qrc:/shaders/ribbon.frag"</span>) } <span class="type"><a href="qml-qt3d-render-shaderprogram.html">ShaderProgram</a></span> { <span class="name">id</span>: <span class="name">wireframeShader</span> <span class="name">vertexShaderCode</span>: <span class="name">loadSource</span>(<span class="string">"qrc:/shaders/ribbon.vert"</span>) <span class="name">geometryShaderCode</span>: <span class="name">loadSource</span>(<span class="string">"qrc:/shaders/robustwireframe.geom"</span>) <span class="name">fragmentShaderCode</span>: <span class="name">loadSource</span>(<span class="string">"qrc:/shaders/ribbonwireframe.frag"</span>) } } ] } ] } </pre> </div> <!-- @@@wave/WaveEffect.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>