<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qtexturedmetalroughmaterial.cpp --> <title>QTexturedMetalRoughMaterial Class | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QTexturedMetalRoughMaterial</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#public-slots">Public Slots</a></li> <li class="level1"><a href="#signals">Signals</a></li> <li class="level1"><a href="#protected-functions">Protected Functions</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QTexturedMetalRoughMaterial Class</h1> <span class="small-subtitle">(<a href="qt3dextras-qtexturedmetalroughmaterial.html">Qt3DExtras::QTexturedMetalRoughMaterial</a>)<br/></span> <!-- $$$QTexturedMetalRoughMaterial-brief --> <p>The <a href="qt3dextras-qtexturedmetalroughmaterial.html">QTexturedMetalRoughMaterial</a> provides a default implementation of PBR lighting, environment maps and bump effect where the components are read from texture maps (including normal maps). <a href="#details">More...</a></p> <!-- @@@QTexturedMetalRoughMaterial --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QTexturedMetalRoughMaterial></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dextras</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.9</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3drender-qmaterial.html">Qt3DRender::QMaterial</a></td></tr></table></div><ul> <li><a href="qt3dextras-qtexturedmetalroughmaterial-members.html">List of all members, including inherited members</a></li> </ul> <a name="properties"></a> <h2 id="properties">Properties</h2> <div class="table"><table class="propsummary"> <tr><td class="topAlign"><ul> <li class="fn"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#ambientOcclusion-prop">ambientOcclusion</a></b> : Qt3DRender::QAbstractTexture *</li> <li class="fn"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#baseColor-prop">baseColor</a></b> : Qt3DRender::QAbstractTexture *</li> <li class="fn"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#metalness-prop">metalness</a></b> : Qt3DRender::QAbstractTexture *</li> </ul></td><td class="topAlign"><ul> <li class="fn"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#normal-prop">normal</a></b> : Qt3DRender::QAbstractTexture *</li> <li class="fn"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#roughness-prop">roughness</a></b> : Qt3DRender::QAbstractTexture *</li> </ul> </td></tr> </table></div> <ul> <li class="fn">1 property inherited from <a href="qt3drender-qmaterial.html#properties">Qt3DRender::QMaterial</a></li> <li class="fn">1 property inherited from <a href="qt3dcore-qcomponent.html#properties">Qt3DCore::QComponent</a></li> <li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#QTexturedMetalRoughMaterial">QTexturedMetalRoughMaterial</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#dtor.QTexturedMetalRoughMaterial">~QTexturedMetalRoughMaterial</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#ambientOcclusion-prop">ambientOcclusion</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#baseColor-prop">baseColor</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#metalness-prop">metalness</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#normal-prop">normal</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#roughness-prop">roughness</a></b>() const</td></tr> </table></div> <ul> <li class="fn">4 public functions inherited from <a href="qt3drender-qmaterial.html#public-functions">Qt3DRender::QMaterial</a></li> <li class="fn">2 public functions inherited from <a href="qt3dcore-qcomponent.html#public-functions">Qt3DCore::QComponent</a></li> <li class="fn">11 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li> </ul> <a name="public-slots"></a> <h2 id="public-slots">Public Slots</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#ambientOcclusion-prop">setAmbientOcclusion</a></b>(Qt3DRender::QAbstractTexture *<i>ambientOcclusion</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#baseColor-prop">setBaseColor</a></b>(Qt3DRender::QAbstractTexture *<i>baseColor</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#metalness-prop">setMetalness</a></b>(Qt3DRender::QAbstractTexture *<i>metalness</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#normal-prop">setNormal</a></b>(Qt3DRender::QAbstractTexture *<i>normal</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#roughness-prop">setRoughness</a></b>(Qt3DRender::QAbstractTexture *<i>roughness</i>)</td></tr> </table></div> <ul> <li class="fn">1 public slot inherited from <a href="qt3drender-qmaterial.html#public-slots">Qt3DRender::QMaterial</a></li> <li class="fn">1 public slot inherited from <a href="qt3dcore-qcomponent.html#public-slots">Qt3DCore::QComponent</a></li> <li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li> </ul> <a name="signals"></a> <h2 id="signals">Signals</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#ambientOcclusion-prop">ambientOcclusionChanged</a></b>(Qt3DRender::QAbstractTexture *<i>ambientOcclusion</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#baseColor-prop">baseColorChanged</a></b>(Qt3DRender::QAbstractTexture *<i>baseColor</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#metalness-prop">metalnessChanged</a></b>(Qt3DRender::QAbstractTexture *<i>metalness</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#normal-prop">normalChanged</a></b>(Qt3DRender::QAbstractTexture *<i>normal</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#roughness-prop">roughnessChanged</a></b>(Qt3DRender::QAbstractTexture *<i>roughness</i>)</td></tr> </table></div> <ul> <li class="fn">1 signal inherited from <a href="qt3drender-qmaterial.html#signals">Qt3DRender::QMaterial</a></li> <li class="fn">3 signals inherited from <a href="qt3dcore-qcomponent.html#signals">Qt3DCore::QComponent</a></li> <li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li> </ul> <a name="protected-functions"></a> <h2 id="protected-functions">Protected Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qtexturedmetalroughmaterial.html#QTexturedMetalRoughMaterial-1">QTexturedMetalRoughMaterial</a></b>(QTexturedMetalRoughMaterialPrivate &<i>dd</i>, Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr> </table></div> <ul> <li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li> </ul> <a name="details"></a> <!-- $$$QTexturedMetalRoughMaterial-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>The <a href="qt3dextras-qtexturedmetalroughmaterial.html">QTexturedMetalRoughMaterial</a> provides a default implementation of PBR lighting, environment maps and bump effect where the components are read from texture maps (including normal maps).</p> <p>This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 3 only.</p> </div> <!-- @@@QTexturedMetalRoughMaterial --> <div class="prop"> <h2>Property Documentation</h2> <!-- $$$ambientOcclusion-prop$$$ambientOcclusion$$$setAmbientOcclusionQt3DRender::QAbstractTexture*$$$ambientOcclusionChangedQt3DRender::QAbstractTexture* --> <h3 class="fn" id="ambientOcclusion-prop"><a name="ambientOcclusion-prop"></a><span class="name">ambientOcclusion</span> : <span class="type">Qt3DRender::QAbstractTexture</span> *</h3> <p>Holds the current ambient occlusion map texture.</p> <p>By default, the ambient occlusion texture has the following properties:</p> <ul> <li>Linear minification and magnification filters</li> <li>Linear mipmap with mipmapping enabled</li> <li>Repeat wrap mode</li> <li>Maximum anisotropy of 16.0</li> </ul> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><span class="name"><b>ambientOcclusion</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setAmbientOcclusion</b></span>(Qt3DRender::QAbstractTexture *<i>ambientOcclusion</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>ambientOcclusionChanged</b></span>(Qt3DRender::QAbstractTexture *<i>ambientOcclusion</i>)</td></tr> </table></div> <!-- @@@ambientOcclusion --> <!-- $$$baseColor-prop$$$baseColor$$$setBaseColorQt3DRender::QAbstractTexture*$$$baseColorChangedQt3DRender::QAbstractTexture* --> <h3 class="fn" id="baseColor-prop"><a name="baseColor-prop"></a><span class="name">baseColor</span> : <span class="type">Qt3DRender::QAbstractTexture</span> *</h3> <p>Holds the current base color map texture.</p> <p>By default, the base color texture has the following properties:</p> <ul> <li>Linear minification and magnification filters</li> <li>Linear mipmap with mipmapping enabled</li> <li>Repeat wrap mode</li> <li>Maximum anisotropy of 16.0</li> </ul> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><span class="name"><b>baseColor</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setBaseColor</b></span>(Qt3DRender::QAbstractTexture *<i>baseColor</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>baseColorChanged</b></span>(Qt3DRender::QAbstractTexture *<i>baseColor</i>)</td></tr> </table></div> <!-- @@@baseColor --> <!-- $$$metalness-prop$$$metalness$$$setMetalnessQt3DRender::QAbstractTexture*$$$metalnessChangedQt3DRender::QAbstractTexture* --> <h3 class="fn" id="metalness-prop"><a name="metalness-prop"></a><span class="name">metalness</span> : <span class="type">Qt3DRender::QAbstractTexture</span> *</h3> <p>Holds the current metalness map texture.</p> <p>By default, the metalness texture has the following properties:</p> <ul> <li>Linear minification and magnification filters</li> <li>Linear mipmap with mipmapping enabled</li> <li>Repeat wrap mode</li> <li>Maximum anisotropy of 16.0</li> </ul> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><span class="name"><b>metalness</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setMetalness</b></span>(Qt3DRender::QAbstractTexture *<i>metalness</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>metalnessChanged</b></span>(Qt3DRender::QAbstractTexture *<i>metalness</i>)</td></tr> </table></div> <!-- @@@metalness --> <!-- $$$normal-prop$$$normal$$$setNormalQt3DRender::QAbstractTexture*$$$normalChangedQt3DRender::QAbstractTexture* --> <h3 class="fn" id="normal-prop"><a name="normal-prop"></a><span class="name">normal</span> : <span class="type">Qt3DRender::QAbstractTexture</span> *</h3> <p>Holds the current normal map texture.</p> <p>By default, the normal texture has the following properties:</p> <ul> <li>Linear minification and magnification filters</li> <li>Repeat wrap mode</li> <li>Maximum anisotropy of 16.0</li> </ul> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><span class="name"><b>normal</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setNormal</b></span>(Qt3DRender::QAbstractTexture *<i>normal</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>normalChanged</b></span>(Qt3DRender::QAbstractTexture *<i>normal</i>)</td></tr> </table></div> <!-- @@@normal --> <!-- $$$roughness-prop$$$roughness$$$setRoughnessQt3DRender::QAbstractTexture*$$$roughnessChangedQt3DRender::QAbstractTexture* --> <h3 class="fn" id="roughness-prop"><a name="roughness-prop"></a><span class="name">roughness</span> : <span class="type">Qt3DRender::QAbstractTexture</span> *</h3> <p>Holds the current roughness map texture.</p> <p>By default, the roughness texture has the following properties:</p> <ul> <li>Linear minification and magnification filters</li> <li>Linear mipmap with mipmapping enabled</li> <li>Repeat wrap mode</li> <li>Maximum anisotropy of 16.0</li> </ul> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><span class="name"><b>roughness</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setRoughness</b></span>(Qt3DRender::QAbstractTexture *<i>roughness</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>roughnessChanged</b></span>(Qt3DRender::QAbstractTexture *<i>roughness</i>)</td></tr> </table></div> <!-- @@@roughness --> </div> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QTexturedMetalRoughMaterial[overload1]$$$QTexturedMetalRoughMaterialQt3DCore::QNode* --> <h3 class="fn" id="QTexturedMetalRoughMaterial"><a name="QTexturedMetalRoughMaterial"></a>QTexturedMetalRoughMaterial::<span class="name">QTexturedMetalRoughMaterial</span>(<span class="type">Qt3DCore::QNode</span> *<i>parent</i> = nullptr)</h3> <p>Default constructs an instance of QTexturedMetalRoughMaterial.</p><!-- @@@QTexturedMetalRoughMaterial --> <!-- $$$QTexturedMetalRoughMaterial$$$QTexturedMetalRoughMaterialQTexturedMetalRoughMaterialPrivate&Qt3DCore::QNode* --> <h3 class="fn" id="QTexturedMetalRoughMaterial-1"><a name="QTexturedMetalRoughMaterial-1"></a><code>[protected] </code>QTexturedMetalRoughMaterial::<span class="name">QTexturedMetalRoughMaterial</span>(<span class="type">QTexturedMetalRoughMaterialPrivate</span> &<i>dd</i>, <span class="type">Qt3DCore::QNode</span> *<i>parent</i> = nullptr)</h3> <p>Copy constructor.</p><!-- @@@QTexturedMetalRoughMaterial --> <!-- $$$~QTexturedMetalRoughMaterial[overload1]$$$~QTexturedMetalRoughMaterial --> <h3 class="fn" id="dtor.QTexturedMetalRoughMaterial"><a name="dtor.QTexturedMetalRoughMaterial"></a>QTexturedMetalRoughMaterial::<span class="name">~QTexturedMetalRoughMaterial</span>()</h3> <p>Destroys the <a href="qt3dextras-qtexturedmetalroughmaterial.html">QTexturedMetalRoughMaterial</a> instance.</p> <!-- @@@~QTexturedMetalRoughMaterial --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>