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<td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >GLTFGeometryLoader</td></tr></table><table class="buildversion"><tr>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#protected-functions">Protected Functions</a></li>
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<h1 class="title">GLTFGeometryLoader Class</h1>
<span class="small-subtitle">(<a href="qt3drender-gltfgeometryloader.html">Qt3DRender::GLTFGeometryLoader</a>)<br/></span>
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<li><a href="qt3drender-gltfgeometryloader-members.html">List of all members, including inherited members</a></li>
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<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#GLTFGeometryLoader">GLTFGeometryLoader</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#dtor.GLTFGeometryLoader">~GLTFGeometryLoader</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QGeometry *</td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#geometry">geometry</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#load">load</a></b>(QIODevice *<i>ioDev</i>, const QString &amp;<i>subMesh</i> = QString())</td></tr>
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<h2 id="protected-functions">Protected Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#cleanup">cleanup</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#loadBufferData">loadBufferData</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#parse">parse</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#processJSONAccessor">processJSONAccessor</a></b>(const QString &amp;<i>id</i>, const QJsonObject &amp;<i>json</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#processJSONBuffer">processJSONBuffer</a></b>(const QString &amp;<i>id</i>, const QJsonObject &amp;<i>json</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#processJSONBufferView">processJSONBufferView</a></b>(const QString &amp;<i>id</i>, const QJsonObject &amp;<i>json</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#processJSONMesh">processJSONMesh</a></b>(const QString &amp;<i>id</i>, const QJsonObject &amp;<i>json</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QByteArray </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#resolveLocalData">resolveLocalData</a></b>(const QString &amp;<i>path</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#setBasePath">setBasePath</a></b>(const QString &amp;<i>path</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#setJSON">setJSON</a></b>(const QJsonDocument &amp;<i>json</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#unloadBufferData">unloadBufferData</a></b>()</td></tr>
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<h2 id="static-protected-members">Static Protected Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> uint </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#accessorDataSizeFromJson">accessorDataSizeFromJson</a></b>(const QString &amp;<i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QAttribute::VertexBaseType </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#accessorTypeFromJSON">accessorTypeFromJSON</a></b>(int <i>componentType</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#standardAttributeNameFromSemantic">standardAttributeNameFromSemantic</a></b>(const QString &amp;<i>semantic</i>)</td></tr>
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<h2>Member Function Documentation</h2>
<!-- $$$GLTFGeometryLoader[overload1]$$$GLTFGeometryLoader -->
<h3 class="fn" id="GLTFGeometryLoader"><a name="GLTFGeometryLoader"></a>GLTFGeometryLoader::<span class="name">GLTFGeometryLoader</span>()</h3>
<p>Default constructs an instance of GLTFGeometryLoader.</p><!-- @@@GLTFGeometryLoader -->
<!-- $$$~GLTFGeometryLoader[overload1]$$$~GLTFGeometryLoader -->
<h3 class="fn" id="dtor.GLTFGeometryLoader"><a name="dtor.GLTFGeometryLoader"></a>GLTFGeometryLoader::<span class="name">~GLTFGeometryLoader</span>()</h3>
<p>Destroys the instance of GLTFGeometryLoader.</p><!-- @@@~GLTFGeometryLoader -->
<!-- $$$accessorDataSizeFromJson[overload1]$$$accessorDataSizeFromJsonconstQString& -->
<h3 class="fn" id="accessorDataSizeFromJson"><a name="accessorDataSizeFromJson"></a><code>[static protected] </code><span class="type">uint</span> GLTFGeometryLoader::<span class="name">accessorDataSizeFromJson</span>(const <span class="type">QString</span> &amp;<i>type</i>)</h3>
<!-- @@@accessorDataSizeFromJson -->
<!-- $$$accessorTypeFromJSON[overload1]$$$accessorTypeFromJSONint -->
<h3 class="fn" id="accessorTypeFromJSON"><a name="accessorTypeFromJSON"></a><code>[static protected] </code><span class="type"><a href="qt3drender-qattribute.html#VertexBaseType-enum">QAttribute::VertexBaseType</a></span> GLTFGeometryLoader::<span class="name">accessorTypeFromJSON</span>(<span class="type">int</span> <i>componentType</i>)</h3>
<!-- @@@accessorTypeFromJSON -->
<!-- $$$cleanup[overload1]$$$cleanup -->
<h3 class="fn" id="cleanup"><a name="cleanup"></a><code>[protected] </code><span class="type">void</span> GLTFGeometryLoader::<span class="name">cleanup</span>()</h3>
<!-- @@@cleanup -->
<!-- $$$geometry[overload1]$$$geometry -->
<h3 class="fn" id="geometry"><a name="geometry"></a><span class="type"><a href="qt3drender-qgeometry.html">QGeometry</a></span> *GLTFGeometryLoader::<span class="name">geometry</span>() const</h3>
<!-- @@@geometry -->
<!-- $$$load[overload1]$$$loadQIODevice*constQString& -->
<h3 class="fn" id="load"><a name="load"></a><span class="type">bool</span> GLTFGeometryLoader::<span class="name">load</span>(<span class="type">QIODevice</span> *<i>ioDev</i>, const <span class="type">QString</span> &amp;<i>subMesh</i> = QString())</h3>
<!-- @@@load -->
<!-- $$$loadBufferData[overload1]$$$loadBufferData -->
<h3 class="fn" id="loadBufferData"><a name="loadBufferData"></a><code>[protected] </code><span class="type">void</span> GLTFGeometryLoader::<span class="name">loadBufferData</span>()</h3>
<!-- @@@loadBufferData -->
<!-- $$$parse[overload1]$$$parse -->
<h3 class="fn" id="parse"><a name="parse"></a><code>[protected] </code><span class="type">void</span> GLTFGeometryLoader::<span class="name">parse</span>()</h3>
<!-- @@@parse -->
<!-- $$$processJSONAccessor[overload1]$$$processJSONAccessorconstQString&constQJsonObject& -->
<h3 class="fn" id="processJSONAccessor"><a name="processJSONAccessor"></a><code>[protected] </code><span class="type">void</span> GLTFGeometryLoader::<span class="name">processJSONAccessor</span>(const <span class="type">QString</span> &amp;<i>id</i>, const <span class="type">QJsonObject</span> &amp;<i>json</i>)</h3>
<!-- @@@processJSONAccessor -->
<!-- $$$processJSONBuffer[overload1]$$$processJSONBufferconstQString&constQJsonObject& -->
<h3 class="fn" id="processJSONBuffer"><a name="processJSONBuffer"></a><code>[protected] </code><span class="type">void</span> GLTFGeometryLoader::<span class="name">processJSONBuffer</span>(const <span class="type">QString</span> &amp;<i>id</i>, const <span class="type">QJsonObject</span> &amp;<i>json</i>)</h3>
<!-- @@@processJSONBuffer -->
<!-- $$$processJSONBufferView[overload1]$$$processJSONBufferViewconstQString&constQJsonObject& -->
<h3 class="fn" id="processJSONBufferView"><a name="processJSONBufferView"></a><code>[protected] </code><span class="type">void</span> GLTFGeometryLoader::<span class="name">processJSONBufferView</span>(const <span class="type">QString</span> &amp;<i>id</i>, const <span class="type">QJsonObject</span> &amp;<i>json</i>)</h3>
<!-- @@@processJSONBufferView -->
<!-- $$$processJSONMesh[overload1]$$$processJSONMeshconstQString&constQJsonObject& -->
<h3 class="fn" id="processJSONMesh"><a name="processJSONMesh"></a><code>[protected] </code><span class="type">void</span> GLTFGeometryLoader::<span class="name">processJSONMesh</span>(const <span class="type">QString</span> &amp;<i>id</i>, const <span class="type">QJsonObject</span> &amp;<i>json</i>)</h3>
<!-- @@@processJSONMesh -->
<!-- $$$resolveLocalData[overload1]$$$resolveLocalDataconstQString& -->
<h3 class="fn" id="resolveLocalData"><a name="resolveLocalData"></a><code>[protected] </code><span class="type">QByteArray</span> GLTFGeometryLoader::<span class="name">resolveLocalData</span>(const <span class="type">QString</span> &amp;<i>path</i>) const</h3>
<!-- @@@resolveLocalData -->
<!-- $$$setBasePath[overload1]$$$setBasePathconstQString& -->
<h3 class="fn" id="setBasePath"><a name="setBasePath"></a><code>[protected] </code><span class="type">void</span> GLTFGeometryLoader::<span class="name">setBasePath</span>(const <span class="type">QString</span> &amp;<i>path</i>)</h3>
<!-- @@@setBasePath -->
<!-- $$$setJSON[overload1]$$$setJSONconstQJsonDocument& -->
<h3 class="fn" id="setJSON"><a name="setJSON"></a><code>[protected] </code><span class="type">bool</span> GLTFGeometryLoader::<span class="name">setJSON</span>(const <span class="type">QJsonDocument</span> &amp;<i>json</i>)</h3>
<!-- @@@setJSON -->
<!-- $$$standardAttributeNameFromSemantic[overload1]$$$standardAttributeNameFromSemanticconstQString& -->
<h3 class="fn" id="standardAttributeNameFromSemantic"><a name="standardAttributeNameFromSemantic"></a><code>[static protected] </code><span class="type">QString</span> GLTFGeometryLoader::<span class="name">standardAttributeNameFromSemantic</span>(const <span class="type">QString</span> &amp;<i>semantic</i>)</h3>
<!-- @@@standardAttributeNameFromSemantic -->
<!-- $$$unloadBufferData[overload1]$$$unloadBufferData -->
<h3 class="fn" id="unloadBufferData"><a name="unloadBufferData"></a><code>[protected] </code><span class="type">void</span> GLTFGeometryLoader::<span class="name">unloadBufferData</span>()</h3>
<!-- @@@unloadBufferData -->
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