<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>pingpong.h Example File | Qt Bluetooth 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtbluetooth-index.html">Qt Bluetooth</a></td><td ><a href="qtbluetooth-pingpong-example.html">Bluetooth QML Ping Pong example</a></td><td >pingpong.h Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">pingpong.h Example File</h1> <span class="subtitle">pingpong/pingpong.h</span> <!-- $$$pingpong/pingpong.h-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/*************************************************************************** ** ** Copyright (C) 2014 BlackBerry Limited. All rights reserved. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the QtBluetooth module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="preprocessor">#ifndef PINGPONG_H</span> <span class="preprocessor">#define PINGPONG_H</span> <span class="preprocessor">#include <QTimer></span> <span class="preprocessor">#include <QObject></span> <span class="preprocessor">#include <qbluetoothserver.h></span> <span class="preprocessor">#include <qbluetoothserviceinfo.h></span> <span class="preprocessor">#include <qbluetoothlocaldevice.h></span> <span class="preprocessor">#include <qbluetoothservicediscoveryagent.h></span> <span class="keyword">static</span> <span class="type">QString</span> serviceUuid(<span class="type">QStringLiteral</span>(<span class="string">"e8e10f95-1a70-4b27-9ccf-02010264e9c9"</span>)); <span class="keyword">static</span> <span class="type">QString</span> androidUuid(<span class="type">QStringLiteral</span>(<span class="string">"c9e96402-0102-cf9c-274b-701a950fe1e8"</span>)); <span class="keyword">class</span> PingPong: <span class="keyword">public</span> <span class="type">QObject</span> { Q_OBJECT Q_PROPERTY(<span class="type">float</span> ballX READ ballX NOTIFY ballChanged) Q_PROPERTY(<span class="type">float</span> ballY READ ballY NOTIFY ballChanged) Q_PROPERTY(<span class="type">float</span> leftBlockY READ leftBlockY NOTIFY leftBlockChanged) Q_PROPERTY(<span class="type">float</span> rightBlockY READ rightBlockY NOTIFY rightBlockChanged) Q_PROPERTY(bool showDialog READ showDialog NOTIFY showDialogChanged) Q_PROPERTY(<span class="type">QString</span> message READ message NOTIFY showDialogChanged) Q_PROPERTY(<span class="type">int</span> role READ role NOTIFY roleChanged) Q_PROPERTY(<span class="type">int</span> leftResult READ leftResult NOTIFY resultChanged) Q_PROPERTY(<span class="type">int</span> rightResult READ rightResult NOTIFY resultChanged) <span class="keyword">public</span>: PingPong(); <span class="operator">~</span>PingPong(); <span class="type">float</span> ballX() <span class="keyword">const</span>; <span class="type">float</span> ballY() <span class="keyword">const</span>; <span class="type">float</span> leftBlockY() <span class="keyword">const</span>; <span class="type">float</span> rightBlockY() <span class="keyword">const</span>; <span class="type">void</span> checkBoundaries(); <span class="type">void</span> updateDirection(); bool showDialog() <span class="keyword">const</span>; <span class="type">QString</span> message() <span class="keyword">const</span>; <span class="type">void</span> setMessage(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&</span>message); <span class="type">int</span> role() <span class="keyword">const</span>; <span class="type">int</span> leftResult() <span class="keyword">const</span>; <span class="type">int</span> rightResult() <span class="keyword">const</span>; <span class="type">void</span> checkResult(); <span class="keyword">public</span> <span class="keyword">slots</span>: <span class="type">void</span> startGame(); <span class="type">void</span> update(); <span class="type">void</span> setSize(<span class="keyword">const</span> <span class="type">float</span> <span class="operator">&</span>x<span class="operator">,</span> <span class="keyword">const</span> <span class="type">float</span> <span class="operator">&</span>y); <span class="type">void</span> updateBall(<span class="keyword">const</span> <span class="type">float</span> <span class="operator">&</span>bX<span class="operator">,</span> <span class="keyword">const</span> <span class="type">float</span> <span class="operator">&</span>bY); <span class="type">void</span> updateLeftBlock(<span class="keyword">const</span> <span class="type">float</span> <span class="operator">&</span>lY); <span class="type">void</span> updateRightBlock(<span class="keyword">const</span> <span class="type">float</span> <span class="operator">&</span>rY); <span class="type">void</span> startServer(); <span class="type">void</span> startClient(); <span class="type">void</span> clientConnected(); <span class="type">void</span> clientDisconnected(); <span class="type">void</span> serverConnected(); <span class="type">void</span> serverDisconnected(); <span class="type">void</span> socketError(<span class="type"><a href="qbluetoothsocket.html">QBluetoothSocket</a></span><span class="operator">::</span>SocketError); <span class="type">void</span> serverError(<span class="type"><a href="qbluetoothserver.html">QBluetoothServer</a></span><span class="operator">::</span>Error); <span class="type">void</span> serviceScanError(<span class="type"><a href="qbluetoothservicediscoveryagent.html">QBluetoothServiceDiscoveryAgent</a></span><span class="operator">::</span>Error); <span class="type">void</span> done(); <span class="type">void</span> addService(<span class="keyword">const</span> <span class="type"><a href="qbluetoothserviceinfo.html">QBluetoothServiceInfo</a></span> <span class="operator">&</span>); <span class="type">void</span> readSocket(); Q_SIGNALS: <span class="type">void</span> ballChanged(); <span class="type">void</span> leftBlockChanged(); <span class="type">void</span> rightBlockChanged(); <span class="type">void</span> showDialogChanged(); <span class="type">void</span> roleChanged(); <span class="type">void</span> resultChanged(); <span class="keyword">private</span>: <span class="type"><a href="qbluetoothserver.html">QBluetoothServer</a></span> <span class="operator">*</span>m_serverInfo; <span class="type"><a href="qbluetoothserviceinfo.html">QBluetoothServiceInfo</a></span> m_serviceInfo; <span class="type"><a href="qbluetoothsocket.html">QBluetoothSocket</a></span> <span class="operator">*</span>socket; <span class="type"><a href="qbluetoothservicediscoveryagent.html">QBluetoothServiceDiscoveryAgent</a></span> <span class="operator">*</span>discoveryAgent; <span class="type">float</span> m_ballX; <span class="type">float</span> m_ballY; <span class="type">float</span> m_ballPreviousX; <span class="type">float</span> m_ballPreviousY; <span class="type">float</span> m_leftBlockY; <span class="type">float</span> m_rightBlockY; <span class="type">QTimer</span> <span class="operator">*</span>m_timer; <span class="type">float</span> m_boardWidth; <span class="type">float</span> m_boardHeight; <span class="type">float</span> m_direction; <span class="type">float</span> m_targetX; <span class="type">float</span> m_targetY; <span class="type">int</span> interval; <span class="type">int</span> m_resultLeft; <span class="type">int</span> m_resultRight; bool m_showDialog; <span class="type">QString</span> m_message; <span class="type">int</span> m_role; <span class="type">float</span> m_proportionX; <span class="type">float</span> m_proportionY; bool m_serviceFound; }; <span class="preprocessor">#endif // PINGPONG_H</span> </pre> </div> <!-- @@@pingpong/pingpong.h --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>