<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>GLTFGeometryLoader Class | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >GLTFGeometryLoader</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#protected-functions">Protected Functions</a></li> <li class="level1"><a href="#static-protected-members">Static Protected Members</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">GLTFGeometryLoader Class</h1> <span class="small-subtitle">(<a href="qt3drender-gltfgeometryloader.html">Qt3DRender::GLTFGeometryLoader</a>)<br/></span> <ul> <li><a href="qt3drender-gltfgeometryloader-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#GLTFGeometryLoader">GLTFGeometryLoader</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#dtor.GLTFGeometryLoader">~GLTFGeometryLoader</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QGeometry *</td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#geometry">geometry</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#load">load</a></b>(QIODevice *<i>ioDev</i>, const QString &<i>subMesh</i> = QString())</td></tr> </table></div> <a name="protected-functions"></a> <h2 id="protected-functions">Protected Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#cleanup">cleanup</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#loadBufferData">loadBufferData</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#parse">parse</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#processJSONAccessor">processJSONAccessor</a></b>(const QString &<i>id</i>, const QJsonObject &<i>json</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#processJSONBuffer">processJSONBuffer</a></b>(const QString &<i>id</i>, const QJsonObject &<i>json</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#processJSONBufferView">processJSONBufferView</a></b>(const QString &<i>id</i>, const QJsonObject &<i>json</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#processJSONMesh">processJSONMesh</a></b>(const QString &<i>id</i>, const QJsonObject &<i>json</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QByteArray </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#resolveLocalData">resolveLocalData</a></b>(const QString &<i>path</i>) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#setBasePath">setBasePath</a></b>(const QString &<i>path</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#setJSON">setJSON</a></b>(const QJsonDocument &<i>json</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#unloadBufferData">unloadBufferData</a></b>()</td></tr> </table></div> <a name="static-protected-members"></a> <h2 id="static-protected-members">Static Protected Members</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> uint </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#accessorDataSizeFromJson">accessorDataSizeFromJson</a></b>(const QString &<i>type</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QAttribute::VertexBaseType </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#accessorTypeFromJSON">accessorTypeFromJSON</a></b>(int <i>componentType</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-gltfgeometryloader.html#standardAttributeNameFromSemantic">standardAttributeNameFromSemantic</a></b>(const QString &<i>semantic</i>)</td></tr> </table></div> <a name="details"></a> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$GLTFGeometryLoader[overload1]$$$GLTFGeometryLoader --> <h3 class="fn" id="GLTFGeometryLoader"><a name="GLTFGeometryLoader"></a>GLTFGeometryLoader::<span class="name">GLTFGeometryLoader</span>()</h3> <p>Default constructs an instance of GLTFGeometryLoader.</p><!-- @@@GLTFGeometryLoader --> <!-- $$$~GLTFGeometryLoader[overload1]$$$~GLTFGeometryLoader --> <h3 class="fn" id="dtor.GLTFGeometryLoader"><a name="dtor.GLTFGeometryLoader"></a>GLTFGeometryLoader::<span class="name">~GLTFGeometryLoader</span>()</h3> <p>Destroys the instance of GLTFGeometryLoader.</p><!-- @@@~GLTFGeometryLoader --> <!-- $$$accessorDataSizeFromJson[overload1]$$$accessorDataSizeFromJsonconstQString& --> <h3 class="fn" id="accessorDataSizeFromJson"><a name="accessorDataSizeFromJson"></a><code>[static protected] </code><span class="type">uint</span> GLTFGeometryLoader::<span class="name">accessorDataSizeFromJson</span>(const <span class="type">QString</span> &<i>type</i>)</h3> <!-- @@@accessorDataSizeFromJson --> <!-- $$$accessorTypeFromJSON[overload1]$$$accessorTypeFromJSONint --> <h3 class="fn" id="accessorTypeFromJSON"><a name="accessorTypeFromJSON"></a><code>[static protected] </code><span class="type"><a href="qt3drender-qattribute.html#VertexBaseType-enum">QAttribute::VertexBaseType</a></span> GLTFGeometryLoader::<span class="name">accessorTypeFromJSON</span>(<span class="type">int</span> <i>componentType</i>)</h3> <!-- @@@accessorTypeFromJSON --> <!-- $$$cleanup[overload1]$$$cleanup --> <h3 class="fn" id="cleanup"><a name="cleanup"></a><code>[protected] </code><span class="type">void</span> GLTFGeometryLoader::<span class="name">cleanup</span>()</h3> <!-- @@@cleanup --> <!-- $$$geometry[overload1]$$$geometry --> <h3 class="fn" id="geometry"><a name="geometry"></a><span class="type"><a href="qt3drender-qgeometry.html">QGeometry</a></span> *GLTFGeometryLoader::<span class="name">geometry</span>() const</h3> <!-- @@@geometry --> <!-- $$$load[overload1]$$$loadQIODevice*constQString& --> <h3 class="fn" id="load"><a name="load"></a><span class="type">bool</span> GLTFGeometryLoader::<span class="name">load</span>(<span class="type">QIODevice</span> *<i>ioDev</i>, const <span class="type">QString</span> &<i>subMesh</i> = QString())</h3> <!-- @@@load --> <!-- $$$loadBufferData[overload1]$$$loadBufferData --> <h3 class="fn" id="loadBufferData"><a name="loadBufferData"></a><code>[protected] </code><span class="type">void</span> GLTFGeometryLoader::<span class="name">loadBufferData</span>()</h3> <!-- @@@loadBufferData --> <!-- $$$parse[overload1]$$$parse --> <h3 class="fn" id="parse"><a name="parse"></a><code>[protected] </code><span class="type">void</span> GLTFGeometryLoader::<span class="name">parse</span>()</h3> <!-- @@@parse --> <!-- $$$processJSONAccessor[overload1]$$$processJSONAccessorconstQString&constQJsonObject& --> <h3 class="fn" id="processJSONAccessor"><a name="processJSONAccessor"></a><code>[protected] </code><span class="type">void</span> GLTFGeometryLoader::<span class="name">processJSONAccessor</span>(const <span class="type">QString</span> &<i>id</i>, const <span class="type">QJsonObject</span> &<i>json</i>)</h3> <!-- @@@processJSONAccessor --> <!-- $$$processJSONBuffer[overload1]$$$processJSONBufferconstQString&constQJsonObject& --> <h3 class="fn" id="processJSONBuffer"><a name="processJSONBuffer"></a><code>[protected] </code><span class="type">void</span> GLTFGeometryLoader::<span class="name">processJSONBuffer</span>(const <span class="type">QString</span> &<i>id</i>, const <span class="type">QJsonObject</span> &<i>json</i>)</h3> <!-- @@@processJSONBuffer --> <!-- $$$processJSONBufferView[overload1]$$$processJSONBufferViewconstQString&constQJsonObject& --> <h3 class="fn" id="processJSONBufferView"><a name="processJSONBufferView"></a><code>[protected] </code><span class="type">void</span> GLTFGeometryLoader::<span class="name">processJSONBufferView</span>(const <span class="type">QString</span> &<i>id</i>, const <span class="type">QJsonObject</span> &<i>json</i>)</h3> <!-- @@@processJSONBufferView --> <!-- $$$processJSONMesh[overload1]$$$processJSONMeshconstQString&constQJsonObject& --> <h3 class="fn" id="processJSONMesh"><a name="processJSONMesh"></a><code>[protected] </code><span class="type">void</span> GLTFGeometryLoader::<span class="name">processJSONMesh</span>(const <span class="type">QString</span> &<i>id</i>, const <span class="type">QJsonObject</span> &<i>json</i>)</h3> <!-- @@@processJSONMesh --> <!-- $$$resolveLocalData[overload1]$$$resolveLocalDataconstQString& --> <h3 class="fn" id="resolveLocalData"><a name="resolveLocalData"></a><code>[protected] </code><span class="type">QByteArray</span> GLTFGeometryLoader::<span class="name">resolveLocalData</span>(const <span class="type">QString</span> &<i>path</i>) const</h3> <!-- @@@resolveLocalData --> <!-- $$$setBasePath[overload1]$$$setBasePathconstQString& --> <h3 class="fn" id="setBasePath"><a name="setBasePath"></a><code>[protected] </code><span class="type">void</span> GLTFGeometryLoader::<span class="name">setBasePath</span>(const <span class="type">QString</span> &<i>path</i>)</h3> <!-- @@@setBasePath --> <!-- $$$setJSON[overload1]$$$setJSONconstQJsonDocument& --> <h3 class="fn" id="setJSON"><a name="setJSON"></a><code>[protected] </code><span class="type">bool</span> GLTFGeometryLoader::<span class="name">setJSON</span>(const <span class="type">QJsonDocument</span> &<i>json</i>)</h3> <!-- @@@setJSON --> <!-- $$$standardAttributeNameFromSemantic[overload1]$$$standardAttributeNameFromSemanticconstQString& --> <h3 class="fn" id="standardAttributeNameFromSemantic"><a name="standardAttributeNameFromSemantic"></a><code>[static protected] </code><span class="type">QString</span> GLTFGeometryLoader::<span class="name">standardAttributeNameFromSemantic</span>(const <span class="type">QString</span> &<i>semantic</i>)</h3> <!-- @@@standardAttributeNameFromSemantic --> <!-- $$$unloadBufferData[overload1]$$$unloadBufferData --> <h3 class="fn" id="unloadBufferData"><a name="unloadBufferData"></a><code>[protected] </code><span class="type">void</span> GLTFGeometryLoader::<span class="name">unloadBufferData</span>()</h3> <!-- @@@unloadBufferData --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>