<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!-- NewPage --> <html lang="en"> <head> <!-- Generated by javadoc (1.8.0_191) on Wed Oct 31 14:02:28 UTC 2018 --> <title>Uses of Package javafx.scene.input (JavaFX 8)</title> <meta name="date" content="2018-10-31"> <link rel="stylesheet" type="text/css" href="../../../stylesheet.css" title="Style"> <script type="text/javascript" src="../../../script.js"></script> </head> <body> <script type="text/javascript"><!-- try { if (location.href.indexOf('is-external=true') == -1) { parent.document.title="Uses of Package javafx.scene.input (JavaFX 8)"; } } catch(err) { } //--> </script> <noscript> <div>JavaScript is disabled on your browser.</div> </noscript> <!-- ========= START OF TOP NAVBAR ======= --> <div class="topNav"><a name="navbar.top"> <!-- --> </a> <div class="skipNav"><a href="#skip.navbar.top" title="Skip navigation links">Skip navigation links</a></div> <a 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<div class="block">Provides the core set of base classes for the JavaFX Scene Graph API.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><a href="#javafx.scene.control">javafx.scene.control</a></td> <td class="colLast"> <div class="block">The JavaFX User Interface Controls (UI Controls or just Controls) are specialized Nodes in the JavaFX Scenegraph especially suited for reuse in many different application contexts.</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><a href="#javafx.scene.input">javafx.scene.input</a></td> <td class="colLast"> <div class="block">Provides the set of classes for mouse and keyboard input event handling.</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><a href="#javafx.stage">javafx.stage</a></td> <td class="colLast"> <div class="block">Provides the top-level container classes for JavaFX content.</div> </td> </tr> </tbody> </table> </li> <li class="blockList"><a name="javafx.scene"> <!-- --> </a> <table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation"> <caption><span>Classes in <a href="../../../javafx/scene/input/package-summary.html">javafx.scene.input</a> used by <a href="../../../javafx/scene/package-summary.html">javafx.scene</a></span><span class="tabEnd"> </span></caption> <tr> <th class="colOne" scope="col">Class and Description</th> </tr> <tbody> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/ContextMenuEvent.html#javafx.scene">ContextMenuEvent</a> <div class="block">When the user requests a context menu, this event occurs.</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/Dragboard.html#javafx.scene">Dragboard</a> <div class="block">A drag and drop specific <a href="../../../javafx/scene/input/Clipboard.html" title="class in javafx.scene.input"><code>Clipboard</code></a>.</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/DragEvent.html#javafx.scene">DragEvent</a> <div class="block">Drag events replace mouse events during drag-and-drop gesture.</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/InputMethodEvent.html#javafx.scene">InputMethodEvent</a> <div class="block">An event which indicates that the underlying input method notifies its text change in a <a href="../../../javafx/scene/Node.html" title="class in javafx.scene"><code>Node</code></a>.</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/InputMethodRequests.html#javafx.scene">InputMethodRequests</a> <div class="block">InputMethodRequests defines the requests that a text editing node has to handle in order to work with input methods.</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/KeyCombination.html#javafx.scene">KeyCombination</a> <div class="block">Represents a combination of keys which are used in keyboard shortcuts.</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/KeyEvent.html#javafx.scene">KeyEvent</a> <div class="block">An event which indicates that a keystroke occurred in a <a href="../../../javafx/scene/Node.html" title="class in javafx.scene"><code>Node</code></a>.</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/Mnemonic.html#javafx.scene">Mnemonic</a> <div class="block">This class is used when creating a Mnemonic.</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/MouseDragEvent.html#javafx.scene">MouseDragEvent</a> <div class="block">Mouse drag events are delivered to potential gesture targets during full press-drag-release gestures.</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/MouseEvent.html#javafx.scene">MouseEvent</a> <div class="block">When mouse event occurs, the top-most node under cursor is picked and the event is delivered to it through capturing and bubbling phases described at <a href="../../../javafx/event/EventDispatcher.html" title="interface in javafx.event"><code>EventDispatcher</code></a>.</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/RotateEvent.html#javafx.scene">RotateEvent</a> <div class="block">Rotate event indicates that user performed rotating gesture such as dragging two fingers around each other on track pad, touch screen or other similar device.</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/ScrollEvent.html#javafx.scene">ScrollEvent</a> <div class="block">Scroll event indicates that user performed scrolling by mouse wheel, track pad, touch screen or other similar device.</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/SwipeEvent.html#javafx.scene">SwipeEvent</a> <div class="block">Swipe event indicates that user performed a swipe gesture such as dragging a finger in one direction on touch screen.</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/TouchEvent.html#javafx.scene">TouchEvent</a> <div class="block">Touch event indicates a touch screen action.</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/TransferMode.html#javafx.scene">TransferMode</a> <div class="block">Describes the mode of data transfer with respect to a drag and drop gesture.</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/ZoomEvent.html#javafx.scene">ZoomEvent</a> <div class="block">Zoom event indicates that user performed zooming gesture such as dragging two fingers apart on track pad, touch screen or other similar device.</div> </td> </tr> </tbody> </table> </li> <li class="blockList"><a name="javafx.scene.control"> <!-- --> </a> <table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation"> <caption><span>Classes in <a href="../../../javafx/scene/input/package-summary.html">javafx.scene.input</a> used by <a href="../../../javafx/scene/control/package-summary.html">javafx.scene.control</a></span><span class="tabEnd"> </span></caption> <tr> <th class="colOne" scope="col">Class and Description</th> </tr> <tbody> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/KeyCombination.html#javafx.scene.control">KeyCombination</a> <div class="block">Represents a combination of keys which are used in keyboard shortcuts.</div> </td> </tr> </tbody> </table> </li> <li class="blockList"><a name="javafx.scene.input"> <!-- --> </a> <table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation"> <caption><span>Classes in <a href="../../../javafx/scene/input/package-summary.html">javafx.scene.input</a> used by <a href="../../../javafx/scene/input/package-summary.html">javafx.scene.input</a></span><span class="tabEnd"> </span></caption> <tr> <th class="colOne" scope="col">Class and Description</th> </tr> <tbody> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/Clipboard.html#javafx.scene.input">Clipboard</a> <div class="block">Represents an operating system clipboard, on which data may be placed during, for example, cut, copy, and paste operations.</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/ContextMenuEvent.html#javafx.scene.input">ContextMenuEvent</a> <div class="block">When the user requests a context menu, this event occurs.</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/DataFormat.html#javafx.scene.input">DataFormat</a> <div class="block">Data format identifier used as means of identifying the data stored on a clipboard/dragboard.</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/Dragboard.html#javafx.scene.input">Dragboard</a> <div class="block">A drag and drop specific <a href="../../../javafx/scene/input/Clipboard.html" title="class in javafx.scene.input"><code>Clipboard</code></a>.</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/DragEvent.html#javafx.scene.input">DragEvent</a> <div class="block">Drag events replace mouse events during drag-and-drop gesture.</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/GestureEvent.html#javafx.scene.input">GestureEvent</a> <div class="block">An event indicating gesture input.</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/InputEvent.html#javafx.scene.input">InputEvent</a> <div class="block">An event indicating a user input.</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/InputMethodEvent.html#javafx.scene.input">InputMethodEvent</a> <div class="block">An event which indicates that the underlying input method notifies its text change in a <a href="../../../javafx/scene/Node.html" title="class in javafx.scene"><code>Node</code></a>.</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/InputMethodHighlight.html#javafx.scene.input">InputMethodHighlight</a> <div class="block">The enum that contains the input method text highlights.</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/InputMethodTextRun.html#javafx.scene.input">InputMethodTextRun</a> <div class="block">Represents a single run in which the characters have the same set of highlights in the input method text.</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/KeyCode.html#javafx.scene.input">KeyCode</a> <div class="block">Set of key codes for <a href="../../../javafx/scene/input/KeyEvent.html" title="class in javafx.scene.input"><code>KeyEvent</code></a> objects.</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/KeyCombination.html#javafx.scene.input">KeyCombination</a> <div class="block">Represents a combination of keys which are used in keyboard shortcuts.</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/KeyCombination.Modifier.html#javafx.scene.input">KeyCombination.Modifier</a> <div class="block">This class represents a pair of modifier key and its value.</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/KeyCombination.ModifierValue.html#javafx.scene.input">KeyCombination.ModifierValue</a> <div class="block"><code>ModifierValue</code> specifies state of modifier keys.</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/KeyEvent.html#javafx.scene.input">KeyEvent</a> <div class="block">An event which indicates that a keystroke occurred in a <a href="../../../javafx/scene/Node.html" title="class in javafx.scene"><code>Node</code></a>.</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/MouseButton.html#javafx.scene.input">MouseButton</a> <div class="block">Mapping for Button Names</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/MouseDragEvent.html#javafx.scene.input">MouseDragEvent</a> <div class="block">Mouse drag events are delivered to potential gesture targets during full press-drag-release gestures.</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/MouseEvent.html#javafx.scene.input">MouseEvent</a> <div class="block">When mouse event occurs, the top-most node under cursor is picked and the event is delivered to it through capturing and bubbling phases described at <a href="../../../javafx/event/EventDispatcher.html" title="interface in javafx.event"><code>EventDispatcher</code></a>.</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/PickResult.html#javafx.scene.input">PickResult</a> <div class="block">A container object that contains the result of a pick event</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/RotateEvent.html#javafx.scene.input">RotateEvent</a> <div class="block">Rotate event indicates that user performed rotating gesture such as dragging two fingers around each other on track pad, touch screen or other similar device.</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/ScrollEvent.html#javafx.scene.input">ScrollEvent</a> <div class="block">Scroll event indicates that user performed scrolling by mouse wheel, track pad, touch screen or other similar device.</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/ScrollEvent.HorizontalTextScrollUnits.html#javafx.scene.input">ScrollEvent.HorizontalTextScrollUnits</a> <div class="block">Horizontal text-based scrolling units.</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/ScrollEvent.VerticalTextScrollUnits.html#javafx.scene.input">ScrollEvent.VerticalTextScrollUnits</a> <div class="block">Vertical text-based scrolling units.</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/SwipeEvent.html#javafx.scene.input">SwipeEvent</a> <div class="block">Swipe event indicates that user performed a swipe gesture such as dragging a finger in one direction on touch screen.</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/TouchEvent.html#javafx.scene.input">TouchEvent</a> <div class="block">Touch event indicates a touch screen action.</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/TouchPoint.html#javafx.scene.input">TouchPoint</a> <div class="block">Touch point represents a single point of a multi-touch action, typically one finger touching a screen.</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/TouchPoint.State.html#javafx.scene.input">TouchPoint.State</a> <div class="block">Represents current state of the touch point</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/TransferMode.html#javafx.scene.input">TransferMode</a> <div class="block">Describes the mode of data transfer with respect to a drag and drop gesture.</div> </td> </tr> <tr class="altColor"> <td class="colOne"><a href="../../../javafx/scene/input/class-use/ZoomEvent.html#javafx.scene.input">ZoomEvent</a> <div class="block">Zoom event indicates that user performed zooming gesture such as dragging two fingers apart on track pad, touch screen or other similar device.</div> </td> </tr> </tbody> </table> </li> <li class="blockList"><a name="javafx.stage"> <!-- --> </a> <table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing 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