<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Measure.qml Example File | Qt Bluetooth 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtbluetooth-index.html">Qt Bluetooth</a></td><td ><a href="qtbluetooth-heartrate-game-example.html">Bluetooth Low Energy Heart Rate Game</a></td><td >Measure.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Measure.qml Example File</h1> <span class="subtitle">heartrate-game/qml/Measure.qml</span> <!-- $$$heartrate-game/qml/Measure.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> <span class="comment">/*************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the QtBluetooth module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> import QtQuick 2.5 <span class="type">GamePage</span> { <span class="name">id</span>: <span class="name">measurePage</span> <span class="name">errorMessage</span>: <span class="name">deviceHandler</span>.<span class="name">error</span> <span class="name">infoMessage</span>: <span class="name">deviceHandler</span>.<span class="name">info</span> property <span class="type">real</span> <span class="name">__timeCounter</span>: <span class="number">0</span>; property <span class="type">real</span> <span class="name">__maxTimeCount</span>: <span class="number">60</span> property <span class="type">string</span> <span class="name">relaxText</span>: <span class="name">qsTr</span>(<span class="string">"Relax!\nWhen you are ready, press Start. You have %1s time to increase heartrate so much as possible.\nGood luck!"</span>).<span class="name">arg</span>(<span class="name">__maxTimeCount</span>) <span class="keyword">function</span> <span class="name">close</span>() { <span class="name">deviceHandler</span>.<span class="name">stopMeasurement</span>(); <span class="name">deviceHandler</span>.<span class="name">disconnectService</span>(); <span class="name">app</span>.<span class="name">prevPage</span>(); } <span class="keyword">function</span> <span class="name">start</span>() { <span class="keyword">if</span> (!<span class="name">deviceHandler</span>.<span class="name">measuring</span>) { <span class="name">__timeCounter</span> <span class="operator">=</span> <span class="number">0</span>; <span class="name">deviceHandler</span>.<span class="name">startMeasurement</span>() } } <span class="keyword">function</span> <span class="name">stop</span>() { <span class="keyword">if</span> (<span class="name">deviceHandler</span>.<span class="name">measuring</span>) { <span class="name">deviceHandler</span>.<span class="name">stopMeasurement</span>() } <span class="name">app</span>.<span class="name">showPage</span>(<span class="string">"Stats.qml"</span>) } <span class="type">Timer</span> { <span class="name">id</span>: <span class="name">measureTimer</span> <span class="name">interval</span>: <span class="number">1000</span> <span class="name">running</span>: <span class="name">deviceHandler</span>.<span class="name">measuring</span> <span class="name">repeat</span>: <span class="number">true</span> <span class="name">onTriggered</span>: { __timeCounter++; <span class="keyword">if</span> (<span class="name">__timeCounter</span> <span class="operator">>=</span> <span class="name">__maxTimeCount</span>) <span class="name">measurePage</span>.<span class="name">stop</span>() } } <span class="type">Column</span> { <span class="name">anchors</span>.centerIn: <span class="name">parent</span> <span class="name">spacing</span>: <span class="name">GameSettings</span>.<span class="name">fieldHeight</span> <span class="operator">*</span> <span class="number">0.5</span> <span class="type">Rectangle</span> { <span class="name">id</span>: <span class="name">circle</span> <span class="name">anchors</span>.horizontalCenter: <span class="name">parent</span>.<span class="name">horizontalCenter</span> <span class="name">width</span>: <span class="name">Math</span>.<span class="name">min</span>(<span class="name">measurePage</span>.<span class="name">width</span>, <span class="name">measurePage</span>.<span class="name">height</span><span class="operator">-</span><span class="name">GameSettings</span>.<span class="name">fieldHeight</span><span class="operator">*</span><span class="number">4</span>) <span class="operator">-</span> <span class="number">2</span><span class="operator">*</span><span class="name">GameSettings</span>.<span class="name">fieldMargin</span> <span class="name">height</span>: <span class="name">width</span> <span class="name">radius</span>: <span class="name">width</span><span class="operator">*</span><span class="number">0.5</span> <span class="name">color</span>: <span class="name">GameSettings</span>.<span class="name">viewColor</span> <span class="type">Text</span> { <span class="name">id</span>: <span class="name">hintText</span> <span class="name">anchors</span>.centerIn: <span class="name">parent</span> <span class="name">anchors</span>.verticalCenterOffset: -<span class="name">parent</span>.<span class="name">height</span><span class="operator">*</span><span class="number">0.1</span> <span class="name">horizontalAlignment</span>: <span class="name">Text</span>.<span class="name">AlignHCenter</span> <span class="name">verticalAlignment</span>: <span class="name">Text</span>.<span class="name">AlignVCenter</span> <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">*</span> <span class="number">0.8</span> <span class="name">height</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">*</span> <span class="number">0.6</span> <span class="name">wrapMode</span>: <span class="name">Text</span>.<span class="name">WordWrap</span> <span class="name">text</span>: <span class="name">measurePage</span>.<span class="name">relaxText</span> <span class="name">visible</span>: !<span class="name">deviceHandler</span>.<span class="name">measuring</span> <span class="name">color</span>: <span class="name">GameSettings</span>.<span class="name">textColor</span> <span class="name">fontSizeMode</span>: <span class="name">Text</span>.<span class="name">Fit</span> <span class="name">minimumPixelSize</span>: <span class="number">10</span> <span class="name">font</span>.pixelSize: <span class="name">GameSettings</span>.<span class="name">mediumFontSize</span> } <span class="type">Text</span> { <span class="name">id</span>: <span class="name">text</span> <span class="name">anchors</span>.centerIn: <span class="name">parent</span> <span class="name">anchors</span>.verticalCenterOffset: -<span class="name">parent</span>.<span class="name">height</span><span class="operator">*</span><span class="number">0.15</span> <span class="name">font</span>.pixelSize: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">*</span> <span class="number">0.45</span> <span class="name">text</span>: <span class="name">deviceHandler</span>.<span class="name">hr</span> <span class="name">visible</span>: <span class="name">deviceHandler</span>.<span class="name">measuring</span> <span class="name">color</span>: <span class="name">GameSettings</span>.<span class="name">textColor</span> } <span class="type">Item</span> { <span class="name">id</span>: <span class="name">minMaxContainer</span> <span class="name">anchors</span>.horizontalCenter: <span class="name">parent</span>.<span class="name">horizontalCenter</span> <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span><span class="operator">*</span><span class="number">0.7</span> <span class="name">height</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">*</span> <span class="number">0.15</span> <span class="name">anchors</span>.bottom: <span class="name">parent</span>.<span class="name">bottom</span> <span class="name">anchors</span>.bottomMargin: <span class="name">parent</span>.<span class="name">height</span><span class="operator">*</span><span class="number">0.16</span> <span class="name">visible</span>: <span class="name">deviceHandler</span>.<span class="name">measuring</span> <span class="type">Text</span> { <span class="name">anchors</span>.left: <span class="name">parent</span>.<span class="name">left</span> <span class="name">anchors</span>.verticalCenter: <span class="name">parent</span>.<span class="name">verticalCenter</span> <span class="name">text</span>: <span class="name">deviceHandler</span>.<span class="name">minHR</span> <span class="name">color</span>: <span class="name">GameSettings</span>.<span class="name">textColor</span> <span class="name">font</span>.pixelSize: <span class="name">GameSettings</span>.<span class="name">hugeFontSize</span> <span class="type">Text</span> { <span class="name">anchors</span>.left: <span class="name">parent</span>.<span class="name">left</span> <span class="name">anchors</span>.bottom: <span class="name">parent</span>.<span class="name">top</span> <span class="name">font</span>.pixelSize: <span class="name">parent</span>.<span class="name">font</span>.<span class="name">pixelSize</span><span class="operator">*</span><span class="number">0.8</span> <span class="name">color</span>: <span class="name">parent</span>.<span class="name">color</span> <span class="name">text</span>: <span class="string">"MIN"</span> } } <span class="type">Text</span> { <span class="name">anchors</span>.right: <span class="name">parent</span>.<span class="name">right</span> <span class="name">anchors</span>.verticalCenter: <span class="name">parent</span>.<span class="name">verticalCenter</span> <span class="name">text</span>: <span class="name">deviceHandler</span>.<span class="name">maxHR</span> <span class="name">color</span>: <span class="name">GameSettings</span>.<span class="name">textColor</span> <span class="name">font</span>.pixelSize: <span class="name">GameSettings</span>.<span class="name">hugeFontSize</span> <span class="type">Text</span> { <span class="name">anchors</span>.right: <span class="name">parent</span>.<span class="name">right</span> <span class="name">anchors</span>.bottom: <span class="name">parent</span>.<span class="name">top</span> <span class="name">font</span>.pixelSize: <span class="name">parent</span>.<span class="name">font</span>.<span class="name">pixelSize</span><span class="operator">*</span><span class="number">0.8</span> <span class="name">color</span>: <span class="name">parent</span>.<span class="name">color</span> <span class="name">text</span>: <span class="string">"MAX"</span> } } } <span class="type">Image</span> { <span class="name">id</span>: <span class="name">heart</span> <span class="name">anchors</span>.horizontalCenter: <span class="name">minMaxContainer</span>.<span class="name">horizontalCenter</span> <span class="name">anchors</span>.verticalCenter: <span class="name">minMaxContainer</span>.<span class="name">bottom</span> <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">*</span> <span class="number">0.2</span> <span class="name">height</span>: <span class="name">width</span> <span class="name">source</span>: <span class="string">"images/heart.png"</span> <span class="name">smooth</span>: <span class="number">true</span> <span class="name">antialiasing</span>: <span class="number">true</span> <span class="type">SequentialAnimation</span>{ <span class="name">id</span>: <span class="name">heartAnim</span> <span class="name">running</span>: <span class="name">deviceHandler</span>.<span class="name">alive</span> <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> <span class="name">alwaysRunToEnd</span>: <span class="number">true</span> <span class="type">PropertyAnimation</span> { <span class="name">target</span>: <span class="name">heart</span>; <span class="name">property</span>: <span class="string">"scale"</span>; <span class="name">to</span>: <span class="number">1.2</span>; <span class="name">duration</span>: <span class="number">500</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InQuad</span> } <span class="type">PropertyAnimation</span> { <span class="name">target</span>: <span class="name">heart</span>; <span class="name">property</span>: <span class="string">"scale"</span>; <span class="name">to</span>: <span class="number">1.0</span>; <span class="name">duration</span>: <span class="number">500</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">OutQuad</span> } } } } <span class="type">Rectangle</span> { <span class="name">id</span>: <span class="name">timeSlider</span> <span class="name">color</span>: <span class="name">GameSettings</span>.<span class="name">viewColor</span> <span class="name">anchors</span>.horizontalCenter: <span class="name">parent</span>.<span class="name">horizontalCenter</span> <span class="name">width</span>: <span class="name">circle</span>.<span class="name">width</span> <span class="name">height</span>: <span class="name">GameSettings</span>.<span class="name">fieldHeight</span> <span class="name">radius</span>: <span class="name">GameSettings</span>.<span class="name">buttonRadius</span> <span class="type">Rectangle</span> { <span class="name">height</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="name">radius</span>: <span class="name">parent</span>.<span class="name">radius</span> <span class="name">color</span>: <span class="name">GameSettings</span>.<span class="name">sliderColor</span> <span class="name">width</span>: <span class="name">Math</span>.<span class="name">min</span>(<span class="number">1.0</span>,<span class="name">__timeCounter</span> <span class="operator">/</span> <span class="name">__maxTimeCount</span>) <span class="operator">*</span> <span class="name">parent</span>.<span class="name">width</span> } <span class="type">Text</span> { <span class="name">anchors</span>.centerIn: <span class="name">parent</span> <span class="name">color</span>: <span class="string">"gray"</span> <span class="name">text</span>: (<span class="name">__maxTimeCount</span> <span class="operator">-</span> <span class="name">__timeCounter</span>).<span class="name">toFixed</span>(<span class="number">0</span>) <span class="operator">+</span> <span class="string">" s"</span> <span class="name">font</span>.pixelSize: <span class="name">GameSettings</span>.<span class="name">bigFontSize</span> } } } <span class="type">GameButton</span> { <span class="name">id</span>: <span class="name">startButton</span> <span class="name">anchors</span>.horizontalCenter: <span class="name">parent</span>.<span class="name">horizontalCenter</span> <span class="name">anchors</span>.bottom: <span class="name">parent</span>.<span class="name">bottom</span> <span class="name">anchors</span>.bottomMargin: <span class="name">GameSettings</span>.<span class="name">fieldMargin</span> <span class="name">width</span>: <span class="name">circle</span>.<span class="name">width</span> <span class="name">height</span>: <span class="name">GameSettings</span>.<span class="name">fieldHeight</span> <span class="name">enabled</span>: !<span class="name">deviceHandler</span>.<span class="name">measuring</span> <span class="name">radius</span>: <span class="name">GameSettings</span>.<span class="name">buttonRadius</span> <span class="name">onClicked</span>: <span class="name">start</span>() <span class="type">Text</span> { <span class="name">anchors</span>.centerIn: <span class="name">parent</span> <span class="name">font</span>.pixelSize: <span class="name">GameSettings</span>.<span class="name">tinyFontSize</span> <span class="name">text</span>: <span class="name">qsTr</span>(<span class="string">"START"</span>) <span class="name">color</span>: <span class="name">startButton</span>.<span class="name">enabled</span> ? <span class="name">GameSettings</span>.<span class="name">textColor</span> : <span class="name">GameSettings</span>.<span class="name">disabledTextColor</span> } } } </pre> </div> <!-- @@@heartrate-game/qml/Measure.qml --> </div> </div> </div> </div> </div> <div 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Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>